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Author
baltec1
Bat Country
Pandemic Horde
#161 - 2013-06-10 11:59:57 UTC
Donedy wrote:


T1 should be a step to T2/T3. Never a 100% viable option against T2/T3 (with same numbers).
Why would we fly T2/T3 other way?

You say that 2 things costing a price with a 10 factor should have the same capabilities.
And thats why i say you're wrong.


T1 should definatly be viable vs t2/t3. This isnt WoW.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#162 - 2013-06-10 12:00:04 UTC
Donedy wrote:
T1 should be a step to T2/T3. Never a 100% viable option against T2/T3 (with same numbers).

No one is saying T1 should be as good as T2 or T3. Look at the chart.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#163 - 2013-06-10 12:01:34 UTC
Jonas Sukarala wrote:
CCP

is there any way we can convince you to do T3's sooner rather than later .. say with the Command ship rebalance/links?
I can't think that doing all the T2 ships first is what people want or need...

perhaps if people could +1 this in support .. like a petition..

The T2 cruisers need to be rebalanced first so they have all the points to work from when rebalancing T3s.
Donedy
Lulzsec Space
#164 - 2013-06-10 12:02:28 UTC
baltec1 wrote:
Donedy wrote:


And yes if i pay more, i want better stats, not a sticker or a skin. As a lot of people i guess.


EVE isn't like all of those other scrub MMOs where purple gear or gtfo rules. Just because you spend more doesn't mean you should win here.

Honestly m8, i prefer to kill T3 with T1 than T1 with T3.
And its till possible, because of piloting, fits and stuff.
I dont want a win button, in the case you didnt understood. I just want that when i take my T3 out, its for a reason, not just to say "look guys, im in a shiny ship"

And anyway, if what you say was true, and T3 was so OP we would see more T3 out than T1.
I would love to see moar T3 arouns, it would mean moar shiny kills, sadly, its not the case.
Tippia
Sunshine and Lollipops
#165 - 2013-06-10 12:02:48 UTC
Donedy wrote:
T1 should be a step to T2/T3. Never a 100% viable option against T2/T3 (with same numbers).
Why would we fly T2/T3 other way?
T1 should have no problems defeating T2/T3 if the latter are the wrong thing to bring.
Why would we ever fly T1 otherwise?

T2 offer specialisation. They are a corkscrew. If you bring one to a party where everyone drinks beer from a can, then the good old T1 finger will beat the snot out of the fancy T2 corkscrew. T3 is a Victorinox. However, in the time it takes for you to fold down the relatively weak and wobbly corkscrew prong on it (because it's still the wrong thing to bring), I may have had the time to pry the can open — once more with my trusty old T1 finger.
Quote:
You say that 2 things costing a price with a 10 factor should have the same capabilities.
No. And that's one of the many reasons you're wrong.
Donedy
Lulzsec Space
#166 - 2013-06-10 12:03:55 UTC
baltec1 wrote:
Donedy wrote:


T1 should be a step to T2/T3. Never a 100% viable option against T2/T3 (with same numbers).
Why would we fly T2/T3 other way?

You say that 2 things costing a price with a 10 factor should have the same capabilities.
And thats why i say you're wrong.


T1 should definatly be viable vs t2/t3. This isnt WoW.

Stop trolling *****. You cant be so stupid.
Vincent VanDamme
Caldari Provisions
Caldari State
#167 - 2013-06-10 12:04:11 UTC
If this is going to be the change, might it be an idea to remove the SP loss on the loss of a T3 then, since that risk was part of the reasoning for the high power level of the T3 hull?

Just as a thought, lowering reward means lowering risk, no?

Borlag Crendraven
The Scope
Gallente Federation
#168 - 2013-06-10 12:05:15 UTC
I'm not actually disagreeing that t3's need some nerfs, just about the sentiment that a t3 shouldn't be more powerful overall than a t1 or a t2 boat. The special role t2 boat should be superior in that specific purpose sure, but there are other means to accomplish this ranging from that removal of rigs to stuff like including drawbacks to the subsystems. Much like we already see with rigs.

For example if you wish to use the Power Core Multiplier subsystem so that you can fit a double plate or something else that normally could not be reasonably fitted to a cruiser size, your base speed would slow down considerably; much like it is with battleships that pack a tank of similar size. This quickly thought up change to this subsystem alone would make HACs again the top choice for the fast heavy hitting style of combat, while leaving the proteuses and the legions as the hard hitting heavy tanking cruisers and thus not taking away their role.

Similarily if you fit your boat in such way that it's possible to run the 100MN fit, it should have a drawback of reducing your tank to bare minimum, possibly by excluding some subsystem configurations from working with each others. All kinds of different methods that could be used to prevent the overpowered fits that are currently possible. And yes, I do admit that there are some.

The single biggest OP role that does obsolete a t2 boat entirely is the cov ops subsystem together with the Emergent Locus Analyzer. Couple that with the possibility of Interdiction Nullifier sub and you have the perfect scout, one that can pack damage as well as a pretty hefty tank to go with it. While the proteus with this exact setting is one of the favorite boats I fly and I'd hate to lose that option, it's still something that I just can't help but admit that it does way too many things well simultaneously. 400dps with 140k ehp on interdicted cloaky that can pack 100m3 of drones (possibly adding another 100dps) and scanning strength being very close to the cov opses (typical fit uses 1 scanning rig and 2 trimarks, while the cov ops generally has 2 scanning rigs).
Invisusira
Escalated.
OnlyFleets.
#169 - 2013-06-10 12:05:34 UTC
why is this topic nine pages long
Tiber Ibis
The Paratwa Ka
#170 - 2013-06-10 12:06:44 UTC
Pretty surprising this thread is still going. As mentioned previously, and as CCP has stated multiple times even in this thread, tech II offers specialisation, tech III offers flexibility. People suggesting the flexible ship should be better in every area than a specialised ship really need to stay away from game balance.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#171 - 2013-06-10 12:08:09 UTC
Invisusira wrote:
why is this topic nine pages long

Because tears are addictive.
Tippia
Sunshine and Lollipops
#172 - 2013-06-10 12:08:50 UTC
Donedy wrote:
Stop trolling *****. You cant be so stupid.
He's not trolling, nor is he stupid. He's just pointing out to you that EVE has paper-scissors-rock-style balancing, not the banal and braindead “bigger is better” (not-actually-)balance of level-based games such as WoW. Now, your misapprehension that EVE does or should fall back on that obsolete design principle on the other hand…

T2 and T3 are not higher-level gear. They're just gear with a different purpose. Therefore, T1 should most definitely be viable against both of them.
baltec1
Bat Country
Pandemic Horde
#173 - 2013-06-10 12:09:18 UTC
Donedy wrote:

Honestly m8, i prefer to kill T3 with T1 than T1 with T3.
And its till possible, because of piloting, fits and stuff.
I dont want a win button, in the case you didnt understood. I just want that when i take my T3 out, its for a reason, not just to say "look guys, im in a shiny ship"

And anyway, if what you say was true, and T3 was so OP we would see more T3 out than T1.
I would love to see moar T3 arouns, it would mean moar shiny kills, sadly, its not the case.


Let me just point out that we use fleets (250) of tengu because they are better than drakes.

Frigates have already had the teircide and people still use the t2 varients on a massive scale.
Grimpak
Aliastra
Gallente Federation
#174 - 2013-06-10 12:10:36 UTC  |  Edited by: Grimpak
Donedy wrote:
Grimpak wrote:
surely you haven't read the devblogs where they said that they haven't used Tiericide on T2's and T3's.

do us a favour, instead using the Magical Crystal Ball and extrapolating from it, wait till they finish it up.

Stop posting, you're so wrong. And im lazy to take care of you.


Grimpak wrote:
so making the ship the most powerful subcap isn't dumbing it down?

Yeah because having ships with the same stats would be better (if there is not "better" ships). :p

come on, do I really need to do it this way for you?

ok here it goes.

you can't have T3's outperform everything when they are made to be able to do everything at the cost of specialization. T2's are the specialized hulls. they better be doing what they are tailor-made to. This means that they (T3) can't perform as well as a T2 in said T2's field, but at the same time they can do more than said T2 by adding up something that it doesn't have.

Incidentally, you can't, however, make them perform worse, or equal. Now that is dumbing down. Same as having a ship better than the rest. That is also dumbing down. True balance is achieved in a way that X is useful, but doesn't step on toes of Y, while still being effective on Z.

So, you neithet can't have the whole cake and eat it, nor have everyone eat the same cake, and that's why balance stuff in a game like EVE is ******* hard. And that's why CCP is doing Tiericide by stages and not changing the whole damn thing in one swoop.
And that's why we can't have a one thing beats anything in this game.

OH and then you say "pfah! I paid elevently-five billion for a ship I expect it to be a instant-I-PWZ0R-YOU button!"
Cost is not a goddamn balance factor, as Tippia painstakingly said more than once in this very thread, and with proof of fact in it.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Donedy
Lulzsec Space
#175 - 2013-06-10 12:12:52 UTC  |  Edited by: Donedy
Tippia wrote:
Donedy wrote:
T1 should be a step to T2/T3. Never a 100% viable option against T2/T3 (with same numbers).
Why would we fly T2/T3 other way?
T1 should have no problems defeating T2/T3 if the latter are the wrong thing to bring.
Why would we ever fly T1 otherwise?

T2 offer specialisation. They are a corkscrew. If you bring one to a party where everyone drinks beer from a can, then the good old T1 finger will beat the snot out of the fancy T2 corkscrew. T3 is a Victorinox. However, in the time it takes for you to fold down the relatively weak and wobbly corkscrew prong on it (because it's still the wrong thing to bring), I may have had the time to pry the can open — once more with my trusty old T1 finger.
Quote:
You say that 2 things costing a price with a 10 factor should have the same capabilities.
No. And that's one of the many reasons you're wrong.


In my eyes, (and not only in mines) T1 should be :
- A good platform to learn PvP
- A cheap ship, but till kinda viable for pikeys (like the other WoW guy who i dont remember his name)

Which is already the case.

If T3 is OP, its not at all for this.

So you're saying T3 should be better than T1 right?

Your posts are not logic m8, you're telling something in a post, the contrary in the following.

Explain yourself better, cause atm, i dont get your point except that you wanna tell me im wrong.
Donedy
Lulzsec Space
#176 - 2013-06-10 12:16:04 UTC
Grimpak wrote:
Donedy wrote:
Grimpak wrote:
surely you haven't read the devblogs where they said that they haven't used Tiericide on T2's and T3's.

do us a favour, instead using the Magical Crystal Ball and extrapolating from it, wait till they finish it up.

Stop posting, you're so wrong. And im lazy to take care of you.


Grimpak wrote:
so making the ship the most powerful subcap isn't dumbing it down?

Yeah because having ships with the same stats would be better (if there is not "better" ships). :p

come on, do I really need to do it this way for you?

ok here it goes.

you can't have T3's outperform everything when they are made to be able to do everything at the cost of specialization. T2's are the specialized hulls. they better be doing what they are tailor-made to. This means that they (T3) can't perform as well as a T2 in said T2's field, but at the same time they can do more than said T2 by adding up something that it doesn't have.

Incidentally, you can't, however, make them perform worse, or equal. Now that is dumbing down. Same as having a ship better than the rest. That is also dumbing down. True balance is achieved in a way that X is useful, but doesn't step on toes of Y, while still being effective on Z.

So, you neithet can't have the whole cake and eat it, nor have everyone eat the same cake, and that's why balance stuff in a game like EVE is ******* hard. And that's why CCP is doing Tiericide by stages and not changing the whole damn thing in one swoop.
And that's why we can't have a one thing beats anything in this game.

OH and then you say "pfah! I paid elevently-five billion for a ship I expect it to be a instant-I-PWZ0R-YOU button!"
Cost is not a goddamn balance factor, as Tippia painstakingly said more than once in this very thread, and with proof of fact in it.

Cmon, thats the ccp statement. And you see my point dont try to procrastinate.
Donedy
Lulzsec Space
#177 - 2013-06-10 12:18:13 UTC
Soon people will ask to ccp to nerf blobs...
Tippia
Sunshine and Lollipops
#178 - 2013-06-10 12:18:39 UTC
Donedy wrote:
So you're saying T3 should be better than T1 right?
Not necessarily, no. T3 should offer something different that T1, and whether it's better or not will depend on the context — not the ship.

Quote:
Your posts are not logic m8, you're telling something in a post, the contrary in the following.
Nope. It's a single consistent line. The problem is perhaps that you're being lifted out of the simple world of line-land and into the (still fairly simply) flatland… Blink

…for our next trick, we'll pull you of that and into 3D space — hope you're not prone to vertigo.
Grimpak
Aliastra
Gallente Federation
#179 - 2013-06-10 12:19:15 UTC  |  Edited by: Grimpak
Donedy wrote:
Cmon, thats the ccp statement. And you see my point dont try to procrastinate.

your point being "I have a ship that cost 100000billion and performs better than everything so I should win 100% of time so you better get the same ship as me"?

yes, let's get back to the same thing I said above. let's remove all the ships in game and introduce a single ship with a single gun. Let's call it Smurgecarrier since it carries a smurgeblaster...

Donedy wrote:
Soon people will ask to ccp to nerf blobs...

they tried. It's called Titans armed with Doomsday Devices and they had AoE that was aimable at a cyno grids away.



didn't worked that well, from what I recall...

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Pacifyn
Perkone
Caldari State
#180 - 2013-06-10 12:22:18 UTC
Rather than overly nerf T3s, why not just give t2's a decent boost so they are slightly better then t3s, and get rid of that ******** off grid boosting.

If they do decide to nerf T3s hard, then remove the Skill loss on loss. Overly nerfing with no compensation will alienate a lot of players who rather like their t3s. Its easily one of the most fun ships in the game, that won't take you 4 years to skill into *cough caps cough*