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Talocan ships, recoverable?

Author
Silivar Karkun
Doomheim
#1 - 2013-06-13 23:25:54 UTC  |  Edited by: Silivar Karkun
this is something it has come to my mind several times, right now we can reverse engineer both Sleeper and Talocan technology, but as of now, there hasnt been any try in trying to retrieve some Talocan ships from the WHs and actually study them, lore says that some of them are just empty husks, while others contain dangerous materials that doesnt allow explorers to get inside them to retrieve things.

while Tech 3 cruisers are an adaptation of empire technology using Talocan and Sleeper components and advancements, i think it would be interesting gameplay wise to be able to get a Talocan ship, their applications are unknown to me, but taking in account what has been researched in the wiki, looks like they were designed for a nomadic living in wormhole space...

so the question remains, wil they be just decoration and exploration content? or there could be a way to put them to function?
Tykari
The Observatory
#2 - 2013-06-14 16:39:54 UTC
Well most Talocan ships are gutted and getting them to fly again would be quite the task. While we've learned a lot from Sleeper and Talocan technology there are still things they could do that we can't.

Interestingly enough there is the Talocan Embarkment Destroyer. I don't think it's used anywhere in the game at this point but it does exist in the database. The description suggests it's in far better condition and could be restored. Or alternatively that it could be a trap of some sort.

As for a way to put them to use; well the problem is we don't really know what exactly those ships were capable of doing. We can guess, but we can't be certain.

In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness.

Silivar Karkun
Doomheim
#3 - 2013-06-14 17:03:58 UTC
from what i've read of the RP documents in the wiki (Arek'jaalan and that stuff), they were more like intented to serve as little nomadic ships, pretty much like the Thukker caravans, maybe capable of opening wormholes and cyno bridges in order to travel vast distances. taking in account that all their ships have the same form maybe all had a wormhole generator.

the problem is that according to the lore, the inside of these ships emanate some sort of radiation due to their internal components, very volatile and dangerous for boarding them, also the years of staying adrift in space around certain systems have left them touched in radiation from the stars, but they should be able to be retrieved with a fleet of drones and a ship capable of scooping these ships in a hangar, maybe a modified orca or the like, the battleships would need to stay but could be researched with machines, or if there's a way to ferry them using a little ship.
Tykari
The Observatory
#4 - 2013-06-14 17:32:54 UTC
Well that little official lore tidbit in the Inferno chronicle did confirm rather brilliantly that the Talocan actually could fold space, and probably in ways we haven't even thought of yet. As for the Arek'jaalan stuff, keep in that's all player written, most of it by myself when it comes to the Talocan Technology and Talocan History sections. Granted I based it on evidence and clues from stuff we learn in game, but it's hardly solid info.

But yes I'd love to be able to tow one or several of those Talocan ships out of w-space and dissect to see what makes them tick and how we could construct our own.

In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness.

Katran Luftschreck
Royal Ammatar Engineering Corps
#5 - 2013-06-30 06:59:29 UTC
It would be nice to see DUST used as a way to integrate trying to board "hazardous" Talocan ships for recovery.

"Space Hulk" anyone?

http://youtu.be/t0q2F8NsYQ0

Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#6 - 2013-06-30 16:16:10 UTC
One of the ideas tossed around when brainstorming was being done on the Exploration revamp, was that we would have to actually get out of our ships and enter the data site, relic site - or in the case of Sleeper/Talocan stuff, actually enter the ruins - and perform actions to access to loot while avoiding traps and environmental hazards left from unknowable years of natural degradation.

I remember the response being lukewarm at best, though, so it has presumably been shelved in favor of the minigame we got with Odyssey instead (CCP feel free to correct me here. :P )



In terms of actually restoring a Talocan vessel to flight-capable status - well, I understand that their technology is so radically different from our own that it'd take years of advancement to actually replicate most of their equipment. I suspect the best option would be to start by selecting a more-or-less intact hull and then peeling apart other vessels of the same design to recover needed equipment or hull sections, eventually assembling a "Frankenship" of cobbled-together components from many different vessels, patched over with out technology where functional equivalents couldn't be found. Of course, even that's not given to be a success considering that it is very likely some critical-but-delicate component may have become damaged on all the vessels we can find.