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EVE New Citizens Q&A

 
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Questions about Avoiding Autopilot

Author
Ned Taggart
University of Caille
Gallente Federation
#1 - 2013-06-11 14:19:52 UTC
I hear that you aren't supposed to use Autopilot if it can be helped. I completed the Career Agents and went to start the Sisters of Eve arc, which meant a trip from Trossere to Arnon.

I checked out the route and it is a total of 8 hops. Now I realize this ~shouldn't~ be an issue, but I don't want to get in the habit of using auto pilot, so I did it manually. I set Arnon as the destination, selected the jumpgate from my overview, aligned to it, then selected jump. I did this at each drop until I was in the Arnon system. No big deal, except I have a question.

I took the same route as Autopilot would have. What is the difference between travelling this way or using Autopilot to travel? can you look at a ship and tell if it's on Auto pilot? Is there something else you are supposed to do when making longer hops? Or am I completely missing the point? I don't get how this is supposed to help avoid getting jumped, I still have to use the jumpgates, isn't that most likely where you will encounter unfriendlies?
darmwand
Center for Advanced Studies
Gallente Federation
#2 - 2013-06-11 14:29:03 UTC
The big difference is that when you use auto pilot you won't warp to 0 on gates but land 15km off. This gives the bad guys enough time to scan your ship and remove it from space if they want to. If you warp directly to the gates then they have to pop you while you align before warping which takes much less time than flying 15 km.

Using auto pilot to find the route is perfectly fine though.

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Ned Taggart
University of Caille
Gallente Federation
#3 - 2013-06-11 14:46:32 UTC
darmwand wrote:
If you warp directly to the gates then they have to pop you while you align before warping which takes much less time than flying 15 km.

Using auto pilot to find the route is perfectly fine though.


Ok, thanks, that answers my question then, Autopilot drops you out of warp further from the gate.

I have been aligning to the next gate as soon as I enter the system, while still cloaked. Is this a wasted effort? Do I have to align again once I get to the next gate?
Jose Black
Royal Amarr Institute
Amarr Empire
#4 - 2013-06-11 14:50:22 UTC
If you don't have any valuable cargo, plenty of time and nobody that is specifically out to get you then autopilot is fine.

Don't ever use it in low or null sec, because there's a high chance that there will be people out to get you by definition.

Valuable cargo is defined by how much it takes to blow up your ship versus how much someone may make by looting your cargo.
Jose Black
Royal Amarr Institute
Amarr Empire
#5 - 2013-06-11 14:54:52 UTC
Ned Taggart wrote:
I have been aligning to the next gate as soon as I enter the system, while still cloaked. Is this a wasted effort? Do I have to align again once I get to the next gate?
Just hit warp to or jump through after selecting next gate. As soon as your ship starts moving you're visible. It may look as if you're still cloaked due to the fact uncloaking shows as slowly fading in on your screen.
Ace Menda
Gemini Lounge
#6 - 2013-06-11 15:30:14 UTC
darmwand wrote:
The big difference is that when you use auto pilot you won't warp to 0 on gates but land 15km off. This gives the bad guys enough time to scan your ship and remove it from space if they want to. If you warp directly to the gates then they have to pop you while you align before warping which takes much less time than flying 15 km.

Using auto pilot to find the route is perfectly fine though.


This.

An ship on autopilot will warp to a gate at 15km and then travels to the gate at maximum sub-warp velocity before jumping.

Not only does this give people who want to greet you by using their guns the time to see if you are worthy of such welcome. It is also a lot slower then manually warping to a gate at 0 and jumping (or use the jump button, which does exactly the same).

And a lot of pilots will use the "set destination" option to plot courses and just follow the 'yellow brick road home'.

Are you in need of some nice chat? Are you new and want some help? Look no further and join: Crazy Dutch Guy

Ned Taggart
University of Caille
Gallente Federation
#7 - 2013-06-11 16:51:25 UTC
Thanks everyone, this info helps me understand. I figured I was missing something.
Merouk Baas
#8 - 2013-06-11 17:31:52 UTC
To continue the tutorial:

Pirates / PVP'ers can attack you when you arrive at the gate, or after you jump through the gate, on the other side, as you align to your next destination so you can enter warp. As you've seen, if you don't use autopilot, you minimize the attack opportunity as you arrive at the gate.

You can still be attacked on the other side, though, and such attacks are organized in the form of a gate camp. The gate camp has frigate ships that can target you really fast, to warp scramble you and keep you there, and larger DPS ships that are positioned at optimal weapon range, so their hits do maximum damage to you. They also have scouts in adjacent systems to let them know that you're coming, give plenty of warning.

So, what can you do to maximize your survival chances?

- Ask a friend or use an alt to scout the route ahead, looking for ships as described above loitering at gates.

- Don't put too much valuable cargo in your ship. Typically, industrial / transport ships can be taken out before Concord arrives by a few Destroyers or a single battlecruiser, and so for the suicide squad, it'll cost them in the vicinity of 8-10 million to replace their ships once Concord gets them. So don't put more than that in your cargo; don't make it profitable for them to shoot you. Larger ships (freighters), or tougher ships (cruisers, battleships) require a bit more firepower to take out, so you can carry more valuable cargo, but still the equation applies. You can use a tool such as EFT (Eve Fitting Tool) to see how many hitpoints your ship has, and what combinations of ships do enough DPS to take it out within 10 seconds or so.

- Use all available slots on your ship for maximizing your defenses. Armor resistances, shield resistances, shield extenders, as much as you can fit.

- Use the most agile ship that you can. An "attack" frigate doesn't have much in the way of defenses, and it's pretty dangerous cause they can pop you real easily, but the ship can go from 0 to "bye suckers" in less than 2 seconds, which means you may be able to get away before they can do anything. The only thing is, the cargo is small, and (more importantly) they can abandon their camp and follow you and try to hunt you, and if they do that it's likely they'll get you.

Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2013-06-11 17:44:29 UTC
Ned Taggart wrote:
I have been aligning to the next gate as soon as I enter the system, while still cloaked. Is this a wasted effort? Do I have to align again once I get to the next gate?

If you are at 0 m/s then alignment doesn't matter.

Ships have a velocity vector. Any sense of direction a ship is facing is a figment of the client's imagination (large ships like freighters often warp sideways as a result).

When the velocity is 0 m/s, the ship is aligned with every point in space, so there is no need to align from a dead stop.
Rynn Vendran
Sebiestor Tribe
Minmatar Republic
#10 - 2013-06-12 02:01:59 UTC
darmwand wrote:
The big difference is that when you use auto pilot you won't warp to 0 on gates but land 15km off. This gives the bad guys enough time to scan your ship and remove it from space if they want to. If you warp directly to the gates then they have to pop you while you align before warping which takes much less time than flying 15 km.

Using auto pilot to find the route is perfectly fine though.


THIS. Recently was told that the "D" button was my friend in regard to manual jumps, and it's true. Highlight the yellow target (gate usually) in your overview and hit D on the keyboard and off you go. Gets you there faster and safer (usually) but it means you have to stay on top of the journey rather than hitting autopilot and running off to make a sandwich. That 15k crossing from dropping out of warp to the destination might not sound like much, but sometimes it can be.

Smile

_Hey now, hey now now, sing this corrosion to me... _