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(Odyssey) Exploration Site Mechanics

First post
Author
Haulie Berry
#461 - 2013-06-08 22:06:38 UTC
Quote:
Exploration demanded skills, effort, dedication and patience - was somewhat "elite part"


Dude. Who are you trying to fool with this ****?

No iteration of scanning has ever demanded skill.

The first iteration demanded patience or, at least, a good book to read between scans.
Maddan69
Blunt Force Syndicate
#462 - 2013-06-08 22:29:43 UTC
Exploration went from T3's and Ishtar pilots doing mag/radar sites to everyone and there mother using a covert ops to run them now. No risk for a covert ops pilot because if someone lands on grid you either warp off or cloak. This is horrible for low sec and null. The decryptor market is going to crash from the crazy amount you can get from data sites. The relic sites need a slight bump in salvage parts dropped though.
Noomi Rahmada
Area 51 Assassins
#463 - 2013-06-09 01:36:50 UTC
I feel the same as Fon SaiHec and Elaine Mari_Avarro

The whole point about scanning down the sites was the difficulty of learning how to do it - that made you kind of part of an elite group of people making money from a profession... now this patch made it so any idiot can scan down the sites... completely ruining that aspect of game play. Now 'Dumb' and 'Dumber' can do it thanks to the new scanning mechanic. Shame on you CCP.

I guess dumbing down games to cater for the masses is inevitable if all you care about is money. I wonder if the game's demographic has changed a lot recently with people coming to Eve from DUST? I hadn't noticed, but perhaps they had a lot of petitions about scanning, who knows.

Does CCP ever roll-back a devlopment when it is rubbish? Hope so.

Or Next we shall see space Pandas.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#464 - 2013-06-09 03:59:54 UTC
Brooks Puuntai wrote:
Mr Kidd wrote:

Once again CCP demonstrates that w-space is the red headed step child. Can't wait for other upcoming changes to w-space to make long term habitation all but impossible as CCP has stated several times over the years following its inception. I suppose, if, what I and other's suspect, its total butcuss that there's no reason you can't make it so.


Don't see how W-space is the bastard child, always thought that was lowsec.

Though tbh I actually think they should give up on the idea that WHs shouldn't be inhabitable, and make WH space what 0.0 should have been. The frontier.


Nope, LS is still a bastard! ;) And w-space is what nullsec should be. Apparently, CCP thinks day tripping to w-space through low/null with a cap fleet in tow to run escalations only to have to wait days for a viable route back out was the original concept for w-space. IDK. What makes more sense? Habitation or non-habitation?

Don't ban me, bro!

AutumnWind1983
Reboot Required
#465 - 2013-06-09 04:32:44 UTC
Brooks Puuntai wrote:
Mr Kidd wrote:

Once again CCP demonstrates that w-space is the red headed step child. Can't wait for other upcoming changes to w-space to make long term habitation all but impossible as CCP has stated several times over the years following its inception. I suppose, if, what I and other's suspect, its total butcuss that there's no reason you can't make it so.


Don't see how W-space is the bastard child, always thought that was lowsec.

Though tbh I actually think they should give up on the idea that WHs shouldn't be inhabitable, and make WH space what 0.0 should have been. The frontier.


No iteration in four years? Red headed step child.

James Arget for CSM 8! http://csm.fcftw.org

Utremi Fasolasi
La Dolce Vita
#466 - 2013-06-09 18:28:19 UTC
Did a Relic site on an alt yesterday, I understand how the strategizing comes in now, as you grab utilities, you have to decide what you want to use your limited boosts on since you only get so many. It's not just a bunch of random clicking like some think to get the most out of it.

The soundscape cues are a little too subtle and hard to hear though in many cases. I have to turn volume up quite a bit.
Angang Ostus
Brutor Tribe
Minmatar Republic
#467 - 2013-06-10 00:12:21 UTC
Anybody who's worrying about lost loot in spew containers hasn't got the hang of it yet. You cargo scan the can and see what the #1, 2, and 3 things are that you want to nab and then go after only those kind of containers, i.e. data, equipment. You'll almost always be able to get all the valuable items if you prioritize. I was critical at first but actually hacking is an interesting challenge if you're focused on speed, and seeing what you can get from cans and having to choose the right spew containers to get what you want and leave the trash is good fun.

The fact that all relic and data cans look identical to the rest is immersion breaking though. And I feel like there should be some NPCs to liven things up. Maybe just randomly with a fairly low chance, and sometimes when you fail at hacking. The chance should increase as security level does, though this would conflict with the exploration frigates' hacking bonus being more important in lower security sites, as those ships can only field a few light drones and equip maybe one turret or launcher. And of course sleepers should remain in WH sites.

The changes to Astrometrics had to happen. Exploration is supposed to be something you can get into as a new player but you had to get your scanning skills up pretty high or it was tedious and frustrating to scan sites down all the way even in high sec often.
Brooks Puuntai
Solar Nexus.
#468 - 2013-06-10 01:50:21 UTC  |  Edited by: Brooks Puuntai
Utremi Fasolasi wrote:
Did a Relic site on an alt yesterday, I understand how the strategizing comes in now, as you grab utilities, you have to decide what you want to use your limited boosts on since you only get so many. It's not just a bunch of random clicking like some think to get the most out of it.

The soundscape cues are a little too subtle and hard to hear though in many cases. I have to turn volume up quite a bit.


Since utilities are randomly generated and not defined or acquired prior, makes it for the most part still just random clicking. Not to say there isn't strategy involved, but still more chance based than strategic.

The sound part I never noticed, but then again I rarely play with sound on or at any high level. Obligatory Eve has sound?

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Kusum Fawn
Perkone
Caldari State
#469 - 2013-06-10 06:01:36 UTC
It would be interesting if the module got you cans from the wreck but you had to do the mini game to open the cans. if you fail the mini game you lose whatever is in the can. make them contractable items and you can sell loot instead of hacking it but the buyer and the seller wont know whats in it cept that its a parts can or a materials can etc.

basicaly like if you had encrypted cargo boxes.
hacking device opens bay doors of derelict ship.
cargo is locked in crates, crates must be hacked to get open.
this would also be a reason to use the CQ.

now if only that werent so ******.,

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Paul Uter
Doomheim
#470 - 2013-06-10 06:27:36 UTC
Why do you whine.

Exploration now has been properly dumbed down. Working as intended.
Zuluzero
Decadence.
RAZOR Alliance
#471 - 2013-06-10 07:01:35 UTC
Exploration is dead for me now, I dislike the mine game, but I really hate the drop/loot thing.
Brainless Bimbo
Pator Tech School
Minmatar Republic
#472 - 2013-06-10 08:01:43 UTC  |  Edited by: Brainless Bimbo
Angang Ostus wrote:
The changes to Astrometrics had to happen. Exploration is supposed to be something you can get into as a new player but you had to get your scanning skills up pretty high or it was tedious and frustrating to scan sites down all the way even in high sec often.



What planet do you live on, exploration was a cow in the beginning, what you got for free with Apoc you had to go to a celestial and scan to find, it was a real niche.
Apoc made it easy mode, it became popular, so the idiots at CCP decided it should be entry level and gave us the abomination that is Ody that is not really eve, its just space panda hand holding and have free bacon while we´re at it.

Eve has always been about time and thought, its not grind, grind doesn´t need thought, a sandbox should should just by its definition.

All those hailing Ody exploration changes are to my mind in want of wow in space and not a sandbox game where the unintended by the developers turns out to be the best selling points.

CCP is chasing money, they are not developing EvE the sandbox as an all encompassing world, they are all short term cash, they are just too engrossed to realise it.

already dead, just haven´t fallen over yet....

DeBingJos
Sebiestor Tribe
Minmatar Republic
#473 - 2013-06-10 08:05:12 UTC
Kallie Rae wrote:
Another thing i noticed today, those nodes you click to reveal the path in the hacking minigame, today they've been a bit laggy or something, as when i press one node nothing happens, and i can keep on pressing it and nothing happens, but if i press another node, suddenly both unlocks. Anyone else noticed that?


^this

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Lea Severy
Viziam
Amarr Empire
#474 - 2013-06-10 12:00:30 UTC  |  Edited by: Lea Severy
I absolutely disagree with the negative feedback in this thread. Why are some dudes so eager to be able to consider themselves "elite" in what they do in a computergame with space ships? It's a game, it's supposed to be fun and most importantly it should include as many people as possible.

I somehow get the impression that as soon as some part of the game gets patched/changed/IMPROVED, suddenly a horde of internet-space-hipsters comes crawling out of their holes and starts screaming around about how everyone and everything is bad, because now their activity can't be considered a niche anymore.

Odyssey is an absolutely gorgeous expansion; the player count is rising, which is very good (I think this game deserves a lot more active players and it's on the best way to get there).

So please, stop whining about this and try to see that change is good. If you work your way into the new exploration mechanics, you'll see that CCP actually did think it through (as they mostly do).


Peace, Severy
Johan Toralen
IIIJIIIITIIII
#475 - 2013-06-10 13:01:53 UTC  |  Edited by: Johan Toralen
Lea Severy wrote:
and most importantly it should include as many people as possible.


You wouldn't say that if it was your niche of the game that was suddenly overrun by low skilled farmers ruining your income and the enjoyment that you got from doing an activity in the past.

And i have to disagree with you also when you say CCP thought this through. Obviously they haven't. Granted i myself was naive to think it wouldn't be so bad but then i don't get paid for developing this game nor have the experience of doing so for 10 years or get help from a professional economist to figure things out. A lot more people fight now over the same sparse ressources (by that i mean market demand, as quantity obviously is more then plenty now). Had they thought this through then an adequate amount of new ressources had been added to account for the number of new players doing it. The spatial atunments and a couple bpc's don't cut it.
Whim Aqayn
Ministry of War
Amarr Empire
#476 - 2013-06-10 13:34:39 UTC  |  Edited by: Whim Aqayn
The only problem with the new exploration mechanics are the sites themselves. The minigame is stupid and the loot pinata is nothing but tedious. A mechanic like this does not and never will encourage team play. They should just revert the sites to pre-odyssey.

Regarding scanning, the default probe formations are useless and it would be better if they all started in one spot. The interface is much better.

To those complaining about exploration being overrun by new players, what the **** are you still doing in high-sec?
Johan Toralen
IIIJIIIITIIII
#477 - 2013-06-10 13:43:59 UTC
Whim Aqayn wrote:
To those complaining about exploration being overrun by new players, what the **** are you still doing in high-sec?


Think all these t2 salvage parts flooding the market come from hisec? You must have missed the part where rats have been removed from the sites. It's easy now to farm nullsec sites in disposable frigs for low skilled players and with not much risk. And plenty do just that.
Whim Aqayn
Ministry of War
Amarr Empire
#478 - 2013-06-10 14:24:40 UTC
Johan Toralen wrote:
Whim Aqayn wrote:
To those complaining about exploration being overrun by new players, what the **** are you still doing in high-sec?


Think all these t2 salvage parts flooding the market come from hisec? You must have missed the part where rats have been removed from the sites. It's easy now to farm nullsec sites in disposable frigs for low skilled players and with not much risk. And plenty do just that.

And what exactly is stopping you from shooting them?
Seth Darkness
Gang Bang You're Dead
Wrecktical Supremacy.
#479 - 2013-06-10 14:27:11 UTC  |  Edited by: Seth Darkness
I don't really know why people whine so much on the new mechanic.

It's as real as it gets. You forcibly decompress a cargo bay in space. This makes the cargo fly out into space.
Also they made this a real profession, as you pretty much need max skills and ship bonuses so you have as much coherence to break the nodes as possible.

The only thing that doesn't make sense for this profession is the loot reword. I've been doing these sites for the last few days and a buddy of mine and I did in like 5 hours only 3-400 mil. Most of the sites are crap and only a few give out good loot like intact armor plates and some cool blueprints.

loot should be comparable with hack complexity. Highest complexity should give the largest loot. Not to mention that these sites are ran by two people so this needs to be lucrative.
Seth Darkness
Gang Bang You're Dead
Wrecktical Supremacy.
#480 - 2013-06-10 14:34:32 UTC  |  Edited by: Seth Darkness
double post sry