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Redrawing the map - Empire incursions.

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Author
Grace Ishukone
Ishukone Advanced Research
#1 - 2013-06-08 11:26:24 UTC
It has been interesting playing since Odyssey, and watching for the impacts of the heralded re-balancing of ice, ore, and moon goo.

What is my verdict?

Utter, total, and complete failure.

Why?

These changes were obviously designed to encourage players to explore more, and to play in nullsec. These changes could make you very rich as a miner in nullsec! ... on paper.

Actually, all of these changes fail to address one single, basic point, of the reality of nullsec.

The map.

The current map in EVE has a number of critical choke points in it. Both into lowsec, into nullsec, and jump routes needed to access entire regions in nullsec. And guess what - those choke points are all closed to explorers. Indeed some are closed to everyone who isn't a PLEX billionaire who paid for admission to the inner circle of the two or three mega corps that control the critical access points, like Pandemic Leigon, Goons etc.

So until the map is changed, nullsec will remain dead and empty. To far to go, to hard to live there. impossible to export things to hgihsec to sell. So all the changes in one word add up to .... FAIL.

Fix the map, or stop pretending that things like make ice scarcer do more than making botters make more ISK faster.

How should the map be changed? Highsec Empire incursions. Each player faction should be able to place SBUs, and attack nullsec systems - if claimed and retained for 7 days, the nulls system should change to Empire space, with a Dev assigned security rating. If null sec mega corps keep null empty, and they have been and clearly indend to continue that, then enough already. Add highsec patches in nullsec, with jump gates to the core systems.

mynnna
State War Academy
Caldari State
#2 - 2013-06-08 15:40:58 UTC  |  Edited by: mynnna
I'm not really going to even address most of the rest of your post. It smacks of insular empire dweller, the sort who thinks that every gate into nullsec is bubblecamped 24/7 and so on. And besides, I'm one of those evil goons, the major factions controlling everything and apparently sells access to our space (that's news to me, I wonder where my cut is...), and thus you wouldn't believe me anyway.

So we'll cut straight to your idea.

Grace Ishukone wrote:
How should the map be changed? Highsec Empire incursions. Each player faction should be able to place SBUs, and attack nullsec systems - if claimed and retained for 7 days, the nulls system should change to Empire space, with a Dev assigned security rating. If null sec mega corps keep null empty, and they have been and clearly indend to continue that, then enough already. Add highsec patches in nullsec, with jump gates to the core systems.


Sure. But it goes both ways. If Highsec factions can invade nullsec, then it goes both ways - nullsec can invade highsec. Twisted



e: I should also point out that all of the perks of nullsec that you clearly desire but are not bold enough to join a group and claim are tied to security status, and would thus vanish if your idea came to fruition. So, uh, what would be the point of this again? You wouldn't be playing in nullsec, mining dark glitter and arkonor to your heart's content while your personal tower sucks down Dysprosium. You'd be playing in highsec, competing with a million other miners for ice belts that vanish in twenty minutes and cursing yourself for thinking this would get you what you want.

Member of the Goonswarm Economic Warfare Cabal

Mallak Azaria
Caldari Provisions
Caldari State
#3 - 2013-06-09 23:56:05 UTC
So you want the ability to create more highsec space? Why not spread out more in to the multitude of highsec systems that are almost always empty? If anything, we need less highsec.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

sabre906
The Scope
Gallente Federation
#4 - 2013-06-11 01:29:28 UTC
Highsec cap restriction will be an issue.

Planting either low or npc null pocket with station into every sov null area as staging ground would be a good idea. Of course, not if you're null farmer terrified of neuts. But good for Eve as a whole.
Nariya Kentaya
Ministry of War
Amarr Empire
#5 - 2013-06-11 05:35:42 UTC
Grace Ishukone wrote:
It has been interesting playing since Odyssey, and watching for the impacts of the heralded re-balancing of ice, ore, and moon goo.

What is my verdict?

Utter, total, and complete failure.

Why?

These changes were obviously designed to encourage players to explore more, and to play in nullsec. These changes could make you very rich as a miner in nullsec! ... on paper.

Actually, all of these changes fail to address one single, basic point, of the reality of nullsec.

The map.

The current map in EVE has a number of critical choke points in it. Both into lowsec, into nullsec, and jump routes needed to access entire regions in nullsec. And guess what - those choke points are all closed to explorers. Indeed some are closed to everyone who isn't a PLEX billionaire who paid for admission to the inner circle of the two or three mega corps that control the critical access points, like Pandemic Leigon, Goons etc.

So until the map is changed, nullsec will remain dead and empty. To far to go, to hard to live there. impossible to export things to hgihsec to sell. So all the changes in one word add up to .... FAIL.

Fix the map, or stop pretending that things like make ice scarcer do more than making botters make more ISK faster.

How should the map be changed? Highsec Empire incursions. Each player faction should be able to place SBUs, and attack nullsec systems - if claimed and retained for 7 days, the nulls system should change to Empire space, with a Dev assigned security rating. If null sec mega corps keep null empty, and they have been and clearly indend to continue that, then enough already. Add highsec patches in nullsec, with jump gates to the core systems.


Before you even comment on my corp/alliance, i lived in wormholes for years and before that was a lowsec/highsec miner.

fact is, outside of obviously stupid pipes like HED, most entracnes to/from null/low/high are completely empty, because no one wants to guard the entrance to a pipe thats not in the optimal route to a trade hub, because people rarely take that route.

not only that, but 90% of the time, if your in a cloak or fast-warp capable ship, nullsec dwellers will ignore you because you pose very little threat, and the time/effort required to TRY and bring you out to be killed would be better spent maintaining the daily order/routine.



fact is, null/low is and always will be ACCESSIBLE to people of any skill, so long as they learn what ships are capable of what (covops ship gets more or less free-roam of nullsec if you know how to fit it and fly it properly).

honestly, the only real issue nullsec has, is Power Projection, which promotes mega-empires, since a single fleet can go anywhere very fast, and it actually becomes quicker the more ships/pilots you have (which is the opposite of what should happen).
Auduin Samson
Sebiestor Tribe
Minmatar Republic
#6 - 2013-06-11 11:27:52 UTC
This would have to work both ways, and it wouldn't end up like you're expecting. You would have a horde of newbies and carebears against organized alliances that make their living killing people. Highsec would cease to exist. Whether or not this is a good thing is a subject of some debate.

In the meantime, if you really want to get into null, go to Providence. One of the few NRDS pockets of null, and only one jump out of highsec. As long as you don't shoot anyone or steal wrecks, you'll do fine.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2013-06-11 15:35:34 UTC
Grace Ishukone wrote:
It has been interesting playing since Odyssey, and watching for the impacts of the heralded re-balancing of ice, ore, and moon goo.

What is my verdict?

Utter, total, and complete failure.

Why?

These changes were obviously designed to encourage players to explore more, and to play in nullsec. These changes could make you very rich as a miner in nullsec! ... on paper.

Actually, all of these changes fail to address one single, basic point, of the reality of nullsec.

The map.

The current map in EVE has a number of critical choke points in it. Both into lowsec, into nullsec, and jump routes needed to access entire regions in nullsec. And guess what - those choke points are all closed to explorers. Indeed some are closed to everyone who isn't a PLEX billionaire who paid for admission to the inner circle of the two or three mega corps that control the critical access points, like Pandemic Leigon, Goons etc.

So until the map is changed, nullsec will remain dead and empty. To far to go, to hard to live there. impossible to export things to hgihsec to sell. So all the changes in one word add up to .... FAIL.

Fix the map, or stop pretending that things like make ice scarcer do more than making botters make more ISK faster.

How should the map be changed? Highsec Empire incursions. Each player faction should be able to place SBUs, and attack nullsec systems - if claimed and retained for 7 days, the nulls system should change to Empire space, with a Dev assigned security rating. If null sec mega corps keep null empty, and they have been and clearly indend to continue that, then enough already. Add highsec patches in nullsec, with jump gates to the core systems.




I'll tell you what. Form up two hundred guys, grab some SBUs and head to VFK. I see you're in a player corp, so you won't have any trouble anchoring them. That way, you don't remove absolutely everything that makes null worth being in and don't just ad extra highsec for people to ignore.

Let us know what happens! You seem to think it'll be easy to do, so go on and do it! Smile
Grace Ishukone
Ishukone Advanced Research
#8 - 2013-06-12 03:36:45 UTC
mynnna wrote:

Sure. But it goes both ways. If Highsec factions can invade nullsec, then it goes both ways - nullsec can invade highsec. Twisted


I am 100% ok with that. If you can push Jita to 0.0 by taking and holding the surrounding areas (Perimeter to 0.4 etc, after all all null has low around it), then good for you.

Of course, to do so you'd need to take all the planets as well, using Dustbunnies. But hey, that's what they are for, right? That said, if you 'nullify' Jita, don't be surprised if the Caldari Empire decides to take it back.



As the husband of one of our corpies very accurately commented in teamspeak (he does not even play EVE):

Space is infinite. Why are there choke points at all?

Grace Ishukone
Ishukone Advanced Research
#9 - 2013-06-12 03:50:11 UTC
Nariya Kentaya wrote:
fact is, outside of obviously stupid pipes like HED, ...


fact is, null/low is and always will be ACCESSIBLE to people of any skill, so long as they learn what ships are capable of what (covops ship gets more or less free-roam of nullsec if you know how to fit it and fly it properly).

honestly, the only real issue nullsec has, is Power Projection, which promotes mega-empires, since a single fleet can go anywhere very fast, and it actually becomes quicker the more ships/pilots you have (which is the opposite of what should happen).



obviously stupid pipes << precisely my point. There are too many of these at the moment.


Try living in Drone Regions when you are not blue to anyone in the inner reigons for cyno routes. It is simply too far to be worth the bother - the rats are rubbish, the lack of loot means no free meta 4 parts for pvp expendable ships, the additional jump distance adds a horrid overhead to all your exports. In short, the map makes that entire reigon dead. And yes, I have lived there and until recently so did my main's alliance. We left because the map makes it economically better to be in highsec than that reigon ... even with the mining changes. We didn't want to leave, but our members were losing ISK badly - due to the map. That's crap.

Initially all CCP needs to do is to look at where people play in nullsec, and very importantly, where they do not play. Nearly all of nullsec is empty, much is not even claimed. Whole reigons are dead, you can go a dozen jumps before you find someone, and they simply flee to their mining POS. Yay CCP!

Based on pure player numbers, this game is absolutely highsec based. So if we want highsec players to go to nullsec, we need to stop making it so damn hard to live out there. A few NPC stations in highsec islands to act as trade hubs (and the surrounding 4 or 5 lowsec systems to act as cyno points) would spice things up, and be consistent with the lore of the game. "Tired of the endless war with Gallente, The Caldari Empire in a bold move attacked system XXXXXX this morning ..,. if not stopped they will add the system to their empire in 7 days"

And sure, there should be a couple billion isk SBU that is freely attackable by anyone without concord response that you can drop back into highsec - which if successfully deployed and defended for a week drops the security of the system by -0.1. Nullify Jita in a month or two? Go for it ... if you can.
Grace Ishukone
Ishukone Advanced Research
#10 - 2013-06-12 04:05:02 UTC
Danika Princip wrote:
I'll tell you what. Form up two hundred guys, grab some SBUs and head to VFK. I see you're in a player corp, so you won't have any trouble anchoring them. That way, you don't remove absolutely everything that makes null worth being in and don't just ad extra highsec for people to ignore.

Let us know what happens! You seem to think it'll be easy to do, so go on and do it! Smile


Been there, done that what happens in null to independent alliances is this:

1. Set up goes great, everyone has heap of fun.
2. Lots of activity in system, 10 to 25 players in local all day.
3. Random neuts come in, people start losing ships but enjoy the pvp.
4. Fleets of t2 ships come in, typically cynnabals, falcons and talos. Losses increase, as t1 ships / new players get slaughtered.
5. Player numbers in system fall.
6. AFK cloaky campers move in, typically cloaky tengu etc.
7. Miner ship losses increase.
8. All mining ceases due to cloakies. industry index falls badly.
9. Miners return to highsec because they can't mine any more and are losing isk badly.
10. Ratters return to highsec because their miner friends have all left.
11. Insufficient player numbers active in system to justify the sov bills.
12. Exit from nullsec.

That is typically what happens. The twist is someone like Pandemic Legion flips from blue protector providing top cover from sov invasion, to standover extortionist. That simply accelerates 12, because 3 to 11 is still happening anyway.

We can see CCP's attempts to change the above by other actions, namely the rumours of changes to cloaking, and the massive nerf to t3 cruisers currently in the works. To me, the t3 changes are really unnecessary. The issue in nullsec derives from the map and access issues, not from how powerful or not a single cloaked ship happens to be.

Without highsec islands out there in the raggedy edge, independent alliances will inevitably be forced back to highsec. Seen it over and over and over ... and because holding SOV does not require anyone to actually PLAY in a system, nothing will change (imagine if you lost Sov if you did not maintain military 3 or industry 1 every 7 days). Especially with the cloaky camper mechanics.

So yes, nullsec is dead and empty, but for POS on moons extracting goo for mega corps. Has been that way for years now, I don't want to see that continue for the next decade. Time to change the map and really spice things up.
Malcanis
Vanishing Point.
The Initiative.
#11 - 2013-06-12 10:14:32 UTC
NPC 0.0 exists, you know.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Chun Tzu
Ministry of War
Amarr Empire
#12 - 2013-06-13 00:39:37 UTC
if everywhere was 0.0 there wouldnt be any hi-sec/0.0 choke points. I for one am tired of empire. EvE is suposed to be a cold and ruthless enviroment were the survivors battle it out over limited resources after the wormhole to the rest of space/earth collapsed.

Concord should only be in the main starting systems, joining a faction upon leaving should be built into the end of the tutorials which makes you an automatic enermy of concord for joining a faction.

Hi-Sec should become factional warfare systems, lowsec should become null. The longer the cancer of eve that Hi-Sec is remains the more broken the game becomes.

Chun
Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2013-06-13 09:37:19 UTC
Grace Ishukone wrote:
Nariya Kentaya wrote:
fact is, outside of obviously stupid pipes like HED, ...


fact is, null/low is and always will be ACCESSIBLE to people of any skill, so long as they learn what ships are capable of what (covops ship gets more or less free-roam of nullsec if you know how to fit it and fly it properly).

honestly, the only real issue nullsec has, is Power Projection, which promotes mega-empires, since a single fleet can go anywhere very fast, and it actually becomes quicker the more ships/pilots you have (which is the opposite of what should happen).



obviously stupid pipes << precisely my point. There are too many of these at the moment.


Try living in Drone Regions when you are not blue to anyone in the inner reigons for cyno routes. It is simply too far to be worth the bother - the rats are rubbish, the lack of loot means no free meta 4 parts for pvp expendable ships, the additional jump distance adds a horrid overhead to all your exports. In short, the map makes that entire reigon dead. And yes, I have lived there and until recently so did my main's alliance. We left because the map makes it economically better to be in highsec than that reigon ... even with the mining changes. We didn't want to leave, but our members were losing ISK badly - due to the map. That's crap.

Initially all CCP needs to do is to look at where people play in nullsec, and very importantly, where they do not play. Nearly all of nullsec is empty, much is not even claimed. Whole reigons are dead, you can go a dozen jumps before you find someone, and they simply flee to their mining POS. Yay CCP!

Based on pure player numbers, this game is absolutely highsec based. So if we want highsec players to go to nullsec, we need to stop making it so damn hard to live out there. A few NPC stations in highsec islands to act as trade hubs (and the surrounding 4 or 5 lowsec systems to act as cyno points) would spice things up, and be consistent with the lore of the game. "Tired of the endless war with Gallente, The Caldari Empire in a bold move attacked system XXXXXX this morning ..,. if not stopped they will add the system to their empire in 7 days"

And sure, there should be a couple billion isk SBU that is freely attackable by anyone without concord response that you can drop back into highsec - which if successfully deployed and defended for a week drops the security of the system by -0.1. Nullify Jita in a month or two? Go for it ... if you can.



So...why would it take a week to annex VFK for an empire, but two months to annex Jita for a nullsec group? Should be the same both ways. Of course, highsec doesn't actually have the organisation to conquer anything.

As for your 'NPC highsec islands with safe cyno places', that's what NPC nullsec is for. Adding in areas of highsec smack in the middle of what's supposed to be dangerous space with the sole intent of making it safer kind of defeats the entire purpose of nullsec.

And just because you got shafted by some droneland slumlord doesn't mean the whole of nullsec should be redesigned to suit you personally. Roll
Grace Ishukone
Ishukone Advanced Research
#14 - 2013-06-13 11:24:08 UTC
Danika Princip wrote:
As for your 'NPC highsec islands with safe cyno places', that's what NPC nullsec is for.


Then why is there no rational distribution of NPC nullsec to ensure access to remote systems? Even by your logic, which I don't agree with, the map is really badly made leading to dead and empty regions.

The problem with nullsec is not that it is far away or hard to live in. It is that massive regions of nulllsec it is so utterly dead that there is nothing to do for pvpers. It is unhealthy for any corp to have miners in null and pvpers in lowsec because there is simply not enough pvp to be found in nullsec.

Nearly all the small gang pvp in the game is currently in lowsec. Whole major alliances have withdrawn from nullsec to low, because other than moons (yea that's watching paint dry laugh a minute spreadsheet fun) unless you have a good protecated war with someone, null is just BORING. And it's boring because there are too few people who actually *play* there.

So don't call me a highsec carebear, or try to guess reasons for my post. My reason for posting is I am concerned about the health of the game, and of the success of the Odyssey patch being undermined by the legacy map issues. Space should not be full of choke points, and capital fleets should take a lot longer to move than they currently do so that there is actual strategy in this game again.

EVE used to be a better pvp game. It got dumbed down by instant-always-kill typhoon builds for ganking iterons, and pay to win dreadnaught fleets. Things need to change, because currently if one of the majors lose, rather than a rejuvenation of nullsec we are much more likely to see only the odd moon extraction POS out there, with not a single pvp target for entire reigons.

There were once wars that had been going on for years. But let's be honest about the state of nullsec - many of the old pvp alliances have simply quit the game. Now there are members of the r64 Cartel, and while they occasionally fight over who gets to have which moons, once that fighting is done they will be back to logging in their highsec ganker alts and lowsec pvp alts because there is simply nothing to do in null any more until the next war, which may take a year or two to happen.
Grace Ishukone
Ishukone Advanced Research
#15 - 2013-06-13 11:32:21 UTC
Danika Princip wrote:

So...why would it take a week to annex VFK for an empire, but two months to annex Jita for a nullsec group? Should be the same both ways. Of course, highsec doesn't actually have the organisation to conquer anything.


I'd be fine with it taking longer for highsec empires to take null.

I ould also be fine with nullsec alliances that have SOV 4 being able to declare for one of the empires, and have thier system convert to a Caldari Empire 0.5 which they could then upgrade the sov on to 1.0 . Such a system should keep thier iHub and rat spawns, but the station would be NPC owned unless the sov got knocked back down to 0.0 again.

Bottom line, bad maps in FFA PvP MMOs harm the game, by falsely skewing the population to play in certain areas. Places further away need better resources to justify the cost of getting there and back, where (as in EVE) distance traveled has a jump fuel cost. Instead, we have areas in EVE that are a long way away, but which are badly inferior to other closer areas of the game. it is no wonder such areas are dead and empty - presenting nothing more than wasted game server resources and lost opportunities.

Fix the map = more fun pvp. Don't like my proposed solution? Make a better proposal. But make no mistake, this games growth continues to be sluggish, and in my view a key culprit is nullsec is the map, particularly in combination with other archaic and poorly designed mechanics. No-one fights a war to take a station any more ... they just drop caps and you're done, no need to ever *play* there. Not good enough for going into the second decade.
Vaju Enki
Secular Wisdom
#16 - 2013-06-13 23:17:50 UTC
Highsec should only be 0.8-1.0 systems and concord response time should increase to at least 30 seconds. Also move Incursions and L4 missions out of highsec.

The Tears Must Flow

Grace Ishukone
Ishukone Advanced Research
#17 - 2013-06-25 18:35:45 UTC
Vaju Enki wrote:
Highsec should only be 0.8-1.0 systems and concord response time should increase to at least 30 seconds. Also move Incursions and L4 missions out of highsec.


Why?

Odyssey made 'pvp' in highsec EASIER not harder. So much so that I have known whole alliances to play more World of Warcraft since Odyssey than EVE - because CCP essentially destroyed their nullsec gameplay then dumbed down highsec pvp at the same time to utterly favor players in greifer corps.

That is a spectacular own goal.

As for the 'tears must flow' ... no. What we see is a massive design effort from CCP to try to increase the playerbase, but dumb decisions like making ore sites instant appear to everyone rather than having to be scanned down, combined with a total inability to use nullsec pvp defences like bounce bubbles and ECM burst in highsec, making 'pvp' dead easy in highsec.

1. war deck everyone you see mining ice or good ores.
2. use a neutral scout to warp to ice belts, ore belts to check for targets.
3. jump in instant warp to target.
4. kill target (you can warp an interceptor to them faster than they can go to warp, unless they use a bot - i.e. the anti bot changes have now favored botters and cheats)
5. Repeat, no scanning *ever* required now.

That's not pvp, that's slaughtering highsec players. And guess what, they get upset then they leave the game. Been seeing it this past couple of weeks all over the place.

Can I have your stuff? Sure, it won't help you anyway - unless you have capitals you are now irrelevant in EVE in nullsec, and if you play in highsec it is only a matter of time until you are greifed out of the game. That is why EVE is continuing to underperform in player retention - the changes made to 'make exploration easier' have really only aided the veteran greifers who didn't need any more help anyway.

Go look at the rise and fall of Darkfall 1.0. The Wolf will always devour all the sheep in a game like this one - that CCP spends millions getting more sheep does not mean EVE will live forever. Only that CCP is on borrowed time, because the game that gives the sheep the equivalent gameplay but with the security they long for will steal most of their paying customers. Without carebears, there is no-one buying PLEX to sell to you. Nullsec empires don't pay their subs with real cash, after all - that is what moon goo is for - but CCP can't pay their staff with moon goo. So guess what - either CCP needs to make more radical changes dumbing down the game yet again, or they need to watch their game slowly but surely lose market share.

So don't attack me for proposing that the real issue CCP faces for nullsec is the crap map and bad resource distribution. Drone reigons are a pathetic joke, and space is infinite so should not have jump route choke points the way it does currently. Fix the map, improve protection for independent alliances holding sov in nullsec, or watch the game slowly but surely lose to the imitators who seek to topple EVE from dominance in the space empire game niche.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#18 - 2013-07-29 08:36:59 UTC
Chun Tzu wrote:
if everywhere was 0.0 there wouldnt be any hi-sec/0.0 choke points. I for one am tired of empire. EvE is suposed to be a cold and ruthless enviroment were the survivors battle it out over limited resources after the wormhole to the rest of space/earth collapsed.

Concord should only be in the main starting systems, joining a faction upon leaving should be built into the end of the tutorials which makes you an automatic enermy of concord for joining a faction.

Hi-Sec should become factional warfare systems, lowsec should become null. The longer the cancer of eve that Hi-Sec is remains the more broken the game becomes.

Chun


Highsec could stand to be reduced in size by a percentile of its systems. Lowsec could be expanded by the same margin.

But what I cannot disagree with is that nullsec is broken from an accessibility viewpoint. In terms of physical access routes it is in desperate need of at least twice as many gates in/out.

As for power projection if this is a question of empires being too large and not using the space they already have then let's shorten bridge lengths. Let's condense them. -20% to jump bridge range in the next patch. If successful roll out to -50% of todays bridge range. Condense the empires by limiting their maneuvers and by necessity they will lose some ground, piece by piece.

As for mining changes all I see is inflation going insane. New players can't afford these prices. A caracal today is literally 4x the price of what I paid for my first one and that was when I could barely afford one. Your average newbie I highly, highly doubt practices all disciplines of EVE and certainly is in no hurry to start the mandatory 2-4 alts this game demands in order to be self-sufficient. Botting/ISBoxing is the same thing as far as I'm concerned, they're Pay To Win by virtue of paying more $ for higher productivity and only because CCP keep hamfisting players abilities to get a handle on resources/production. This bizarre and sad oligarchy of merchants and manufacturers I see regardless of whether they are nullsec alts or otherwise are strangling the game to death. If you want to fix mining my proposal is simple: make it impossible to manufacture T2 equipment inside highsec. Maybe even restrict it to nullsec operations only.

Quote:
Go look at the rise and fall of Darkfall 1.0. The Wolf will always devour all the sheep in a game like this one - that CCP spends millions getting more sheep does not mean EVE will live forever. Only that CCP is on borrowed time, because the game that gives the sheep the equivalent gameplay but with the security they long for will steal most of their paying customers. Without carebears, there is no-one buying PLEX to sell to you. Nullsec empires don't pay their subs with real cash, after all - that is what moon goo is for - but CCP can't pay their staff with moon goo. So guess what - either CCP needs to make more radical changes dumbing down the game yet again, or they need to watch their game slowly but surely lose market share.

So don't attack me for proposing that the real issue CCP faces for nullsec is the crap map and bad resource distribution. Drone reigons are a pathetic joke, and space is infinite so should not have jump route choke points the way it does currently. Fix the map, improve protection for independent alliances holding sov in nullsec, or watch the game slowly but surely lose to the imitators who seek to topple EVE from dominance in the space empire game niche.


Pretty much the same thing I have said for 3 years. PLEX is overused by highsec players to fund their game because they're inadequately able to supply their own materials and ships. They have no real progression laid before them. All advice I see given on forums and places like 4chan is "spreadsheets in space" "zzzzz" or "join a nullsec corp straight away don't do the tutorials". CCP alledeges the latter group have the highest retention rate but I doubt that it's that much higher than everywhere else. Too much time is required to make it in this game, the ratio of winners to losers is skewed with most being losers and a couple of winners.

In a previous CSM summit a CCP person more or less outright stated that it doesn't matter how tiresome or tedious you make highsec, people will stay there no matter what. I know that my first adventures in to lowsec were hilariously dangerous as the spiteful little chimps dragging their knuckles over how good they are at killing newbs was punctuated with lost ships and paranoia. Instead of having lowsec corporations actively recruit members they're encouraged by game mechanics to pillage everything that enters their space which only further cements lowsecs terrible reputation especially when combined with the low risk/reward situation.

I'm getting tired of writing. This is just running over old ground. All of it related to the map and its interdependent game mechanics. I have more fun on SiSi than I do on TQ these days and that's a very dangerous thing because SiSi is pretty one-dimensional.
Kray Mercer
Doomheim
#19 - 2013-08-17 11:00:26 UTC
Chun Tzu wrote:
if everywhere was 0.0 there wouldnt be any hi-sec/0.0 choke points. I for one am tired of empire. EvE is suposed to be a cold and ruthless enviroment were the survivors battle it out over limited resources after the wormhole to the rest of space/earth collapsed.

Concord should only be in the main starting systems, joining a faction upon leaving should be built into the end of the tutorials which makes you an automatic enermy of concord for joining a faction.

Hi-Sec should become factional warfare systems, lowsec should become null. The longer the cancer of eve that Hi-Sec is remains the more broken the game becomes.

Chun


When 'Sandbox' games start dictating to their player base how they are suppose to play the game is when that game dies. The above suggestion will never be instituted as it would result in the loss of around 45-70% of the player base which would spell the end of CCP.

Kind of tired of people saying how the eve universe is suppose to be this chaotic and ruthless environment where there is no order. It's not all suppose to be the wild west. Empires thrive on commerce and trade and it makes sense that those empires would try and expand the stability and order that are essential for commerce.

The idea of small pockets of hi-sec space out in null is kind of interesting. But I also like the idea of being able to lower security ratings for 0.5 and higher for a while.

I stick mostly to hi-sec space because I really can't afford to lose 100m vessels every other day to gangkers. It wouldn't be so bad in low-sec space if you had an option to not show up in local or if it was harder/impossible to scan people down in DED space pockets...but so long as both of these tools exist for people who want find you can kill you I see no reason at all to travel into low sec space....
Malcanis
Vanishing Point.
The Initiative.
#20 - 2013-08-17 12:14:08 UTC
Kray Mercer wrote:

Kind of tired of people saying how the eve universe is suppose to be this chaotic and ruthless environment where there is no order. It's not all suppose to be the wild west. Empires thrive on commerce and trade and it makes sense that those empires would try and expand the stability and order that are essential for commerce.



Every single empire eventually fails, and nearly always they collapse into anarchy, violence and disorder.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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