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Player Features and Ideas Discussion

 
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More Graphical Effects.

Author
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#1 - 2013-06-12 18:31:25 UTC
The graphical effects that represent ship activity are fairly limited in game. I believe more can be done to make ships more reactive or representative of what the pilot is doing.

We have effects for guns and some other turret's, missiles, textures for armor and shield hardners/repair. Can this not be expanded on?

Things that don't have effects or could be improved on include;
- Overheating - Heatsinks can be added to parts of ships so that when activated they glow relative to the amount of heat build up
- Capacitor - The capacitor could be represented by the lights/windows on ships, high cap means all the lights are on while low cap means fewer lights.
- Logistics Modules - Can we get turrets for these as well?
- Probe Launchers - Same as above

I'm sure there are other potential effects that could be added.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-06-12 18:32:30 UTC
Came expecting sarcastic whiny troll thread, left supporting OP's proposal.
Unsuccessful At Everything
The Troll Bridge
#3 - 2013-06-12 19:01:06 UTC
During overheat, perhaps the weapons/turrets/launchers can start smoking/glowing/etc.
I like the idea of logistic mods having turrets, Id like to see Neuts/vamps and the other highslot mods be visible too.
Id like the offensive midslot modules to have some kind of external feature. EWAR turrets maybe?
I do like the idea of the lights on the ship reflecting cap.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#4 - 2013-06-12 19:06:06 UTC
Thanks,

I just thought of another idea for bumping - At the moment there is no ingame backstory reason for the billiard bumping physics.

We could have some sort of Stasis Webifier style effects between bumping ships. The backstory reason could be something to do with the warp-core interacting... or something similiar.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Trii Seo
Goonswarm Federation
#5 - 2013-06-12 20:38:26 UTC
One word: damage.

Depending on what you've hit (shield/armour/structure?) the impact effect would change. Shields could, perhaps, have a blue shimmer when hit. Armour? Bits and pieces being blasted off, of course! (particle-based sprites with random debris texture that lives for like two seconds, bursting out into space after hit. I mean, with the amount of particles going on already, especially with missiles, it doesn't soudn unreal.)

CCP demonstrated an interesting texture-based approach to structural damage which looked really cool aswell. Failing that, smoke and fire just not a single attached at one spot. Just ramp up the particle effects ( a few randomly placed emitters ), mix the hull texture with some noise and scorch marks (Might be harder than it sounds, depending on the way to implement it...) so that if you do choose to zoom in you'll know this ship is absolutely wrecked.

I do support.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Maximus Aerelius
PROPHET OF ENIGMA
#6 - 2013-06-12 22:21:28 UTC
Alvatore DiMarco wrote:
Came expecting sarcastic whiny troll thread, left supporting OP's proposal.

Bienator II
madmen of the skies
#7 - 2013-06-12 22:47:55 UTC  |  Edited by: Bienator II
i would like to see an "warp out" effect. Something you see as observer when ships warp out or the warpdrive is spinning up. (think: back to the future movie)

edit: also effects for MWD/AB

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Alvatore DiMarco
Capricious Endeavours Ltd
#8 - 2013-06-12 23:09:14 UTC
On the topic of things heating up, the Medium Quad Something-or-Other Beam Laser shows visible heat glow at the end of the focusing barrels which cools before the next cycle starts and the gun heats up again. It's actually pretty interesting to notice.
Omega Tron
Edge Dancers
Pan-Intergalatic Business Community
#9 - 2013-06-12 23:14:28 UTC
Damn a surprise!!
Came here expecting to read a howling whine about needing more graphics but I now actually fine myself in agreement.

+1

CCP's sand box is EVE Online.  The sand is owned by CCP.  We pay them a monthly fee to throw the sand at each other.  That is all that is here, so move along. Nothing more to be seen.

Ryuu Shi
School of Applied Knowledge
Caldari State
#10 - 2013-06-13 02:30:32 UTC
Stegas Tyrano wrote:
The graphical effects that represent ship activity are fairly limited in game. I believe more can be done to make ships more reactive or representative of what the pilot is doing.

We have effects for guns and some other turret's, missiles, textures for armor and shield hardners/repair. Can this not be expanded on?

Things that don't have effects or could be improved on include;
- Overheating - Heatsinks can be added to parts of ships so that when activated they glow relative to the amount of heat build up
- Capacitor - The capacitor could be represented by the lights/windows on ships, high cap means all the lights are on while low cap means fewer lights.
- Logistics Modules - Can we get turrets for these as well?
- Probe Launchers - Same as above

I'm sure there are other potential effects that could be added.



I like these ideas and think we should make a +1 thread about this just like the high res pack thread that's out there now.

+1 for good idea

_**Noob **_isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.

  • Sun Tzu
ShahFluffers
Ice Fire Warriors
#11 - 2013-06-13 03:21:55 UTC
I always find it fascinating how whenever some people start complaining about a feature there are others who coincidentally come out of the woodwork asking for the exact opposite.
Throktar
Deep Core Mining Inc.
#12 - 2013-06-13 05:54:30 UTC
I would also love to see these improvements. I have thought for a long time that all high slot modules should have some kind of turret or graphic that scales with your ship size. You can't even see some of the small things like tractor beams on large ships.

Examples

Antenna that jut out and blink for drone control mods

A rotating satellite dish for neuts

I'm sure the design team can come up with some awesome things and I for one would love to see them.
Kakuzo Noud
Ministry of War
Amarr Empire
#13 - 2013-06-13 07:55:25 UTC
I support this thread.
Jake Tzestu
Imperial Academy
Amarr Empire
#14 - 2013-06-13 08:18:22 UTC
I would love to see some sort of animation/effect for loss of shield/armor. We already have flames for hull "issues" :D
Vesan Terakol
Trollgrin Sadface
Dark Taboo
#15 - 2013-06-13 11:39:51 UTC
I myself wanted to draw some concept images for neut/nos or the bubble generator.
I imagined the latter as an array of dishes, that form a hemi-sphere when unscripted and when the focused disruption scrip is plugged in, they would form a bigger dish... maybe each of the units would be hexagonal, so they have a very narrow gaps between them in either position etc.
Aquila Sagitta
Blue-Fire
#16 - 2013-06-13 17:34:11 UTC
Commander Imran
Garoun Investment Bank
Gallente Federation
#17 - 2013-06-13 23:11:06 UTC
+1
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#18 - 2013-06-14 18:48:57 UTC
Bump and more idea's.

- Docking/Undocking lights (like planes)
- Update drone models so that have turrets that track and shoot instead of plasma bolts firing out of the drone model itself.
- Some effects for activation of self-destruct sequence. Maybe flashing window lights plus jets of plasma/fire shooting out of the ship.
- Tracking Distruptor effect that is presented on the turret modules (blacked out + electril discharge)

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]