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removal of strategic cruisers from 3/10 and 4/10 sites

Author
Zircon Dasher
#81 - 2013-06-06 15:58:47 UTC
Callic Veratar wrote:
A corp mate and I were fooling around with exploration. We found a system that had a 4/10 site.

Entered the first one, cleared the first room, and hit the gate. Shortly after landing a tengu decloaks, aggroes the whole room, flies full speed at the loot ship, pops it and warps off in less than 45s. Repeat for 3 more sites in the same afternoon with several different tengu pilots.

That's why.


So what you are saying is that someone took the time to bypass the first room and then cloak up just so he could jump out of the bushes and clear the site out from under noobs.....the same site he could have finished god-knows how much sooner if he had just done the site.

Tell me- do you happen to whine a lot in local when someone "steals" your site?

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Jonas Staal
Republic Military School
Minmatar Republic
#82 - 2013-06-06 16:08:13 UTC
Callic Veratar wrote:
A corp mate and I were fooling around with exploration. We found a system that had a 4/10 site.

Entered the first one, cleared the first room, and hit the gate. Shortly after landing a tengu decloaks, aggroes the whole room, flies full speed at the loot ship, pops it and warps off in less than 45s. Repeat for 3 more sites in the same afternoon with several different tengu pilots.

That's why.


That's only because the reward is insane.
Estella Osoka
Cranky Bitches Who PMS
#83 - 2013-06-06 17:39:47 UTC
For all of those saying you should be able to play the game your way - NO! You should not. This is a sandbox MMO and anyone can interfere with your gameplay. You don't like that? Then go play something else.
Royal Executioner Shazih
Doomheim
#84 - 2013-06-06 18:24:12 UTC
Copper Rei
Copper Corp
Aggressively Passive Bears
#85 - 2013-06-07 00:22:33 UTC
'WHY I LIKED MY T3'

Not because it was OP or could steamroll anything.

I liked it because of the fitting options.
Sure you can fit them to be incredible ships for specific purposes but they were also able to be fit for 'multi' purpose.
As with any multi-purpose tool, the more you try to make it do the worse it was for specific tasks.
For actual exploration this was actually a benefit.

I have been trying to find a replacement for my T3 and have not come close.
The Gnosis is nearly there but they made it a BC and it is slow with a huge sig rad.
The bonuses on my particular fit were crazy nice at first glance but when you really look close it isn't as overkill as you may think.

10% probe scan strength (weak compared to the Gnosis and same as cov ops)
+10 Virus strength to both analyzers (not available on other ships)
99% reduction for probe launchers (like a cov ops but without cloak bonuses too)
4% to all armor resists (4% isn't much overall since my fit had dual reps and not a lot of low slots)
5% to CAP capacity (made dual reps possible with t2 cap rigs it was stable)
7.5% to med projectile ROF (not as high as other ships and I was fitting probe launcher and salvager so only 4 weapons)
10% to falloff (great for autocannons but not so much for arty so this helped fit for shorter range)
5% to max velocity
6H w/6 Turrets (but only 4 after fitting salvager and probe launcher)
5M (only 3 after fitting codebreaker and analyzer)
5L
with my skills it was base armor of 92%EM,73%TH,37%KIN,25%EXP which is perfect for bloods and sansha
Cap 1908GJ/271s
Targeting range of 62.5 ( which only helped drones since I had to fit autocannons)
base speed of 285ms (typical cruiser speed not super speedy)
50 m3 drone bay
power grid 1375
CPU 418.8


A nice jack of all trades and master of none. Like me.
Copper Rei
Copper Corp
Aggressively Passive Bears
#86 - 2013-06-07 00:27:54 UTC

That's only because the reward is insane.[/quote]






The best item you could get from a 4/10 in blood space was a c-type med armor repper that sold for 160 mil.

Maybe a energized c-type adaptive but that depended on the markets for which was worth more at the time.

Hardly insane.

Step into l-sec and run a 7/10 and you can get a nice 1 bil drop.

The rewards from escelations can easily be far greater than any 4/10 DED.

Incursions pay better. Militia pays better.

DeMichael Crimson
Republic University
Minmatar Republic
#87 - 2013-06-07 19:35:32 UTC
Xercodo wrote:
DeMichael Crimson wrote:
I agree. It's no longer a player driven universe.


DMC



Of course it's not when the thing we're discussing here is PVE

PVE has never been player driven last I checked.

The only close exception being live events such as the sansha raids....but those were hosted by CCP soooo.....

Wrong, doesn't matter if it's PvP or PvE. The whole point is that CCP creates the content and supplies the tools which we (the playerbase) decide how we're going to use it.

The fact that T3's are no longer allowed by CCP actually validates my original statement.


DMC
Tippia
Sunshine and Lollipops
#88 - 2013-06-07 19:43:33 UTC  |  Edited by: Tippia
DeMichael Crimson wrote:
Wrong, doesn't matter if it's PvP or PvE. The whole point is that CCP creates the content and supplies the tools which we (the playerbase) decide how we're going to use it.
…and part of that content — such as DED sites — come supplied with limitations as to which tools are supposed to be used when doing them. Shifting these limitations around to match changes done to the game does not alter the level of player-driven:ness.

Quote:
The fact that T3's are no longer allowed by CCP actually validates my original statement.
Not really, no, since such limitations have always been there and since your original statement made it sound like this represented some kind of design change.

The design is the same as ever; it's just a balancing adjustment to provide better gameplay.
Copper Rei
Copper Corp
Aggressively Passive Bears
#89 - 2013-06-08 15:14:05 UTC
There really are two types of game play....PVE is real. I know most people seem to totally disregard it since it does not appeal to them.
As a PVE player it took lots of time, money , and practice to aquire the skills to do exploration well.
I learned through many efforts how to do that job without loss of isk due to not recalling my probes or landing on a gatecamp.
I have learned the mechanics of the probes themselves so I didn't need to run optimal 7 probes to find a target in under 35 sec.
It took skill to be able to go into a hostile l-sec/null sec system and come out alive with my loots.

Now with probes that autorecall and autoscanning so nothing is missed, and cargo scanning cans before you even try to open them. (I spent many hours scanning down sites and hacking and analyzing to find that 4 of 5 cans were empty).

They have given all the talents to everyone without anyone having to earn any of it.

If it were the other way you can bet that all hell would be breaking out since 90% of the players would insta quit.

If they decided that pods would auto fly to a safe place and if a gate were camped you could not warp directly to it.

What if they decided that everyone was able to go directly to Marauder and latrge T2 weapons.

That is basically what they did to exploration.

Too many people found it hard to do exploration because they wanted to kill ships instead.

They want to PVP and use PVE to pay for it since there was no money to be made in PVP for the most part.

Well, CCP, I find that skilling up to maurauders and T2 weapons is just too difficult and it takes too long...so give me all those skills and give me a free ship that has enough bonuses to make me even with all the older players.

Even the field a bit. Balance the playing field.

Copper Rei
Copper Corp
Aggressively Passive Bears
#90 - 2013-06-08 15:17:17 UTC
I need sleep.
Liltha
Lost My Way Enterprises
#91 - 2013-06-09 05:36:55 UTC
I took a newish character I had and set it up to train for Tengu and Cerberus, the time to train was 50 and 55 days respectively, so for new players the extra time to train into a hac is not that onerous.

I believe training for the cerberus after training for the tengu involved about 24 days so you might have to wait a bit if you trained into the tengu already, luckily many of the other skills will still hold you in good stead in the cerberus and it is perfectly capable of running 3/10 and 4/10 with ease.
Liltha
Lost My Way Enterprises
#92 - 2013-06-09 05:44:00 UTC
Copper Rei wrote:

That's only because the reward is insane.







The best item you could get from a 4/10 in blood space was a c-type med armor repper that sold for 160 mil.

Maybe a energized c-type adaptive but that depended on the markets for which was worth more at the time.

Hardly insane.

Step into l-sec and run a 7/10 and you can get a nice 1 bil drop.

The rewards from escelations can easily be far greater than any 4/10 DED.

Incursions pay better. Militia pays better.

[/quote]

So you chose one of the lowest paying 4/10s to make your point? How about we look at the other end of the spectrum, in Gurista 4/10 you can get a Pithum C-type Invuln Field, worth around 500mil at the moment which is quite a bit to make from a single high sec site. On the far other end you can get nothing from these sites, or a module worth a couple mil at best.

Now I'm not going to try and say it's unbalanced, yes maybe CCP shouldn't have put the best invulns as cruiser modules instead of battleship ones, but ultimately it's the players and the market that made those modules worth so much. I just wanted to point out that there is quite a range of value to high sec ded sites.
Julius Priscus
#93 - 2013-06-09 05:58:26 UTC  |  Edited by: Julius Priscus
Quote:
The best item you could get from a 4/10 in blood space was a c-type med armor repper that sold for 160 mil.

Maybe a energized c-type adaptive but that depended on the markets for which was worth more at the time.

Hardly insane.

Step into l-sec and run a 7/10 and you can get a nice 1 bil drop.

The rewards from escelations can easily be far greater than any 4/10 DED.

Incursions pay better. Militia pays better.



So you chose one of the lowest paying 4/10s to make your point? How about we look at the other end of the spectrum, in Gurista 4/10 you can get a Pithum C-type Invuln Field, worth around 500mil at the moment which is quite a bit to make from a single high sec site. On the far other end you can get nothing from these sites, or a module worth a couple mil at best.

Now I'm not going to try and say it's unbalanced, yes maybe CCP shouldn't have put the best invulns as cruiser modules instead of battleship ones, but ultimately it's the players and the market that made those modules worth so much. I just wanted to point out that there is quite a range of value to high sec ded sites.[/quote]
if ccp did make the invulns in 8-10/10's I woulda gotten filthy ******* rich .
Remiel Pollard
Aliastra
Gallente Federation
#94 - 2013-06-09 06:16:15 UTC
Complaining about not being able to run 3-4/10s with T3s is like complaining about not being allowed to rat in 0.5 in a battleship. It's overkill. I've run 4/10s in an Atron ffs. If you need a T3 for it, then you're doing something wrong.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Haulie Berry
#95 - 2013-06-09 07:49:32 UTC  |  Edited by: Haulie Berry
DeMichael Crimson wrote:

Wrong, doesn't matter if it's PvP or PvE. The whole point is that CCP creates the content and supplies the tools which we (the playerbase) decide how we're going to use it.

The fact that T3's are no longer allowed by CCP actually validates my original statement.


DMC


This is particularly idiotic.


You've never been able to bring a T3 into a 1/10 or 2/10 and nobody said a thing about it.

You couldn't bring a battlecruiser in a 3/10 or a battleship in a 4/10.

One small adjustment to those limitations and suddenly it's a bunch of melodramatic bull **** about it not being a player driven universe anymore? Roll That may actually be the single flimsiest argument anyone has put forth here, DMC.