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Jump ranges and warp speed need to be doubled.

Author
Herzog Wolfhammer
Sigma Special Tactics Group
#21 - 2013-06-07 23:37:06 UTC
Translation:

We need to make it easier to blob the crap out of anybody who dares to uncloak somewhere in our space.



Bring back DEEEEP Space!

Delen Ormand
Center for Advanced Studies
Gallente Federation
#22 - 2013-06-07 23:48:36 UTC
Herzog Wolfhammer wrote:
Translation:

We need to make it easier to blob the crap out of anybody who dares to uncloak somewhere in our space.





Although, in another dialect I believe it translates to something like "Give me attention!"
Felicity Love
Doomheim
#23 - 2013-06-07 23:50:12 UTC
Doubling jump ranges is fine... so long as CCP doubles the amount of isotopes needed for jump fuel and doubles the amount of liquid ozone to generate that cyno, etc...

Adds a little extra sense of urgency to mining those ice anoms every day, and you know CCP already wants that. Twisted


"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Spurty
#24 - 2013-06-07 23:54:24 UTC
OP, aren't you the guy pictured in the meme "Let me sing you the song of my people"?

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Melvin Earl
Doomheim
#25 - 2013-06-07 23:59:44 UTC
Anndy wrote:
Melvin Earl wrote:
Tippia wrote:
Unsuccessful At Everything wrote:
Jump ranges and warp speeds are outdated and need to be doubled.....

Nope, cant see any potential 'Power projection' threads being spawned from that at all.

How about NO.
Hmm… yeah, “no” works for me. I think I'll go with “no” as well.

Just make warp speed actually matter even at short ranges (yes, yes, I know the code is such a mess that no-one understands it, but still…), and then slash it by half across the board.

As usual you have no clue about the game.

Large fights happen because we can get there in time. With faster response ability and adequate supplies more will happen and thus; more news coverage. It will be better for game and you will enjoy it more.


clearly you have no idea what you're talking about and in fact jump drives allowing alliances to cross the galaxy in just a few min has been a major problem since their creation. jump drives have been a pretty big part of allowing these super coalitions to form and continue to exist

Your kind talk about it implying there is a problem.

Hint: There is not. l2p
Melvin Earl
Doomheim
#26 - 2013-06-08 00:19:20 UTC
Felicity Love wrote:
Doubling jump ranges is fine... so long as CCP doubles the amount of isotopes needed for jump fuel and doubles the amount of liquid ozone to generate that cyno, etc...

Adds a little extra sense of urgency to mining those ice anoms every day, and you know CCP already wants that. Twisted



Isotopes used already scales with distance so this is a nonissue. With the removal of static ice belts, the cost of liquid ozone is already increasing in price. So again, a nonissue. The balance is already there.
Pepper Solette
Doomheim
#27 - 2013-06-08 00:40:30 UTC
To quote somebody else on here:

Ban Post

Gas OP

** Miko Sunji:  "There is no better way to find out if you can swim, than swimming for your life."**

Tippia
Sunshine and Lollipops
#28 - 2013-06-08 00:42:20 UTC
…although it would be interesting to see what dynamic would be created if the fuel requirement was exponential rather than linear.
Kewso
School of Applied Knowledge
Caldari State
#29 - 2013-06-08 00:43:34 UTC
definitely not, mongs may get motion sickness

lulz
Melvin Earl
Doomheim
#30 - 2013-06-08 01:26:06 UTC
Tippia wrote:
…although it would be interesting to see what dynamic would be created if the fuel requirement was exponential rather than linear.

So you are trying to be cleaver and sneak in a nerf? No thanks. The game does not need to be dumbed down even more.
Delen Ormand
Center for Advanced Studies
Gallente Federation
#31 - 2013-06-08 06:38:05 UTC
Melvin Earl wrote:
Tippia wrote:
…although it would be interesting to see what dynamic would be created if the fuel requirement was exponential rather than linear.

So you are trying to be cleaver and sneak in a nerf? No thanks. The game does not need to be dumbed down even more.


Sure? You can play it ok now? Good to hear P
Xolve
GoonWaffe
Goonswarm Federation
#32 - 2013-06-08 08:05:24 UTC
I endorse this product and/or service.

It should probably never happen though.
Il Feytid
State War Academy
Caldari State
#33 - 2013-06-08 17:47:11 UTC
Hahaha, what is this thread?
Praeduran Taiadriius
Imperial Shipment
Amarr Empire
#34 - 2013-06-09 22:34:08 UTC
That would be idiotic, a slap in the face to a true fan base, this game offers something that most space related combat sim's don't, that is scale and vastness a rare immersion that comes in even quality games, you double speeds you take part of that feeling out, knowing that your ship can only go so fast to reach a very far distance allows the player to feel small in a vast world, that's a very impressive feature.
Ohishi
Apocalypse Reign
#35 - 2013-06-09 22:42:00 UTC
You should be able to give the warp core more power through the use of capacitor injection. Burn all of your cap in a warp and you will warp across the solar system at jumpgate speeds. So basically it would be a teleport, that is only usable in solar system levels and drains all of your cap. But it might allow you to snag that expensive prey if you happened to pick the same destination or outrun a pursuing enemy. Also it would only be actionable if you are at 95% cap or higher.

Do not seek to follow in the footsteps of the wise. Seek what they sought.

Dheeradj Nurgle
Hoover Inc.
Snuffed Out
#36 - 2013-06-09 22:45:36 UTC
Ban Thread, Gas OP.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#37 - 2013-06-09 22:57:40 UTC
Praeduran Taiadriius wrote:
That would be idiotic, a slap in the face to a true fan base, this game offers something that most space related combat sim's don't, that is scale and vastness a rare immersion that comes in even quality games, you double speeds you take part of that feeling out, knowing that your ship can only go so fast to reach a very far distance allows the player to feel small in a vast world, that's a very impressive feature.


Not sure about vastness of it one need to take effort to find system that is not visited on hourly base 99% systems in new eden (excluding jove)is visited on hourly base..and while you can toss out few points due to game mechanic and travel times EVE to me feels more like a cage than representation of vastness of space!

Space is vast eve is gated box that can be crossed fast.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Adunh Slavy
#38 - 2013-06-09 23:03:27 UTC
Melvin Earl wrote:
Tippia wrote:
…although it would be interesting to see what dynamic would be created if the fuel requirement was exponential rather than linear.

So you are trying to be cleaver and sneak in a nerf? No thanks. The game does not need to be dumbed down even more.



How does that dumb down the game? It makes power projection increasingly more expensive, at the least it would slow power projection down, and make those trying a series of smaller jumps vulnerable to counter attack.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Tippia
Sunshine and Lollipops
#39 - 2013-06-09 23:41:34 UTC
Melvin Earl wrote:
Tippia wrote:
…although it would be interesting to see what dynamic would be created if the fuel requirement was exponential rather than linear.
So you are trying to be cleaver and sneak in a nerf? No thanks. The game does not need to be dumbed down even more.
No. I'm trying to be clever and sneak in a bit of balance combined with a bit of thinking, thus smartening the game up by offering you an important tactical and strategical choice to make.

What if fuel consumption was simply [distance in AU]² percent of your full fuel bay capacity? Do you want to jump 10 AU and burn 100% of the fuel your ship can carry, making it a one-way trip? Do you instead want to make it ten 1-AU jumps, eating up only 10% of your fuel capacity in the process, but requiring a good chain and a bit more time? Can you bring along enough fuel for the entire fleet so they can jump back 10 AU, meaning you can strike really deep into enemy territory? What happens if you bring along a JF with fuel for everyone and it is found and shot to pieces? Can you keep your jump route safe to do the low-fuel option and basically lap the entire galaxy four times over on one tank?

The only way to dumb down linear cost would be to make it a fixed cost regardless of distance.
Morganta
The Greater Goon
#40 - 2013-06-10 00:02:41 UTC
Marlona Sky wrote:
Hahaha, what is this thread?


TEST hoping to find a way to beat goonswarm
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