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Warfare & Tactics

 
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So here's a noob PVP question.

Author
Lumadane
Caldari Provisions
Caldari State
#1 - 2013-06-10 16:02:24 UTC
How do you protect your implants from being destroyed while exploring the fun world of PVP?
I figure it's got something to do with having a jump clone, but for the life of me I can't figure out how it works.

The couple of times I've tried getting a jump clone, I was told that the faction controlling that station doesn't like me well enough.
Dyphorus
Inritus Astrum
#2 - 2013-06-10 16:10:16 UTC
For simple questions on game mechanics... google is much faster than the forums.

http://wiki.eveonline.com/en/wiki/Jump_clones
Lumadane
Caldari Provisions
Caldari State
#3 - 2013-06-10 16:28:20 UTC
Thanks. That's what I was looking for.
Aquila Sagitta
Blue-Fire
#4 - 2013-06-10 18:18:34 UTC
Make a celestial tab for getting your pod out. When your gonna die you spam warp as you go down. Usually gets your pod out unless you get a bad bout of lag or your bubbled Big smile
Lumadane
Caldari Provisions
Caldari State
#5 - 2013-06-10 18:23:17 UTC
Aquila Sagitta wrote:
Make a celestial tab for getting your pod out. When your gonna die you spam warp as you go down. Usually gets your pod out unless you get a bad bout of lag or your bubbled Big smile


Yea, I learned two lessons from that.
1) Don't go PVPing with your implants in.
2) Don't try to jump through the gate. Go somewhere else.

Live and learn.

Thanks for the tip. I'll do that!
Lysenko Alland
Ubiquitous Hurt
The WeHurt Initiative
#6 - 2013-06-10 19:47:01 UTC  |  Edited by: Lysenko Alland
Lumadane wrote:
Aquila Sagitta wrote:
Make a celestial tab for getting your pod out. When your gonna die you spam warp as you go down. Usually gets your pod out unless you get a bad bout of lag or your bubbled Big smile


Yea, I learned two lessons from that.
1) Don't go PVPing with your implants in.
2) Don't try to jump through the gate. Go somewhere else.


#2 is definitely correct. #1 I don't necessarily agree with. Getting your pod out requires seeing in advance that you're on the verge of losing your ship and starting to press the warp button repeatedly, with something sufficiently distant selected, while that's happening. Once your ship is destroyed, your pod will align and warp nearly instantly.

The exception is in null sec (security status 0.0 and lower) where a warp disruption bubble on you can prevent your pod from warping away. If you plan to travel to null sec, you shouldn't use implants you're not willing to lose.
Machiavelli's Nemesis
Angry Mustellid
#7 - 2013-06-10 20:28:14 UTC
Lysenko Alland wrote:
Lumadane wrote:
Aquila Sagitta wrote:
Make a celestial tab for getting your pod out. When your gonna die you spam warp as you go down. Usually gets your pod out unless you get a bad bout of lag or your bubbled Big smile


Yea, I learned two lessons from that.
1) Don't go PVPing with your implants in.
2) Don't try to jump through the gate. Go somewhere else.


#2 is definitely correct. #1 I don't necessarily agree with. Getting your pod out requires seeing in advance that you're on the verge of losing your ship and starting to press the warp button repeatedly, with something sufficiently distant selected, while that's happening. Once your ship is destroyed, your pod will align and warp nearly instantly.

The exception is in null sec (security status 0.0 and lower) where a warp disruption bubble on you can prevent your pod from warping away. If you plan to travel to null sec, you shouldn't use implants you're not willing to lose.


this ^


Lumadane
Caldari Provisions
Caldari State
#8 - 2013-06-10 20:43:05 UTC  |  Edited by: Lumadane
Well, I'm still at the very beginning of the learning curve for PVPing. So I think for the time being I'll leave my implants somewhere safe. Hah.

I have a pretty good isk making setup going, so loosing ships won't hurt as long as I don't take anything expensive out yet. The 100mill for the replacement implants I had to buy last night was just adding insult to injury after I ran head first into a gate camp.

That'll teach me not to do that again.
Lysenko Alland
Ubiquitous Hurt
The WeHurt Initiative
#9 - 2013-06-10 20:48:38 UTC  |  Edited by: Lysenko Alland
Also, on the matter of jump clones:

Jump clones can be handy for managing different sets of implants used for different purposes, as well as for moving long distances quickly. If you have scattered multiple jump clones in different systems, you can travel to any station with medical services and, once per day, jump to one of your jump clones. Your current body gets left behind, with all of its implants, as a jump clone in the station you were at when you jumped.

Jump clones require standing of 8.0 or better with the faction that owns the station in which you want to initially make a jump clone, which is NOT the same as jumping to a clone. Jumping to a clone leaves behind your body as a jump clone in the station you were in, assuming that station has medical services, but you do NOT have to have 8.0 standing with that station's corporation just to jump.

What a lot of the descriptions of jump clones don't make totally clear is that once you've made a jump clone you can move it to ANY station with medical services by jumping into it and going somewhere else, then jumping out a day later (since using jump clones is something you can only do once per day.)

So, if you happen to be running a ton of missions with one particular faction, and have your standing up to 8.0, you can make a jump clone in one of their stations, travel some distance away to a station with which you do not have standings but which does have medical services, jump into your new jump clone at the 8.0 standing station (which leaves your prior body, with all implants, as a jump clone at the lower-standing station), make a NEW jump clone at the 8.0 station, travel to a third place, jump back, etc etc. until you have as many jump clones (not counting the body you're in) as your level of the Infomorph Psychology skill.

If you want to have clones with different implants, you make them, jump into them from elsewhere, then install the implants you like, and jump out a day later. It's relatively straightforward to, say, have a jump clone with probing and scanning implants, one with combat implants for low sec, and one with cheaper implants for null sec. The only caveat is that you can only jump once per day, so you can only switch implant sets every 24 hours.

You can, if you like, make all your jump clones by traveling to up to 5 different stations with medical services with which you have 8.0 standing and making one each. There's a corporation called Estel Arador Corp Services which you can join for a short time to do this. They have high standings with a very large number of factions in the game, and you get the benefit of their standings. Because of the way corporate standings work, as long as you leave their corporation within 7 days, your own standings won't harm theirs.

Here's their thread:
https://forums.eveonline.com/default.aspx?g=posts&t=8574
Garresh
Mackies Raiders
Wild Geese.
#10 - 2013-06-11 01:16:47 UTC
Also there are many respectable jump clone services. They're basically corporations with excellent standing in a region. You pay a fee, apply, make jump clones, then leave. I think I used Estel Arador or whatever it was called. Anyways find one of those. Getting the standings without them is a *****.

This Space Intentionally Left Blank

Lumadane
Caldari Provisions
Caldari State
#11 - 2013-06-11 02:36:59 UTC
Well, I'm already at 7.87 with Caldari Navy, so not much more to go to 8. And if I'm reading this correctly, I can just make a clone in one of their stations, then take it where ever I need to that has a medical facility.

Getting my standing up will give give me something to do till I finish training the skills I want for pvp.

Thanks again for all the input!!
Bad Messenger
Rehabilitation Clinic
#12 - 2013-06-11 02:54:59 UTC
Lumadane wrote:
Well, I'm already at 7.87 with Caldari Navy, so not much more to go to 8. And if I'm reading this correctly, I can just make a clone in one of their stations, then take it where ever I need to that has a medical facility.

Getting my standing up will give give me something to do till I finish training the skills I want for pvp.

Thanks again for all the input!!


i do not know where you got idea that there has to be medical station to make a jump.
Disastro
Wrecking Shots
#13 - 2013-06-12 11:46:17 UTC
Lumadane wrote:
How do you protect your implants from being destroyed while exploring the fun world of PVP?
I figure it's got something to do with having a jump clone, but for the life of me I can't figure out how it works.

The couple of times I've tried getting a jump clone, I was told that the faction controlling that station doesn't like me well enough.


Losing implants is not really that big a deal. If you live somewhere dangerous...like say null sec.... and you pvp then you fly in a clone with no implants or you use cheap ones like +2s. Either way you will lose pods in null sec. You wont lose them every time. But no amount of spamming the jump button helps if you are fighting in a bubble or a sea of bubbles which is generally the case in large scale null sec fights. Your best bet for saving the pod is to align out to a celesteal and hope the fight keeps going long enough for you to make it out of the bubbles and warp off somewhere. Sometimes this happens and sometimes the fight is over too quick.

Jump clones are based upon standings. If you run missions and you train the appropriate skill then you can create multiple clones at a station where you have the appropriate standing. Its been a while but I think its like 7.0 or something with the npc corp or faction controlling the station. If you live in null sec then standings can be set by the owner of the outpost. Folks who are blue generally have the ability to put in a jump clone.
Froggy Storm
KarmaFleet
Goonswarm Federation
#14 - 2013-06-12 12:15:59 UTC
Be careful when you are basing yourself only out of one or two stations for clone management. This is particularly true when drinking or what ever. If you try to put more than one clone in the same station your "old" stored one gets mulched...including it's implants.

For example, you primarily mission from station A. But you have a jump clone for PvP in station B and C. You decide to go Pvp and jump from A to B. Your mission clone is now stored in A. So PvP done you fly back to station A for some missions while waiting for the timer. The next day you decide to go PvP from station C. You forget though that there is already a clone in station A from yesterday. This second jump results in a lost clone and much nashing of teeth.
Pinaculus
Aliastra
Gallente Federation
#15 - 2013-06-12 12:57:51 UTC
Implants are part of your PVP modules. Stacking up various implant set bonuses and hardwiring bonuses can be incredibly potent, and once you learn to warp your pod out reliably you needn't worry about losing them all that much (if sober).

PVPing with no impants would be similar to PVPing with no rigs in your ship.

I do think it's best to have multiple clones with different implant sets, and to avoid it altogether if you're bad at getting your pod out of fights or if you roam null-sec.

And, just as a warning, I'm currently rebuilding one of my implant sets because roaming low-sec while mildly intoxicated is stupid. They do get pricey.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Zappity
New Eden Tank Testing Services
#16 - 2013-06-13 10:53:33 UTC  |  Edited by: Zappity
Yeah, you can PvP with implants in lowsec because there are no bubbles. Just align and spam Warp To when you hit structure. But you should start in clean clones until the panic subsides.

And don't travel in your pod. Smart bombs will ruin your day.

Zappity's Adventures for a taste of lowsec and nullsec.