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WHAT IS WRONG WITH INVENTION ?

Author
T BOMB
Sebiestor Tribe
Minmatar Republic
#1 - 2013-06-11 02:00:37 UTC
After last patch, the cost for inventing and manufacturing a T2 ship is double the market prices. Befote patch, a normal -4 ME -4 PE t2 bpc were the only still profitables, all other variations using Decryptor were not profitable. But now it is just ....how can i say it....WTF CCP JUST F*** INVENTION.
I am using the site http://bp.kiwi.frubar.net/ to calculate the costs, i dont know if it got crazy, but i checked the prices and minerals/materials with ingame BPCs and it is not wrong.
Manufacturing T2 ships invented bpcs is just not worth it anymore, the costs are 100% or more the market price of the ship.
My skills are all lvl 5
My t1 bpcs are Max Run BPC

I am doing exact the same as i was doing before patch. SO CCP, why invented bpcs have their costs doubled, making invention useless?
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#2 - 2013-06-11 02:10:54 UTC
Microprocessors and capacitor units use new moon goo reactions. Any calculator uses a pull on the Jita price for these new materials. Of course they are still way over priced due to the fact they were added to the game less than a week ago.

tl;dr: learn to read patch notes.
Haulie Berry
#3 - 2013-06-11 03:07:55 UTC
T BOMB wrote:
After last patch, the cost for inventing and manufacturing a T2 ship is double the market prices. Befote patch, a normal -4 ME -4 PE t2 bpc were the only still profitables, all other variations using Decryptor were not profitable. But now it is just ....how can i say it....WTF CCP JUST F*** INVENTION.
I am using the site http://bp.kiwi.frubar.net/ to calculate the costs, i dont know if it got crazy, but i checked the prices and minerals/materials with ingame BPCs and it is not wrong.
Manufacturing T2 ships invented bpcs is just not worth it anymore, the costs are 100% or more the market price of the ship.
My skills are all lvl 5
My t1 bpcs are Max Run BPC

I am doing exact the same as i was doing before patch. SO CCP, why invented bpcs have their costs doubled, making invention useless?


I think it really says a lot about S&I players in general that you're not even the first person to have asked this stupid question.
Elena Thiesant
The Scope
Gallente Federation
#4 - 2013-06-11 08:21:40 UTC
The dev blog describing the planned Odyssey component changes and new mats was released about a month before Odyssey, so there was plenty of time to build enough microprocessors and capacitor units to tide you over until the price of the new composites stabalises at a reasonable level.
Sabre Rolf
Doomheim
#5 - 2013-06-11 09:58:49 UTC
hey when your on it, please don´t forget to blame T2 BPO`s. It´s a unwritten law in every "broken invention" thread, ok.
floating in space
#6 - 2013-06-11 10:48:34 UTC


Does anyone know if this site is more accurate than


www.eve-market-guide.com/manufacturing.php

?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#7 - 2013-06-11 11:35:23 UTC
I'd be surprised if the Metamaterial prices stabilized at anything above 10k per unit. Mostly because that still gives you a 1 billion a month profit on the reaction. With input materials at Jita prices.

Lower is possible. There aren't that many reactions with that kind of profit level. http://www.fuzzwork.co.uk/reactions/

Right now, they're significantly higher than that.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

T BOMB
Sebiestor Tribe
Minmatar Republic
#8 - 2013-06-11 12:13:26 UTC
I realy dont have time to read DEV blogs about new patchs, or just dont care about it.
It is just easyer to ask a stupid question in here, and wait for stupid ppl to reply. Twisted
But thz for the information anyway.

Case closed.


PS: Yes Sabre Rolf, T2 BPOs put the T2 stuff at prices that sometimes it is not worth it for invention. CCP should revise it ASAP, no more negative ME/PE.


Fly unsafe
Die hard
Lara Dantreb
Reisende des Schwarzschild Grenze
#9 - 2013-06-11 12:25:44 UTC  |  Edited by: Lara Dantreb
T BOMB wrote:
It is just easyer to ask a stupid question in here, and wait for stupid ppl to reply. Twisted
But thz for the information anyway.


I haven't seen a stupid reply here, but wise analysis done by clever people : the pressure over T2 products was highly predictable a long time ago, and traders/manufacturers anticipated what you did not.

Metamaterials prices will probably stabilize in the 5000-10000 isks pu range, but I don't know precisely when. Until then, T2 products are for mosts, unprofitable to manufacture, even with a bpo.

Don't try to do the invention/industrial stuff if you are not interested by the patch notes. And remember : knowledge leads to profit.

---   Buying T2 ship bpos since 2005  ---

Robert Caldera
Caldera Trading and Investment
#10 - 2013-06-11 13:15:17 UTC
T BOMB wrote:

PS: Yes Sabre Rolf, T2 BPOs put the T2 stuff at prices that sometimes it is not worth it for invention. CCP should revise it ASAP, no more negative ME/PE.


this is exactly why T2 BPOs should be removed from the game or gimped in some other way.
Haulie Berry
#11 - 2013-06-11 14:30:43 UTC  |  Edited by: Haulie Berry
Robert Caldera wrote:
T BOMB wrote:

PS: Yes Sabre Rolf, T2 BPOs put the T2 stuff at prices that sometimes it is not worth it for invention. CCP should revise it ASAP, no more negative ME/PE.


this is exactly why T2 BPOs should be removed from the game or gimped in some other way.


Except it's completely untrue.

That doesn't stop stupid people from whining about it, though. Who cares about facts when someone else has something you don't have, right?
Lady Ayeipsia
BlueWaffe
#12 - 2013-06-11 15:01:05 UTC
I tried one invention job and it failed! CCP so must have changed the success rate as a stealth nerf! Wait...

That is what we are talking about right? I mean it's what we do after each patch... Oh wait... Someone doing invention didn't read dev blogs related to changes in moon materials? Shocked

Um... That was a bad idea on their part.
Robert Caldera
Caldera Trading and Investment
#13 - 2013-06-11 15:16:08 UTC
its fact T2 BPOs render ship invention useless or not worth the effort, simply because they cover the market demand for ships pretty well, unlike modules which are used on a various number of different hulls.
brinelan
#14 - 2013-06-11 15:20:27 UTC
there is nothing wrong with invention, the market has to adjust to the new prices for new materials. The material rebalance was a long time coming so better to rip the bandaid off now, then to keep things the way they were. Every expansion also sees price fluxuations anyway so this is nothing new.

Check out eve isk per hour with up to date prices. As for the t2 bpo's, I wont even go near that topic leave that poor dead horse alone. There is plenty of money to be made in invention.
Haulie Berry
#15 - 2013-06-11 15:23:22 UTC  |  Edited by: Haulie Berry
Robert Caldera wrote:
its fact T2 BPOs render ship invention useless or not worth the effort, simply because they cover the market demand for ships pretty well, unlike modules which are used on a various number of different hulls.


Actually, that's not a fact at all. It is, in fact, a complete opposite of a fact: For most ship classes, T2 BPOs don't come remotely close to satisfying market demand. Total ship output from BPOs was barely exceeding that from invention back in 2009. Since then, the game population (and, thus, demand) has gone up substantially... but the number of BPOs hasn't. Furthermore, what carried the BPO numbers in 2009 was largely interceptors, which were both popular and could be built pretty quickly from BPOs. They've since fallen out of favor, as they're a poor value proposition relative to navy frigates (and, in some cases, even their T1 counterparts).

For some ship classes (most notably interceptors and the majority of command ships), I'm sure BPO production is still winning out. There is limited demand for those ships because generally speaking, they're bad. The T2 ship rebalance should, hopefully, address this, and demand should follow - and low demand is really the only thing that has ever allowed BPO production to exceed that of invention. Even for ships that DON'T have T2 BPOs (Marauders, Blackops, EAS, etc.), invention has historically been a mediocre option, at best.

TL;DR version: BPOs aren't a problem. T2 ships are just pretty bad, and are generally exceeded in price:performance by T3, navy, and pirate ships.

Generally speaking, I would give the benefit of the doubt, here, and just assume that someone who posted something this blatantly wrong to be ignorant and making assumptions.

You've been here long enough that I'm pretty sure you know better, and are simply lying.
Sabre Rolf
Doomheim
#16 - 2013-06-11 16:22:48 UTC
Robert Caldera wrote:
T BOMB wrote:

PS: Yes Sabre Rolf, T2 BPOs put the T2 stuff at prices that sometimes it is not worth it for invention. CCP should revise it ASAP, no more negative ME/PE.


this is exactly why T2 BPOs should be removed from the game or gimped in some other way.


that was easy, I knew somebody would jump on it :p

still mad that you don't own one, heh?
Iam Hiring
Center for Advanced Studies
Gallente Federation
#17 - 2013-06-11 21:54:17 UTC  |  Edited by: Iam Hiring
Sabre Rolf wrote:
Robert Caldera wrote:
T BOMB wrote:

PS: Yes Sabre Rolf, T2 BPOs put the T2 stuff at prices that sometimes it is not worth it for invention. CCP should revise it ASAP, no more negative ME/PE.


this is exactly why T2 BPOs should be removed from the game or gimped in some other way.


that was easy, I knew somebody would jump on it :p

still mad that you don't own one, heh?


This hits the nail on the head. Some newbs have the supposition(incorrectly) that it is impossible to catch up to 'vets' and T2 BPO add to this. For this reason I think that they are damaging. That is the only 'good enough' reason to get them removed. Is it fair ? Certainly not.

However there have been changes in the past that have 'taken away' from players, like WTZ, it may not be a hard asset but that mechanic was an asset nonetheless and they had to change their ways. WTZ when all said and done was done for newbs mainly, it also had the added benefit of removing all them bookmarks too.

Whether T2 BPO stay or not, from a industry point of view it has a tiny effect on me. However if T2 BPO's are removed it will have a negative effect on a tiny fraction of people but keeping them in seems to be aggravating a significant number of new players.

This is an objective look at the situation. Just my 0.02 isk
0Lona 0ltor
Adeptio Gloriae
#18 - 2013-06-11 21:56:43 UTC
Haulie Berry wrote:
T BOMB wrote:
After last patch, the cost for inventing and manufacturing a T2 ship is double the market prices. Befote patch, a normal -4 ME -4 PE t2 bpc were the only still profitables, all other variations using Decryptor were not profitable. But now it is just ....how can i say it....WTF CCP JUST F*** INVENTION.
I am using the site http://bp.kiwi.frubar.net/ to calculate the costs, i dont know if it got crazy, but i checked the prices and minerals/materials with ingame BPCs and it is not wrong.
Manufacturing T2 ships invented bpcs is just not worth it anymore, the costs are 100% or more the market price of the ship.
My skills are all lvl 5
My t1 bpcs are Max Run BPC

I am doing exact the same as i was doing before patch. SO CCP, why invented bpcs have their costs doubled, making invention useless?


I think it really says a lot about S&I players in general that you're not even the first person to have asked this stupid question.


Wait don't you support T2BPO as a fair game mechanic? Yeah stupid.... the noob is stupid, not you.
Sabre Rolf
Doomheim
#19 - 2013-06-11 23:02:00 UTC  |  Edited by: Sabre Rolf
Iam Hiring wrote:


This hits the nail on the head. Some newbs have the supposition(incorrectly) that it is impossible to catch up to 'vets' and T2 BPO add to this. For this reason I think that they are damaging. That is the only 'good enough' reason to get them removed. Is it fair ? Certainly not.


since you agree that the BPO´s don`t harm the said "newplayers", it won´t help to remove them as the problem is in the Mind of those ppl who want to find a reason for their "failing". They would simply cry about something else

Iam Hiring wrote:

However there have been changes in the past that have 'taken away' from players, like WTZ, it may not be a hard asset but that mechanic was an asset nonetheless and they had to change their ways. WTZ when all said and done was done for newbs mainly, it also had the added benefit of removing all them bookmarks too.


excuse my ignorance, but what is WTZ? and no changing a mechanic is something total different than taking items from indivduals, trust me CCP will never do that.
Iam Hiring wrote:

Whether T2 BPO stay or not, from a industry point of view it has a tiny effect on me. However if T2 BPO's are removed it will have a negative effect on a tiny fraction of people but keeping them in seems to be aggravating a significant number of new players.

considering they are in the game for almost all the time, I dare to say they stay. removing them would not just hit the owners of them (wich are over a thousand, wich is certainly not nothing) it would also damage CCP´s reputation and even ppl who have nothing to do with T2 BPO´s won`t trust CCP enough to grind for their goals.

Iam Hiring wrote:

This is an subjective look at the situation.


corrected it for you
Haulie Berry
#20 - 2013-06-12 00:01:48 UTC  |  Edited by: Haulie Berry
0Lona 0ltor wrote:
Haulie Berry wrote:
T BOMB wrote:
After last patch, the cost for inventing and manufacturing a T2 ship is double the market prices. Befote patch, a normal -4 ME -4 PE t2 bpc were the only still profitables, all other variations using Decryptor were not profitable. But now it is just ....how can i say it....WTF CCP JUST F*** INVENTION.
I am using the site http://bp.kiwi.frubar.net/ to calculate the costs, i dont know if it got crazy, but i checked the prices and minerals/materials with ingame BPCs and it is not wrong.
Manufacturing T2 ships invented bpcs is just not worth it anymore, the costs are 100% or more the market price of the ship.
My skills are all lvl 5
My t1 bpcs are Max Run BPC

I am doing exact the same as i was doing before patch. SO CCP, why invented bpcs have their costs doubled, making invention useless?


I think it really says a lot about S&I players in general that you're not even the first person to have asked this stupid question.


Wait don't you support T2BPO as a fair game mechanic? Yeah stupid.... the noob is stupid, not you.


I support math, in general.

There are a lot of whinging idiots who don't. Since you're here, tell me: What's it like to be a card-carrying member of that particular club?

It's basically Eve's Flat Earth Society. Lol

Quote:
This hits the nail on the head. Some newbs have the supposition(incorrectly) that it is impossible to catch up to 'vets' and T2 BPO add to this. For this reason I think that they are damaging. That is the only 'good enough' reason to get them removed. Is it fair ? Certainly not.


No, accommodating idiots who can't count past the sum total of their fingers and toes is not a valid reason for any gameplay change.


Quote:
excuse my ignorance, but what is WTZ?


Warp To Zero. A long, long time ago, you could only warp to within 15km, similar to how autopilot works today. As a result of this, everyone had a metric asston of travel bookmarks (bookmarks that were 15km past a gate). Since everyone was circumventing the mechanic, and since that circumvention placed a lot of undue strain on the server (bookmarks are server-side objects), they streamlined the system. Unlike BPOs, WT15 was actually causing a problem, which is generally a key difference that crops up whenever someone puts forth a, "WELL THEY CHANGED X SO WHY NOT BPOS TOO?" style argument: They conveniently ignore that X was actually changed for a reason.
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