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Navy Destroyers or T2 combat destroyers

Author
Anna Djan
Banana Corp
#1 - 2013-06-09 21:28:27 UTC
Pretty please :)
Kara Books
Deal with IT.
#2 - 2013-06-10 17:28:58 UTC
Anna Djan wrote:
Pretty please :)


Bubbles

if you where to be very exact on what people want....
Anna Djan
Banana Corp
#3 - 2013-06-10 21:15:31 UTC  |  Edited by: Anna Djan
Kara Books wrote:
Anna Djan wrote:
Pretty please :)


Bubbles

if you where to be very exact on what people want....


If you saw the title it says "Combat" Destroyers..... not bubble destroyers which are exclusive to null sec and combat wise are worse than many of the new t1 destroyers outside of bubbling.
Grunnax Aurelius
State War Academy
Caldari State
#4 - 2013-06-11 04:10:39 UTC
Yeah, hurry up with the Navy Destroyers!!!
Corax Navy Issue: Light Missile Kite
Cormorant Navy Issue: Rocket Brawler
Dragoon Navy Issue: Similar to the Aurgoror Navy Issue, Less guns, more tanky
Coercer Navy Issue: Laser Kite
Algos Navy Issue: Pure Drone Focus like the Vexor Navy Issue
Catalyst Navy Issue: Go for damage and rate of fire like the Exequoror Navy Issue being a heavy damage dealer
Talwar Navy Issue: Make it go the way of the Scythe Navy Issue with the option of Autocannons and/or Missiles
Thrasher Navy Issue: Autocannon Kite

Thats how i think they should turn out, they should be the heavy combat focused destroyers, and leave the interdictors as the t2 destroyer only.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Aquila Sagitta
Blue-Fire
#5 - 2013-06-11 05:25:32 UTC
Destroyers are my and I'm sure many people's favorite ships in the game. Sabre does everything and its a lot of fun to fly. Please CCP add more destroyers to the game!!!
Anna Djan
Banana Corp
#6 - 2013-06-11 06:43:45 UTC
Grunnax Aurelius wrote:
Yeah, hurry up with the Navy Destroyers!!!
Corax Navy Issue: Light Missile Kite
Cormorant Navy Issue: Rocket Brawler
Dragoon Navy Issue: Similar to the Aurgoror Navy Issue, Less guns, more tanky
Coercer Navy Issue: Laser Kite
Algos Navy Issue: Pure Drone Focus like the Vexor Navy Issue
Catalyst Navy Issue: Go for damage and rate of fire like the Exequoror Navy Issue being a heavy damage dealer
Talwar Navy Issue: Make it go the way of the Scythe Navy Issue with the option of Autocannons and/or Missiles
Thrasher Navy Issue: Autocannon Kite

Thats how i think they should turn out, they should be the heavy combat focused destroyers, and leave the interdictors as the t2 destroyer only.


I sense you like kiting :D

Don't force missile boats to be kite focused though :P

Corax Navy Issue
Coercer Navy Issue
Catalyst Navy Issue
Thrasher Navy Issue

Is what I'd like to see :)
Azula Kishtar
Lonely among the Stars
#7 - 2013-06-11 10:07:10 UTC
I support this.

I guess Navy Destroyers are only logical now and it is probably only a question of when we get them. The new racial skills and the introduction of Navy BCs pretty much paved the way for them.

I would prefer the original Turret Destroyers to get Navy hulls, though that would mean the old hulls are used for three ships each, which might be seen as visually boring. I really want a Navy Coercer with even more DPS at even better range though :)

In the case of T2 Destroyers, i first want to see the rebalance of Interdictors and other T2 ships. Dictors are not specialized for raw combat, but at least the Sabre actually does have some benefits (but also some drawbacks, as it should be) over the regular Thrasher in pure combat. I'd like to see that happening with the others as well.

If we then see we still have some role to fill with new T2 Destroyers, then sure, why not.
Allandri
Liandri Industrial
#8 - 2013-06-11 14:28:01 UTC  |  Edited by: Allandri
The Tech II version of the new destroyers could be destroyer leaders, with emphasis on bonuses to leadership skills.

T2 Algos = 5% to Information Warfare skill effectiveness per level when assigned as squad booster
T2 Corax = 5% to Siege Warfare skill effectiveness per level when assigned as squad booster
T2 Dragoon = 5% to Armored Warfare skill effectiveness per level when assigned as squad booster
T2 Talwar = 5% to Skirmish Warfare skill effectiveness per level when assigned as squad booster

or

T2 Algos = 95% reduction in Warfare Link PG need and 60% reduction in CPU need
T2 Corax = 95% reduction in Warfare Link PG need and 60% reduction in CPU need
T2 Dragoon = 95% reduction in Warfare Link PG need and 60% reduction in CPU need
T2 Talwar = 95% reduction in Warfare Link PG need and 60% reduction in CPU need
Grunnax Aurelius
State War Academy
Caldari State
#9 - 2013-06-12 01:13:56 UTC
Allandri wrote:
The Tech II version of the new destroyers could be destroyer leaders, with emphasis on bonuses to leadership skills.

T2 Algos = 5% to Information Warfare skill effectiveness per level when assigned as squad booster
T2 Corax = 5% to Siege Warfare skill effectiveness per level when assigned as squad booster
T2 Dragoon = 5% to Armored Warfare skill effectiveness per level when assigned as squad booster
T2 Talwar = 5% to Information Warfare skill effectiveness per level when assigned as squad booster

or

T2 Algos = 95% reduction in Warfare Link PG need and 60% reduction in CPU need
T2 Corax = 95% reduction in Warfare Link PG need and 60% reduction in CPU nee
T2 Dragoon = 95% reduction in Warfare Link PG need and 60% reduction in CPU nee
T2 Talwar = 95% reduction in Warfare Link PG need and 60% reduction in CPU nee


I like this idea as an early entry into leadership, but i would use the first option as its less skill intensive otherwise its like training for a command ship itself, a long time.

+1

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Alvatore DiMarco
Capricious Endeavours Ltd
#10 - 2013-06-12 01:42:14 UTC  |  Edited by: Alvatore DiMarco
Don't let T2 destroyers fit command links. You can let them boost the effect of trained leadership skills, but letting them even touch a command link immediately begins to heavily devalue Command Ships and T3s.

Anyway, OP isn't talking about Leadership Ships. OP is asking for destroyer-sized mini-HACs. This gets my support.
Roseline Penshar
Native Freshfood
Minmatar Republic
#11 - 2013-06-12 02:48:27 UTC
why no voice for pirate faction destroyer?
Grunnax Aurelius
State War Academy
Caldari State
#12 - 2013-06-12 06:33:19 UTC
Roseline Penshar wrote:
why no voice for pirate faction destroyer?


Cause no-one wants a 800DPS shadow serpents catalyst with 90% webs!!!

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Anna Djan
Banana Corp
#13 - 2013-06-12 06:43:49 UTC
Roseline Penshar wrote:
why no voice for pirate faction destroyer?


One step at a time ;)
Meditril
Hoplite Brigade
Ushra'Khan
#14 - 2013-06-12 11:54:24 UTC
No. Destroyers are already ridiculous powerful against frigates. We really don't need more of them.

Once Off-Grid-Boosting is resolved then it might be useful to talk about a booster-destroyer which has not much DPS but can act as fleet booster.
Ruze
Next Stage Initiative
#15 - 2013-06-12 12:24:30 UTC
I like the idea of t2 command dessy with one link. Or, simply let them give skill boosts, as mentioned. But definitely a command-ship line starter.

I think that, specifically with dessies, you'd have to focus on gank more than tank. Tank being the natural weakness of the whole line. T2 dessies should be highly competent at killing T2 frigs, especially assault and interceptors.

Finally, a T2 dessie who's job is anti-cloak warfare would be great. Pulsed cloak interruption and cloak scanning, only for one type of ship? This ship would become a mainstay, immediately, in most fleets.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Ruze
Next Stage Initiative
#16 - 2013-06-12 12:25:12 UTC
Meditril wrote:
No. Destroyers are already ridiculous powerful against frigates. We really don't need more of them.

Once Off-Grid-Boosting is resolved then it might be useful to talk about a booster-destroyer which has not much DPS but can act as fleet booster.


Dessies are supposed to be ridiculously powerful against frigates. Attack one with a cruiser. You'll see where they fail completely.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Meditril
Hoplite Brigade
Ushra'Khan
#17 - 2013-06-12 13:45:23 UTC
Ruze wrote:
Meditril wrote:
No. Destroyers are already ridiculous powerful against frigates. We really don't need more of them.

Once Off-Grid-Boosting is resolved then it might be useful to talk about a booster-destroyer which has not much DPS but can act as fleet booster.


Dessies are supposed to be ridiculously powerful against frigates. Attack one with a cruiser. You'll see where they fail completely.


Unfortunatelly Cruisers do not fit into a small plex. So they are no option for me.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#18 - 2013-06-12 14:01:50 UTC
A destroyer assault line would be interesting with mwd sig radius bonus

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Anna Djan
Banana Corp
#19 - 2013-06-12 14:10:12 UTC
Jonas Sukarala wrote:
A destroyer assault line would be interesting with mwd sig radius bonus


Talwar already has this...

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#20 - 2013-06-12 14:31:02 UTC
Anna Djan wrote:
Jonas Sukarala wrote:
A destroyer assault line would be interesting with mwd sig radius bonus


Talwar already has this...



indeed but as a role bonus on T2 hulls with a lower base sig radius for the other races ships too ...
Talwar could be scary low sig radius if its T2 variant got double bonused as a result.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

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