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Can we turn off the new jump animation?

First post First post First post
Author
Maybelater Headache
Doomheim
#541 - 2013-06-12 12:18:40 UTC
Tiber Ibis wrote:
People complain about everything these days...


I´ve actually noticed eve players complaining about eve players the other day! Outrageous!
Maybelater Headache
Doomheim
#542 - 2013-06-12 12:22:41 UTC
Tiber Ibis wrote:

Try reading again.

Lysa Riay
Pator Tech School
Minmatar Republic
#543 - 2013-06-12 12:48:32 UTC  |  Edited by: Lysa Riay
Idea
Read the test server feedback, assume that those providing that feedback are not purely trolls:

Remove the offending issue/s!


So far Odyssey is the start of the journey towards a new Spaceships MMO ,as EvE Online is no longer fun, avoiding the motion sickness, the poorly though out load scan animations, control moves & mini-games!

The whole animation from arriving outside the line of the gate, getting the camera yanked to the centreline of the gate right up to the flashing pizzas after the destination gate is vomit inducing!


Pirate & feeding the trolls: No you cannot have what little stuff I have!

Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz.

Nick Rayner
Pator Tech School
Minmatar Republic
#544 - 2013-06-12 14:58:47 UTC  |  Edited by: Nick Rayner
Ranger 1 wrote:

Please, tell us all how to simply and efficiently put an off switch on a hard coded effect tied to a major game mechanic. Do you just need to mock up a check box? Smile

The question is why did CCP ever hardcoded that animation into the game with no option to turn it off?

Also seconding Lounstar deVries:
Lounstar deVries wrote:

why would u program an animation like that directly in to the system leaveing u no space to put a turn off system ur programers must be drunk!
Kagura Nikon
Native Freshfood
Minmatar Republic
#545 - 2013-06-12 15:18:36 UTC
Ranger 1 wrote:
Kagura Nikon wrote:
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.



The instantaneous massive increase in rotation speed when the camera changes to align with the gate. The sudden change of point of view is what makes me feel sick. I barely can play the game, in fact I am almost not playing anymore.

Simply there is no way so that you can keep that animation and make it not make people feel nauseated, unless you slow it down a LOT an make jumping take a lot more time.


A hint for your powers that are, STOP with wars on things that hurt no one! This type of change is SAME old stupidity as forced captain quarters. It improves the gameplay in NOTHING! Therefore you should have built it with a turn off switch! I build software for over 15 years and never saw a company more stubborn about forgetting the on /off switch on non essential features!

Anything that is too fancy, flashy and has no FUNCTIONAL purpose should be an OPTION on ANY SOFTWARE!! Even windows Aero had to do the same.

LEARN THIS LESSON!!!


Aaah good, an expert.

Please, tell us all how to simply and efficiently put an off switch on a hard coded effect tied to a major game mechanic. Do you just need to mock up a check box? Smile

Isn't technology wonderful....

Personally I think that if they slowed down the camera swing speed a lot of the issues people have would go away. I suppose they could also consider slowing down the speed at which the Jump Tunnel rushes past you as well.

I rather like the fact that if you are on autopilot (and have at some point selected the outgoing gate to focus your camera on), when you get to the next system your camera view smoothly rotates in the direction of the next gate you will be warping to... which is what everybody does anyway. Smile


When He MADE the cahnges he shoudl have foreseen this OBVIOUS issue and kept a way to usea normal loading bar. SIMPLE to any software engineering worth its pay. Sorrty but that its true, that is such a BASIC mistake that I would have advised for firing any of my underlings if they had implemented somethign this way.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Josef Djugashvilis
#546 - 2013-06-12 15:27:18 UTC
The actual 'warp tunnel' bit is fine, but a bit grey.

Perhaps add a splash of colour to it?

This is not a signature.

Ranger 1
Ranger Corp
Vae. Victis.
#547 - 2013-06-12 15:32:23 UTC
Nick Rayner wrote:
Ranger 1 wrote:

Please, tell us all how to simply and efficiently put an off switch on a hard coded effect tied to a major game mechanic. Do you just need to mock up a check box? Smile

The question is why did CCP ever hardcoded that animation into the game with no option to turn it off?

Also seconding Lounstar deVries:
Lounstar deVries wrote:

why would u program an animation like that directly in to the system leaveing u no space to put a turn off system ur programers must be drunk!

You'd have to ask the original programmers to get a precise answer to that one, although there are a number of possible reasons to do so from a programming point of view.

Often the biggest hurdle CCP faces in introducing/changing systems in EvE is not the technical challenge of creating code to do so... rather it is integrating that code into existing legacy game code (often created well over a decade ago).

So you find yourself with situations like this, where implimenting the new effect to tie into everything else as it exists can be done in a reasonable time frame... but ripping the guts out of several systems to impliment it in a way that allows an "off" button is a vastly larger and more time consuming project.

They have said they are trying to pinpoint the parts of the effect that are causing the disorientation a few people are experiencing, which is the logical place to start. If they modify the effect so that it does not cause discomfort that is the main objective... all else is fairly superfluous.

Let me clarify something. I say "a few people" not to down play the fact that some people are experiencing discomfort... obviously that is something to always be avoided where possible. However a dozen responses on the test server, and the posts in a couple of relatively small threads (many repeated posting by the same people) is not a significantly large portion of the player base. Instead of complaining that they don't just rip it out (or go through a significant rewrite), you might consider that it speaks well of them to look into making adjustments so quickly based on such a relatively limited amount of negative feed back.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#548 - 2013-06-12 15:38:53 UTC  |  Edited by: Ranger 1
Kagura Nikon wrote:
Ranger 1 wrote:
Kagura Nikon wrote:
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.



The instantaneous massive increase in rotation speed when the camera changes to align with the gate. The sudden change of point of view is what makes me feel sick. I barely can play the game, in fact I am almost not playing anymore.

Simply there is no way so that you can keep that animation and make it not make people feel nauseated, unless you slow it down a LOT an make jumping take a lot more time.


A hint for your powers that are, STOP with wars on things that hurt no one! This type of change is SAME old stupidity as forced captain quarters. It improves the gameplay in NOTHING! Therefore you should have built it with a turn off switch! I build software for over 15 years and never saw a company more stubborn about forgetting the on /off switch on non essential features!

Anything that is too fancy, flashy and has no FUNCTIONAL purpose should be an OPTION on ANY SOFTWARE!! Even windows Aero had to do the same.

LEARN THIS LESSON!!!


Aaah good, an expert.

Please, tell us all how to simply and efficiently put an off switch on a hard coded effect tied to a major game mechanic. Do you just need to mock up a check box? Smile

Isn't technology wonderful....

Personally I think that if they slowed down the camera swing speed a lot of the issues people have would go away. I suppose they could also consider slowing down the speed at which the Jump Tunnel rushes past you as well.

I rather like the fact that if you are on autopilot (and have at some point selected the outgoing gate to focus your camera on), when you get to the next system your camera view smoothly rotates in the direction of the next gate you will be warping to... which is what everybody does anyway. Smile


When He MADE the cahnges he shoudl have foreseen this OBVIOUS issue and kept a way to usea normal loading bar. SIMPLE to any software engineering worth its pay. Sorrty but that its true, that is such a BASIC mistake that I would have advised for firing any of my underlings if they had implemented somethign this way.

Internet experts, gotta love em. Big smileBig smileBig smile

Obvious incorrect assumptions aside, if you are in the habit of referring to your co-workers as underlings I imagine firing people is the least of your problems.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ekaterina 'Ghetto' Thurn
Department 10
#549 - 2013-06-12 15:46:20 UTC
Question to CCP regarding the new jumpgate effects:

Did you check or do any tests to see if the new jumpgate effect would have a similar effect on people as flashing images on televisions? It appears to be standard nowadays on television news programmes for there to be a audio warning if flashing images are about to be broadcast.
One of my friends and a long time player of EVE Online is going to have to stop playing EVE Online due to the new jumpgate effects. He has put in a petition about it but has not received a response and is somewhat depressed about the situation to say the least. I realise everyone was excited about the new jumpgate effect at Fanfest this year. 'I was there' and was also excited about it but I think CCP should have put some work into this to see if it would produce this kind of reaction for some people.
It does sound like there is not going to be an remedy for this situation based on the CCP post for this subject which is somewhat unfortunate for all those people affected by it. Sad

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

jimbolina
Doomheim
#550 - 2013-06-12 15:48:12 UTC
Tiber Ibis wrote:
Kekminator wrote:
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.

Good news.

Please add an option to disable the new jump animation. It's fun to watch once, but not 24 times in a row.

And, most importantly, never touch MY camera!

Try reading again. >_< They just said there is no way to disable the new jump animation.

jimbolina
Doomheim
#551 - 2013-06-12 15:48:41 UTC
Tiber Ibis wrote:
Kekminator wrote:
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.

Good news.

Please add an option to disable the new jump animation. It's fun to watch once, but not 24 times in a row.

And, most importantly, never touch MY camera!

Try reading again. >_< They just said there is no way to disable the new jump animation.



They said also, hangar view cant be brought back after incarna fiasco, and ma' look know we have it back!

We just have to get use to idea that we are paying CCP money to test their 'ideas'. This new jump animation is one more reason to stay docked, but hey at least we can spin our ships.


P.S. i dont want to go to jita flying 4 charons on 4 accounts jumping 20+ jumps! and watching this horrible jump animation.
Ramona McCandless
Silent Vale
LinkNet
#552 - 2013-06-12 15:52:30 UTC
jimbolina wrote:


P.S. i dont want to go to jita flying 4 charons on 4 accounts jumping 20+ jumps! and watching this horrible jump animation.


Yeah cos it wuz real exciting without

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Josef Djugashvilis
#553 - 2013-06-12 15:55:31 UTC
jimbolina wrote:
Tiber Ibis wrote:
Kekminator wrote:
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.

Good news.

Please add an option to disable the new jump animation. It's fun to watch once, but not 24 times in a row.

And, most importantly, never touch MY camera!

Try reading again. >_< They just said there is no way to disable the new jump animation.



They said also, hangar view cant be brought back after incarna fiasco, and ma' look know we have it back!

We just have to get use to idea that we are paying CCP money to test their 'ideas'. This new jump animation is one more reason to stay docked, but hey at least we can spin our ships.


P.S. i dont want to go to jita flying 4 charons on 4 accounts jumping 20+ jumps! and watching this horrible jump animation.



Set destination to 'auto pilot' and do something else to pass the time more enjoyably.Smile

This is not a signature.

jimbolina
Doomheim
#554 - 2013-06-12 16:11:12 UTC
Ramona McCandless wrote:
jimbolina wrote:


P.S. i dont want to go to jita flying 4 charons on 4 accounts jumping 20+ jumps! and watching this horrible jump animation.


Yeah cos it wuz real exciting without


It wasn't annoying either, like it is now!
Maybelater Headache
Doomheim
#555 - 2013-06-12 16:18:34 UTC  |  Edited by: Maybelater Headache
Wow, the self-appointed Eve-O-Code-Expert entity "Ranger 1" is checking in again.
Maybe you are now able to explain...

1. what enables you to claim the said changes are "hardcoded" or irreversible? Did you work for CCP as a programmer?
2. why you are constanty ignoring the fact those dislikes expressed here are not just by people experiencing health problems.

Not everybody is confusing your random assumptions with facts. Big smileBig smileBig smile
VegetaLord
Science and Trade Institute
Caldari State
#556 - 2013-06-12 16:34:36 UTC
Off please!!!
Nick Rayner
Pator Tech School
Minmatar Republic
#557 - 2013-06-12 16:48:30 UTC
Maybelater Headache wrote:
Wow, the self-appointed Eve-O-Code-Expert entity "Ranger 1" is checking in again.
Maybe you are now able to explain...

1. what enables you to claim the said changes are "hardcoded" or irreversible? Did you work for CCP as a programmer?
2. why you are constanty ignoring the fact those dislikes expressed here are just by people experiencing health problems.

Not everybody is confusing your random assumptions with facts. Big smileBig smileBig smile

I agree. Also nothing is irreversible in the programming world, it's just a matter of time.
Ranger 1
Ranger Corp
Vae. Victis.
#558 - 2013-06-12 17:12:33 UTC  |  Edited by: Ranger 1
Nick Rayner wrote:
Maybelater Headache wrote:
Wow, the self-appointed Eve-O-Code-Expert entity "Ranger 1" is checking in again.
Maybe you are now able to explain...

1. what enables you to claim the said changes are "hardcoded" or irreversible? Did you work for CCP as a programmer?
2. why you are constanty ignoring the fact those dislikes expressed here are just by people experiencing health problems.

Not everybody is confusing your random assumptions with facts. Big smileBig smileBig smile

I agree. Also nothing is irreversible in the programming world, it's just a matter of time.

1: Nobody claimed that they were irreversible. The question is would it take too much time and effort to be practical.

2: I'm not ignoring the fact that there are those who simply dislike the new effect. I'm saying that those that are experiencing discomfort have a legitimate gripe, while those that simply don't like it are whiners attempting to use the legitimate complaints others have to lend legitimacy to their own petty agenda. Smile I don't care if you don't like the effect, I do care that some people are experiencing discomfort due to some parts of it.

Maybelater, I realize you are doing your best to bump this thread as often as possilbe in an attempt to make removal of the new effects seem to be a wide spread demand, but outside of those individuals experiencing disorientation it's simply a matter of taste... and those that don't like it appear to be in the distinct minority.

Lets see what CCP can do to allieviate the discomfort some are experiencing and go from there.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

John Lawyer
Doomheim
#559 - 2013-06-12 17:17:50 UTC
Ok, I see that CCP does not give a feedback (which is strange).
Main question for now - to cancel or not to cancel the subscription?
Will wait till the end of month to see how it goes.
Aldap
State War Academy
Caldari State
#560 - 2013-06-12 20:04:06 UTC
My eyes hurt :-(

An interesting article about Solo PvP: http://themittani.com/features/new-eden-solo