These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey] Clone Costs

First post First post
Author
Robert Saint
The Grumpy Dogs
#341 - 2013-06-02 14:39:22 UTC
WHY PVP is Broken for the rest of us.........

I basically don't PVP with any of my characters at all, due to the following reasons. Bag on them if you'd like, but they are valid and if fixed would fix PVP, as it is certainly broken for many, many players.

Here are some reasons POD/Clone killing should be changed and some ideas for fixing it. These changes would make PVP a much better experience and would give PVP players a lot more targets to shoot at on a regular basis.

The 2 Problems with Clone/POD killing.

1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully! It's like having a friend over the house to play a board game and although he just won, he takes your game piece and crushes it with a hammer. No, I don't want to have that friend over again. I did PVP a couple of times (maybe 6 total in two years of playing) and the one player that did not attempt to destroy my POD after he destroyed my ship was friendly and we had a chat about how I could have done better and how fun the chase was (since I was trying to get away). The other 5 times, the PVP players (gangs really) were just jerks and had no interest in making a friend, just in getting their own kicks, and tried desperately to kill my POD. So if you want to promote MMO type of friendly interactions, fix the POD killing thing.

2) All Implants are lost with the POD kill, so this requires you to be in a jump clone with no implant benefits for battles or risk them each and every time you want to PVP. Sorry, too much ISK involved! Changing to a jump clone means my SP skill time will slow and my other PVE activities will be effected. Too much hassle changing to jump clones, so sorry doesn't work in practice. I am not going to risk (intentionally) 500m to 1 Billion ISK worth of implants just to PVP each and every time. I am totally fine risking my ship.


HOW TO FIX PVP with one simple change. = "MAKE PODS EXTREMELY HARD TO KILL" . Give them +2 warp, give them 20k EHP.
If someone wants to kill your POD, make them earn it, and not just an after thought to be a jerk with one volley from a frigate. Don't even bother changing the cost of a clone, just make it harder to lose one.
SMT008
Deep Core Mining Inc.
Caldari State
#342 - 2013-06-03 09:34:45 UTC
Robert Saint wrote:

1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully!


I like to bully and savagely kill any pods that I can lock.

Does that make you feel angry ?

Also, I'm not sure CCP wants to favour friendly interactions. EVE is a cold and unlawlful universe, yadda yadda.
Palamon
0utbreak
#343 - 2013-06-03 11:18:24 UTC
Can we have some other clones changes too....

Proposed clone changes
Robert Saint
The Grumpy Dogs
#344 - 2013-06-03 12:58:50 UTC
SMT008 wrote:
Robert Saint wrote:

1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully!


I like to bully and savagely kill any pods that I can lock.

Does that make you feel angry ?

Also, I'm not sure CCP wants to favour friendly interactions. EVE is a cold and unlawful universe, yadda yadda.



I think you're missing the point, but I get it..... eve is whatever? Yet, isn't it more fun to blow real ships up with a bit of a challenge. It's not so much that you don't get to blow up the losers pod, it's really more the fact that you don't even get to blow up his ship, since he isn't even going to PVP with you at all......due to your "Eve is a cold and unlawful universe" vibe that is so common.

Just saying "care-bears" like me really aren't afraid of losing a ship, it's just that we don't want to play with the "Professor Cold-heart's" of the game, unless it's a bit more acceptable to do so. Which means for me at least "not as insulting".......

Since you all use the term Care-bears to describe PVE, it's only fair that you hard core PVP enthusiasts get your own name in the spirit of the cartoon series (yes, I have kids)....
Reaver Glitterstim
The Scope
Gallente Federation
#345 - 2013-06-04 09:17:10 UTC
Robert Saint wrote:
1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully!
It's not always bullying. What about in a huge nullsec battle inside a bubble? People could ignore the pods and just keep killing ships, but they don't. You know why? Because nobody likes slowboating home through nullsec in a capsule. When we go out there to fight, we are meeting adversarial associates, not enemies. We are friends outside of politics. We care about each other. We want the other side to have fun and they want the same for us. Podding everyone is a common courtesy, a sign of valour. The factions who practice basic chivalry such as podding everyone in big fleet fights are the most respected.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Roxxo I'doCocaine
Doomheim
#346 - 2013-06-05 02:36:11 UTC

Removing costly clones entirely would be nice.

Making it more convenient to jump out of clones with expensive learning implants would, however, go MUCCCCCCCCCH farther to encourage PVP, if losing your pod is the issue.
addelee
KarmaFleet
Goonswarm Federation
#347 - 2013-06-05 16:07:40 UTC  |  Edited by: addelee
Roxxo I'doCocaine wrote:

Removing costly clones entirely would be nice.

Making it more convenient to jump out of clones with expensive learning implants would, however, go MUCCCCCCCCCH farther to encourage PVP, if losing your pod is the issue.

Neither would work. Removing clones would mean people have an instant travel mechanism.

At the minute, the Jump clone method works well for pvp. You can switch clones every 24 hours so therefore just keep an empty (or combat hardwired clone) available at a nearby station/rorq and switch.

My thoughts.

Make clone costs proportionate to ship loss cost + a % amount. This way you could still isk sink long term players if you really want to but atm it can cost me 1000% more than the ship I lost (based on a rifter+fit being 5 mill and a clone being 50)

JC's. Reduce the timer when jumping to and from a rorq. Seems rather pointless having a rorq with a VAT bay when realistically, you can always get to a station with a medical bay. I know zero players who actually use the VAT bay on it.
Mariner6
The Scope
Gallente Federation
#348 - 2013-06-05 16:58:34 UTC  |  Edited by: Mariner6
The close cost reduction was nice but that said I really don't want the pain of loss being diminished in this game, though the trend in making scanning stupid easy worries me. I understand the need to make the game accessible to new guys but you know I was a new guy not so long ago and I learned. And learning it was tough but fun. And there are many parts of this game that are still a mystery to me (industry, moon stuff, etc) but one day I'll get around to them if I feel like it.

That said: The cost of loss makes this game awesome.

I like this game hard and painful. PvP in this game is as addictive as any I've played in any game due to consequences and the loss of real time, money, isk, what ever you want to call it. It gets the heart pumping. I like to mess around on sisi from time to time to test stuff. And while PvP there is fun for about 30 minutes it gets boring quick because there is no real sense of loss/win.

I demand the right to ruin someone's day in this game, and at the same time its only fun if someone has the opportunity to do the same to me. Loosing a pod sucks but its a great part of the game to, just a painful one.

Stay hard CCP. Don't get soft on me.
Chris Tao
Mad Men Inc
#349 - 2013-06-05 18:49:07 UTC
CCP Rise wrote:
TrouserDeagle wrote:
So getting podded in 0.0 in a 1m frigate still costs me 32m.


For now, but if that makes a lot of people happy as a first step, it may cost much less in the not too distant future.



I don't know if this will resolve my issue with PvP. But not having to pay 14 mil extra if i want to troll PvP would go along way.
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#350 - 2013-06-05 19:21:10 UTC
Mara Rinn wrote:
I'd prefer to see player-built clones in the market, with capsuleers switching to the DUST style of clone system: you buy a bunch of clones, stick them at a medical facility of your choosing, and your respawns are free just as long as that supply of clones is available. At some point you'll run out of clones and fall back to your medical insurance clone, which is provided for you at cost as per the current system.

That is an unbelievably stupid mechanic. The more I hear about DUST, the more I cannot believe how awful it looks next to the other MMOFPS games it competes on the consoles. The last thing we need is for dumb ideas from that game to creep back into EvE.

EvE is supposed to suck.  Wait . . . what was the question?

Maximus Aerelius
PROPHET OF ENIGMA
#351 - 2013-06-06 20:44:08 UTC
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?

We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section. Blink
Alx Warlord
The Scope
Gallente Federation
#352 - 2013-06-06 22:23:19 UTC
DROP IT MORE!!!! Or make it dust514 dependent. planets can provide us clones too!!!
IIshira
School of Applied Knowledge
Caldari State
#353 - 2013-06-06 23:58:49 UTC
Robert Saint wrote:


1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully! .


This has to be a joke or a troll attempt... If this is a joke or troll it's in very bad taste! There is a real problem with cyber bullying. PVP in Eve is part of the game and not bullying!


You do benefit from podkills with killboard stats....
Robert Saint
The Grumpy Dogs
#354 - 2013-06-07 04:05:14 UTC
IIshira wrote:
Robert Saint wrote:


1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully! .


This has to be a joke or a troll attempt... If this is a joke or troll it's in very bad taste! There is a real problem with cyber bullying. PVP in Eve is part of the game and not bullying!


You do benefit from podkills with killboard stats....



That part was a joke..... sorry if it offended....


I so like the idea of of Pods being harder to kill though.
Sir Dragon
Einherjar Yggdrasils
#355 - 2013-06-09 06:29:23 UTC
perchance standings driven?

Then what of the Pirates?
They could dwell with the NPC pirate factions,
thus getting clones there . . I say with some envy.
Pantera Home Videos:    http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html  ;  http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;    http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html .
Reaver Glitterstim
The Scope
Gallente Federation
#356 - 2013-06-09 07:07:08 UTC
Capsules should have 10m signature radius. That would help fix the problem of people with slower connections not being able to warp off before getting locked, and would also possibly make more use for sensor boosters.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Fyrkraag
Perkone
Caldari State
#357 - 2013-06-11 10:05:49 UTC

Some noob had the gall to say clone costs were the price to pay for increased pilot flexibility. Why should anyone pay a penalty for increased pilot flexibility? You are only as powerful as what you undock with, and that balance will always be there. This isn't choose-a-class run of the mill MMO here.

The only logical argument for stair-step clone costs is low-income, low-skill pilots can only afford cheap clones. As SP and PVE abilities increase, they can afford more expensive clones. The higher earnings ability of higher skilled players is represented by increased clone cost "skill tax." You could consider this a balancing move. Fine.

However, at some point, I'd say beyond 36 mil, earnings ability do not continue rise. So 50 mil, 100 mil, 120 mil clones do not "gain" more cash at a faster rate simply because there are no more skills remaining in the game that one can possibly take that would do much to increase their earnings ability. Therefore, increasing the "skill tax" without increasing the "earnings" rate from those skills eventually grows out of proportion.

I would like to see the introduction of the Infinite Clone at the location of 50 mil in the clone stair-step model, even though myself is well beyond twice that, because earnings won't really rise to commensurate with the increased costs.

And punishing pilots for flexibility is just plain stupid, the whole point of even downloading and installing this game is for being able to do different things, as well as repeatedly doing the things you like.



Dr Ted Kaper
Arondight
#358 - 2013-06-12 21:13:10 UTC
Robert Saint wrote:
WHY PVP is Broken for the rest of us.........

I basically don't PVP with any of my characters at all, due to the following reasons. Bag on them if you'd like, but they are valid and if fixed would fix PVP, as it is certainly broken for many, many players.

Here are some reasons POD/Clone killing should be changed and some ideas for fixing it. These changes would make PVP a much better experience and would give PVP players a lot more targets to shoot at on a regular basis.

The 2 Problems with Clone/POD killing.

1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully! It's like having a friend over the house to play a board game and although he just won, he takes your game piece and crushes it with a hammer. No, I don't want to have that friend over again. I did PVP a couple of times (maybe 6 total in two years of playing) and the one player that did not attempt to destroy my POD after he destroyed my ship was friendly and we had a chat about how I could have done better and how fun the chase was (since I was trying to get away). The other 5 times, the PVP players (gangs really) were just jerks and had no interest in making a friend, just in getting their own kicks, and tried desperately to kill my POD. So if you want to promote MMO type of friendly interactions, fix the POD killing thing.

2) All Implants are lost with the POD kill, so this requires you to be in a jump clone with no implant benefits for battles or risk them each and every time you want to PVP. Sorry, too much ISK involved! Changing to a jump clone means my SP skill time will slow and my other PVE activities will be effected. Too much hassle changing to jump clones, so sorry doesn't work in practice. I am not going to risk (intentionally) 500m to 1 Billion ISK worth of implants just to PVP each and every time. I am totally fine risking my ship.

HOW TO FIX PVP with one simple change. = "MAKE PODS EXTREMELY HARD TO KILL" . Give them +2 warp, give them 20k EHP.
If someone wants to kill your POD, make them earn it, and not just an after thought to be a jerk with one volley from a frigate. Don't even bother changing the cost of a clone, just make it harder to lose one.


Well point 2 is valid can't pvp and learn quickly at the same time... I can't care less about losing the 20M ISK ship, Or even moving back to a station 20 jumps away, as a matter of fact the 12M ISK clone doesn't even bother me that much. I do care about losing 600M ISK in implants because I took my Vexor out for a spin and landed on a gate camp with insta-locking tornadoes, or flying my incursus into a smart bombing battleship. Sure you can do jump clones but who wants to farm all that standing, and who wants to lose a whole day of accelerated training. That risk is not worth it's reward, why go pvping if its gonna take me a month to mission that ISK back.
IIshira
School of Applied Knowledge
Caldari State
#359 - 2013-06-14 03:16:17 UTC
It seems many of the posters here are complaining about something people complained about for ages about Eve. The fact that you actually lose something if you die in PVP. Eve is unlike most games in that sense and I hope it never changes. I'm not totally against adjusting the prices of clones but since the cost of two +4 implants is more than what most pay for a clone I think it's not really an issue.

If anyone wants to say that you shouldn't lose implants in Eve if you get podded I say go find another game... That is against everything Eve is based on. Yes getting podded sucks and rightly so!

If you're PVPing in a frigate in nullsec with expensive implants...well you deserve what you get! Eve is about choices and those choices have consequences. Most of them are pretty clear.... Nullsec = bubbles, bubbles = being podded, being podded = implant loss. I think my five year old son could figure that might be a bad choice. If someone wants to whine on the forums about losing ___ hundred million in implants by all means they have the right but that just shows their bad choices.
Apostrof Ahashion
Doomheim
#360 - 2013-06-14 06:10:39 UTC
Robert Saint wrote:


HOW TO FIX PVP with one simple change. = "MAKE PODS EXTREMELY HARD TO KILL" . Give them +2 warp, give them 20k EHP.
If someone wants to kill your POD, make them earn it, and not just an after thought to be a jerk with one volley from a frigate. Don't even bother changing the cost of a clone, just make it harder to lose one.


Pods are extremely hard to kill outside of 0,0 and bubbles. You can practically insta warp out of the engagement. Its only your fault if you loose the pod in high or low sec as even interceptors with sensor booster need more than 1 sec to lock you.

So dont suck anymore, when you go deep into structure just pick a planet and start spamming warp. As soon as you blow up you will be on your way to safety.