These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Cynoship nerf

Author
Rune Scorpio
Fixers Corporation
Pillars of Liberty
#1 - 2013-06-08 17:15:17 UTC  |  Edited by: Rune Scorpio
Getting a little boring having solo ships wander around and hotdropping 10+ guys onto solo cruisers. I think if a ship lights a cyno it should not be able to commit any hostile actions. Should be easy enough to make the ship have a maximum lockable target value of 0 when a cynosural module is activated. Gives a few seconds to try and warp off before getting blobbed.
It wouldn't have much effect on dropping into an engaged fight either as things are already tackled, but it will slightly negate the guys that only want risk free kills and never take fleets on roams to hunt targets for fear of running into a similar sized fleet that spotted them. "Alright I'm going to lose. Cyno lit" is far too common.
Some guys will literally go roaming on unaffiliated alts looking for fights, and as soon as something geos wrong they will bridge in all their toons over in dps alpha ships and stomp up. Usually if there's a drop as soon as the fight engages the tackled ship is dead before other guys that were already in system even land meaning the best way to pad a killboard is to sit on a titan, and maybe play another game until it's time to play eve for a few minutes.

Hotdropping is the instant action button for eve where you have a group of guys humping a titan for hours on end and then bashing their heads against their keyboards for 10 seconds.
Drake Doe
88Th Tax Haven
#2 - 2013-06-08 17:33:15 UTC
Point to which hole on the doll that the cyno ship violated.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Nikk Narrel
Moonlit Bonsai
#3 - 2013-06-08 18:01:46 UTC
If we provided our own intel through effort alone, hot dropping would not exist.

It's not your fault, do not misunderstand. The bar was lowered on all sides, forcing everyone to use it.
It also means tactics are forced to work around it too.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#4 - 2013-06-08 18:10:15 UTC
Just a small suggestion to your post;
remove the PL/Nulli stuff and try to keep neutral. While the topic is rather edgy like the afk/cloaking subject, talking directly on
renowned alliances will just attract more unnecessary trolls.


Back to the hotdropping subject. It is so that since you said "instant action", it is exactly what some people want. The crappy part about it is that it is usually way too easy to have a horde of ships suddenly appear.


The "problem" around cynoships and hotdropping is twofold, if not even more-fold.
People like it that way, others don't.

Cyno is essentially one way to get people past bottleneck regions, allowing people to do some action deep in enemy territory - so be the general idea, from point of view.

It happens to be unfortunate though that it is easy to abuse it as a simply way of gank. It is also so that EVE lives off literal raep-ganking and, well, as you can see above my post, d***ery and a$$hatting. :D Unfortunately, this cyno-ganking is where Honorable Pvp or Men of battle act like it is the best thing, although it is just hording up on single targets easily.


There has to be row of changes though if such is to be tackled. For instance, not just being able to bridge trillions of ships; either by introducing specific cyno ships or a different version of cyno all together so that Titan bridging from PoS to PoS is different than this horde vs one. However, this is already asking for a revamp or something to make the actual pvp more interesting and not just "who has more guys".

It's a tricky subject.

Using tablet, typoes are common and I'm not going to fix them all.

Nikk Narrel
Moonlit Bonsai
#5 - 2013-06-08 18:26:58 UTC
Vayn Baxtor wrote:
There has to be row of changes though if such is to be tackled. For instance, not just being able to bridge trillions of ships; either by introducing specific cyno ships or a different version of cyno all together so that Titan bridging from PoS to PoS is different than this horde vs one. However, this is already asking for a revamp or something to make the actual pvp more interesting and not just "who has more guys".

It's a tricky subject.

Hot dropping dies the moment a hunted pilot cannot effortlessly become aware of a population spike n local.
That is the only change needed.

That cyno has no tactical value that cannot be achieved by more sensible means, except when local is reporting everything.

Without local: Opening a cyno near a hostile ship is not advised. The hostile can fire on the cyno ship, or alert other vessels close enough to respond quickly. Incoming vessels by jumping or bridging will be loading the system while being fired on by prepared vessels.
Summary, you brought a mobile gate to the ones most motivated to camp it.

With local: The cyno pilot has at a glance complete intel on all ships present. No ambush using ships already in system can surprise the pilot due to this, so he can avoid risky situations. Also, the tactical advantage of delaying the warning local gives due to a population spike of PvP ships can be delayed to the last possible moment.
Summary, you have the gate ready, and local tells you when it is safest to use it.
Rune Scorpio
Fixers Corporation
Pillars of Liberty
#6 - 2013-06-08 20:57:37 UTC
Vayn Baxtor wrote:
Just a small suggestion to your post;
remove the PL/Nulli stuff and try to keep neutral. While the topic is rather edgy like the afk/cloaking subject, talking directly on
renowned alliances will just attract more unnecessary trolls.


Back to the hotdropping subject. It is so that since you said "instant action", it is exactly what some people want. The crappy part about it is that it is usually way too easy to have a horde of ships suddenly appear.


The "problem" around cynoships and hotdropping is twofold, if not even more-fold.
People like it that way, others don't.

Cyno is essentially one way to get people past bottleneck regions, allowing people to do some action deep in enemy territory - so be the general idea, from point of view.

It happens to be unfortunate though that it is easy to abuse it as a simply way of gank. It is also so that EVE lives off literal raep-ganking and, well, as you can see above my post, d***ery and a$$hatting. :D Unfortunately, this cyno-ganking is where Honorable Pvp or Men of battle act like it is the best thing, although it is just hording up on single targets easily.


There has to be row of changes though if such is to be tackled. For instance, not just being able to bridge trillions of ships; either by introducing specific cyno ships or a different version of cyno all together so that Titan bridging from PoS to PoS is different than this horde vs one. However, this is already asking for a revamp or something to make the actual pvp more interesting and not just "who has more guys".

It's a tricky subject.


Yeah I thought about making it unbiased in that regard but was trying to use an example of regular groups seen doing it. Edited anyways.

Yeah Some people want/need the instant action but I believe that making the cynoship lose its abilty to tackle things we will see far less guys using a solo ship as bait for a massive gank without risking really anything but a cheap ship. Ganks on battleships and caps will likely still happen as the align time is pretty terrible on large ships and the people coming through will have a pile of time to catch things. Also nothing to say that a second ship wont just follow the tackler around and light cynos but really that's a little more obvious than one guy warping gate to gate looking for a fight or a cloaky ship decloaking pointing and cynoing a fleet onto someone.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2013-06-08 21:16:37 UTC
Rune Scorpio wrote:
Vayn Baxtor wrote:
Just a small suggestion to your post;
remove the PL/Nulli stuff and try to keep neutral. While the topic is rather edgy like the afk/cloaking subject, talking directly on
renowned alliances will just attract more unnecessary trolls.


Back to the hotdropping subject. It is so that since you said "instant action", it is exactly what some people want. The crappy part about it is that it is usually way too easy to have a horde of ships suddenly appear.


The "problem" around cynoships and hotdropping is twofold, if not even more-fold.
People like it that way, others don't.

Cyno is essentially one way to get people past bottleneck regions, allowing people to do some action deep in enemy territory - so be the general idea, from point of view.

It happens to be unfortunate though that it is easy to abuse it as a simply way of gank. It is also so that EVE lives off literal raep-ganking and, well, as you can see above my post, d***ery and a$$hatting. :D Unfortunately, this cyno-ganking is where Honorable Pvp or Men of battle act like it is the best thing, although it is just hording up on single targets easily.


There has to be row of changes though if such is to be tackled. For instance, not just being able to bridge trillions of ships; either by introducing specific cyno ships or a different version of cyno all together so that Titan bridging from PoS to PoS is different than this horde vs one. However, this is already asking for a revamp or something to make the actual pvp more interesting and not just "who has more guys".

It's a tricky subject.


Yeah I thought about making it unbiased in that regard but was trying to use an example of regular groups seen doing it. Edited anyways.

Yeah Some people want/need the instant action but I believe that making the cynoship lose its abilty to tackle things we will see far less guys using a solo ship as bait for a massive gank without risking really anything but a cheap ship. Ganks on battleships and caps will likely still happen as the align time is pretty terrible on large ships and the people coming through will have a pile of time to catch things. Also nothing to say that a second ship wont just follow the tackler around and light cynos but really that's a little more obvious than one guy warping gate to gate looking for a fight or a cloaky ship decloaking pointing and cynoing a fleet onto someone.


Explain why that is a good thing.

Show your working.
Rune Scorpio
Fixers Corporation
Pillars of Liberty
#8 - 2013-06-08 21:19:38 UTC
Nikk Narrel wrote:
If we provided our own intel through effort alone, hot dropping would not exist.

It's not your fault, do not misunderstand. The bar was lowered on all sides, forcing everyone to use it.
It also means tactics are forced to work around it too.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.


No I know what you mean. What would make more sense and make eve more interesting is if the solo cloaky had to hold his victim in place for 30 seconds to a minute while he gets a cyno in place or bump the target and light a cyno and hope he doesn't align or get backup to free him before the fleet arrives.
It's not the intel bypass or the travel times that are an issue. Those are necessary really and actually make the large battles.
It's the fact that as soon as the solo pilot is tackled he has 0 chance of surviving the next 20 seconds short of a lucky break from ec drones and some fail tacklers.

I regularly have to hold my targets in place for anywhere from 30 seconds to a few minutes so that others can get onto a kill we have been stalking, or to get the dps necessary to break a tank. Sometimes they get free before people can get on him. Should see a similar kind of challenge for cyno fleets. As it stands it is easy mode for killing solo people and is abused as much as it is used for its intended purpose.
Rune Scorpio
Fixers Corporation
Pillars of Liberty
#9 - 2013-06-08 21:21:20 UTC
Danika Princip wrote:
Rune Scorpio wrote:
Vayn Baxtor wrote:
Just a small suggestion to your post;
remove the PL/Nulli stuff and try to keep neutral. While the topic is rather edgy like the afk/cloaking subject, talking directly on
renowned alliances will just attract more unnecessary trolls.


Back to the hotdropping subject. It is so that since you said "instant action", it is exactly what some people want. The crappy part about it is that it is usually way too easy to have a horde of ships suddenly appear.


The "problem" around cynoships and hotdropping is twofold, if not even more-fold.
People like it that way, others don't.

Cyno is essentially one way to get people past bottleneck regions, allowing people to do some action deep in enemy territory - so be the general idea, from point of view.

It happens to be unfortunate though that it is easy to abuse it as a simply way of gank. It is also so that EVE lives off literal raep-ganking and, well, as you can see above my post, d***ery and a$$hatting. :D Unfortunately, this cyno-ganking is where Honorable Pvp or Men of battle act like it is the best thing, although it is just hording up on single targets easily.


There has to be row of changes though if such is to be tackled. For instance, not just being able to bridge trillions of ships; either by introducing specific cyno ships or a different version of cyno all together so that Titan bridging from PoS to PoS is different than this horde vs one. However, this is already asking for a revamp or something to make the actual pvp more interesting and not just "who has more guys".

It's a tricky subject.


Yeah I thought about making it unbiased in that regard but was trying to use an example of regular groups seen doing it. Edited anyways.

Yeah Some people want/need the instant action but I believe that making the cynoship lose its abilty to tackle things we will see far less guys using a solo ship as bait for a massive gank without risking really anything but a cheap ship. Ganks on battleships and caps will likely still happen as the align time is pretty terrible on large ships and the people coming through will have a pile of time to catch things. Also nothing to say that a second ship wont just follow the tackler around and light cynos but really that's a little more obvious than one guy warping gate to gate looking for a fight or a cloaky ship decloaking pointing and cynoing a fleet onto someone.


Explain why that is a good thing.

Show your working.


What part do you want explained?
Nikk Narrel
Moonlit Bonsai
#10 - 2013-06-08 21:47:53 UTC
Rune Scorpio wrote:
Yeah Some people want/need the instant action but I believe that making the cynoship lose its abilty to tackle things we will see far less guys using a solo ship as bait for a massive gank without risking really anything but a cheap ship. Ganks on battleships and caps will likely still happen as the align time is pretty terrible on large ships and the people coming through will have a pile of time to catch things. Also nothing to say that a second ship wont just follow the tackler around and light cynos but really that's a little more obvious than one guy warping gate to gate looking for a fight or a cloaky ship decloaking pointing and cynoing a fleet onto someone.

You completely ignore the obvious.

This current dynamic is a guerrilla attack, usually known for trying to kill off economic targets.

Work backwards to understand this. Only by understanding it can you solve your so called problem.

They are hunting a target that has instant and flawless intel. For that reason, they cannot bring the attack group through the gate or an off grid cyno, since the population spike will be obvious and highly visible.
That intel can reliably give the PvE pilot enough time to get safe, presuming they made proper preparations.
It is a total no brainer this will happen every time, excepting errors made by a pilot that are too improbable to consider.

So, if the only remote chance is that they are willing to risk exposure to one ship, which might have a cyno, since if the whole group was present no sane pilot would ever risk it.
And local ensures they have up to the moment awareness of every pilot in the system.

So, how do you resolve this without making null PvE safer than high sec?
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2013-06-08 22:02:45 UTC
Rune Scorpio wrote:


What part do you want explained?



Why hotdropping is bad. Why we shouldn't be able to kill ratters, lone caps, small gangs and the like. Why smaller groups shouldn't be able to jump on disorganised larger groups, take down something expensive and get out quickly. Why dumb people jumping unscouted to cyno beacons should be invulnerable. Why dropping a gang on a gatecamp without getting scouted first is bad.


Where the cyno touched you. Show us on the doll.
Rune Scorpio
Fixers Corporation
Pillars of Liberty
#12 - 2013-06-11 14:30:00 UTC
Nikk Narrel wrote:
Rune Scorpio wrote:
Yeah Some people want/need the instant action but I believe that making the cynoship lose its abilty to tackle things we will see far less guys using a solo ship as bait for a massive gank without risking really anything but a cheap ship. Ganks on battleships and caps will likely still happen as the align time is pretty terrible on large ships and the people coming through will have a pile of time to catch things. Also nothing to say that a second ship wont just follow the tackler around and light cynos but really that's a little more obvious than one guy warping gate to gate looking for a fight or a cloaky ship decloaking pointing and cynoing a fleet onto someone.

You completely ignore the obvious.

This current dynamic is a guerrilla attack, usually known for trying to kill off economic targets.

Work backwards to understand this. Only by understanding it can you solve your so called problem.

They are hunting a target that has instant and flawless intel. For that reason, they cannot bring the attack group through the gate or an off grid cyno, since the population spike will be obvious and highly visible.
That intel can reliably give the PvE pilot enough time to get safe, presuming they made proper preparations.
It is a total no brainer this will happen every time, excepting errors made by a pilot that are too improbable to consider.

So, if the only remote chance is that they are willing to risk exposure to one ship, which might have a cyno, since if the whole group was present no sane pilot would ever risk it.
And local ensures they have up to the moment awareness of every pilot in the system.

So, how do you resolve this without making null PvE safer than high sec?


Ok now look at it from the other side. One ship wanders around instead of risking a fleet. This is far more obvious to me. Jump a fleet in gank and then hide. If that fleet were wandering it would get attacked and begin taking losses.
I fully understand the guerilla aspect just fail to understand why it needs to be a flawless ganking platform that denies a chance at survival or response.
Nikk Narrel
Moonlit Bonsai
#13 - 2013-06-11 14:42:14 UTC
Rune Scorpio wrote:
Ok now look at it from the other side. One ship wanders around instead of risking a fleet. This is far more obvious to me. Jump a fleet in gank and then hide. If that fleet were wandering it would get attacked and begin taking losses.
I fully understand the guerilla aspect just fail to understand why it needs to be a flawless ganking platform that denies a chance at survival or response.

Two things:

One, it is not flawless. It only has a chance if the PvE pilot chooses to expose themselves, and all other factors are correct.

Two, PvE pilots already have a "flawless" intel source giving them an absolute ability to avoid hostiles, so long as they make proper preparations and don't mess up.

One flawless balances the other flawless.
Edward Olmops
Gunboat Commando
#14 - 2013-06-11 14:52:00 UTC
Different approach:

Force the bridging ship to ALWAYS do the jump too.
You want to bridge something? Fine. But then you have to risk your BLOPS or titan, too.
So basically no hotdrops NOT involving jump ships...
Sura Sadiva
Entropic Tactical Crew
#15 - 2013-06-11 14:52:45 UTC
Rune Scorpio wrote:

Ok now look at it from the other side. One ship wanders around instead of risking a fleet. This is far more obvious to me. Jump a fleet in gank and then hide. If that fleet were wandering it would get attacked and begin taking losses.
I fully understand the guerilla aspect just fail to understand why it needs to be a flawless ganking platform that denies a chance at survival or response.


It's a balance and an answer for the ease to lock and secure systems in null. And actually is fundamentally the only risk for PVE in sov null.

In the last years changes were made to make null safer fir farming and to favourite the defenders/holders and this fossilized everything there.
Now nerfing this mechanics (again, the ONLY risk in some regions) without a major redesign of other mechanics would simply make these areas de facto 100% safe.

While the rest of EVE accept and deal with some risk (often higher than this) without asking to change mechanics, is part of the game.

Then, getting ganked and not having a chance to do anything can be frustrating, but is frustrating always, also for a solo people running in a bubled gatecamp. Again, it's part of the game.

Solutio Letum
The Scope
Gallente Federation
#16 - 2013-06-11 15:25:05 UTC
Then how am i going to web my titan back into my POS?.....
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#17 - 2013-06-11 19:12:26 UTC
I really wish we could get spoiler-tags for this forum -_-.
Please snip post if you quote.



Quote:
Hot dropping dies the moment a hunted pilot cannot effortlessly become aware of a population spike n local.
That is the only change needed.

That cyno has no tactical value that cannot be achieved by more sensible means, except when local is reporting everything.

Without local:
With local:[... / snip].




The OP can certainly speak for himself but I think the situation was about just having one person versus a limitless and thus "massive" emergence of foes just from one cyno alone. Regarding my point of view, it is just so that most of the time, the "fights" are just having a massive bumrush.

So basically, it is not surprising to see a random alliance have tons of guys on one end and just phase in waves on you. A common counter-statement such as "you should have backup in the first place vs cyno-guys" is likewise just silly in this case.


I know, I know - one wants to catch a chubby and tasty CNR or whatever expensive-implants player in an even more expensive ship with his pants down. As said, it is difficult to come up with decent suggestions since the actual elements of this "problem" is what makes it so difficult.


I understand completely about the point of catching people with awesome ntel (local, intel channels, etc) as well as the opposition who like it the way it is, as referred to in my first post.

However, as said before, there has to be a row of small changes on both sides - not just nerfing cyno just like that alone. Yes, I know well enough it is about catching people who already see you coming.


Indirectly, I somewhere had the intention of suggesting a change that could make catching big mining vessels easier, but giving the mining vessel player a considerable amount of time to call for help. I did not post it (yet) as I figured it would just be too complicated and would just attract a specific breed of forumusers - though it is quite a simplistic change. This thing I'm relating to is somewhere one of those many little things one could add to this typical cynodebate. But let's not get too fancy with that suggestion of mine.

Point is though that one can actually say that most of the time cyno is just a way to bring in massive forces and just overrun single people. Also, one needs to see things from both sides of the fence. Unfortunately, there are people ingame and in this thread who just see things from one side.


I for one have been and seen both sides.

I'm pretty much "neutral" actually, though I must say that cyno concept is simply too effective and easy to abuse. If there would ever be a change to cyno, I'd immediately toss the suggestions or threads to ensure that the "victim" can actually get caught too (As indirectly hinted in that suggesion of mine above).


For instance, the general mindset of pro-Cyno is " I - or - We can get the guy who has awesome intel". However, nobody seems to see that they are just hording a lot of people in their safe little bubble next to their titan; the same people who say "we are real pvpers" are just alike the scared cats as well, just that they are a bunch on the other side of wormhole about to be opened.


Leaving all the Local-chat intel debate outside,
I'd say that the main problem is that one can just phase pretty much an unlimited amount of players; of course for a given time.

This is what I would suggest - but please note that this must come with a counter-change so that some smell of BALANCE remains:

- Differenciate by different mechanics, such as a PoS-to-PoS system regarding the FTL-infrastructure within constellations;
-> The hotdropping mechanic to a random spot in space could feature a shortlived "stun" for those phasing through the cyno. This would be a minor chance for the victim to perhaps get away after all before 50+ people say "point point, gf".

OR

- Apply a limit to Cyno (or introduce different versions of cyno generators).

-> be it "slots" and limitations to size of ships, OR an amount of "charges" as to just how many people can be phased in. For instance, non-cyno ships can only phase in some four- special cynoships can phase in some seven. The amount of people phase in -> cyno-field dies. Cynoship should have the bonus to cough out another cyno right after.
This would limit the massive influx in the first place, unless the cynoship is whatver sort of "Battleship-sized vessel" that can put in that special generator to perform that hotdrop everybody loves.

-> following such suggestion, would love to see special cynoships introduced to the game; or a set of high/med/low slot modules that are all about this. And of course some rulesets.

These special cynoships could be more tanky and maybe even are formidable tacklers focused on catching somebody but also being able to take some punishment (Yes, that sounds like Recon Ships a bit).


Limited cyno-jumping would make things more tactical as one could not take so many people unless there several cynoships on the field (or just the same one that keeps opening


In the end, though, there has to be a change to the "victims" side (read, a "Berf", a buff-nerf) too so that one can still catch people:

A short version of my berf related to the Miner with awesome intel vs tackler:
- Mining barges/Exhumers and other future sorts of mining vessels must apply the "rightclick->anchor" idea to mine.; deactivating anchor requires some 30secs. Giving time to the tacklers to gank this guy.

- A simpler suggestion would be "Barges etc have a crappier align time"; we're talking like minifreighter style

- Due to this specific Mass/Align Time-nerf, the buff would be that they would get a LOT more eHP to swallow some punishment from the guys who cyno'ed or rushed in; giving the victim some time to escape.

Using tablet, typoes are common and I'm not going to fix them all.

Nikk Narrel
Moonlit Bonsai
#18 - 2013-06-11 19:39:02 UTC
Vayn Baxtor wrote:
In the end, though, there has to be a change to the "victims" side (read, a "Berf", a buff-nerf) too so that one can still catch people:

A short version of my berf related to the Miner with awesome intel vs tackler:
- Mining barges/Exhumers and other future sorts of mining vessels must apply the "rightclick->anchor" idea to mine.; deactivating anchor requires some 30secs. Giving time to the tacklers to gank this guy.

- A simpler suggestion would be "Barges etc have a crappier align time"; we're talking like minifreighter style

- Due to this specific Mass/Align Time-nerf, the buff would be that they would get a LOT more eHP to swallow some punishment from the guys who cyno'ed or rushed in; giving the victim some time to escape.

I am not certain if you simply hate miners, or had not considered how this would cancel out of existence for ratting.

Sure, you just killed mining.

I wanted to make the ability to evade a threat effort based, but you took it to the next level by adding a minimum warning time requirement.

You can't really apply this to ratters, because they use most of the same ships as those hunting the ratters do. Extended align time? They would be aligning out of the ratting area while you were at best trying to align towards it.
Assuming you knew exactly where they were, of course.
Anchor for ratting? Makes no sense.
Anchor in order to use weapons maybe? Again, while you are setting yours up they are breaking camp and leaving.

No CNR kill mail for you.
Veshta Yoshida
PIE Inc.
Khimi Harar
#19 - 2013-06-11 19:58:20 UTC
Force projection will (hopefully) get a good whack when they get around to messing with sovereignty proper, they have already participated in discussions on various delays for cyno's so they are at the very least conscious of the problem.

Personally partial to the localized jammer/displacer idea, where a ship (such as commands, to give them more to do than link/dps/tank when forced ongrid) activates the module which hits it with penalties similar to those of HIC's but prevents cyno's on the grid and/or scatters anything that comes through to all four corners of grid.
Nikk Narrel
Moonlit Bonsai
#20 - 2013-06-11 20:43:50 UTC
Veshta Yoshida wrote:
Force projection will (hopefully) get a good whack when they get around to messing with sovereignty proper, they have already participated in discussions on various delays for cyno's so they are at the very least conscious of the problem.

Personally partial to the localized jammer/displacer idea, where a ship (such as commands, to give them more to do than link/dps/tank when forced ongrid) activates the module which hits it with penalties similar to those of HIC's but prevents cyno's on the grid and/or scatters anything that comes through to all four corners of grid.

So long as they support the use of stealth or some comparable mechanic to support guerilla tactics.
The larger entities must have significant and meaningful vulnerabilities to the smaller, or you may as well start pouring the concrete for their monuments.

Hot dropping is a secondary abomination, forced as the only counter to the target knowing the moment hostile ships become present in system.
If they had to use effort, or rely on others, you could introduce a point of failure in that effort or reliance.
But they don't need to do either. And that is the primary abomination.

Nobody really cares about cloaking ships, not the true covert ones. They can't do enough damage unless you build up obvious numbers of them against many targets.

So yes, right now it is balanced. I despise the logic twisting mechanics it uses on both sides, but it is balanced.

For those fortunate enough to enjoy psyche warfare, this is actually quite fun. I know a few, and I respect they deserve a say in this too.
123Next pageLast page