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Warfare & Tactics

 
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ashimmu

Author
cyndrogen
The Greatest Corp in the Universe
#1 - 2013-06-14 04:14:35 UTC
I encountered this ship for the very first time tonight and I am somewhat intrigued.

I was flying a caracal and ofcourse lost but I was wondering what you would recommend as a counter?

I was originally thinking a faction navy boat but with all the neuting that thing puts out I would have to use a cap booster or have an RR pilot on standby. I mainly fly caldari ships, missiles etc.

Any suggestions?

Every day in every way I improve my skills and get better.

Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2013-06-14 04:26:11 UTC  |  Edited by: Omnathious Deninard
Passive shield tank and missiles, no tracking disruption on missiles and no neuting on passive shield tank.
Edit: I will be a little more specific, a fully passive tanked drake ( only resistance amplifiers and shield extenders)

If you don't follow the rules, neither will I.

Degnar Oskold
Moira.
#3 - 2013-06-14 04:57:13 UTC
Assuming he doesn't have boosts, a Caracal is a pretty good ship to counter the Ashimmu.

Ashimmu gets a bonus to neut amount, not range. So stay out of 12-15 km. Ashimmu also gets a bonus to web amount. Assuming he puts a shines web on it, he can web you at 18km.

So you need a kiting caracal that stays over 20km away from him and beats him down. If you get within 18km you will die.
cyndrogen
The Greatest Corp in the Universe
#4 - 2013-06-14 05:06:27 UTC
Degnar Oskold wrote:
Assuming he doesn't have boosts, a Caracal is a pretty good ship to counter the Ashimmu.

Ashimmu gets a bonus to neut amount, not range. So stay out of 12-15 km. Ashimmu also gets a bonus to web amount. Assuming he puts a shines web on it, he can web you at 18km.

So you need a kiting caracal that stays over 20km away from him and beats him down. If you get within 18km you will die.


I was unlucky to get caught after entering a system so there was no way for me to get away fast enough, his tracking locked onto me very quickly before I could get enough distance (I was around 7k close to him). But I have to say I'm really enjoying pvp, much more challenging. It was a good fight and I got him down into almost half armor when he ate through my tank. If I had been able to get distance I could have survived.

How can I improve my speed and sig radius? Maybe a nano fit?

Every day in every way I improve my skills and get better.

Crosi Wesdo
War and Order
#5 - 2013-06-14 05:47:08 UTC  |  Edited by: Crosi Wesdo
Degnar Oskold wrote:
Assuming he doesn't have boosts, a Caracal is a pretty good ship to counter the Ashimmu.

Ashimmu gets a bonus to neut amount, not range. So stay out of 12-15 km. Ashimmu also gets a bonus to web amount. Assuming he puts a shines web on it, he can web you at 18km.

So you need a kiting caracal that stays over 20km away from him and beats him down. If you get within 18km you will die.


Not much margin for error there even if he isnt boosted.

As for speed, he has at least 1 90% web, there is no getting away from that.

Personally ive been flying a lot of maulus'. This comes from a keres fit i made to kill a vigilant (similar to ashimu but no neuting) before descovering that the new maulus was better for most other things.

Damps > nearly all.
Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2013-06-14 06:06:27 UTC
caracal should beat an ashimmu. it's a pretty terrible ship.

There is no Bob.

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Cal Stantson
17eme Chasseurs a Cheval
#7 - 2013-06-14 13:01:51 UTC
Bring the counter to everything: a blob.

People like to think that solo is the epitome of PvP, but your enemies are just as dead if they're blobbed by a dozen BCs as if they're defeated by a single Rifter.
Degnar Oskold
Moira.
#8 - 2013-06-14 13:22:40 UTC
cyndrogen wrote:
Degnar Oskold wrote:
Assuming he doesn't have boosts, a Caracal is a pretty good ship to counter the Ashimmu.

Ashimmu gets a bonus to neut amount, not range. So stay out of 12-15 km. Ashimmu also gets a bonus to web amount. Assuming he puts a shines web on it, he can web you at 18km.

So you need a kiting caracal that stays over 20km away from him and beats him down. If you get within 18km you will die.


I was unlucky to get caught after entering a system so there was no way for me to get away fast enough, his tracking locked onto me very quickly before I could get enough distance (I was around 7k close to him). But I have to say I'm really enjoying pvp, much more challenging. It was a good fight and I got him down into almost half armor when he ate through my tank. If I had been able to get distance I could have survived.

How can I improve my speed and sig radius? Maybe a nano fit?


If he caught you on your own at a gate, then it was pretty much over. The Ashimmu is lethal to almost any ship that gets within web range.

But it is very weak against ships outside of web range. It is essentially an extremely situational ship, but you found yourself in the one situation that it is guaranteed to win solo at.

Yet even you saw how much damage the Ashimmu took from you in that situation. Imagine how easily you would have owned it if you had managed to kite around out it outside of 18km....
Danny John-Peter
Blue Canary
Watch This
#9 - 2013-06-14 13:54:03 UTC
I would lay odds you would pretty quickly kill an Ashimmu in a plated Cane.

[Hurricane, Armourcane]
1600mm Reinforced Rolled Tungsten Plates I
Gyrostabilizer II
Gyrostabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Small Capacitor Booster II, Navy Cap Booster 400
Experimental 10MN Microwarpdrive I

220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
Medium Unstable Power Fluctuator I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x4
Valkyrie II x1

Small injector to keep the Scram/Web running, overload guns and injector, profit?
Kagura Nikon
Native Freshfood
Minmatar Republic
#10 - 2013-06-14 14:47:58 UTC
cyndrogen wrote:
I encountered this ship for the very first time tonight and I am somewhat intrigued.

I was flying a caracal and ofcourse lost but I was wondering what you would recommend as a counter?

I was originally thinking a faction navy boat but with all the neuting that thing puts out I would have to use a cap booster or have an RR pilot on standby. I mainly fly caldari ships, missiles etc.

Any suggestions?



If you were in a caracal... staying outside its range would do the trick.... ashimmus usually are not very fast because of their fitting issues.

"If brute force does not solve your problem....  then you are  surely not using enough!"

cyndrogen
The Greatest Corp in the Universe
#11 - 2013-06-15 11:03:54 UTC
Danny John-Peter wrote:
I would lay odds you would pretty quickly kill an Ashimmu in a plated Cane.

[Hurricane, Armourcane]
1600mm Reinforced Rolled Tungsten Plates I
Gyrostabilizer II
Gyrostabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Small Capacitor Booster II, Navy Cap Booster 400
Experimental 10MN Microwarpdrive I

220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
Medium Unstable Power Fluctuator I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x4
Valkyrie II x1

Small injector to keep the Scram/Web running, overload guns and injector, profit?



Cool fit but I'm trained as a caldari/missile character. Any suggestions for missiles?

Every day in every way I improve my skills and get better.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#12 - 2013-06-15 11:12:29 UTC
Armour rupture would make the ashimmu have a very bad day, however due to the nature of 90% webs it can disengage at will.