These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Cap Boosters

Author
Skippermonkey
Deep Core Mining Inc.
Caldari State
#1 - 2013-06-10 23:55:21 UTC
Firstly I don't care if this might be a re-post. I propose a simple quality of life change for cap boosters

They need the ability to be 'repackaged' in station to reduce their volume for shipping purposes

Seriously, while i understand their volume for game balance, these things are absurdly and needlessly large for hauling

Fix this and make a lot of people happy

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#2 - 2013-06-11 00:08:54 UTC
Skippermonkey wrote:
Firstly I don't care if this might be a re-post. I propose a simple quality of life change for cap boosters

They need the ability to be 'repackaged' in station to reduce their volume for shipping purposes

Seriously, while i understand their volume for game balance, these things are absurdly and needlessly large for hauling

Fix this and make a lot of people happy

you suggestion will disrupt the balance. You want dual ASB fits to carry even more cap boosters? like 10/100 times more?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Skippermonkey
Deep Core Mining Inc.
Caldari State
#3 - 2013-06-11 00:09:43 UTC
Kirimeena D'Zbrkesbris wrote:
Skippermonkey wrote:
Firstly I don't care if this might be a re-post. I propose a simple quality of life change for cap boosters

They need the ability to be 'repackaged' in station to reduce their volume for shipping purposes

Seriously, while i understand their volume for game balance, these things are absurdly and needlessly large for hauling

Fix this and make a lot of people happy

you suggestion will disrupt the balance. You want dual ASB fits to carry even more cap boosters? like 10/100 times more?


I want them to be packagable for hauling, while packaged they will not be able to be used

Much like SHips and modules work at present

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Solutio Letum
The Scope
Gallente Federation
#4 - 2013-06-11 01:09:45 UTC
Skippermonkey wrote:
Kirimeena D'Zbrkesbris wrote:
Skippermonkey wrote:
Firstly I don't care if this might be a re-post. I propose a simple quality of life change for cap boosters

They need the ability to be 'repackaged' in station to reduce their volume for shipping purposes

Seriously, while i understand their volume for game balance, these things are absurdly and needlessly large for hauling

Fix this and make a lot of people happy

you suggestion will disrupt the balance. You want dual ASB fits to carry even more cap boosters? like 10/100 times more?


I want them to be packagable for hauling, while packaged they will not be able to be used

Much like SHips and modules work at present


ships while fighting on equal match's only us around 30-50% of there charges, that means after a fight just dock up, unpakge some boosters and you are ready to go.
They are there has a temporary supply of capacitor, you think its only for not being able to pve with but no, its also for pvp balance
sabre906
The Scope
Gallente Federation
#5 - 2013-06-11 01:12:36 UTC
Solutio Letum wrote:
Skippermonkey wrote:
Kirimeena D'Zbrkesbris wrote:
Skippermonkey wrote:
Firstly I don't care if this might be a re-post. I propose a simple quality of life change for cap boosters

They need the ability to be 'repackaged' in station to reduce their volume for shipping purposes

Seriously, while i understand their volume for game balance, these things are absurdly and needlessly large for hauling

Fix this and make a lot of people happy

you suggestion will disrupt the balance. You want dual ASB fits to carry even more cap boosters? like 10/100 times more?


I want them to be packagable for hauling, while packaged they will not be able to be used

Much like SHips and modules work at present


ships while fighting on equal match's only us around 30-50% of there charges, that means after a fight just dock up, unpakge some boosters and you are ready to go.
They are there has a temporary supply of capacitor, you think its only for not being able to pve with but no, its also for pvp balance


Or you can dock up and pick out some from unlimited space station hangar. Why package and unpackage?Roll
Skippermonkey
Deep Core Mining Inc.
Caldari State
#6 - 2013-06-11 01:17:07 UTC  |  Edited by: Skippermonkey
edit -

people seriously need to learn to read

this is all about packaged cap charges that cannot be used in space

its all about moving them from station to station and not have them take up ridiculous amounts of space

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#7 - 2013-06-11 02:06:26 UTC
Skippermonkey wrote:
edit -

people seriously need to learn to read

this is all about packaged cap charges that cannot be used in space

its all about moving them from station to station and not have them take up ridiculous amounts of space

Reprocess cap boosters > compress the minerals > transfer to destination > assemble cap boosters

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Solutio Letum
The Scope
Gallente Federation
#8 - 2013-06-11 02:10:03 UTC
sabre906 wrote:
Solutio Letum wrote:
Skippermonkey wrote:
Kirimeena D'Zbrkesbris wrote:
Skippermonkey wrote:
Firstly I don't care if this might be a re-post. I propose a simple quality of life change for cap boosters

They need the ability to be 'repackaged' in station to reduce their volume for shipping purposes

Seriously, while i understand their volume for game balance, these things are absurdly and needlessly large for hauling

Fix this and make a lot of people happy

you suggestion will disrupt the balance. You want dual ASB fits to carry even more cap boosters? like 10/100 times more?


I want them to be packagable for hauling, while packaged they will not be able to be used

Much like SHips and modules work at present


ships while fighting on equal match's only us around 30-50% of there charges, that means after a fight just dock up, unpakge some boosters and you are ready to go.
They are there has a temporary supply of capacitor, you think its only for not being able to pve with but no, its also for pvp balance


Or you can dock up and pick out some from unlimited space station hangar. Why package and unpackage?Roll


so you roam and gate camp in your home system or a hub? awesome! good for you
Beliar Gray
I'm quitting Eve PV Rock I want to talk with you
#9 - 2013-06-11 03:10:54 UTC
Hey skipper.

BG support this idea.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#10 - 2013-06-26 23:41:13 UTC
BUUUUUUUUUUUUUMP

i'd at least love dev acknowledgement that this thread is even here

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Omnathious Deninard
University of Caille
Gallente Federation
#11 - 2013-06-26 23:49:20 UTC
See new hoarder.

If you don't follow the rules, neither will I.

Skippermonkey
Deep Core Mining Inc.
Caldari State
#12 - 2013-06-26 23:53:56 UTC
Omnathious Deninard wrote:
See new hoarder.

pretty damn useless tbh

my idea actually fixes an issue, the hoarder idea is grasping at straws to keep some people happy about 'specialisation' or something.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

ShahFluffers
Ice Fire Warriors
#13 - 2013-06-27 00:03:33 UTC  |  Edited by: ShahFluffers
I think there are three lines of thinking in keeping things they way they are:

- batteries don't keep their charge if they are dissembled. Imagine taking apart a post production alkaline battery. Once it's in pieces it's dead.

- it would become a new way to compress minerals (right now the 425mm rail gun is king). This would not be good (power projection reasons and all that jazz).

- why? Your argument for wanting this change literally hinges on "because I don't like it the way it is." That's a very weak reason for making a change (that was probably intentional) that will have wide ranging effects.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#14 - 2013-06-27 00:39:46 UTC  |  Edited by: Skippermonkey
ShahFluffers wrote:
I think there are three lines of thinking in keeping things they way they are:

- batteries don't keep their charge if they are dissembled. Imagine taking apart a post production alkaline battery. Once it's in pieces it's dead.

- it would become a new way to compress minerals (right now the 425mm rail gun is king). This would not be good (power projection reasons and all that jazz).

- why? Your argument for wanting this change literally hinges on "because I don't like it the way it is." That's a very weak reason for making a change (that was probably intentional) that will have wide ranging effects.


1. repackaging works for all ships & modules, meaning there is no reason why this shouldn't work for charges

2. true, i hadn't considered this aspect of the idea, though i guess this could be managed somewhat by managing the size the charge repackages to. (also note that mineral compression like you mention is a symptom of a lacking nulsec industry. Having to import minerals from highsec shouldnt have to happen. Hopefully future changes to the game can fix this)

3. while i certainly dont like the current setup, my argument certainly doesnt hinge on it. Cap charges are sized around pvp balance, not ease of transport for industrialist and traders. I believe there can be some steps taken to relieve the excess cargohold they command when they are moved around space.

To put this in context, the reason i came to this idea was when i attempted to move my personal supply of cap charges when TEST alliance moved staging system. I noticed that the cap charges were taking up far too much room for their actual value in game. I reasoned that if moving enough supply for one person was this troublesome, moving enough for a markets worth must be a nightmare.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Omnathious Deninard
University of Caille
Gallente Federation
#15 - 2013-06-27 00:40:15 UTC
Skippermonkey wrote:
Omnathious Deninard wrote:
See new hoarder.

pretty damn useless tbh

my idea actually fixes an issue, the hoarder idea is grasping at straws to keep some people happy about 'specialisation' or something.

So how much compression are you asking for? Is the ability to haul 1875 cap booster 800 charges not enough? That is with level 4 Minmatar industrial.
With level 5 skills it is nearly 2000 cap booster 800 charges. 2500 navy 800s @ level 4 and 2600 @ 5.
Is this not a sufficient amount of hauling capacity?

If you don't follow the rules, neither will I.