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Enough is Enough: Nerf Minmatar

Author
Liang Nuren
No Salvation
Divine Damnation
#321 - 2011-11-06 23:15:16 UTC
Gypsio III wrote:

It's not just nonsense, it's stupid nonsense.

Caldari has three full lines of weapons - hybrids, missiles and ECM. Minmatar requires projectiles, which are equal to hybrids Apart from the lack of need for Controlled Bursts, of course. The Minmatar requirement for missile skills cannot be compared with Caldari's, nor can Minmatar's requirement for ewar skills. Full use of both races require skills for armour and shield tanks. Only a single Minmatar subcapital requires heavy/sentry drone skills, so let's put that equal to the Caldari ewar skills, and that's generous. Comments about Minmatar requiring more navigation skills are specious, given the high base speeds and "better than blasters at being blasters" theme of ACs.


Gypsio, I don't mind conversing with you and you were generally a good poster... but this poast is just pants on head. Claiming that ECM is a weapon platform for Caldari in the same paragraph that you say its reasonable to say Caldari are just as drone and armor intensive as Minmatar?

Dude what?

-Liang

I'm an idiot, don't mind me.

Nimrod Nemesis
Doomheim
#322 - 2011-11-06 23:20:46 UTC
Liang Nuren wrote:


Gypsio, I don't mind conversing with you and you were generally a good poster... but this poast is just pants on head. Claiming that ECM is a weapon platform for Caldari in the same paragraph that you say its reasonable to say Caldari are just as drone and armor intensive as Minmatar?

Dude what?

-Liang


In his defense I fly more caldari ships with ecm than I fly minmatar ships with launchers and I also fly a plated scorpion about as often as I fly any minmatar ship that's armor tanked.

Technically, he's wrong, but practically, he's absolutely right. Hybrids shouldn't really be considered a weapon system for caldari atm. ECM has become the only role for caldari outside of heavy missile spam and the occasionall basi logistic chain. Plating scorps is one of the few ways to get a caldari ship into an armor fleet (admittedly not as commonplace as it used to be).
Roosterton
Sebiestor Tribe
Minmatar Republic
#323 - 2011-11-06 23:22:57 UTC  |  Edited by: Roosterton
Quote:
This would be the operative question. The problems you are describing apply to all the new BCs. I agree, using the new ship to make a case for minmatar nerfs is silly (there are plenty of existing minmatar ships to base those arguments on already). Having said that, you've been testing as much or more than I have so I can only assume you realize that, at present, the Tornado is head and shoulders above all but the oracle and even compared to the oracle it's probably got an edge.

My point was simply that, insisting that it had problems applying dps in relationship to the other new bc's would be fallacious. The worst-case scenario is there for your evaluation, it's called the naga and the talos isn't far behind.


I never tried comparing the Tornado the other tier 3 BC's, I was just trying to make a point to Naomi about how it's not going to be doing very much with Hail, that its paper DPS is going to be far less than 840 out to 64km, and that it's hardly as game-breaking as he was making it out to be.

But yes, the Naga and Talos could definitely use some sort of serious buff.
Nimrod Nemesis
Doomheim
#324 - 2011-11-06 23:29:37 UTC
Roosterton wrote:

I never tried comparing the Tornado the other tier 3 BC's, I was just trying to make a point to Naomi about how it's not going to be doing very much with Hail, that its paper DPS is going to be far less than 840 out to 64km, and that it's hardly as game-breaking as he was making it out to be.


I think you should start making that comparison if you'd like to make a case that buffing the other ships could yeild balanced results in the new ship class. I conceded the point about the whole 'using the tornado as argument against hail,' thing. No argument from me there.

Roosterton wrote:

But yes, the Naga and Talos could definitely use some sort of serious buff.


Glad we agree on this, but like I said, I'd like to hear what you and others think can be done with them. I don't see a torp or hybrid platform (given the test server state of both weapon systems) coming on par with the tornado without some miraculous fixing.
Liang Nuren
No Salvation
Divine Damnation
#325 - 2011-11-06 23:31:55 UTC
Nimrod Nemesis wrote:
Liang Nuren wrote:


Gypsio, I don't mind conversing with you and you were generally a good poster... but this poast is just pants on head. Claiming that ECM is a weapon platform for Caldari in the same paragraph that you say its reasonable to say Caldari are just as drone and armor intensive as Minmatar?

Dude what?

-Liang


In his defense I fly more caldari ships with ecm than I fly minmatar ships with launchers and I also fly a plated scorpion about as often as I fly any minmatar ship that's armor tanked.

Technically, he's wrong, but practically, he's absolutely right. Hybrids shouldn't really be considered a weapon system for caldari atm. ECM has become the only role for caldari outside of heavy missile spam and the occasionall basi logistic chain. Plating scorps is one of the few ways to get a caldari ship into an armor fleet (admittedly not as commonplace as it used to be).


I know where you're coming from, but that makes him no less technically and practically wrong. Your point would be about as valid as someone saying that Minmatar have a large shield transporter as a primary weapon system.

-Liang

I'm an idiot, don't mind me.

Naomi Knight
Ministry of War
Amarr Empire
#326 - 2011-11-07 00:01:57 UTC
Roosterton wrote:
Quote:
omg , why the hell would i orbit at 2km when my weapon has 60km falloff with 6+ km optimal? pls tell me, btw who would use hail vs smaller targets? looks like you have absolutly no idea how pvp works


Perhaps because I specifically don't want the Abaddon who I'm orbiting to track me? Roll

I'm just saying, Tornados already track things horribly, and saying that Hail makes them overpowered is just silly.

Especially when, by your own admission, you're going to be fighting from "60km + 6," which is far out of hail range anyway. Try barrage, bro?

Edit: Okay, I know you're going to be a nit-pickey tard because that's what you do, so let me rephrase. A moving tornado has horrible tracking. Technically, a stationary tornado has the same tracking as any other matar BS, but sitting stationary in a tornado is foolish.


so you are fighting an abaddon , whoho so slow your orbit down to where you can hit him and he still cant hit you
and dont try to tell me that your 800mm ac tracking is worse than the abaddons pulses... even before you take into the ships signature differences
where did i say i would fight from 60+6km? reread what i wrote
btw moving fast is not something you should always have to do, it is an option which other races dont have most of the time, use it only if it gives you advantage, i bet yours has brakes too...

I dont get where you get that tornados track things horribly , it track enemies as much as any other ship with 800mm ac-s fitteted.
It is a bs size weapon after all.
Roosterton
Sebiestor Tribe
Minmatar Republic
#327 - 2011-11-07 00:22:08 UTC  |  Edited by: Roosterton
Naomi Knight wrote:
Roosterton wrote:
Quote:
omg , why the hell would i orbit at 2km when my weapon has 60km falloff with 6+ km optimal? pls tell me, btw who would use hail vs smaller targets? looks like you have absolutly no idea how pvp works


Perhaps because I specifically don't want the Abaddon who I'm orbiting to track me? Roll

I'm just saying, Tornados already track things horribly, and saying that Hail makes them overpowered is just silly.

Especially when, by your own admission, you're going to be fighting from "60km + 6," which is far out of hail range anyway. Try barrage, bro?

Edit: Okay, I know you're going to be a nit-pickey tard because that's what you do, so let me rephrase. A moving tornado has horrible tracking. Technically, a stationary tornado has the same tracking as any other matar BS, but sitting stationary in a tornado is foolish.


so you are fighting an abaddon , whoho so slow your orbit down to where you can hit him and he still cant hit you
and dont try to tell me that your 800mm ac tracking is worse than the abaddons pulses... even before you take into the ships signature differences
where did i say i would fight from 60+6km? reread what i wrote
btw moving fast is not something you should always have to do, it is an option which other races dont have most of the time, use it only if it gives you advantage, i bet yours has brakes too...

I dont get where you get that tornados track things horribly , it track enemies as much as any other ship with 800mm ac-s fitteted.
It is a bs size weapon after all.


Yes, and from my PoV, using Hail on BS sized weaponry is stupid because of a terrible tracking penalty, tornado or no, unless you're shooting capitals.

It's just worse with the tornado because a lot more of your fighting relies on moving quickly, which thus means your tracking is even worse.

Sure, you could sit still, but then you're more easily caught by tacklers, and more easily hit by guns. Not a problem for a tanky 200k ehp battleship which has a dronebay, but a major problem for a 30k ehp battlecruiser with no defenses other than its guns.
Nimrod Nemesis
Doomheim
#328 - 2011-11-07 00:39:46 UTC
Liang Nuren wrote:


I know where you're coming from, but that makes him no less technically and practically wrong. Your point would be about as valid as someone saying that Minmatar have a large shield transporter as a primary weapon system.

-Liang


I see caldari being forced into ecm support ships more often than minmatar into scimis, although I recognize a bit of a cyclical relationship there (drake fleets encourage minmtar pilots to fly logi, minmtar fleets encourage caldari pilots to fly logi or ewar). As I said, I agree it's functionally incorrect to make the comparison from ewar system to weapon system, but I find the argument to be less than flagrantly misleading considering the state of caldari ships at the moment.

Not really an important argument, so I think we can agree to disagree on the finer points. =P
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#329 - 2011-11-07 09:11:15 UTC
Liang Nuren wrote:
Gypsio III wrote:

It's not just nonsense, it's stupid nonsense.

Caldari has three full lines of weapons - hybrids, missiles and ECM. Minmatar requires projectiles, which are equal to hybrids Apart from the lack of need for Controlled Bursts, of course. The Minmatar requirement for missile skills cannot be compared with Caldari's, nor can Minmatar's requirement for ewar skills. Full use of both races require skills for armour and shield tanks. Only a single Minmatar subcapital requires heavy/sentry drone skills, so let's put that equal to the Caldari ewar skills, and that's generous. Comments about Minmatar requiring more navigation skills are specious, given the high base speeds and "better than blasters at being blasters" theme of ACs.


Gypsio, I don't mind conversing with you and you were generally a good poster... but this poast is just pants on head. Claiming that ECM is a weapon platform for Caldari in the same paragraph that you say its reasonable to say Caldari are just as drone and armor intensive as Minmatar?

Dude what?

-Liang


No. Read again. I said that the additional drone skills required for Minmatar (heavies, sentries) could be regarded as equivalent to the additional ewar skills needed for Caldari. Griffin, Blackbird, Rook, Falcon, Scorpion, Kitsune, Widow form an entire line of T1 and T2 ships whose primary weapon system is ECM, requiring the rank 4 optimal, rank 2 falloff, rank 5 strength skill and rank 3 basic skills. It's absurd to dismiss this as you've done, and the rather pathetic line of painter ships cannot be compared,. In any case, as soon as you include capitals - and I'm sure you'll want to bring the Naglfar up - you'll find that Caldari now needs all of the drone skills anyway.

Falcon, Scorpion and occasionally Raven use armour buffers. Really, the SP required for armour buffer is pretty small, I'm happy to offset that against the additional Caldari ewar skills needed too, makes it about equal. Assuming that SP requirements of projectiles and hybrids are equal (ha controlled bursts), that just leaves missiles, a skill tree longer than any single turret tree, but one that Minmatar can enter at points of their choosing for their few missile boats, while Caldari has to train the whole thing.

I knew you'd react like this, you've grown old and stubborn. The difference is that Minmatar have a few ships with split weapons, while Caldari is a split race.
DarkAegix
Center for Advanced Studies
Gallente Federation
#330 - 2011-11-07 11:35:55 UTC
Minmatar have low skill requirements.
There, I said it.

How many popular Minnie ships frequently fit missiles, anyway? Something like two.
Of course, this is more than made up by the LUDICROUSLY easy fitting. No need to consider trade-offs between tank, gank and speed. Just slap on everything with the biggest numbers and you're done.

This is due to the extremely high PG of Minmatar ships, which is due to the high PG usage of arties.
Reduce arty PG usage, reduce Minmatar ship powergrid.
Kelly Elongur
Republic University
Minmatar Republic
#331 - 2011-11-07 12:16:21 UTC  |  Edited by: Kelly Elongur
I'm reading everywhere that Minmatar is being the race that needs the most sp to be efficient. Because of the Typhoon and the Cyclone? I agree for these two ships. But please, compare amarr ships weapon systems with minmatar ships:

AF :
Amarr : laser , rocket
Minmatar : projectile

EAF :
Amarr : drone
Minmatar : projectile

Inty :
Amarr : laser, rocket
Minmatar : projectile

Recon :
Amarr : drones + heavy missiles (curse), armor (pilgrim), shield (curse)
Minmatar : projectile

HAC :
Amarr : laser, HAM
Minmatar : projectile

T3 :
Amarr : laser, HAM
Minmatar : projectile


So basically, there is the Typhoon (which can be compared with the geddon thanks to its dronebay) and the Cyclone (Tier 1 bc are almost *never* flown) requires more sp than the standard projectile ship the minmatars have.

Regarding nav skills, every faction need them to be maxed out.

I just wanted to point that out, thank you.

EDIT : my point is, if you stick with projectiles as a minmatar ship pilot you'll do very well and will be able to fill a lot of roles. if you stick with laser in amarr ships, you will be *very* limited.
Hannibal Ord
Fer-De-Lance
#332 - 2011-11-07 14:27:36 UTC
Kelly Elongur wrote:
I'm reading everywhere that Minmatar is being the race that needs the most sp to be efficient. Because of the Typhoon and the Cyclone? I agree for these two ships. But please, compare amarr ships weapon systems with minmatar ships:

AF :
Amarr : laser , rocket - Armour
Minmatar : projectile - Shield - Armour

EAF :
Amarr : drone, TD, Neuts
Minmatar : projectile, Webs, TP

Inty :
Amarr : laser, rocket
Minmatar : projectile

Recon :
Amarr : drones + heavy missiles (curse), armor (pilgrim), shield (curse), TD, Neuts
Minmatar : projectile - + Heavy Missiles (Huginn) + Drones (both) - Shield, Webs, TP

HAC :
Amarr : laser, HAM - Armour - Shield
Minmatar : projectile - Shield

T3 :
Amarr : laser, HAM - Armour
Minmatar : projectile - Armour - Shield - Missiles




Fixed. Your point still stands, but don't be selective.
Hannibal Ord
Fer-De-Lance
#333 - 2011-11-07 14:28:55 UTC  |  Edited by: Hannibal Ord
Double Post FML
Songbird
#334 - 2011-11-07 14:38:58 UTC  |  Edited by: Songbird
So I did a little test - put 3 L turrets on an unbonused ship (dread) and stuck a couple of tracking enhancers(which according to posters work best for minmatar)

With t2 long range ammo I get

800AC -7.8 +59 , DPS:40
Pulse - 58+16 , DPS:44
Blast - 15+26 , DPS:52

Unless my 8 years of eve online have taught me wrong 59km of falloff and 40 dps is significantly less than 58 optimal and 44 DPS, and blasters are just like a sword - deadly close up but ultimately melee weapons at gun fights.

Obviously the guns that need nerfing are the lazors - we should really nerf them good - their optimal , at least 3 seconds for exchanging the lenses and of course we should give them less DPS than AC's since they work in optimal and AC's in falloff.

or maybe give hybrids some more range instead of the stupid DPS increase I mean what good is all the DPS in the world when you can't apply it.


Edit:
Actually it was said blasters get 10% more DPS so 10% of 52 is 5.2 or new DPS 57 DPS . Which won't do you much good if it can't hit.
Hannibal Ord
Fer-De-Lance
#335 - 2011-11-07 14:43:30 UTC  |  Edited by: Hannibal Ord
Songbird wrote:
So I did a little test - put 3 L turrets on an unbonused ship (dread) and stuck a couple of tracking enhancers(which according to posters work best for minmatar)

With t2 long range ammo I get

800AC -7.8 +59 , DPS:40
Pulse - 58+16 , DPS:44
Blast - 15+26 , DPS:52

Unless my 8 years of eve online have taught me wrong 59km of falloff and 40 dps is significantly less than 58 optimal and 44 DPS, and blasters are just like a sword - deadly close up but ultimately melee weapons at gun fights.

Obviously the guns that need nerfing are the lazors - we should really nerf them good - their optimal , at least 3 seconds for exchanging the lenses and of course we should give them less DPS than AC's since they work in optimal and AC's in falloff.

or maybe give hybrids some more range instead of the stupid DPS increase I mean what good is all the DPS in the world when you can't apply it.



I would argue that, along with the improvements to tracking etc that blasters are getting in the expansion the numbers should look like this:-

800AC -7.8 +59 , DPS:40
Pulse - 58+16 , DPS:44
Blast - 15+26 , DPS:104

All the dps in the world for blasters is good, with increased tracking and slight buffing to the gallente hulls in terms of speed, if the dps they do totally outstrips the others. Mega's hitting 1500dps easily sort of thing.
Niko Takahashi
Yoshitomi Group
#336 - 2011-11-07 16:30:06 UTC
OK so

Eagle still sucks

Rokh is still the best sniper in useless theoretical scenario

Ferox well at least they are cheap.

Did I miss anything?

Nimrod Nemesis
Doomheim
#337 - 2011-11-07 16:32:06 UTC
Niko Takahashi wrote:
OK so

Eagle still sucks

Rokh is still the best sniper in useless theoretical scenario

Ferox well at least they are cheap.

Did I miss anything?



Something un-ironic about minmatar having a hard time and then a pot-shot at the drake or scorch.
Liang Nuren
No Salvation
Divine Damnation
#338 - 2011-11-07 20:44:56 UTC
Gypsio III wrote:

No. Read again. I said that the additional drone skills required for Minmatar (heavies, sentries) could be regarded as equivalent to the additional ewar skills needed for Caldari. Griffin, Blackbird, Rook, Falcon, Scorpion, Kitsune, Widow form an entire line of T1 and T2 ships whose primary weapon system is ECM, requiring the rank 4 optimal, rank 2 falloff, rank 5 strength skill and rank 3 basic skills. It's absurd to dismiss this as you've done, and the rather pathetic line of painter ships cannot be compared,. In any case, as soon as you include capitals - and I'm sure you'll want to bring the Naglfar up - you'll find that Caldari now needs all of the drone skills anyway.

Falcon, Scorpion and occasionally Raven use armour buffers. Really, the SP required for armour buffer is pretty small, I'm happy to offset that against the additional Caldari ewar skills needed too, makes it about equal. Assuming that SP requirements of projectiles and hybrids are equal (ha controlled bursts), that just leaves missiles, a skill tree longer than any single turret tree, but one that Minmatar can enter at points of their choosing for their few missile boats, while Caldari has to train the whole thing.

I knew you'd react like this, you've grown old and stubborn. The difference is that Minmatar have a few ships with split weapons, while Caldari is a split race.


Comments:
- It's not fair to talk about the Griffin and Kitsune because nobody flies them (there are even dev blogs acknowledging this). At that rate we might as well talk about the Bellicose and Painter ships because I'm sure it gets more use than both combined. That aside, I didn't dismiss the ECM lineup of ships requiring skills - I said it was absurd to place support skills like that on an equal footing with other support skills.
- If your entire line of ECM ships is acceptable evidence that Caldari have a third major weapon system, then its probably worth including all the missile skills for Minmatar for all the (more numerous) split weapon platform ships.
- If Minmatar can enter at specific points in the missile tree, so can Caldari FWIW. The only case I can see any argument for Caldari being more SP intensive is with HML (if you ignore Arby HML Cyclone fits). Furthermore, the fact that no Minmatar ship gets a missile range bonus makes the range support skills even more important for Minmatar than Caldari.
- I wasn't going to bring up the Nag, but since you did I will say that the jump to Carriers for Caldari (going from Drones being a kinda maybe sometimes weapons system to must ******* train the whole goddamn thing) is almost as bad as the Nag. Both are just massive SP :efforts:.
- I find it amusing that you accuse me of having grown old and stubborn. One of my last threads before I left Eve was an expose on why the Basilisk is in fact the superior logi for small gang shield combat (over the Scimitar) - something that I hadn't previously believed and something that even still flies in the face of accepted doctrine. Of course, I'm sure you'll continue with your "woe is caldari" and "nerf Minmatar because they still exist" line of complaining.

-Liang

I'm an idiot, don't mind me.

Nimrod Nemesis
Doomheim
#339 - 2011-11-07 21:03:21 UTC
Every race is easy to train for. Leave the bitch-fits to the gals on Jersey Shore you two.
Hannibal Ord
Fer-De-Lance
#340 - 2011-11-07 21:13:34 UTC
Nimrod Nemesis wrote:
Every race is easy to train for. Leave the bitch-fits to the gals on Jersey Shore you two.



Yeah if you stick completely to one race this game is super easy to skill for.

I for one could never keep to one race because they were all cool in their own way, so now I have good skills in all races haha!