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Need exploration pilots advice on exploration non-combat fit survival.

Author
Bart33k
The Scope
Gallente Federation
#1 - 2013-06-12 12:40:27 UTC  |  Edited by: Bart33k
Which set of modules would be better for survival during exploration e.g. 2 Warp Stabilizers or 2 Inertial Stabilizers? Basiclly I'd like to avoid beeing smoked up while running sites. I would need them to GTFO safely whenever heat start's to go up.
P.S. My bad wrong forum, if anyone can please move it into Ships&Modules section.
Doc Fury
Furious Enterprises
#2 - 2013-06-12 13:03:23 UTC

--> Ships & Modules

There's a million angry citizens looking down their tubes..at me.

The Forum Alt
Hedion University
Amarr Empire
#3 - 2013-06-12 15:38:11 UTC
Keep it cheap.

Fly a Heron or other T1 scanning frig.

All you need is a cloaking device, probe launcher, the two analyzers and a cargo scanner.

Keep an eye on dscan.
Inxentas Ultramar
Ultramar Independent Contracting
#4 - 2013-06-12 22:27:06 UTC
Take warp stabs if any of these.

Inertia's are more or less handy for big slow things to align quicker. A meager result for their drawback in your position: a hefty increase in sig radius. In order to run these sites you technically only need 1 module: all a player using an arty cane gives up is 1 midslot to fit it. That still leaves enough room for sensor boosters and warp disruptors, which happen to have a very comfortable range along high-damage short-range artillery ammo. Your sig radius would make the lock-time of such a ship insanely fast.

In my experience the times some pirate actively hunts you in these sites doesn't outweigh the cost of a nice t2 covops. I do wanted to point out that an inertia stabilizer is more likely to become your doom then your salvation. A warp stab's drawback has to do with targeting speed. While doing minigames that's not really a serious problem you need to worry about. Your survival depends more on your situational awareness, and knowing whether or not your are being hunted down.
Unsuccessful At Everything
The Troll Bridge
#5 - 2013-06-13 00:19:40 UTC
3 warp stabs.

This way you can get away from those pesky people who use scrams....unless they fit a three-point setup in which case youre still good....

Good luck targetting anything in under 30 minutes though.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Brooks Puuntai
Solar Nexus.
#6 - 2013-06-13 00:23:58 UTC
Just fly a T1 frig. The Risk v Reward is so skewed that all you need to do is complete 1 site(non-HS) to buy multiple more.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Ioci
Bad Girl Posse
#7 - 2013-06-13 00:32:38 UTC
The warp stabs will reduce lock time making it take longer to actually lock the cans. With 2 or 3 on you will notice it too. Considering you will most likely get boned during loot spew when you won't be watching, I doubt it matters much.

Go with the cheap junk and just deal with it. Combat always favored the aggressor in EVE. There isn't much you can do about it.

R.I.P. Vile Rat

Bart33k
The Scope
Gallente Federation
#8 - 2013-06-13 07:29:08 UTC
Thanks to ya'all for response. I'm going to fly a Cheetah with 2 stabs in something like this:
Highs:
Imp. Cloak Device II
Sisters Core Probe Launcher
Mids:
Data Analyzer I
Relic Analyzer I
1MN MWD II
Cargo Scanner II
Lows:
Micro Auxilliary Power Core I
Warp Core Stabs I - 2 of these
Rigs:
Small Memetic Algorithm Bank I - 2 of these
Bischopt
Sebiestor Tribe
Minmatar Republic
#9 - 2013-06-13 09:35:18 UTC
Bart33k wrote:
Thanks to ya'all for response. I'm going to fly a Cheetah with 2 stabs in something like this:
Highs:
Imp. Cloak Device II
Sisters Core Probe Launcher
Mids:
Data Analyzer I
Relic Analyzer I
1MN MWD II
Cargo Scanner II
Lows:
Micro Auxilliary Power Core I
Warp Core Stabs I - 2 of these
Rigs:
Small Memetic Algorithm Bank I - 2 of these


I suppose for your intents and purposes that's good enough. Would like to point out a couple of things though:

"Imp. Cloak Device II"
If you're using a cheetah, which is a covert ops ships, you really want to use a covert ops cloak instead because that allows you to stay cloaked while you warp. Improved cloak doesn't allow this. You might as well be using a t1 frigate.

Your ship may have stabs which prevents others from stopping your warp. However, your ship lacks tank which means you can be killed by high damage ships before you have the chance to align and warp out. So watch out for that.
Inxentas Ultramar
Ultramar Independent Contracting
#10 - 2013-06-13 09:36:54 UTC  |  Edited by: Inxentas Ultramar
Ditch the Sister probe launcher if you can. Way to shiny. Use a normal one with Sister probes, that's more in line with the risks you are taking. And yes, use a CovOps cloak, it's the whole point of using a Cheetah over a Probe.
Bart33k
The Scope
Gallente Federation
#11 - 2013-06-13 09:47:24 UTC  |  Edited by: Bart33k
Thanks for pointing out that CovOp Cloak Device suggestion. Of course I'm gonna swap this. It's obvious, I don't know why i haven't use it in my setup. Haven't played for a month or so and I just forgot about this module. As to "your ship lacks tank which means you can be killed by high damage ships before you have the chance to align and warp out." - I'm aware of this - it happened to me before in a rifter (although I was a bit hurt then after clearing the site out of NPC's when somebody jumped on me and finished me off with one shot. I didn't even know what happened - luckily I was able to pod out). As to Sisters Launcher - I need to dig into this suggestion a bit deeper - read more about pros and cons of one and the other.
erg cz
Federal Jegerouns
#12 - 2013-06-13 12:30:31 UTC
[Imicus, Imicus]
Damage Control I
Local Hull Conversion Nanofiber Structure I
Local Hull Conversion Nanofiber Structure I

Cargo Scanner I
Limited 1MN Microwarpdrive I
Data Analyzer I
Relic Analyzer I

Prototype Cloaking Device I
Core Probe Launcher I
Salvager I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

Overal price is 2,500,000 ISK with cloak device and only 550000 without it. So if it will loot one day 5 mio and will be killed next day - not much of a problem. Thats why I am not so sure that cloak is so necessary for the cheap thing like this... My main concern is about ability to catch flying loot. And cloak will slow down targeting, if I am correct.
Darlew Demian
Deep Core Mining Inc.
Caldari State
#13 - 2013-06-13 12:58:18 UTC
erg cz wrote:
[Imicus, Imicus]
Damage Control I
Local Hull Conversion Nanofiber Structure I
Local Hull Conversion Nanofiber Structure I

Cargo Scanner I
Limited 1MN Microwarpdrive I
Data Analyzer I
Relic Analyzer I

Prototype Cloaking Device I
Core Probe Launcher I
Salvager I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

Overal price is 2,500,000 ISK with cloak device and only 550000 without it. So if it will loot one day 5 mio and will be killed next day - not much of a problem. Thats why I am not so sure that cloak is so necessary for the cheap thing like this... My main concern is about ability to catch flying loot. And cloak will slow down targeting, if I am correct.

Did you also count the probes?
Manny Moons
University of Caille
Gallente Federation
#14 - 2013-06-13 14:18:26 UTC
The drawback to using Sisters probes is that they can be seen in space, which might make you a more attractive target. But if you are concerned enough about improving scanning to use Sisters anything, then why no scanning rig?

Darlew Demian
Deep Core Mining Inc.
Caldari State
#15 - 2013-06-13 14:38:38 UTC
As far as i know you can also see standard core probes i space?
Zeus Zed
Federal Navy Academy
Gallente Federation
#16 - 2013-06-13 14:44:43 UTC
Brooks Puuntai wrote:
Just fly a T1 frig. The Risk v Reward is so skewed that all you need to do is complete 1 site(non-HS) to buy multiple more.


Problem with frigs (esp. T1s) is they can't run anything higher than a 2/10 DED or any anom in <0.8 systems.
Manny Moons
University of Caille
Gallente Federation
#17 - 2013-06-13 15:13:54 UTC
Darlew Demian wrote:
As far as i know you can also see standard core probes i space?

No, what I meant was that everyone can see you are using Sisters probes. When you see standard probes, it might be a newbie in their free ship, especially since everyone can use 8 probes now. When you see Sisters probes, you know it is someone who has put some ISK into their ship, i.e. a juicier kill.

erg cz
Federal Jegerouns
#18 - 2013-06-13 16:48:28 UTC
Zeus Zed wrote:


Problem with frigs (esp. T1s) is they can't run anything higher than a 2/10 DED or any anom in <0.8 systems.


You do not need scanning ship for anomaly any more. And data or relict signatures can be done with frigs easely in <0.8 systems. For combat signature sites you will need capable combat ship any way.
Hernan Johuihen
State War Academy
Caldari State
#19 - 2013-06-13 17:32:15 UTC
Doc Fury wrote:


this guy is annoying,
Inxentas Ultramar
Ultramar Independent Contracting
#20 - 2013-06-14 06:16:08 UTC
erg cz wrote:
My main concern is about ability to catch flying loot. And cloak will slow down targeting, if I am correct.


You do not need to target the loot cans. I did this too in the beginning Lol but all you need to do is click the cans. I sometimes use an Approach command halfway through the looting process, to make cans further away selectable. Also OP, it's also a lot of fun to specialize in 1 type of site, and stick a bunch of pvp modules to your ship. A gun and a scram for example, and possibly a webber.

9/10 fit for both type of exploration sites. Be the exception and kill them! Pirate
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