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New "DSP" Guide

First post
Author
HTC NecoSino
Out of Focus
Odin's Call
#1 - 2013-06-08 01:22:05 UTC  |  Edited by: HTC NecoSino
After spending the past couple days scanning (a lot, as in nearly 200 systems), I have determined the new "DSP" method for getting signature sizes. It's actually quite simple..

Jump into a new system, and look at the initial scan signatures. Ignore anomalies and sort by distance. The "closer" the signature, the larger the signature.

You can still use SwiftAndBitter's DSP guide located here: http://swiftandbitter.com/eve/dsp/index.html

Now, with the signatures sorted by distance...

6.22 AU = Size 10
6.96 AU = Size 7.5
7.33 AU = Size 5
7.56 AU = Size 4
7.89 AU = Size 2.5
7.95 AU = Size 2.2
8.00 AU = Size 2.0

Compare to the DSP chart, and you now know what signature types are (probably) in the system.

Just realized that I missed size 4.. Will update upon finding if nobody else replies first.
Lusty Wench
Nox Incurro
#2 - 2013-06-08 02:31:55 UTC
It's larger because it's closer?

Or the sig strength is higher because it's closer....
Lusty Wench
Nox Incurro
#3 - 2013-06-08 02:34:44 UTC
I am relieved to know that whatever system I jump in to that the incoming WHs will always be close to me.

I guess the size 10 incoming WHs to my system will always spawn around my POS since that's where I log in the most, and radars will always be at the other end of the system.

Thank god.

What if I move the pos?
Destination SkillQueue
Doomheim
#4 - 2013-06-08 03:07:21 UTC
Lusty Wench wrote:
I am relieved to know that whatever system I jump in to that the incoming WHs will always be close to me.

I guess the size 10 incoming WHs to my system will always spawn around my POS since that's where I log in the most, and radars will always be at the other end of the system.

Thank god.

What if I move the pos?

The distance shown in the scanner window on the initial scan has nothing to do with the actual distance. They're clearly banded and different from the actual distance.
Haulie Berry
#5 - 2013-06-08 03:09:40 UTC
Yeah, I've gotta think that's a bug. They pretty intentionally removed signal strength from the system scanner, and the distance column basically does the same thing.
Lusty Wench
Nox Incurro
#6 - 2013-06-08 04:21:08 UTC
Destination SkillQueue wrote:

The distance shown in the scanner window on the initial scan has nothing to do with the actual distance. They're clearly banded and different from the actual distance.


Then that's clearly a bug.
JudgeFranc
Italians do it better
#7 - 2013-06-08 09:24:51 UTC
the highest band correspond to the "4 AU distance"
St Mio
Imperial Academy
Amarr Empire
#8 - 2013-06-08 10:08:53 UTC
Hello ladies and gentlemen o7
I have made updates to the DSP guide!
I could not have done this without HTC NecoSino's help, you all owe him big time.
Tiber Ibis
The Paratwa Ka
#9 - 2013-06-08 10:19:53 UTC
Yes, this is a bug I am pretty sure. When I was playing around with this on the test server the distances were actually displaying pretty accurately. Now the distance will be shown as 4au for example when the actual signature is 30au away. So surely a bug.
Lexmana
#10 - 2013-06-08 10:47:18 UTC
Interesting. To bad its probably gonna be patched. But nice work!
Destination SkillQueue
Doomheim
#11 - 2013-06-08 11:03:37 UTC
Lexmana wrote:
Interesting. To bad its probably gonna be patched. But nice work!

Well that just means now is the perfect time to do some old school DED farming, since the info isn't widely circulated yet and a patch will take time to implement.
Tabane Shinonono
Perkone
Caldari State
#12 - 2013-06-08 11:29:32 UTC
St Mio just updated his swift and bitter dsp site :>
John DaiSho
Federal Navy Academy
Gallente Federation
#13 - 2013-06-08 12:13:05 UTC
I guess this is one of those "They did WHAT?" moments the devs have from time to time. Lets see, if this gets accepted, just like jetcan mining did.
Derath Ellecon
Lotek Academy
#14 - 2013-06-08 12:41:39 UTC
It was also fairly easy to do the same via combat probes. It isn't quite as accurate since they cannot go as wide as DSP's could. But the spread formation helps counteract that (think of it kind of like an array style radio telescope). I've found probing so easy I just scan everything with combats now anyhow.

Pop probes in spread formation. increase to max (64AU). Deactivate first probe (they double up the center probe which throws off values). Scan. Reactivate probe one. Switch to pinpoint.
CCP Habakuk
C C P
C C P Alliance
#15 - 2013-06-08 17:43:11 UTC
I can confirm that this looks like a bug. You should be able to figure out some kind of info through the amount of uncertainty (the size of the circle in space and on the solar system map) - but the distance column in the probe scanner should display the estimated distance to the signature (and not the uncertainty value).

I am pretty sure, that you can expect changes to this (but with the disclaimer, that I am not a game designer). Blink

Thank you to whoever wrote a bugreport about this. Cool

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

St Mio
Imperial Academy
Amarr Empire
#16 - 2013-06-08 19:29:39 UTC
CCP Habakuk wrote:
I can confirm that this looks like a bug. You should be able to figure out some kind of info through the amount of uncertainty (the size of the circle in space and on the solar system map) - but the distance column in the probe scanner should display the estimated distance to the signature (and not the uncertainty value).

I am pretty sure, that you can expect changes to this (but with the disclaimer, that I am not a game designer). Blink

Thank you to whoever wrote a bugreport about this. Cool

You could have told us this before I updated, not after :'(
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
#17 - 2013-06-08 20:25:24 UTC
So. He does indicate that the 'uncertainty' should be an indicator -- which is to say, if you calculate the spread, then you've got sig sizes again.

So this chart will still be useful -- you'll just have to do a tiny bit of mental math.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Blue Binary
Polychoron
#18 - 2013-06-08 21:19:44 UTC
CCP Greyscale did state during testing that the range deviation given in the tooltip could still be used to derive a rough estimate of signature strength.
Mnemosyne Gloob
#19 - 2013-06-09 03:22:20 UTC
Hilarious!

I also wonder if using the percentages in the scanner will be 'frowned' upon after that. The underlying problem is that the bands (sig sizes) are STILL THERE. Just randomize them a bit and this whole issue will go away. The actual scanning is now faster than ever anyway.
Kor'el Izia
#20 - 2013-06-09 14:08:36 UTC
St Mio wrote:
Hello ladies and gentlemen o7
I have made updates to the DSP guide!
I could not have done this without HTC NecoSino's help, you all owe him big time.

Great job, tiny defect: Rename the header columns aswell Pirate
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