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Two words regarding future missile effects and hardpoints

Author
Creeco
Shark Solutions
#1 - 2011-11-07 02:33:34 UTC
"Itano Circus"

seriously, its been the same for so long. Winter is coming and this would be the cherry on the cake for not only myself but many others who enjoy caldari missile pukers.
Renan Ruivo
Forcas armadas
Brave Collective
#2 - 2011-11-07 03:09:51 UTC
Creeco wrote:
"Itano Circus"

seriously, its been the same for so long. Winter is coming and this would be the cherry on the cake for not only myself but many others who enjoy caldari missile pukers.


Learn 2 enjoy lazorx.


Really this be a spaceship game what spaceship game is true without lazorx..

The world is a community of idiots doing a series of things until it explodes and we all die.

Renan Ruivo
Forcas armadas
Brave Collective
#3 - 2011-11-07 03:10:21 UTC
Although i have to say that building a missile spamming Carrier with missile boosters on SPAZ is pretty kick ass.

The world is a community of idiots doing a series of things until it explodes and we all die.

Renan Ruivo
Forcas armadas
Brave Collective
#4 - 2011-11-07 03:10:55 UTC
Give us carriers with 18 missile launchers ccp. And fighters. And forward facing lasers. And laser turrets.

The world is a community of idiots doing a series of things until it explodes and we all die.

Mirima Thurander
#5 - 2011-11-07 03:51:43 UTC
Flying Budweiser can located at 1:33 for a single frame. Subliminal advertisement?

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

leviticus ander
The Scope
Gallente Federation
#6 - 2011-11-07 04:03:29 UTC
Creeco wrote:
"Itano Circus"

seriously, its been the same for so long. Winter is coming and this would be the cherry on the cake for not only myself but many others who enjoy caldari missile pukers.

and my 2 words in response to that "****, NO!" having missiles do that would mack absolutely no sense at all.
Little Delicious
Deep Core Mining Inc.
Caldari State
#7 - 2011-11-07 04:12:30 UTC
how many animators died making macross? poor, poor souls.
Nemesis Factor
Deep Core Mining Inc.
Caldari State
#8 - 2011-11-07 04:54:49 UTC
leviticus ander wrote:
Creeco wrote:
"Itano Circus"

seriously, its been the same for so long. Winter is coming and this would be the cherry on the cake for not only myself but many others who enjoy caldari missile pukers.

and my 2 words in response to that "****, NO!" having missiles do that would mack absolutely no sense at all.


It would explain our inability to shoot down torpedoes. Seriously, those things move like, 600m/s
Terminal Insanity
KarmaFleet
Goonswarm Federation
#9 - 2011-11-07 06:09:41 UTC
They could do this GRAPHICALLY while not changing any of the actual calculations or mechanics involved... and it would look ******* awesome!

Also: Cap remote modules need turret graphics, kinda like the tractor beams got

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

DarkAegix
Center for Advanced Studies
Gallente Federation
#10 - 2011-11-07 06:28:22 UTC
I want missiles which shoot missiles which shoot missiles.
Pok Nibin
Doomheim
#11 - 2011-11-07 06:29:53 UTC
Renan Ruivo wrote:
Creeco wrote:
"Itano Circus"

seriously, its been the same for so long. Winter is coming and this would be the cherry on the cake for not only myself but many others who enjoy caldari missile pukers.


Learn 2 enjoy lazorx.


Really this be a spaceship game what spaceship game is true without lazorx..
Soooo funny. Since when is there a "right" kind of spaceship and a "wrong" kind? To press a point for factual accuracy, all spaceships should be equipped with 9-irons.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#12 - 2011-11-07 06:30:35 UTC
hmm hmm what about targetable hardpoints.. That would be interesting...

Dont shoot the ship just shoot their hadpoints / turrets / modules Big smile
Hans Jagerblitzen
Ice Fire Warriors
#13 - 2011-11-07 21:47:55 UTC
Missiles are already one of the most lag-inducing features of the game. And you want them to get even more graphics / physics intensive? I wouldn't hold my breath.

CPM0 Chairman / CSM7 Vice Secretary

Foofad
Aliastra
Gallente Federation
#14 - 2011-11-07 23:09:50 UTC  |  Edited by: Foofad
Macross Missile Massacre is definitely a good way to go for missile effects. I'm also a fan of the bomb-pumped laser warheads from Honor Harrington. You don't hit the ship directly with the missiles, the missiles explode nearby and then one-shot laser diodes focus the xray burst from the nuclear explosion into powerful but brief laser blasts. Cool stuff.

Edit: http://en.wikipedia.org/wiki/Project_Excalibur <- explanation of bomb pumped lasers
Foofad
Aliastra
Gallente Federation
#15 - 2011-11-07 23:17:05 UTC
leviticus ander wrote:
Creeco wrote:
"Itano Circus"

seriously, its been the same for so long. Winter is coming and this would be the cherry on the cake for not only myself but many others who enjoy caldari missile pukers.

and my 2 words in response to that "****, NO!" having missiles do that would mack absolutely no sense at all.


Actually having lots of micromissiles attacking a single target makes more sense than just a single large warhead when you're talking about smaller ships. The reason being is that one missile has to predict the vector of the target and then as it closes, commit to whatever the most likely location of the target will be as it makes its terminal attack run. If you have multiple, networked missiles however, then the missiles can intelligently position themselves such that no matter what maneuvering the target does, all of the likely changes can be covered and at least one missile will score a hit. The more micromissiles, the more likely you are to get a hit off.

A common way of accomplishing this is by having a large multistage missile which breaks apart to release the micromissiles (something similar exists in real life arsenals, micromunitions dispenser payloads) and then has all the needed fire control/director hardware and wireless interlink to communicate to the micromissiles what they should be doing. This means the micromissiles don't need to have that hardware onboard and more space can be used for warhead, and less for electronics.

I could go on but I really need to pee.
Nemesis Factor
Deep Core Mining Inc.
Caldari State
#16 - 2011-11-07 23:27:10 UTC
Hans Jagerblitzen wrote:
Missiles are already one of the most lag-inducing features of the game. And you want them to get even more graphics / physics intensive? I wouldn't hold my breath.



Just graphically. No one gives two ***** about how they function on the backend.