These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

New Cruise on vessels other than CNR = which rigs?

First post
Author
Darling Hassasin
Parental Control
Didn't want that Sov anyway.
#1 - 2013-06-13 11:56:48 UTC
So assuming you are mostly shooting at BSs with all your support skills at 5 and you are riding a ship without any bonus to explosion speed or radius. Moreover lets assume you can fit one TP and one or two rigs to help you.

Will you benefit more from Rigor or from Flares? Remember this is against BS rats, not smaller.

Would the answer be different depending on whether you shoot furies or CN missiles?

Thank you.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2013-06-13 12:11:43 UTC
against BS sized rats rigors and flares will do barely anything for cruise missiles. The reason people fit rigors and flares on large missile hulls is because they suck at dealing with anything smaller than a BC
Darling Hassasin
Parental Control
Didn't want that Sov anyway.
#3 - 2013-06-13 12:29:21 UTC
Tsukino Stareine wrote:
against BS sized rats rigors and flares will do barely anything for cruise missiles. The reason people fit rigors and flares on large missile hulls is because they suck at dealing with anything smaller than a BC


I thought the same but was surprised negatively. With one painter on CN do more damage than Furies to the rogue drone BS at painter falloff with the Furies only gaining the upper hand at painter optimal. Still both seem to get considerable reduction in dps when the drone BSs use their afterburners.

I guess mine is a more unique issue than that faced by people doing lvl4s and sanctums etc so I ll just have to playtest extensively and let you know...
Malcanis
Vanishing Point.
The Initiative.
#4 - 2013-06-13 12:33:57 UTC
Tsukino Stareine wrote:
against BS sized rats rigors and flares will do barely anything for cruise missiles. The reason people fit rigors and flares on large missile hulls is because they suck at dealing with anything smaller than a BC


This is true as long as the BS are stationary or close to stationary, and not small to start with (eg: Angels)

As soon as they start moving, you're going to want some rigors.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#5 - 2013-06-13 13:00:21 UTC
Using 3 T1 riggors with cruise on several of my BS cruise ships works like a charm, on top added 1 TP and even elite frigs pop like popcorn.

If you guys are less lazy then I am just put 2 T2 riggors and 1 Flare, add 1 Tp PWNAGE FTW. Cruise missiles became really interesting now, finally.

removed inappropriate ASCII art signature - CCP Eterne

consuasor
Viziam
Amarr Empire
#6 - 2013-06-13 18:02:16 UTC
Rigors, always rigors.

Some split weapon ships can put other rigs into good use (typhoon, rattlesnake). They are still best done with mainly rigors.
Jake Warbird
Republic Military School
Minmatar Republic
#7 - 2013-06-13 18:45:02 UTC
Still running 3xRigors and pwning some *******.
stoicfaux
#8 - 2013-06-13 22:26:32 UTC
2xRigor, 1xFlare according my spreadsheets. Even on hulls with an explosion radius/velocity bonus.

Except on a Golem where you can use 2x missile speed rigs and use the bonused TPs to pick up the slack. No volley counting out to 80+km.... it's pretty keen.



Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Rain6636
GoonWaffe
Goonswarm Federation
#9 - 2013-06-14 17:32:45 UTC  |  Edited by: Rain6636
I'm revisiting my RR rattlesnake setup right now, actually. after a couple balcons I don't give additional consideration to cruises. they've got a huge deficiency in terms of smaller targets... it's not something I would spend a rig on, but instead find other ways to fill the "small target" hole. the CPU penalty for launcher rigs is too steep, esp the utility you lose in your mids. even with just four launchers. ...in the case of a rattlesnake.

on this ship, the DPS from cruises is under 400 with two balcons, which is too low to worry about, imo. The rattlesnake has other options for range, and I prefer sentries--instant and free, out to 84km. as a single ship, you can drop the energy transfer for another drone link augmentor and get your sentries to reach out to 108km.

just another take on cruises. it doesn't have to be the only source of DPS. nor do you need to be a lone ship. I can't think of a module such as remote sebos, energy/shield transfers, and projected ECCM which aren't more effective than the local variety.

if you're wondering why just a large booster/"where's the rep"... my drone loadout is usually T2 Sentries, T1 Medium shield bots, T2 Mediums, and a small army of T1 welp lights. with 3x rattlesnakes on grid and two of them repping 1, 10 bonused medium shield bots rep 300hp every 5 seconds. applied to mission tanked Rattlesnakes, that's a lot.

also skills. <-iirc I injected Advanced Drone Interfacing w/o knowing what it was. it just sounded important.

PS I love my slowkittehs they're usually set up like this check out the optimal for wardens. I show the shield transfer applied to the ship, but it's usually for the one sentry being targeted by the NPCs. I also have orca support to switch out offensive/defensive damage types before missions, and the ammo is free. the orca has used siege links in the past, but it's been a while since I've bothered. usually has a tractor and salvage in highs (which, bonused, reach to 84km)

for kicks I do things like send T1 lights 100km out to do my bidding Lol so my playstyle as a mission runner is... different.

ANYWAY

//holy **** I just finished comparing cruises with torps on the rattlesnake--when did cruises become so ******* competitive.

stoicfaux wrote:
according my spreadsheets.

LolLol
Rain6636
GoonWaffe
Goonswarm Federation
#10 - 2013-06-15 13:57:11 UTC
or you could be uber l337 like me. cruise missiles ftw?
stoicfaux
#11 - 2013-06-15 17:31:05 UTC
Rain6636 wrote:

//holy **** I just finished comparing cruises with torps on the rattlesnake--when did cruises become so ******* competitive.

With Odyssey. CCP wants cruise missiles to be useful in PvP so they buffed the hell out of them. (~30% DPS increase and a speed increase, offset with a minor penalty to sig radius and range.) Which has had the side effect of obsoleting torps in most PvE scenarios. Which is no one is taking Torp Golems seriously anymore.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Rain6636
GoonWaffe
Goonswarm Federation
#12 - 2013-06-15 21:38:45 UTC  |  Edited by: Rain6636
and I'm not happy about it, even though I always enjoyed reaching out and touching someone with cruises. I understand CCP would like to see pvp cruises happen, but think cruises needed to be faster, not stronger.

they're a long way from competing with insta

cruises' max velocity is for making the calculations easier (i'm guessing), and I think it's a shame. terminal velocity in space, as if they're meeting air friction--dumb.

as for the other weapon types being insta: lasers are light waves; cool. rails can be instant too if it's some true lies ****. but artillery and cannons are insta too? that's just off.

meanwhile, I think torps should be slow, beastly, with a short reach.

I'm looking for a thrust figure for cruises in Newtons but I can't find one--though if I wasn't so tired I could do the kinematic equation thing and figure out what their acceleration is, considering cruise weights (1250kg), and the distance (base 67500m), and time (18s).

my brain dump after finals was a little too thorough. maybe after my nap.



I still think missile rigs are swallowing a horse to chase the dog, though. unless the player plans to stay in "missions and missiles" territory long enough for the missed SP in instant damage types to be worthwhile, I would suggest against missiles altogether. if it's gotta be Caldari, go with drones and rails... though wait, that's a Domi Twisted

at least Achura women are hot.

o7 stoicfaux I respect your anti-troll resists.
Malcanis
Vanishing Point.
The Initiative.
#13 - 2013-06-16 14:39:28 UTC
Rain6636 wrote:
and I'm not happy about it, even though I always enjoyed reaching out and touching someone with cruises. I understand CCP would like to see pvp cruises happen, but think cruises needed to be faster, not stronger.

they're a long way from competing with insta


They are a fair bit faster as well though. And after a happy afternoon of EFTing, I'd say that they're extremely competitive with "insta", since they're doing 1400mm class alpha with Tachyon-class DPS with "optimal" out to 110km on unbonused ships and no worries about tracking.

Seriously, Cruise are not only "competing" but they're definitely the most powerful LR BS weapon in every aspect except instant damage.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#14 - 2013-06-16 15:35:55 UTC
Malcanis wrote:
Rain6636 wrote:
and I'm not happy about it, even though I always enjoyed reaching out and touching someone with cruises. I understand CCP would like to see pvp cruises happen, but think cruises needed to be faster, not stronger.

they're a long way from competing with insta


They are a fair bit faster as well though. And after a happy afternoon of EFTing, I'd say that they're extremely competitive with "insta", since they're doing 1400mm class alpha with Tachyon-class DPS with "optimal" out to 110km on unbonused ships and no worries about tracking.

Seriously, Cruise are not only "competing" but they're definitely the most powerful LR BS weapon in every aspect except instant damage.



Alpha Ravens over Alpha Maelstroms, I'd love to do this at least once for lols

"Waaaa Drakes are OP"

Next


"Waaa ravens are OP"


Lol

removed inappropriate ASCII art signature - CCP Eterne

Captain Nares
O3 Corporation
#15 - 2013-06-16 17:00:31 UTC
Darling Hassasin wrote:
So assuming you are mostly shooting at BSs with all your support skills at 5 and you are riding a ship without any bonus to explosion speed or radius. Moreover lets assume you can fit one TP and one or two rigs to help you.

Will you benefit more from Rigor or from Flares? Remember this is against BS rats, not smaller.

Would the answer be different depending on whether you shoot furies or CN missiles?

Thank you.


WTS EFT damage chart guide.
Rain6636
GoonWaffe
Goonswarm Federation
#16 - 2013-06-16 17:21:06 UTC  |  Edited by: Rain6636
Malcanis wrote:
Rain6636 wrote:
and I'm not happy about it, even though I always enjoyed reaching out and touching someone with cruises. I understand CCP would like to see pvp cruises happen, but think cruises needed to be faster, not stronger.

they're a long way from competing with insta


They are a fair bit faster as well though. And after a happy afternoon of EFTing, I'd say that they're extremely competitive with "insta", since they're doing 1400mm class alpha with Tachyon-class DPS with "optimal" out to 110km on unbonused ships and no worries about tracking.

Seriously, Cruise are not only "competing" but they're definitely the most powerful LR BS weapon in every aspect except instant damage.

But Malcanis, sir, there's still the huge issue of targets warping away before the charges land. at least with instant damage types (without tackle), a volley is a volley. without tackle, I can only think of two types of PVP engagements that benefit from the cruise buff: POS/POCO bashing and those involving capitals.

though a cruise naga would be AWESOME

Is there something I don't see? (I realize that potentially, there is a lot.)

//cruises with tackle?
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#17 - 2013-06-16 23:37:47 UTC  |  Edited by: Sergeant Acht Scultz
Rain6636 wrote:
Malcanis wrote:
Rain6636 wrote:
and I'm not happy about it, even though I always enjoyed reaching out and touching someone with cruises. I understand CCP would like to see pvp cruises happen, but think cruises needed to be faster, not stronger.

they're a long way from competing with insta


They are a fair bit faster as well though. And after a happy afternoon of EFTing, I'd say that they're extremely competitive with "insta", since they're doing 1400mm class alpha with Tachyon-class DPS with "optimal" out to 110km on unbonused ships and no worries about tracking.

Seriously, Cruise are not only "competing" but they're definitely the most powerful LR BS weapon in every aspect except instant damage.

But Malcanis, sir, there's still the huge issue of targets warping away before the charges land. at least with instant damage types (without tackle), a volley is a volley. without tackle, I can only think of two types of PVP engagements that benefit from the cruise buff: POS/POCO bashing and those involving capitals.

though a cruise naga would be AWESOME

Is there something I don't see? (I realize that potentially, there is a lot.)

//cruises with tackle?



Instant dmg application is more of an issue for "small" fleet fights, not one at all at large fleet fight scale, a 109km point on primary stays a 109 km point on primary may you use cruise missiles or arty, and these kind of fights actually occurs mostly in between 70 or not at all because everyone is ready to warp off if a decent and competent FC thinks the range engagement is not on the "window" he wants.
He will tell by range order to blap reccons/dictors and warp out to get another warp in point at the distance he wants for his fleet to have better chances of succeed, if he doesn't do this you're with a terrible FC and you will die no matter what he does.

removed inappropriate ASCII art signature - CCP Eterne

Rain6636
GoonWaffe
Goonswarm Federation
#18 - 2013-06-17 02:28:21 UTC
so what's the split between small gang PVP vs large scale PVP in terms of players... or maybe isk?
Malcanis
Vanishing Point.
The Initiative.
#19 - 2013-06-17 08:12:59 UTC
Rain6636 wrote:
Malcanis wrote:
Rain6636 wrote:
and I'm not happy about it, even though I always enjoyed reaching out and touching someone with cruises. I understand CCP would like to see pvp cruises happen, but think cruises needed to be faster, not stronger.

they're a long way from competing with insta


They are a fair bit faster as well though. And after a happy afternoon of EFTing, I'd say that they're extremely competitive with "insta", since they're doing 1400mm class alpha with Tachyon-class DPS with "optimal" out to 110km on unbonused ships and no worries about tracking.

Seriously, Cruise are not only "competing" but they're definitely the most powerful LR BS weapon in every aspect except instant damage.

But Malcanis, sir, there's still the huge issue of targets warping away before the charges land. at least with instant damage types (without tackle), a volley is a volley. without tackle, I can only think of two types of PVP engagements that benefit from the cruise buff: POS/POCO bashing and those involving capitals.

though a cruise naga would be AWESOME

Is there something I don't see? (I realize that potentially, there is a lot.)

//cruises with tackle?


Perhaps you're not aware but there are these ships that can tackle at quite long ranges.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rain6637
GoonWaffe
Goonswarm Federation
#20 - 2013-06-17 09:41:55 UTC  |  Edited by: Rain6637
I was not aware What?

...I want one?

//ok, Lachesis. with links. but I think it needs a battlecruiser/cruise missile gang to go with it. it's just... dat PG
12Next page