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Can we turn off the new jump animation?

First post First post First post
Author
Maybelater Headache
Doomheim
#581 - 2013-06-13 16:24:22 UTC
Ranger 1 wrote:
Maybelater Headache wrote:
Ranger 1 wrote:

If by derail you mean keep a clear distinction between important matters (like some people having a valid physical issue with the new effect) seperate from completely trivial matters (like "Waaa, I don't like it so I'm going to bump this thread repeatedly to push my own agenda") then sure, guilty as charged. Smile


No. Given your Internetz Expertise demonstrated here and there you will be able to do some research in case you donĀ“t know what this term means. Smile


Well, since all I have done is what I stated above... and since your personal efforts are based simply on your personal dislike for the effect (as you have pointed out yourself) I'm not the one in need of a definition check.

I'll give you points for effort and tenacity, but honestly, your skills at attempting to inflame the masses to support your cause need work.



Nice try.
Sister Sophia
Doomheim
#582 - 2013-06-13 16:54:16 UTC
Here we still are. Not much has changed. And the same players who found the effects annoying last week still find them annoying today. I'd say the camera swing does a good enough job of imposing itself on people that there's no need for demagoguery or 'inflaming the masses'. Smile

In much better news: I'd forgotten how good some of William Gibson's stuff is. I recommend it. Lem has his moments too.

I wonder when we'll get an update from the developers.
xxxTRUSTxxx
Galactic Rangers
#583 - 2013-06-13 16:57:42 UTC
Maybelater Headache wrote:
xxxTRUSTxxx wrote:
all i can say is wow, a game based in space, where people can't deal with a little motion ?

CCP give them an off button for the effect please, this thread is making me nauseous.


So better stop reading doing yourself a favour? Thanks anyway for your valuable contribution. :P


you're very welcome, i always enjoy playing my part in this fine community, my input is give you guys an off button before you all emo rage quit and EVE dies Roll


Guttripper
State War Academy
Caldari State
#584 - 2013-06-13 17:00:12 UTC
I have not been able to reproduce it, but _once_ I was able to travel the whole length of the star gate warp looking at it from on the side instead of the down the tube approach. Much more pleasant than feeling like going down the drain head first.
Charlie Jacobson
#585 - 2013-06-13 17:42:28 UTC
The animation doesn't make me nauseous or anything, but the automatic camera when you enter is really annoying to me too somehow.
Josef Djugashvilis
#586 - 2013-06-13 17:51:02 UTC
Guttripper wrote:
I have not been able to reproduce it, but _once_ I was able to travel the whole length of the star gate warp looking at it from on the side instead of the down the tube approach. Much more pleasant than feeling like going down the drain head first.


Your last sentence pretty much describes my EVE career.

This is not a signature.

Mata Hotaki
aussie1hi brett Corporation
#587 - 2013-06-13 18:29:18 UTC
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.



Thanks for replying in the thread, but... what "can of worms"?
It looks perfectly clear. This animation sequence has to be optional.

Let me list the particular difficulties.

1. Camera control is taken over by the client.
2. The camera view executes a nausea-inducing arc-and-abrupt-stop movement (main culprit in motion sickness feeling)
3. The "tunnel" animation and the abrupt stop afterwards add to the nauseous feeling
4. These awful effects make both the CPU and GPU run measurably hotter (4-5 degrees, compared to similar activity in Retribution).

Yes, I am one of the people who get motion-sick from games. I love FPSes, but I avoid playing them because of motion sickness. EVE was one of the games that did not give me motion sickness until this last patch.
It goes without saying, I will cancel my 5 accounts if this is not fixed. I love EVE, but I won't be playing it if it makes me feel nauseous.




And to all "apologists" in this thread, especially Ranger 1: if you like the new animation, good for you. Nobody's trying to take it away from you. Just try to convince me how can choice in this matter be a bad thing. We have a choice of whether the camera tracks, whether to use Captain's Quarters, or whether the ships occlude the sun. Jump animations are no different.
Jimmy Morane
Deep Core Mining Inc.
Caldari State
#588 - 2013-06-13 18:54:18 UTC
Mata Hotaki wrote:
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.



Thanks for replying in the thread, but... what "can of worms"?
It looks perfectly clear. This animation sequence has to be optional.

Let me list the particular difficulties.

1. Camera control is taken over by the client.
2. The camera view executes a nausea-inducing arc-and-abrupt-stop movement (main culprit in motion sickness feeling)
3. The "tunnel" animation and the abrupt stop afterwards add to the nauseous feeling
4. These awful effects make both the CPU and GPU run measurably hotter (4-5 degrees, compared to similar activity in Retribution).

Yes, I am one of the people who get motion-sick from games. I love FPSes, but I avoid playing them because of motion sickness. EVE was one of the games that did not give me motion sickness until this last patch.
It goes without saying, I will cancel my 5 accounts if this is not fixed. I love EVE, but I won't be playing it if it makes me feel nauseous.




And to all "apologists" in this thread, especially Ranger 1: if you like the new animation, good for you. Nobody's trying to take it away from you. Just try to convince me how can choice in this matter be a bad thing. We have a choice of whether the camera tracks, whether to use Captain's Quarters, or whether the ships occlude the sun. Jump animations are no different.


To be fair, Ranger did say that he was for ccp remedying the situation for those who become ill from it.
Mata Hotaki
aussie1hi brett Corporation
#589 - 2013-06-13 19:10:47 UTC  |  Edited by: Mata Hotaki
Jimmy Morane wrote:


To be fair, Ranger did say that he was for ccp remedying the situation for those who become ill from it.


...but not before making several "HTFU weakling u just don't want change" posts.
Of course, he was quickly cornered, and had to make a tactical retreat. I bet he (or someone just like him) will still return to this thread.
CMD Ishikawa
New Eden Public Security Section 9
#590 - 2013-06-13 19:11:28 UTC
It has to be fast the jump between system is a fast process, and the animation is a hundred times better to what we had before.
Guttripper
State War Academy
Caldari State
#591 - 2013-06-13 19:15:13 UTC
CMD Ishikawa wrote:
It has to be fast the jump between system is a fast process, and the animation is a hundred times better to what we had before.


Strangely enough, when it used to be just a loading bar, I would be in the other system faster than the new animation offers today. And my computer is low end by today's standards...
Siresa Talesi
Doomheim
#592 - 2013-06-13 20:43:56 UTC
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.


Thanks you so much for your response; it means a lot to know that CCP is looking into this and taking our issues into consideration.

Personally, I have experienced mild nasuea (not so bad that I feel a need to vomit, but enough to make me feel ill and uncomfortable) after viewing the jump animation a few times in sequence. I would say that the wild swinging and repositioning of the camera is only part of the problem; the fast and twisting movement is another factor, as well as the choppy and halting animation (I have yet to see this play smoothly, it always stutters its way through). In order to fix this, you would need to 1)stop taking control of the camera, 2) change the jump animation to straight directional travel and adjust the speed 3) remove or reduce the "cloud" effect so that there are fewer reference points indicating speed to the eye, and 4) reduce resource needs so that the animation plays smoothly.

However, to me, the nasuea is a minor complaint compared to my primary issue. I suffer from migraines, and like epilepsy, migraines can be triggered by certain light effects. The flashing lights and other visual effects in this animation have caused me severe pain. I've experienced similar problems with some flourescent lighting, they flicker at a frequency I am sensitive to. It doesn't happen every time, but often enough that I am very wary of gate jumps, and try to avoid them. Part of the problem is that the headaches don't usually trigger immediately, and often take a little bit of time to set in. So I may go through a few jumps thinking I got past it all right, and then I'll be in agony a short while later. Once there, the migraines last for hours.

Can I look away or open another window? Sure, that's what I try to do. But it is annoying to have to do so, and frankly, not safe, especially if I'm in low or null, as my attention is away for a few moments after the jump.

My personal health issues aside though, I have to say that this animation just seems all around bad. It lags, and seems to induce more system lag. It adds time to gate transitions, making travel even more long and tedious. It's disorienting and immersion breaking; in all of EVE it is the only situation I am aware of where the game is in first person perspective. On its own, it looks great, but after five jumps, the wow factor wears off. After 10 jumps, it is mildy annoying as you begin to resent the time it is taking. After 15-20 jumps, you're sick of seeing it over and over.

If it's true that this animation has been coded in such a way that it is impossible to reverse or turn off, then I have to say that this is truly horrible design, and I have to wonder what you (CCP) were thinking. Especially in light of all the feedback received after this feature hit the test server, why would you ever consider rolling out a change like this without a way to reverse it? It makes me wonder why you even have a test server, if you refuse to listen to the feedback and at least take precautions based on it.

I have a couple of months left on my subscription, so at the very least I will be around until then. I may just be updating skillls mostly, depending on how this plays out. However, if at the end of that time, this animation is still in effect with no option to disable it, then I will have to cancel my account. Not because I want to, and not out of some rage or protest, as I really enjoy this game, but because a purely decorative feature completely independent of the gameplay has made it too physically painful to continue playing.
Susurrus Synaesthesia
KarmaFleet
Goonswarm Federation
#593 - 2013-06-13 20:59:17 UTC
Please
Ranger 1
Ranger Corp
Vae. Victis.
#594 - 2013-06-13 21:22:52 UTC  |  Edited by: Ranger 1
Mata Hotaki wrote:
Jimmy Morane wrote:


To be fair, Ranger did say that he was for ccp remedying the situation for those who become ill from it.


...but not before making several "HTFU weakling u just don't want change" posts.
Of course, he was quickly cornered, and had to make a tactical retreat. I bet he (or someone just like him) will still return to this thread.

I said:

That there are a small number of people who are actually experiencing discomfort.

These people are those that are extremely susceptible to motion sickness, as the effect isn't over the top compared to many popular games.

That adjustments should be made to the new effect to accomodate them (which incidentally coincide with yours).

That some of the people in this thread (not all) claiming physical distress are actually doing so purely for dramtic effect.

That more than a few people spamming this thread simply prefer the old one, and are using your distress to further their own agenda.

That it is unlikely that an off switch is possible without a costly and time consuming rewrite of some base game mechanics, not that it wasn't good idea (it's just likely impractical at this time). Choice is always good, but not always immediately practical. What is much more likely is that some of the elements that are causing the distress may be modified to solve the important issue, the physical distress.


That's about as clear as I can make my point of view. While you may not agree with all points, I believe it's a pretty fair and accurate assessment.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Maybelater Headache
Doomheim
#595 - 2013-06-13 21:46:13 UTC
Your "assessments" are anything but accurate, not even worth to discuss considering your constant distortion of facts and baseless assertions.
Mata Hotaki
aussie1hi brett Corporation
#596 - 2013-06-13 21:58:49 UTC
Ranger 1 wrote:
drivel


OMG.

A "small number of people" with an "agenda" are "blowing the issue out of proportion". Condescending much?

Also, you claim to know EVE code better than the devs. Your poasting is terrible.

That being said, I don't see how the following pseudocode could be "expensive and time-consuming" to implement:

if (show_animation == true) {
show_nauseating_animation();

} else {
show_progress_bar();

}

It simply isn't hard.
Ranger 1
Ranger Corp
Vae. Victis.
#597 - 2013-06-13 22:03:57 UTC  |  Edited by: Ranger 1
Mata Hotaki wrote:
Ranger 1 wrote:
drivel


OMG.

A "small number of people" with an "agenda" are "blowing the issue out of proportion". Condescending much?

Also, you claim to know EVE code better than the devs. Your poasting is terrible.

That being said, I don't see how the following pseudocode could be "expensive and time-consuming" to implement:

if (show_animation == true) {
show_nauseating_animation();

} else {
show_progress_bar();

}

It simply isn't hard.


LOL!

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Judaa K'Marr
Shadow Legions.
Insidious.
#598 - 2013-06-13 22:56:29 UTC
+1 for an option. It's a nice animation, but not when you're jumping with 500 people.
xxxTRUSTxxx
Galactic Rangers
#599 - 2013-06-13 23:13:41 UTC  |  Edited by: xxxTRUSTxxx
tell me, have you guys tried changing the refresh rate in your display settings, there is also LCD shutter glasses that can help with motion sickness.

also try chewing gum, this does help some poeple.

my main issue will always be people jumping on the forums and making demands and threats that they will cancel their 5 accounts if they don't get what they want instead of creating a support ticket and keeping their shite private.
also people jumping on the band wagon because the effect in question is causing performance issues with 5 accounts on a pc that's well past replacing.

still give the option to disable it, because as nice as shite looks in eve, when it comes to performance if an effect causes performance issues the effect gets turned off. we all do this.
Aldap
State War Academy
Caldari State
#600 - 2013-06-13 23:46:33 UTC
Siresa Talesi wrote:
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.


Thanks you so much for your response; it means a lot to know that CCP is looking into this and taking our issues into consideration.

Personally, I have experienced mild nasuea (not so bad that I feel a need to vomit, but enough to make me feel ill and uncomfortable) after viewing the jump animation a few times in sequence. I would say that the wild swinging and repositioning of the camera is only part of the problem; the fast and twisting movement is another factor, as well as the choppy and halting animation (I have yet to see this play smoothly, it always stutters its way through). In order to fix this, you would need to 1)stop taking control of the camera, 2) change the jump animation to straight directional travel and adjust the speed 3) remove or reduce the "cloud" effect so that there are fewer reference points indicating speed to the eye, and 4) reduce resource needs so that the animation plays smoothly.

However, to me, the nasuea is a minor complaint compared to my primary issue. I suffer from migraines, and like epilepsy, migraines can be triggered by certain light effects. The flashing lights and other visual effects in this animation have caused me severe pain. I've experienced similar problems with some flourescent lighting, they flicker at a frequency I am sensitive to. It doesn't happen every time, but often enough that I am very wary of gate jumps, and try to avoid them. Part of the problem is that the headaches don't usually trigger immediately, and often take a little bit of time to set in. So I may go through a few jumps thinking I got past it all right, and then I'll be in agony a short while later. Once there, the migraines last for hours.

Can I look away or open another window? Sure, that's what I try to do. But it is annoying to have to do so, and frankly, not safe, especially if I'm in low or null, as my attention is away for a few moments after the jump.

My personal health issues aside though, I have to say that this animation just seems all around bad. It lags, and seems to induce more system lag. It adds time to gate transitions, making travel even more long and tedious. It's disorienting and immersion breaking; in all of EVE it is the only situation I am aware of where the game is in first person perspective. On its own, it looks great, but after five jumps, the wow factor wears off. After 10 jumps, it is mildy annoying as you begin to resent the time it is taking. After 15-20 jumps, you're sick of seeing it over and over.

If it's true that this animation has been coded in such a way that it is impossible to reverse or turn off, then I have to say that this is truly horrible design, and I have to wonder what you (CCP) were thinking. Especially in light of all the feedback received after this feature hit the test server, why would you ever consider rolling out a change like this without a way to reverse it? It makes me wonder why you even have a test server, if you refuse to listen to the feedback and at least take precautions based on it.

I have a couple of months left on my subscription, so at the very least I will be around until then. I may just be updating skillls mostly, depending on how this plays out. However, if at the end of that time, this animation is still in effect with no option to disable it, then I will have to cancel my account. Not because I want to, and not out of some rage or protest, as I really enjoy this game, but because a purely decorative feature completely independent of the gameplay has made it too physically painful to continue playing.

I imagine many people feel this same discomfort, and I simply see no other way for CCP but to work hard and make this animation fully optional.
For me its simply become too annoying. I keep my map open when jumping, or look away, but as you said- this can only continue for a short time, and must be fixed by CCP.

An interesting article about Solo PvP: http://themittani.com/features/new-eden-solo