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Drake Navy Issue.....

First post
Author
Bertrand Butler
Cras es Noster
#41 - 2013-06-11 15:15:07 UTC  |  Edited by: Bertrand Butler
Combatevolved wrote:
Bertrand Butler wrote:
Dude...have you ever used a podla style drake?


Dude do you actually know what the fit is? Not what you posted.


Of course, thats why I said "style" in the post. If you want to go for complete copycat, the fit is the following:

[Drake Navy Issue, Drake Navy Issue fit]

Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Warp Disruptor II
Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

But. The extra range and cap gives the opportunity to the DNI to do the same job with HAMs and a lower sig invul. Also, I dont know where you got your cap stats. The fit I posted goes for 3m40s all running. And you dont run everything all the time.
Porkgazam Wankers
DIRECT FIRE SUPPORT GROUP
#42 - 2013-06-11 15:20:29 UTC  |  Edited by: Porkgazam Wankers
I was a little underwhelmed by the new Navy Drake that I picked up on Sunday. That is until I ran a mission and happily squealed like a fat kid in a chocolate store, while I launched salvo after salvo at the rats and nothing came close to even scratching my paint. I am happy with the ship but IMO it could use a little buff. Perhaps upping the calibration for the rigs?
Herzog Wolfhammer
Sigma Special Tactics Group
#43 - 2013-06-11 15:23:50 UTC
And it just so happens that I use a TP on my standard issue drake.


Still, when I saw the 8-slot Drake, I feared it it become the dujour "get ganked by swarms of this hull" ship. And that would result in people crying in these forums that the Drake is OP (as if they would have survived the gate camp but for Drake?)



So it would look like CCP is being very careful with the Navy Drake. If this gets buffed, there is a risk of an ocean of tears lest people have to address their crap tactics instead.


Bring back DEEEEP Space!

Combatevolved
Caldari Provisions
Caldari State
#44 - 2013-06-11 15:32:26 UTC
Bertrand Butler wrote:


But. The extra range and cap gives the opportunity to the DNI to do the same job with HAMs and a lower sig invul. Also, I dont know where you got your cap stats. The fit I posted goes for 3m40s all running. And you dont run everything all the time.


I still do not get the point of that fit for the DNI. Not enough tank or not enough cap. You hit approach and burn towards them?

I got the cap stats from running everything in pyfa. Its not like 3 minutes is any better, but yes you don't need to run everything. Which means you want to brawl with this fit. All I can say is good luck. Post those KM brah.
De'Veldrin
Adversity.
Psychotic Tendencies.
#45 - 2013-06-11 15:35:18 UTC
To mare wrote:
at least you got something different to play with that might find some use.
minmatar got the same old cane prenerf with wxtra hp


You say that like it's a bad thing.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#46 - 2013-06-12 02:31:12 UTC  |  Edited by: Ris Dnalor
Mark Androcius wrote:
Drake vs Drake Navy Issue
Drake has 6 launcher slots, at CBC level 5, you get 50% more damage per launcher, this comes down to the equivalent of 9 launchers.
Drake Navy Issue has 8 launchers at 0 damage bonus.

Drake has 4% resist per level, meaning 20% more resist at CBC 5, so you take 20% less damage before fitting resistance modules or rigs, which makes the Drake's tank basically the same ( in terms of EHP ) as the Drake Navy Issue.

All the Drake Navy Issue does better than the normal Drake, is fire from longer range and hit smaller targets.

Effectively, you guys made an attempt at a "sniper" missile boat.

Ok, now in terms of how we can use it.
PVE:
Drake Navy Issue is better at disposing smaller targets at higher range, BUT, fitting just 1 target painter to a normal drake, will make all those lovely Drake Navy Issue stats useless, seeing as it's a little easier to "sacrifice" a mid slot on the normal Drake.
Also, the extra range is over-rated and hardly means anything out there.

PVP:
You can make a "long" range sniper Drake.
But it being missiles, makes it useless again, since the travel-time of missiles makes them less than loved.


The only advantage i can see ( and it is only small ), is that HAM's effectively get the same range as normal Heavies, or just slightly over.
Out there though, the short range of the HAM's on a normal Drake, are only a very small "issue".


So i ask, anyone, the Drake Navy Issue, why does it exist?


I believe it gets a 50% boost to base shield hit points, so that would more than compensate for the 20% boost to shield resists, if you fit accordingly.

Also, depending on your target, the explosion radius bonus will increase your true damage when using HAMS.

I'd probably fit it something like this:



Quote:

[Drake Navy Issue, Drake Navy Issue fit]

Internal Force Field Array I
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

'Langour' Drive Disruptor I
Warp Disruptor II
Initiated Harmonic Warp Scrambler I
Sensor Booster II, Scan Resolution Script
10MN Microwarpdrive I
Large Ancillary Shield Booster, Navy Cap Booster 150

Heavy Assault Missile Launcher II,
Heavy Assault Missile Launcher II,
Heavy Assault Missile Launcher II,
Heavy Assault Missile Launcher II,
Heavy Assault Missile Launcher II,
Heavy Assault Missile Launcher II,
Heavy Assault Missile Launcher II,
Heavy Assault Missile Launcher II,

Medium Anti-EM Screen Reinforcer II
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I


Warrior II x5

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Liam Shotson
Neurotoxin Control
Shadow Cartel
#47 - 2013-06-12 02:42:51 UTC
Mark Androcius wrote:
Liam Mirren wrote:
Mark Androcius wrote:
So i ask, anyone, the Drake Navy Issue, why does it exist?


It exists for people who do more than just chaining lvl 3&4, it's fantastic with HAMs and still gets similar EHP numbers even though it lacks a resist bonus.


It does less damage than the Drake ( provided you shoot kinetic, which most people do ) and all it gives back is more range.
I live in null, i know targets get out of HAM range often, but the inconvenience is really only small, i just don't find it enough of a reason to fork out 2 or 3 times ( think at this point in time, it's even 5 times still ) the iskies for it.

******Edit****** just checked eve-central, it's even 6 times the iskies and up.


If you shoot kinetic, you are likely shooting wrong. Next up is that you get a giant true-dps buff, meaning your true applied DPS goes up, not just the EFT or fitting numbers, but true applied dmg. Next up, you are fighting a losing battle, the drake navy issue has proved very useful for my friends and it is great where the drake is not. HAM drake is a right old pain against anything smaller, but with the drake navy issue it is 100% viable to shoot everything. Just because it doesn't rat guristas 6/10s and it can't do your lvl 3s and 4s as fast, but it damn well works for what it was intended to do. Bring HAMS, and hit with them too.
Pwnership
Caldari Provisions
Caldari State
#48 - 2013-06-12 03:02:36 UTC
Sorry CCP, but for years I wanted a Navy Issue Drake or the like and this one has failed my imagination by a long shot. It should be worth what you pay for it like every other ship in the game. There is a reason why there are so many posts on the matter. From a ship that a solid number of players were wanting to be so good, I believe CCP only hired a really good paint guy!Big smile

-Hope it gets changed. (I won't say fixed here, because some don't think it's broke)
Setaceous
Nexus Prima
#49 - 2013-06-12 03:08:52 UTC
Tora Bushido wrote:
The question should be "Why does the Drake exist"....... death to all drakes ! Twisted

Because something in this game has to be easymode.


<.<

>.>


It's the first ship that I actively skill for on all my alts........
Majindoom Shi
Nightmare Logistics
#50 - 2013-06-12 04:19:36 UTC
Liam Mirren wrote:
Majindoom Shi wrote:
some one's been killed by too many drakes. You butt hurt bro? You seem really upset. The point
Is valid. For the price it should be better. Is the navy tempest not better than the tempest? Is the navy raven not better than the raven? The navy drake should be a lot more powerful. And yes ccp did say it was supposed to be as good as the old drake. Scrub get made when they fix the navy drake ill bring the blob to you


Which part of "the navy drake IS better, just not in the way carebears clowns (like you it seems) want/expect it to be" don't you get?

Also, tired old memes aren't helping your case.

LOL at calling everyone carebears. I would take a "tired old meme" any day over trying to insult people by calling them carebears. Like null blobs are oh so dangerous lol. Come out to my C6 I'll show you a carebear.
Fenix Caderu
Federal Navy Academy
Gallente Federation
#51 - 2013-06-15 09:07:52 UTC  |  Edited by: Fenix Caderu
It's a different ship, different role. Sometimes people get too caught up with numbers..

Of course they had to nerf some things in order to keep balance. Also, the damage is actually slightly higher at low SP. The normal drakes damage is not better until you train up the supporting skills like BC5. The DPS difference is about 25 or so at max skills. But sometimes maybe you'd want smaller radius penalties instead, maybe for popping tacklers, kiters and dessies. Faction ships were intended for FW. It's like a destroyer of destroyers with a lot bigger tank. You also only need one target painter, or none at all, which leaves more room for tank.

I also tried a test fit in EFT using all caldari navy faction modules (4x BCS, etc), and T2 launchers with fury missiles. It's not affordable, but the result is 457 DPS at max skills (launchers only no drones).

So far it's all I have to solo level 4s with (non faction fit), until I train for cruise missiles. It does fine, if slow killing the battleships. It instapops frigates and dessie's often though. It does a little more DPS than a normal drake since I don't have BC5 yet, and I'm not limited to scourge for max DPS. It's a solid ship.

Always room for improvement, though! I'm sure there will be changes...
Ace Uoweme
Republic Military School
Minmatar Republic
#52 - 2013-06-15 10:27:19 UTC
Tora Bushido wrote:
The question should be "Why does the Drake exist"....... death to all drakes ! Twisted


!! Troll-a-Thon !!

I love my Drake. If I took it into the level 4 mission it probably would've survived the escalation that guaranteed destroying my Raven (at *least* 10...yes...10 ECMs to lock it down).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Doc Spectre
Doomheim
#53 - 2013-06-15 11:29:22 UTC
I've never been more disappointed in a new anticipated ship than this piece of Crap... It's a pathetic attempt at a Navy Ship...
Muad 'dib
The Nine Nine
#54 - 2013-06-15 14:09:24 UTC
Doc Spectre wrote:
I've never been more disappointed in a new anticipated ship than this piece of Crap... It's a pathetic attempt at a Navy Ship...


and for this alone, i thank you ccp.

Im glad the new BC arnt turbo mode BC but just different, really should be thought of alternate BCs with more ehp.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Domanique Altares
Rifterlings
#55 - 2013-06-15 14:09:42 UTC
ITT: Carebears cry about DNI because Battleclinic hasn't collected all the failfits yet.
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