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Eliminate Local Chat

First post
Author
Arthur Aihaken
CODE.d
#1 - 2013-06-14 13:15:44 UTC
Eliminate local chat. Or at least include a feature to disable local like any other channel.

Scammers and bots die a horrible death, and unless people want to reveal themselves in local there's no way to unfairly ascertain who may be in low or null-sec. Would probably encourage more active travel and participation in low and null-sec.

I am currently away, traveling through time and will be returning last week.

Doc Fury
Furious Enterprises
#2 - 2013-06-14 13:17:57 UTC
Absolutely no one has ever suggested this.

--> Features & Ideas Discussion


There's a million angry citizens looking down their tubes..at me.

Tom Gerard
Glorious Nation of Kazakhstan
#3 - 2013-06-14 13:19:41 UTC
Without local why would I play EVE?

Now with 100% less Troll.

RaTTuS
BIG
#4 - 2013-06-14 13:20:11 UTC
Arthur Aihaken wrote:
Eliminate local chat. Or at least include a feature to disable local like any other channel.

Scammers and bots die a horrible death, and unless people want to reveal themselves in local there's no way to unfairly ascertain who may be in low or null-sec. Would probably encourage more active travel and participation in low and null-sec.

how about just ignoring it or having corp / alliance chat open instead

http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

Inxentas Ultramar
Ultramar Independent Contracting
#5 - 2013-06-14 13:23:36 UTC
If the local sperg bothers you, turn off the tabs blinking, unstack it from your other chat tabs and minimize it. Problem solved.
Arthur Aihaken
CODE.d
#6 - 2013-06-14 13:25:21 UTC  |  Edited by: Arthur Aihaken
Doc Fury wrote:
Absolutely no one has ever suggested this.


It's not a feature - it's a bug fix. As in - it bugs the heck out of most of us. :D

Inxentas Ultramar wrote:
If the local sperg bothers you, turn off the tabs blinking, unstack it from your other chat tabs and minimize it. Problem solved.


Problem not solved. It still reveals you as active in low/null-sec (even while cloaked), which is beyond stupid.

I am currently away, traveling through time and will be returning last week.

Jack Miton
School of Applied Knowledge
Caldari State
#7 - 2013-06-14 13:27:05 UTC
move to WHs

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

The Dissident
Caldari Provisions
Caldari State
#8 - 2013-06-14 13:27:13 UTC
This is new. Lets beat this horse.
Samuel Woodbury
Garoun Investment Bank
Gallente Federation
#9 - 2013-06-14 13:29:28 UTC
So wait..... if i know no one and that i am in a solo corp i am never gonna hear anyone talk?... great you just broke eve
brinelan
#10 - 2013-06-14 13:31:32 UTC
This again?
Prince Sanguine
#11 - 2013-06-14 13:35:15 UTC
Go live in a wh and stop whining.

Everytime you read this you are required to send 100 million isk directly to me.

Rordan D'Kherr
Imperial Academy
Amarr Empire
#12 - 2013-06-14 13:37:29 UTC
Look, this story again.

New and exciting Roll

Don't be scared, because being afk is not a crime.

Jenn aSide
Worthless Carebears
The Initiative.
#13 - 2013-06-14 13:39:40 UTC
brinelan wrote:
This again?


Stupidity is better than a zombie, because you can at least shoot a zombie in the head and kill it lol.

Big smile

The remove local people make the same mistakes all the "simple change" people make ie they don't take into account all the surrounding issues. No local works in wormholes because there are no gates and you can't cyno in other ships (unlike in null and low sec), you HAVE to enter a wormhole via a wormhole entrance. If wormholes had gates and allowed cynos they'd be impossible to live in.

Yet these brilliant people think removing local is an easy and sensible answer. Just goes to show that not everyone who can turn on a computer is "smart".
Jake Warbird
Republic Military School
Minmatar Republic
#14 - 2013-06-14 13:44:24 UTC
Rreeeeeeeemmmooovvvveeee lllloooooooocccaaaaaaallllll /zombie
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#15 - 2013-06-14 13:48:58 UTC
Jenn aSide wrote:
brinelan wrote:
This again?


Stupidity is better than a zombie, because you can at least shoot a zombie in the head and kill it lol.

Big smile

The remove local people make the same mistakes all the "simple change" people make ie they don't take into account all the surrounding issues. No local works in wormholes because there are no gates and you can't cyno in other ships (unlike in null and low sec), you HAVE to enter a wormhole via a wormhole entrance. If wormholes had gates and allowed cynos they'd be impossible to live in.

Yet these brilliant people think removing local is an easy and sensible answer. Just goes to show that not everyone who can turn on a computer is "smart".

A wormhole is a gate, just different graphic. Not quite sure what local and cynos and even non collasping gates have to do with local. Please explain how they relate and your doomsday scenario of removing local ruining null sec.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Lady Spank
Get Out Nasty Face
#16 - 2013-06-14 13:57:25 UTC
I always try to remove local, one capsuleer at a time.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Ace Menda
Gemini Lounge
#17 - 2013-06-14 14:02:10 UTC
Posting in Remove Local thread number 25.439.482

Are you in need of some nice chat? Are you new and want some help? Look no further and join: Crazy Dutch Guy

Ranger 1
Ranger Corp
Vae. Victis.
#18 - 2013-06-14 14:12:30 UTC
Infinity Ziona wrote:
Jenn aSide wrote:
brinelan wrote:
This again?


Stupidity is better than a zombie, because you can at least shoot a zombie in the head and kill it lol.

Big smile

The remove local people make the same mistakes all the "simple change" people make ie they don't take into account all the surrounding issues. No local works in wormholes because there are no gates and you can't cyno in other ships (unlike in null and low sec), you HAVE to enter a wormhole via a wormhole entrance. If wormholes had gates and allowed cynos they'd be impossible to live in.

Yet these brilliant people think removing local is an easy and sensible answer. Just goes to show that not everyone who can turn on a computer is "smart".

A wormhole is a gate, just different graphic. Not quite sure what local and cynos and even non collasping gates have to do with local. Please explain how they relate and your doomsday scenario of removing local ruining null sec.

Wormhole = strictly limited traffic
Gate = unlimited amount of traffic

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jenn aSide
Worthless Carebears
The Initiative.
#19 - 2013-06-14 14:15:05 UTC
Infinity Ziona wrote:
Jenn aSide wrote:
brinelan wrote:
This again?


Stupidity is better than a zombie, because you can at least shoot a zombie in the head and kill it lol.

Big smile

The remove local people make the same mistakes all the "simple change" people make ie they don't take into account all the surrounding issues. No local works in wormholes because there are no gates and you can't cyno in other ships (unlike in null and low sec), you HAVE to enter a wormhole via a wormhole entrance. If wormholes had gates and allowed cynos they'd be impossible to live in.

Yet these brilliant people think removing local is an easy and sensible answer. Just goes to show that not everyone who can turn on a computer is "smart".

A wormhole is a gate, just different graphic. Not quite sure what local and cynos and even non collasping gates have to do with local. Please explain how they relate and your doomsday scenario of removing local ruining null sec.


It's hard to believe people are actually this dense. Who in their right mind would do an anomaly (for example) in a null system with no local where a neutral can jump in, decloak and re-cloak really quickly and simply warp to your anom and point you then 5 seconds later cyno in 20 of his closest friends...all without needing to use a single san probe to find the 1st entrance.

You simply have to be daft to not understand that EVE's wormholes work because CCP built them from the ground up to work without automatic local.

Lilliana Stelles
#20 - 2013-06-14 14:16:38 UTC
Honestly, I think it would make gate camps and roams boring as ****.
It would make travel extremely dangerous.

This doesn't benefit the hunters or the hunted... and blobs would be pretty unaffected. Gangs have a harder time finding people to kill, and everyone has a trickier time moving around... where's the benefit?

Not a forum alt. 

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