These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

(Odyssey) Exploration Site Mechanics

First post
Author
Staten Island
Diversity 101
Domain Research and Mining Inst.
#441 - 2013-06-08 01:45:46 UTC
Anybody know whether sleepers were overlooked when npc were removed from hacking sites - or is it intentional for them to still be there?
Elliavir
Miskatonic Mercantile
#442 - 2013-06-08 05:05:06 UTC
New mini-game to actually hack into the system is fine. I'd rather see 2 different mini-games, because it's kind of non-immersive to be digging up artifacts by exactly the same mechanism used to break into computer systems, but maybe that is planned for later.

New loot pinata is not - to the point that it turns me off from hacking altogether. I've spent 2 days doing the training tutorials and doing some sites to see if I just was missing the point, and no... I just really don't want to play Super Mario Galaxy.

I'll check back in a few weeks to see if the system changes. If not, I have an alt with level 5 skills that is going to be very permanently unemployed.
Iszi
Garoun Investment Bank
Gallente Federation
#443 - 2013-06-08 05:46:57 UTC
When I saw this on the fanfest twitch stream, I thought:

Well there's one thing I have NO interest in.

And I felt a little disappointed that I would never get the chance to perfect scanning/hacking/archaeology before it was dumbed down.

Ah well. I hope CCP doesn't disregard it's long term players for the fickle big money crowd.
CCP Bayesian
#444 - 2013-06-08 08:49:21 UTC
Staten Island wrote:
Anybody know whether sleepers were overlooked when npc were removed from hacking sites - or is it intentional for them to still be there?


Intentional. :)

EVE Software Engineer Team Space Glitter

The Shadowman
The Xyndicate
#445 - 2013-06-08 11:18:42 UTC
How about some drones to collect the loot for us?
Bubanni
Corus Aerospace
#446 - 2013-06-08 12:43:02 UTC
CCP Bayesian wrote:
Staten Island wrote:
Anybody know whether sleepers were overlooked when npc were removed from hacking sites - or is it intentional for them to still be there?


Intentional. :)


Digital Circuitry - Data Site... is this intentional that it hasn't been changed? it still has rats, gates and everything... it's in sansha space... I filled a bug report.

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Bubanni
Corus Aerospace
#447 - 2013-06-08 12:44:04 UTC
Bubanni wrote:
CCP Bayesian wrote:
Staten Island wrote:
Anybody know whether sleepers were overlooked when npc were removed from hacking sites - or is it intentional for them to still be there?


Intentional. :)


Digital Circuitry - Data Site... is this intentional that it hasn't been changed? it still has rats, gates and everything... it's in sansha space... I filled a bug report.


also, you should really consider seeding some data/relic sites in drone space.

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

CCP Bayesian
#448 - 2013-06-08 13:08:47 UTC
Thanks for any and all bug reports it makes tracking problems down much easier. We're actually going to do a pass on the distribution and loot for the next release.

EVE Software Engineer Team Space Glitter

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#449 - 2013-06-08 13:17:44 UTC
CCP Bayesian wrote:
Thanks for any and all bug reports it makes tracking problems down much easier. We're actually going to do a pass on the distribution and loot for the next release.

Release as in 1.1 or 1.0.4?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#450 - 2013-06-08 13:24:13 UTC  |  Edited by: Mr Kidd
CCP Bayesian wrote:
Staten Island wrote:
Anybody know whether sleepers were overlooked when npc were removed from hacking sites - or is it intentional for them to still be there?


Intentional. :)


Would have been nice for the FF presentation to allude to that. We could have stocked up on relics, datacores and decryptors due to shortages because frankly the time sink is too big in the same way our k-space counterparts dumped their stockpiles due to the ease of access and soon to be overabundance.

Once again CCP demonstrates that w-space is the red headed step child. Can't wait for other upcoming changes to w-space to make long term habitation all but impossible as CCP has stated several times over the years following its inception. I suppose, if, what I and other's suspect, its total butcuss that there's no reason you can't make it so.

Don't ban me, bro!

Kallie Rae
Deep Core Mining Inc.
Caldari State
#451 - 2013-06-08 14:23:56 UTC
After the 1.0.3 patch, has the spawning of sites been minimized or something? They days before 1.0.3 i found a decent amount of sites, but as of right now and yesterday, there seems to be a lot less sites.
Kor'el Izia
#452 - 2013-06-08 14:33:00 UTC
CCP Bayesian wrote:
Thanks for any and all bug reports it makes tracking problems down much easier. We're actually going to do a pass on the distribution and loot for the next release.

Need more details about what excatly you are about to change, or a small devblog Smile
FireusI
Garoun Investment Bank
Gallente Federation
#453 - 2013-06-08 17:20:05 UTC
ok i done a few site now but after scanning a wormhole is there any chance that the site can change from unknown to known as a wormhole as i always on the look out for hiding site but this one still stays as unknown. After i have scaned down.


Kallie Rae
Deep Core Mining Inc.
Caldari State
#454 - 2013-06-08 17:52:56 UTC
Another thing i noticed today, those nodes you click to reveal the path in the hacking minigame, today they've been a bit laggy or something, as when i press one node nothing happens, and i can keep on pressing it and nothing happens, but if i press another node, suddenly both unlocks. Anyone else noticed that?
Brooks Puuntai
Solar Nexus.
#455 - 2013-06-08 17:59:07 UTC
Mr Kidd wrote:

Once again CCP demonstrates that w-space is the red headed step child. Can't wait for other upcoming changes to w-space to make long term habitation all but impossible as CCP has stated several times over the years following its inception. I suppose, if, what I and other's suspect, its total butcuss that there's no reason you can't make it so.


Don't see how W-space is the bastard child, always thought that was lowsec.

Though tbh I actually think they should give up on the idea that WHs shouldn't be inhabitable, and make WH space what 0.0 should have been. The frontier.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Fon SaiHoc
Aliastra
Gallente Federation
#456 - 2013-06-08 21:10:42 UTC
Message to the DEVs, you broke the game for me with the new semi-automatic-we-give-it-all-up-front-without-effort-from-you exploration system.
I seriously regret having dedicated two years and a half to EVE when i realize now that i am seen as a number.
Real explorers are a low minority while the afkish mission runners and miners a big majority, so what if the few explorers leave EVE because of the new system, right?
The majority of the afkish mission runners and miners wil be happy, now there is one more thing they can do with close to no effort and nearly afk.
I know my three accounts which i will not renew at not much to you, three new players will make it up for that fast, but i think the players deserved to be treated as more than one number.
I am not a gamer, btw, EVE was the only game i played.
be well
Fon
Dorion Strag
Sebiestor Tribe
Minmatar Republic
#457 - 2013-06-08 21:45:35 UTC
I think that the issue with the new mag/radar sites is the combination of the 2 mini games. Personally I think both are potentially good mechanics but they don't mesh well with each-other because of the perceived loss of items upon successfully completing the hacking mini-game. If I (as a character) am smart/skilled enough to hack the thing successfully why am I not smart/skilled enough to recover the loot without losing some of it. If I was just going to scramble to grab it from the vacuum of space I could have just blown the thing open with a missile and scrambled to gather what i could that way.

On a side note I think that would be a cool way to go with it. The theme of the changes seems to be making exploration more accessible and giving people the option to just smash and grab sites resulting in a loss of items in comparison to leveling hacking/archeology and being able to recover loot without blowing some of it up/jettisoning it into space could work well.

All in all the big issue seems to be the perception of loss or being punished for success. Anyways, that's my 2 cents on it.
Elaine Mari-Avarro
University of Caille
Gallente Federation
#458 - 2013-06-08 21:50:33 UTC
Mostly - I feel the same as Fon above.

I had a bad feelings about all this "making things easier" (they were already easy for any person with minimal IQ and imagination) and better, nicer or so. However I understand company needs of enlarge number of players, even if it means making part of game infantile, filling it with useles "nicest" stuff (at last there should be option to disable these "nicest jumps" part and other minor details). Personally I really don't like to be forced to "beign more happy".


Most of my fun from exploration - excitement from finding stuff and effort needed to do it, all this "maybe there and maybe not" vanished. It becomes like minning or other activity such type. Jump, autoscan, deploy, ... *yawn*.

Exploration demanded skills, effort, dedication and patience - was somewhat "elite part" of the game (like other uncommon and not easy things to archieve) and opposite to "the big things" it was archieveable even alone or with small band of trusted friends - not easy thing in MMO, but many possibilities was this strong part of game which leads me there. Now - most of this is gone.

"Minigames"... well next step will be QTE-like fight, minning minigame, salvaging minigame? Wait! - undocking minigame. The last idea seems to be really urgent.

There're thousands of similiar games, more or less populated - why you make EVE just the same?
CCP Bayesian
#459 - 2013-06-08 22:01:53 UTC
Salpun wrote:
CCP Bayesian wrote:
Thanks for any and all bug reports it makes tracking problems down much easier. We're actually going to do a pass on the distribution and loot for the next release.

Release as in 1.1 or 1.0.4?


1.1, changing this sort of thing is something we'd do based on a large amount of data from how people are using the sites.

Problems in individual sites we'll obviously fix and patch as they happen.

EVE Software Engineer Team Space Glitter

CCP Bayesian
#460 - 2013-06-08 22:03:29 UTC
Kor'el Izia wrote:
CCP Bayesian wrote:
Thanks for any and all bug reports it makes tracking problems down much easier. We're actually going to do a pass on the distribution and loot for the next release.

Need more details about what excatly you are about to change, or a small devblog Smile


Absolutely.

EVE Software Engineer Team Space Glitter