These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Market Discussions

 
  • Topic is locked indefinitely.
 

where are the ship rigs? they are dissapearing from the market

Author
FRONTAL LOBOTOMY
Perkone
Caldari State
#1 - 2013-06-10 20:09:36 UTC
Looking for rigs for my ships and none available in jita etc.. they are out of stock. whats going on?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2013-06-10 20:48:00 UTC
There's a war on, you know.

What kind of rigs you looking for?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

DarthNefarius
Minmatar Heavy Industries
#3 - 2013-06-11 01:45:49 UTC
I imagine with the new capital rigs the supplies to build all rigs has dried up somehwhat .
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
SJ Astralana
Syncore
#4 - 2013-06-11 08:39:10 UTC
Supply drives things in market more than many realise. Whether a producer chose to build Apocs to exploit the price increase or to take advantage of the pre-release price spike, that capital competes for the capital to build things not even affected by the patch. Then you have production lag, as a builder can only build 21 large rigs in a day, so even if he's well capitalised, no producer can single-handedly supply the market. So, indirectly, when patches come out, the month before and the month or two after, factories and supply chains are going full bore, and the consumer pays through the nose.

I've heard the cost of entry into T1 production is low, but I wonder if that's true. The BPO doesn't cost that much, true, but capitalising just one high volume battleship or battlecruiser adds at least a factor of six to its startup cost, and when you're doing that in the face of established competitors who use competition-eliminating strategies on a daily basis, it can't be easy to get established.

Hyperdrive your production business: Eve Production Manager

Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#5 - 2013-06-13 15:05:23 UTC
Rigs are a very time intensive product to make. They generally offer a higher margin but on a low volume of capital, therefore on the lower side of isk/hr compared to other production options. A single pilot can make roughly X rigs in a month per size:

Small 27,500 (2500 per slot)

or

Medium 13,750 (1250 per slot)

or

Large 6,600 (600 per slot)

Month long production jobs have difficulty dealing with spikes in demand.
RAW23
#6 - 2013-06-13 15:50:40 UTC
Sir SmashAlot wrote:
Rigs are a very time intensive product to make. They generally offer a higher margin but on a low volume of capital, therefore on the lower side of isk/hr compared to other production options. A single pilot can make roughly X rigs in a month per size:

Small 27,500 (2500 per slot)

or

Medium 13,750 (1250 per slot)

or

Large 6,600 (600 per slot)

Month long production jobs have difficulty dealing with spikes in demand.


Wut?

Why would you think in months? The truth is pretty much the opposite (unless, of course, something has changed radically re: rig production since I last built them). Rigs are incredibly easy, low skill items to build. Each pilot can produce a couple of hundred large rigs every single day (and multiples of this for the other sizes) with even the most basic set of industrial skills! Month long cycles are very low maintenance but hardly how the efficient industrialist works.

n.b. I don't intend to have a dig but your calculations assume 11 slots per character, which is also incredibly inefficient. The sp spend to get that last slot is much better spent training up another character on the same account.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#7 - 2013-06-13 15:57:22 UTC
RAW23 wrote:
Sir SmashAlot wrote:
Rigs are a very time intensive product to make. They generally offer a higher margin but on a low volume of capital, therefore on the lower side of isk/hr compared to other production options. A single pilot can make roughly X rigs in a month per size:

Small 27,500 (2500 per slot)

or

Medium 13,750 (1250 per slot)

or

Large 6,600 (600 per slot)

Month long production jobs have difficulty dealing with spikes in demand.


Wut?

Why would you think in months? The truth is pretty much the opposite (unless, of course, something has changed radically re: rig production since I last built them). Rigs are incredibly easy, low skill items to build. Each pilot can produce a couple of hundred large rigs every single day (and multiples of this for the other sizes) with even the most basic set of industrial skills! Month long cycles are very low maintenance but hardly how the efficient industrialist works.

n.b. I don't intend to have a dig but your calculations assume 11 slots per character, which is also incredibly inefficient. The sp spend to get that last slot is much better spent training up another character on the same account.


Rigs are what I suggest to brand new industrialists. Small and Medium rigs require low skill, low investment, and getting your hands on Perfect ME rigs is often not difficult or expensive.

As for the rigs that are "all sold out", let us know what they are, and perhaps we can produce them for you.
Babyface Eighteen
School of Applied Knowledge
Caldari State
#8 - 2013-06-13 21:01:23 UTC
If there is a demand, there will soon be a supply.