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EVE New Citizens Q&A

 
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Invention - is it worth its time for new player?

Author
erg cz
Federal Jegerouns
#1 - 2013-06-12 10:22:00 UTC
Hi.

During exploration I found few decriptors, which I can not sell for reasonable price even using eve-central. Seems like invention can be quite profitable with decriptor prices so low. The question is - is it really profitable?
I checked T2 blueprint copy prices - it seems , that almost no one is interested in buying them. And learning that many skills, required for invention, will seriously slow down my pilot-career.
Merouk Baas
#2 - 2013-06-12 11:40:56 UTC
Sorry to dash your hopes, but the game lets everyone do everything (all you need is just train some skills to be able to do it, and we've been training skills for 2-10 years). It's the nature of the game, anything obviously profitable gets done immediately, and anything not so obviously profitable gets done as soon as people do the homework and figure it out and post it in a how-to guide on the internet.

The problem with Invention is that you need a Lab facility to do it, and all the stations in Empire space are used up with queues longer than 1 month. So the only realistic option is to have your own POS tower somewhere with lab slots in it. But it's difficult to get enough standings to put up a POS in high-sec, and almost all the moon spots are taken already, by derelict towers that people have put up in the past few years and then abandoned (they quit the game).

If you find a spot and manage to set up the POS, then you pay for POS fuel, monthly, and hope that whatever your Invention produces can cover the costs. For most of the items, it can't.

Blueprints may or may not be in demand, depending on what the manufacturers need. If you want to increase the number of customers, you need to make the item, because players need ships, modules, not blueprints. So even more investment for manufacturing.

It's really not a solo job.

It's not a solo game.
Elena Thiesant
The Scope
Gallente Federation
#3 - 2013-06-12 12:39:13 UTC  |  Edited by: Elena Thiesant
You need a reasonably large investment of skills to invent adequately, 4-6 months probably.
You need a fairly large amount of capital on hand to start to pay for the blueprints, the data cores, the T2 component blueprints, the moon mats before you can even start building, let alone selling.
You need a lot of patience, copy jobs take days and invention is a click-fest and it's chance-based.
You need to have done a lot of market research to identify what's profitable to build and sell where you are.
You need a fair bit of time to manage all the copy, invent, haul, manufacture, haul, sell work.

p.s. The only thing that decryptors are usually used for are T2 ships, maybe some rigs. Modules and ammo the decryptor's not worth using and will often result in making a loss not a profit. T2 ships are even more skill-intensive, ISK and patience requiring than modules.
erg cz
Federal Jegerouns
#4 - 2013-06-12 12:41:53 UTC
Thank you. So I see, that invention is no go with me :( Long, very long time plans, may be...

We can close the topic, I got my answers,
thank you.
Boomhaur
#5 - 2013-06-12 12:48:52 UTC
Beyond that the T2 invention side of things are always changing in terms of whats profitable, etc to my understanding so you have to bring your A game. Personally it's more hassle than it's worth unless you find that kind of thing enjoyable in my opinion. It's skill intensive and time intensive to keep up to date on things. Compared to T1 which is more stable.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2013-06-12 13:05:41 UTC
Invention, by itself, isn't that profitable. There isn't a huge market for the T2 BPCs, as you'll need pretty much all the same skills to manufacture from them.


Invention and then manufacturing from the invented BPCs can be very profitable. It is skill intensive compared to T1 manufacturing.


http://www.fuzzwork.co.uk/2013/05/23/manufacturing-201-tech-2/

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Andres Talas
Center for Advanced Studies
Gallente Federation
#7 - 2013-06-12 13:39:55 UTC
Merouk Baas wrote:


The problem with Invention is that you need a Lab facility to do it, and all the stations in Empire space are used up with queues longer than 1 month.


Not quite. You need max-run BPCs and Invention slots.

Where Andres lives, theres quite a few Invention slots, and you can buy max-run BPCs off a number of fine player vendors, as well as off contracts in Jita and Amarr.

There is a market for T2 BPCs, even if you cant make it.

That said, you're dealing with a big skill point inventment to be able to do T2 invention and manufacturing.
Haulie Berry
#8 - 2013-06-12 14:25:51 UTC
A modest invention operation is basically a money printing machine.
Lors Dornick
Kallisti Industries
#9 - 2013-06-13 00:54:58 UTC
Haulie Berry wrote:
A modest invention operation is basically a money printing machine.

If run correctly yes.

The issue is that "running it correctly" isn't obvious ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Haulie Berry
#10 - 2013-06-13 01:08:16 UTC
Lors Dornick wrote:
Haulie Berry wrote:
A modest invention operation is basically a money printing machine.

If run correctly yes.

The issue is that "running it correctly" isn't obvious ;)


Uh... if you say so. There really isn't all that much to it, tbh.
erg cz
Federal Jegerouns
#11 - 2013-06-13 06:42:20 UTC
Haulie Berry wrote:
There really isn't all that much to it, tbh.


According to guides you have to keep an eye on market demands constantly and change the output of the queue accordingly. Every day. If that is what Eve is all about for some players - yep , it is great. But for me Eve is an action game. Thats why I asked the question and I think I got my answers.

Thank you very much, all who posted here. Mod can close the topic.
Untanas Volmyr
Perkone
Caldari State
#12 - 2013-06-13 18:55:51 UTC
I was hoping invention would be a bit more dynamic. It almost seems as if your just building an upgrade for a pre existing item type rather than creating something unique. Its still good to know you can gather the resources to achieve something almost impossible to find on the market.

Murphy's Technology Law - If your not thoroughly confused. Then you were not thoroughly informed.

Inxentas Ultramar
Ultramar Independent Contracting
#13 - 2013-06-14 11:56:15 UTC
I tried invention once as a source of income. I ditched it in favour of mass-producing ammo BPC's for corporate offices and ME/PE research. It is my understanding that most T2 producers do their own invention, and as such there is little demand for T2 BPC's.