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Evolve or Perish - Discussion on whats in horizon for EvE-Online in MMO world

First post
Author
Tippia
Sunshine and Lollipops
#41 - 2013-06-13 15:07:31 UTC
Stetson Eagle wrote:
Chribba wrote:
I for one would not want to see it go F2P. I think the "hardcore" community that we have is thanks to the fact that it takes time and money to really get into it. F2P we will see an influx of "not to serious" players that I think overall will lower the standards even if CCP goes even more profit-wise.

As for the numbers, not sure how that changed for you bc I still see 50k+ online and we've been holding pretty high numbers lately compared to before - http://eve-offline.net/?server=tranquility

/c

Offtopic, whats that boost in the new characters curve? The part where it suddenly doubles. Power of two? Recruit-a-friend?

In terms of timing, it looks like a combination of the new character generator and the reintroduction of retali boxes.
Kijo Rikki
Killboard Padding Services
#42 - 2013-06-13 15:20:26 UTC
I think EvE has the unique revenue stream of plexes that can be destroyed inside the game. I saw a kill the other day that had 92 plexes on-board, none dropped. That's alot of free money for CCP that CCP doesn't have to provide services for now, they can go ahead and put that in the profit column. Lol

You make a valid point, good Sir or Madam. 

Mylena Inera
Doomheim
#43 - 2013-06-13 15:48:50 UTC
F2P is a business model first and foremost. The reason games go F2P is so that they make more money. more money means more employees, more game content, better servers.

EVE already has in place all of the most common F2P elements as it was realized a long time ago that monthly sub MMO's don't make that much money. the AUR store and the PLEX system are all things that are made to supplement CCP's income and allow them to give us more content.

Basically the only reason EVE isn't F2P already is because either A: the AUR store and PLEX don't make enough to cover the sub fees or B: the current revenue of the game with BOTH is not sufficient enough to warrant removing one souce.

i would like to see EVE go F2P (potentially as is) only because it would mean they were making enough money to remove a source of revenue

going F2P would drastically open up the playerbase, and for every bittervet crybaby "all these darn kids are ruinin mah spaceships with their hootin" there are 5 people who have been wanting to play this game but haven't simply because of the sub fee.

and of course, once the playerbase opens up, that measn even MORE money for CCP and more content.

TL:DR

this game needs more players. Going F2P will bring in more players. going F2P does not mean going pay2win or anything else and if done right could be done with what is already in place. if executed correctly everybody wins.
Tippia
Sunshine and Lollipops
#44 - 2013-06-13 15:57:36 UTC
Mylena Inera wrote:
this game needs more players. Going F2P will bring in more players. going F2P does not mean going pay2win or anything else and if done right could be done with what is already in place. if executed correctly everybody wins.
…except that, again, EVE is a competitive game where the largest competitive advantage by far is to have +1 player/character on your side. F2P means handing out that advantage for free. It inherently breaks the PvP balance.

So what would there be to pay for to make up for the “free” part and hat would (and could) be left free without upsetting the PvP balance?
Shock
Interim Industries
#45 - 2013-06-13 16:01:42 UTC  |  Edited by: Shock
Mylena Inera wrote:
F2P is a business model first and foremost. The reason games go F2P is so that they make more money. more money means more employees, more game content, better servers.

EVE already has in place all of the most common F2P elements as it was realized a long time ago that monthly sub MMO's don't make that much money. the AUR store and the PLEX system are all things that are made to supplement CCP's income and allow them to give us more content.

Basically the only reason EVE isn't F2P already is because either A: the AUR store and PLEX don't make enough to cover the sub fees or B: the current revenue of the game with BOTH is not sufficient enough to warrant removing one souce.

i would like to see EVE go F2P (potentially as is) only because it would mean they were making enough money to remove a source of revenue

going F2P would drastically open up the playerbase, and for every bittervet crybaby "all these darn kids are ruinin mah spaceships with their hootin" there are 5 people who have been wanting to play this game but haven't simply because of the sub fee.

and of course, once the playerbase opens up, that measn even MORE money for CCP and more content.

TL:DR

this game needs more players. Going F2P will bring in more players. going F2P does not mean going pay2win or anything else and if done right could be done with what is already in place. if executed correctly everybody wins.



Thinking that more money leads to more content is naive.

Usually more money simply means more profits for the investors.

And CCP making more money actually lead to them buying White Wolf and start developing a completely different vampire MMO.

edit: In fact a lot of the new 'empty' CQ & avatar content that came with Incarna was actually pushed by CCP back then as a stepping stone for the engine for World of Darkness. So being able to fund the creation of a second MMO even ended up with even less content for the first MMO.
Shedemei Silfar
Miskatonic Mercantile
#46 - 2013-06-13 16:07:44 UTC
My experience with games going F2P usually means an influx of undesirables... and by that i mean:

* Lots of beggars

* Lots of youngsters who grab Mom's cc for the registration only (she'll never know, since it's only to prove that you're an adult), and proceed to spam every channel they land in with "OMG WTF I PWN"

* The Xbox Live crowd yelling that there should be some way to play this with a controller


The game has a free trial. As far as I'm concerned, that's good enough. If you look at Chribba's fantastic eve-offline site, you'll see that there's been a steady increase in the # of concurrent user. I don't see any good reason for a F2P model in Eve.
Anna Djan
Banana Corp
#47 - 2013-06-13 16:12:06 UTC  |  Edited by: Anna Djan
I see more people online now than I did in 2007. Maybe it's you?

Eve is f2p if you want to trade isk. I prefer to pay monthly so :p
Jenn aSide
Worthless Carebears
The Initiative.
#48 - 2013-06-13 16:17:34 UTC
Shedemei Silfar wrote:
My experience with games going F2P usually means an influx of undesirables... and by that i mean:

* Lots of beggars

* Lots of youngsters who grab Mom's cc for the registration only (she'll never know, since it's only to prove that you're an adult), and proceed to spam every channel they land in with "OMG WTF I PWN"

* The Xbox Live crowd yelling that there should be some way to play this with a controller


The game has a free trial. As far as I'm concerned, that's good enough. If you look at Chribba's fantastic eve-offline site, you'll see that there's been a steady increase in the # of concurrent user. I don't see any good reason for a F2P model in Eve.


Oh SO much this. I have in the past spoken out forcefully against the "ghettoization of EVE" , something the "EVE would get so many more subs IF" crowd just doesn't take into account. More people doesn't automatically mean good things.

It's why Armies don't designate everyoone in the service as "Special forces"...because then they'd just be 'forces" as no one is special lol.

Any valuable thing/group/community worth joining has some level of "exclusivity". EVE's payment model keeps out the worst elements of gaming and I think that's not a bad thing.
Jenn aSide
Worthless Carebears
The Initiative.
#49 - 2013-06-13 16:20:23 UTC
Mylena Inera wrote:
F2P is a business model first and foremost. The reason games go F2P is so that they make more money. more money means more employees, more game content, better servers.

EVE already has in place all of the most common F2P elements as it was realized a long time ago that monthly sub MMO's don't make that much money. the AUR store and the PLEX system are all things that are made to supplement CCP's income and allow them to give us more content.

Basically the only reason EVE isn't F2P already is because either A: the AUR store and PLEX don't make enough to cover the sub fees or B: the current revenue of the game with BOTH is not sufficient enough to warrant removing one souce.

i would like to see EVE go F2P (potentially as is) only because it would mean they were making enough money to remove a source of revenue

going F2P would drastically open up the playerbase, and for every bittervet crybaby "all these darn kids are ruinin mah spaceships with their hootin" there are 5 people who have been wanting to play this game but haven't simply because of the sub fee.

and of course, once the playerbase opens up, that measn even MORE money for CCP and more content.

TL:DR

this game needs more players. Going F2P will bring in more players. going F2P does not mean going pay2win or anything else and if done right could be done with what is already in place. if executed correctly everybody wins.


Why, exactly does this game need "more players"? It's survived for 10 years, it's still steadily growing and hell, the servers sometimes struggle handling the players it has.

I've asked people who say what you said before this and never gotten an answer, please enlighten me.
Zag'mar Jurkar
Legion Du Lys
#50 - 2013-06-13 16:22:16 UTC
CCP will increase their revenues, other than with new subs, by providing stuff like dual training requiring a Plex each month, not by providing a "free to play" subscription.

Maybe they COULD increase the 14-21 days trials by a week.
Evei Shard
Shard Industries
#51 - 2013-06-13 16:28:43 UTC
Setting aside the many issues that have already been brought up by others, how exactly do those who want Eve to be f2p envision CCP resolving multiple accounts?

Do they tell people with more than one account "sorry, only one account per player now, you'll have to biomass all the characters on your other accounts".?

Or would we be seeing thousands of users online using programs like isboxer to run hundreds of accounts?

Then there's the botting issues.

No. f2p will not work for Eve.

Profit favors the prepared

Vaju Enki
Secular Wisdom
#52 - 2013-06-13 16:34:23 UTC
EvE Online is doing just fine for the last 10 years. So no thanks.

The Tears Must Flow

Chribba
Otherworld Enterprises
Otherworld Empire
#53 - 2013-06-13 16:42:06 UTC
Tippia wrote:
Stetson Eagle wrote:
Chribba wrote:
I for one would not want to see it go F2P. I think the "hardcore" community that we have is thanks to the fact that it takes time and money to really get into it. F2P we will see an influx of "not to serious" players that I think overall will lower the standards even if CCP goes even more profit-wise.

As for the numbers, not sure how that changed for you bc I still see 50k+ online and we've been holding pretty high numbers lately compared to before - http://eve-offline.net/?server=tranquility

/c

Offtopic, whats that boost in the new characters curve? The part where it suddenly doubles. Power of two? Recruit-a-friend?

In terms of timing, it looks like a combination of the new character generator and the reintroduction of retali boxes.

If you are talking about that massive increase in November 2010, that's actually when I could begin tracking characters in real-time, before that date it was not possible to track characters when they were created.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Tippia
Sunshine and Lollipops
#54 - 2013-06-13 16:50:12 UTC
Chribba wrote:
If you are talking about that massive increase in November 2010, that's actually when I could begin tracking characters in real-time, before that date it was not possible to track characters when they were created.
What was it counting before (or, I suppose, estimating from)?
Chribba
Otherworld Enterprises
Otherworld Empire
#55 - 2013-06-13 17:03:46 UTC
Anything before that date is just random pilots I've come across really. Currently there's about 8 million characters created that I do not have in my database, compared to the 4m+ I know of...

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Woeful Animation
Ascendent.
Test Alliance Please Ignore
#56 - 2013-06-13 17:35:50 UTC
There was a Forbes magazine article.

http://www.forbes.com/sites/insertcoin/2012/12/17/in-an-age-of-f2p-eve-online-sets-records/

Its one of the main reasons why I was drawn to this game. It is bucking the trend. It's so good that it doesn't have to resort to free to play. Its not broke, don't fix it.
Mylena Inera
Doomheim
#57 - 2013-06-13 18:24:45 UTC  |  Edited by: Mylena Inera
i would like more people to play EVE. its an amazing game with even more amazing potential with a dedicated dev staff who genuinely seem to care about their product as more than just revenue.

if all it took for this to happen was ship re-coloring through the AUR store or ship hats or some other stupid gimmick (or nothing at all) that you could completely ignore to open up this game to the numerous people i know personally who would love to play the game but can't/won't because of the sub fee. I'd be perfectly fine with that.
Jake Warbird
Republic Military School
Minmatar Republic
#58 - 2013-06-13 18:28:24 UTC
DAMN YOU EVE WHY WONT YOU DIE ALREADY???
Ghazu
#59 - 2013-06-13 18:32:51 UTC
Mylena Inera wrote:
i would like more people to play EVE. its an amazing game with even more amazing potential with a dedicated dev staff who genuinely seem to care about their product as more than just revenue.

if all it took for this to happen was ship re-coloring through the AUR store or ship hats or some other stupid gimmick (or nothing at all) that you could completely ignore to open up this game to the numerous people i know personally who would love to play the game but can't/won't because of the sub fee. I'd be perfectly fine with that.

all those people you know are scrubs and should just stick with whatever dogshite f2p game they are playing.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Jenn aSide
Worthless Carebears
The Initiative.
#60 - 2013-06-13 18:55:40 UTC
Mylena Inera wrote:
i would like more people to play EVE. its an amazing game with even more amazing potential with a dedicated dev staff who genuinely seem to care about their product as more than just revenue.

if all it took for this to happen was ship re-coloring through the AUR store or ship hats or some other stupid gimmick (or nothing at all) that you could completely ignore to open up this game to the numerous people i know personally who would love to play the game but can't/won't because of the sub fee. I'd be perfectly fine with that.



It's frustrating when you ask a question and no one ever has an answer. The above is such a non-answer.

"EVE is amazing and I want more people to play" isn't a reason to risk turning a great game into some free to play ghetto where all these new folks come in scream "this is to hard, why is this so hard, it's supposed to be a game, where is the fun, why can't I fly a Titan right now, why must I wait!!!"

My wife is Amazing, that doesn't mean I want more people to "come and play". My ex-wife WAS amazing ...till she let everyone (inclduing the actual honest to God mail carrier, I thought that only happened in movies) "come and play". I'd rather EVE not turn into my ex-Wife.