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EVE Online: Odyssey Feedback

First post
Author
Snapper Pumpkinpuss
Sarano Planetary Goods Distribution
DammFam
#641 - 2013-06-11 23:43:17 UTC
I said my pice but let me add this ..... I have a Nighthawk which will run 4 of 10s and all unrated DEDS and can be fitted to get radar and relic sites and run 4 of 10s so ....lookout vigil and watch 4 of 10s and data and relic so everything but a 3 of 10.....Now jackasses im almost there with an orca so im gonna run 1 of 10 thru 4 of 10 and unrateds and relic and data sites haveing 3 ships in my hold .......you are Sub Genuises
Snapper Pumpkinpuss
Sarano Planetary Goods Distribution
DammFam
#642 - 2013-06-11 23:44:54 UTC
i just posted that so you know what to nerf next
Velocifero
Native Freshfood
Minmatar Republic
#643 - 2013-06-11 23:57:16 UTC
It's really a subtle thing, but it would have been good to tweak the models of the gallente stargates so that they no longer have that 'glass windshield' at the back. The new warp effect rocks, but on 2 types of gallente gate, you have to crash through them as you go into hyperspace.
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#644 - 2013-06-12 01:23:06 UTC
Snapper Pumpkinpuss wrote:
Well i guess i just need to keep posting ....You guys screwed the pooch here ...this is stupid ....the can thing sucks and i could tolerate that but you ruined my train with pimpin t3s but nothing new when i first got on i cross trained to caldarie and you nerfed missles then nefed drakes then this ...seems like someone is following me around .......never mind the low and null sec comments cause there in the CLUB so they can play down there i dont want to play with them or go there i have a nice evening right where im at ...yes i pay USD to play...Sandbox right? so why would you mess up my side of the box annd for what purpose...

Look IM PAYING YOUR SALERIES TOO i would like to play also now i grind it out for not as much ....i dont want to go take a t3 in low and loose 3 billion ...Maybe thats why alot of peeps dont do it ???? because ( going out on a limb here ) they dont go cause they dont want to loose 3 + bill in 10 seconds to some teenagers???????cant dodge a 40 peeps gate camp i dont care if JESTER TRYED.....so i have to suck up to some kids to play ???? not in this life time........if the sand boxs is so big why pimp the clean side ????

Oh its an mmo whatever that means ? you sould come down and loose your ship cause your not in the club ...NO WTF

but like my kids you guys cant admit you screwed up and wont change it ....grow up


My brain exploded reading that.

You pay their salaries? I guess that makes them your Minmatar worker drones, then. They should get on their knees and beg for forgivness because your drake a isn't push-button-win machine anymore?

Get a can of air, blow the sand out of your V***** and watch this CCP video that explains the sandbox in simple (and hilarious) terms.

http://www.youtube.com/watch?v=S5xvkAPXB9c
Kor Kilden
Thukker Tribe Holdings Inc.
#645 - 2013-06-12 01:32:35 UTC  |  Edited by: Kor Kilden
Velocifero wrote:
It's really a subtle thing, but it would have been good to tweak the models of the gallente stargates so that they no longer have that 'glass windshield' at the back. The new warp effect rocks, but on 2 types of gallente gate, you have to crash through them as you go into hyperspace.


It also reeks of a lack of attention to detail that the station owner icon isn't bracketed by the undock and captain's quarters buttons.
Xander Det89
T.R.I.A.D
Ushra'Khan
#646 - 2013-06-12 07:50:06 UTC
About the resist nerf... don't really care about it specifically, 4% is still fine. But it has in no way at all levelled the playing field for big fleet useage of ships. Hell even if it was only 1% per level the Rokh/Baddon would still be better than the Mael/Hyp simply for having more HP and fielding the same scale of dps. With the dramatic increase in accessibility of logistics since frig/cruiser rebalance local rep boosts are worthless in anything outside PvE and very small scale combat, afterall even the biggest local active tanks (say cyclone/mael with XLASB) will still be broken by a few good cruisers... and ofc they'll only last 30s anyway, and the more that tank threshold is exceeded by, the more worthless it becomes.

Tl;dr, resist nerf, fine w/e, but it doesn't come close to fixing the problem it was meant to.
Pat0chan
Sebiestor Tribe
Minmatar Republic
#647 - 2013-06-12 08:50:06 UTC
Hello guys,
Just a quick question about the new sounds in Odyssey.
Now I can barely hear the sound alert when my shield, armor, hull is going down (twicked sound level in esc sound/music option nothing change)
BUT now I have really annoying noise that comes every 3 sec, don't really know if its cause been attack or capacitor or ...
Is somebody knows what I'm talking about?
Any way to disable it?
And how do I set my sounds alert back to how it was before Odyssey?
Thanks.
Fly safe
Stavinsky Elyas
Silver Wolves Explorer Corp.
#648 - 2013-06-12 10:10:02 UTC  |  Edited by: Stavinsky Elyas
Ok, I'm a casual player and spent a lot of time to refine all the neede skills to play a T3 Proteus
in scanning mode.

I was very happy doing scanning, taking the time to do it before Odyssey.

Having specificaly choosen the ship because it give me some ways to vary my game
play, from having it in a tank job, or a scanning job, etc.


Now I see that I can't even go anymore in 4/10 DED space area that I can scan ?

3/10 I can understand, was too easy, and I was not even taking the time most of the time.

But seriously, what a slap in the face of people who spent millions to buy a ship
that is supposed to do a job, and have it just swatted away from the said job ?

And I see that Command ships and Battlecruiser are still authorised in such
scanned area ? Is that a real bad joke ? If T3 cruiser are not autorised in such
4/10 area I don't see why Command ships or even some of the Battlecruisers
should even go in there.

So I really hope that something will be changed in that department, and give the T3
some use again in one of their intended Job, exploration.

As a casual player, I don't have the time to roam in Low sec, and I'm even less
inclined to get in such place where people are more than happy to add
such kind of ships to their kills mails.

If I want some Low sec fun, I do take what I can afford to loose, and then go there.
But if I want to make some fun 'quiet' scanning mission in High sec, I don't want to have
to pick a ship, make the scanning, and have to switch back to a 'fight' ship.

That was what got me out of the scanning buisness until they added the T3, and if we
are forced to let our hard acquired ships to get back to the 'hold bad ways', then I
think CCP is doing something wrong.

Or if they really want to keep the T3 from the exploration, then they should just change
the piece of the ship that make this ship a SPECIALISED scanning ship and give it
another job.
Bakuhz
NED-Clan
Goonswarm Federation
#649 - 2013-06-12 11:47:01 UTC
Mr Kidd wrote:
Draunti Utrigas wrote:
All I can say it thanks CCP,

I really appreciate all of the hard work that went into this new release, as a player who has only recently started their journey into EVE (almost a month), i am really grateful for this effort and cant wait to see what you guys are planning for us in the future!!!

Since i pay my 2 subs monthly and not with PLEX i can happily say it is money well spent, everybody else who is complaining has their own individual right to do so, however... people need to realize that this expansion hasn't even been out for 24 hrs yet, as with all things new there will be teething problems. So please people, hold up with all the nag nag, and experiment with a different style of game play until your issues can be adequately resolved via POSITIVE feedback towards CCP and not the harsh words 80% of you have been doing.

If you can do it better then go create your own game!

ok trolls... have at me...


I don't think it takes more than a few minutes for people who utilize a mechanic a 1000 times a day to realize what they like and don't like, what works and what does not and what is in worse condition than better. As always there are periods of acclimation. But in many of the cases stated here, these are situations that negatively impact game play, not enhance it.

You're statement is in essence hiring an expert in a particular field to critique a product or service you want to offer and then totally dismissing his opinion when it's not what you want to hear.

If you believe the state of the probing, lack of column adjustment and requiring more screen real estate, is better, you're welcome to that opinion. My opinion would be that you don't utilize it.

With so many examples, I dare say that the developers currently working on the features most complained about here don't utilize them. Otherwise, there wouldn't be so many complaints.

What this expansion has done is turn many mechanics on its ear. There's a reason the accelerator and brake are in the same locations on almost every car in the world. It's called intuition. But had Odyssey been a car, CCP would have place the accelerator on the roof and told you it is better.

Personally, I don't like Odyssey. 1) Instead of providing more content we have, instead, been given hours of busy work reworking fits and then refitting multitudes of ships. 2) Mag/radar sites now known as data/hacking sites which have been turned from a mindless borefest into a mindless clickfest that's still boring. 3) Moving buttons that have NO FUNCTIONAL REASON to be moved. And these are the aspects that I'm familiar with. Others that play different areas of the game have their own concerns. It's definitely the most annoying expansion ever.


i thought the brake was better on hte roof???

https://zkillboard.com/character/584042527/

Random Woman
Very Professional Corporation
#650 - 2013-06-12 14:42:50 UTC
As an exploration focused player, i have to say I was a bit confused, that the exploration focused expension took out all the exploration bits of the game.

Clicking stupid panels all day long to click after containers flying into space, feels not very exploration like to me.
Instantlly seeing whats in a system before even starting the exploring bit, feels not very exploration like to me.
Getting some disfunctional launcher taking away the loginscreen, and addin no functionality at all (Single sign on the one thing we got this for is still not working), does not feel very exploration like to me.

The new scan interface, feels ok, the implementation of cause is a not, but thats what ccp quality stands for.

Why do my probes have travel time while scanning, but get back instantly otherwise? Space-magic?

Why do I have to relog every 3rd system because the ******* scan interface is not working at all anymore?

So to sum this up, yes you implemented autoformations for probes, the one good thing in this expansion. The rest, well lets say, next time a game desinger comes up with a plan for improving exploration by removing exploration, just dont listen to him.
Oraac Ensor
#651 - 2013-06-12 15:17:25 UTC  |  Edited by: Oraac Ensor
Random Woman wrote:
As an exploration focused player, i have to say I was a bit confused, that the exploration focused expension took out all the exploration bits of the game.

Clicking stupid panels all day long to click after containers flying into space, feels not very exploration like to me.
Instantlly seeing whats in a system before even starting the exploring bit, feels not very exploration like to me.
Getting some disfunctional launcher taking away the loginscreen, and addin no functionality at all (Single sign on the one thing we got this for is still not working), does not feel very exploration like to me.

The new scan interface, feels ok, the implementation of cause is a not, but thats what ccp quality stands for.

Why do my probes have travel time while scanning, but get back instantly otherwise? Space-magic?

Why do I have to relog every 3rd system because the ******* scan interface is not working at all anymore?

So to sum this up, yes you implemented autoformations for probes, the one good thing in this expansion. The rest, well lets say, next time a game desinger comes up with a plan for improving exploration by removing exploration, just dont listen to him.

^^^This^^^ Especially the bit I've emphasised.

[Edit] Although I don't have the lost scan interface problem.
Shiva LaFayette
EvE-nt Horizon
#652 - 2013-06-12 17:01:39 UTC  |  Edited by: Shiva LaFayette
Before starting with the "bugs" and requesting some "nice to"s, I'd like to say: good job ccp. I like your odyssey expansion and I really love your design concept of introducing sense**** ... uhm - I meant: numerous ... skills Twisted

1. Bugs:
============================================

1.1. Locking and moving locked targets in the target list.

Prior to odyssee, I was able to lock targets and sort the list of locked targets by clicking a lock and holding the left mouse button. After a second (or so) the lock could be moved to a desired position in the list of locked targets.
This does not work well anymore, since sometimes we have a round menu popping up when you left-click... sometimes not. Seems any of the two possible actions occur at random.
Maybe the old action can be restored by assigning "shift"+"left mouse button"? Would be helpful. I used to sort wrecks to the first 5 places and ships to the last 5 places (Marauder), so it was easier to shoot _and_ loot at the same time.
If you like you might introduce a skill for pilots being able to "shift+left_click"...

1.2. Drones

I really hoped you would make drone AI a little bit better...
There are times I spam the "drones to dronebay" button (logitch g11) but nothing happens Shocked. I don't know how many drones I lost just because those things do not respond on commands sent.
... well maybe you are about to introduce a new skill? Something like "drone responsiveness"???
And WTF should drones attack in a straight line between enemy and droneboat? Maybe we'd beter call drones "clay pigeons"?
... here another skill suggestion: "drone attack pattern variance"
If you like, split up those skills for the different factions Twisted

1.3. UI Buttons

Years ago buttons to activate modules were pressed ... and things happened. This was: nice.

Later buttons were pressed and green and red lines passed round the buttons edges to visualize "run times/cycles". Things happend at the start or at the end of the cycle. This was: good!

With odyssey we ended up having UI buttons for armor repairers that randomly repair armor after two thirds, three thirds (good!) or after the first third of a following cycle. The choice varies from login to login and seems to not depend on latencies.
Additionally I have tractor beam buttons which finish their cycle and begin blinking red ... from one to six times. WTF?
Such behaviour is strange and anoying. It would be helpful if "a cycle" remained "a cycle" and things always got done at circle start or end so pilots could rely on it ... and rely on an "enabled/clickable" button after a circle passed.
Sure ... as always you might want to introduce a new skill like "ui button precision"?!

2. Nice to haves
============================================

2.1. EVE Launcher - "play" button after login should become default (edit)

If a player uses the EVE Launcher to "log in", he presumably wants to "play".
While "log in panel" uses "tabs" and "default" action, the following "play panel" does not.
It would be nice if the "play" button on the "play panel" became "default" action, so players could simply press "space" but moving their hand to the mouse, move the pointer to the "play button" and click it.
Additionally it would be nice, if using "tab" would not silently cycle the launchers controls. It generally would help to mark the selection visually. Maybe highlight the selected controls text colors a bit, to not break the design by underlinging or boxing?
As always, you could ... introduce the "ui developer guidelines sklill" Roll

2.2. EVE Launcher - Account Manager

Maybe you could introduce an account manager for players using multiple accounts. Encrypted data and master password would be cool and make switching accounts much easier.
Needless to say ... the availability of encrypted data or master password should correspond the the accounts characters hacking skills Twisted

2.3. EVE Launcher - Missing links

- EVE Forums
- EVE Gate
Maybe even add some custom links via preferences like:
- "eve surviival" or "my corp hp" or "my alliance hp"
- start mumble/ts/whatever
You have it (the launcher) - then use it ... or introduce a skill for it P


3. FINALLY: MUST HAVE BUGFIX!!!!
============================================

GIVE ME BACK MY ESCAPE-KEY!

I'm just a user! And I'm so damn used to abort a current action by just pressing the "esc"-key. I always break to tears when trying to abort a wrong click, dialog or "target ship" by using "esc" in eve!!!!
Of course ... again you might introduce a skill ...

Edit:
Inserted: 2.1. EVE Launcher - "Play" button after login should become default
Kai Pirinha
#653 - 2013-06-12 17:09:48 UTC
Shiva LaFayette wrote:
With odyssey we ended up having UI buttons for armor repairers that randomly repair armor after two thirds, three thirds (good!) or after the first third of a following cycle. The choice varies from login to login and seems to not depend on latencies.

This is actually something I have already noticed after the retribution patch. It might have been around even longer though.

Hello World

Dumas Athos
World Curling Team
#654 - 2013-06-12 17:12:04 UTC
Are there any plans to up the scan bonus on the Vherokior Probes (and other races) so that they still have the advantage their one-off status gave them in the past (7.5 scan bonus rather than 5%?
Skex Relbore
Center for Advanced Studies
Gallente Federation
#655 - 2013-06-12 19:34:58 UTC  |  Edited by: Skex Relbore
I still want to know what's going on with the resource utilization, My client (admittedly high settings) peaked out around 2.9gb during sunday's B-D battle, now while I'll admit there was a lot going on there 2.9 gigs of ram seems a bit much when previously a single high graphic setting client ran just over 1gb, this is nowhere near as troublesome than the 6-700mb that a minimal setting client is chewing up.

Any chance of an answer on what's going on with the increased performance requirements?
Dullmeyr Prodomo
Gnartz
#656 - 2013-06-13 10:32:03 UTC
- Jump Animation sucks
- Forced System Scan sucks. Huge mouse-over crap covering celestials- not good.
- Overview still buggy. Randomly ppl do not appear in local.
- Probing System sucks. Let me decide how much probes i want to use and how many of them i want to launch
- CCP sucks cause nobody replies to severe complaints expressed by many players

Worst expansion ever. May be you want to consider consulting people actually playing the game next time?
Templar Knightsbane
Ministry of War
Amarr Empire
#657 - 2013-06-13 11:26:59 UTC
The screen going half white and me having to zoom in and out like a mad man has started again :(

and i thought this one had gone for good.

Drones launch properly now.

I'm still unsure about the new scanning system, In some respects i love it, in some respects i hate it, knowing everyone can see any wh's that are in a system just either made w-space or ruined it. I suppose it'll be a year to tell which of the two it was.

I really think w-holes shouldn't appear as a automatic cosmic sig that everyone can see immediately, this just takes the mystery out of w-space especially for the inhabitants who now can see any new K162's as soon as they are opened into system.

The days of invading Nova and stashing ships in wh's for use in the future seem to be at risk here. Who would want to move capitals through w-space as much as before now people will be able to know of the K162's all the time?

I'm not sure it's a good move!
disasteur
disasterous industries
#658 - 2013-06-13 11:59:14 UTC
Manfred Hideous wrote:
Snapper Pumpkinpuss wrote:
Well i guess i just need to keep posting ....You guys screwed the pooch here ...this is stupid ....the can thing sucks and i could tolerate that but you ruined my train with pimpin t3s but nothing new when i first got on i cross trained to caldarie and you nerfed missles then nefed drakes then this ...seems like someone is following me around .......never mind the low and null sec comments cause there in the CLUB so they can play down there i dont want to play with them or go there i have a nice evening right where im at ...yes i pay USD to play...Sandbox right? so why would you mess up my side of the box annd for what purpose...

Look IM PAYING YOUR SALERIES TOO i would like to play also now i grind it out for not as much ....i dont want to go take a t3 in low and loose 3 billion ...Maybe thats why alot of peeps dont do it ???? because ( going out on a limb here ) they dont go cause they dont want to loose 3 + bill in 10 seconds to some teenagers???????cant dodge a 40 peeps gate camp i dont care if JESTER TRYED.....so i have to suck up to some kids to play ???? not in this life time........if the sand boxs is so big why pimp the clean side ????

Oh its an mmo whatever that means ? you sould come down and loose your ship cause your not in the club ...NO WTF

but like my kids you guys cant admit you screwed up and wont change it ....grow up


My brain exploded reading that.

You pay their salaries? I guess that makes them your Minmatar worker drones, then. They should get on their knees and beg for forgivness because your drake a isn't push-button-win machine anymore?

Get a can of air, blow the sand out of your V***** and watch this CCP video that explains the sandbox in simple (and hilarious) terms.

http://www.youtube.com/watch?v=S5xvkAPXB9c



yes he is paying a part of there salary,, dont you? or did u just want to say something meaningless?

he is giving his opinion that should be respected, same as your some what pointless comment
Kai Pirinha
#659 - 2013-06-13 12:18:11 UTC  |  Edited by: Kai Pirinha
http://abload.de/img/2013.06.13.12.10.09zijpg.png
The distance column is right-aligned, which makes the numbers disappear if you make the distance column smaller.

I would suggest to make it left-aligned (like the columns group, type, etc) so that the first things to disappear is the "AU" information (which is not much help actually, since it is AU most of the times), and not the actual number.
I know it's a minor thing and seems rather unimportant and I'm now a pain in the ass, but if you have a system with more than 100 AU, it really gets annoying to make the column so big, especially if most of the other columns are aligned differently.

Many thanks for implementing the possibility to adjust the width though! It's much appreciated.
Now if you would make it also possible to move the columns like in the old scan interface, that'd be perfect. But I guess this is nearly impossible since the "signal strength" always needs to be at the end because of the "warp to" button and the scan group, group and type columns also need to stick together because of the colour bar. Sad

Hello World

Velarra
#660 - 2013-06-13 13:13:03 UTC
Quote:
Patch Notes for Odyssey
13.06.2013 10:38

Patch notes For EVE Online: Odyssey 1.0.6
To be released on Thursday, June 13th 2013

-When jumping through a gate with tracking camera on, the camera will now always focus on the next gate in route.


Please stop forcefully moving the camera at any time a user is in space.

You are making people sick.