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New racial material names

Author
Hoarr
Caldari Provisions
Caldari State
#1 - 2013-06-03 21:40:39 UTC
For those interested so they don't have to look them up tomorrow -



Gallentium - Photonic Metamaterials
Amarrium - Terahertz Metamaterials
Minmatarrium - Plasmonic Metamaterials
Caldarium - Nonlinear Metamaterials

Names of the new R64 reactions are pretty easy,

Thulium Hafnite
Promethium Mercurite
Samroski
Middle-Earth
#2 - 2013-06-04 05:53:19 UTC  |  Edited by: Samroski
I've never heard of this stuff, though it appears that the older names were intuitive, while the newer ones are not. I'm probably wrong, and you guys, who make billions off these items, are probably jumping through hoops at this amazing improvement.

Any colour you like.

Ydnari
Estrale Frontiers
#3 - 2013-06-06 18:17:46 UTC
They also put them in all using the same icon, which itself is the same as Ferrogel.

They could at least have coloured them like this: http://imgur.com/ncOfGui , that took me about 30 seconds to do; someone who actually has a clue when it comes to making icons could surely have done a better job.

--

Felicity Love
Doomheim
#4 - 2013-06-06 21:34:29 UTC
... is saddened by the lack of Unobtanium. Sad

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Koj 'Jok
Perkone
Caldari State
#5 - 2013-06-06 22:08:56 UTC
That little black rock sells for 20m a kilo, that's why were here!
Adel Stevens
Nuclear Biomass Destruction
#6 - 2013-06-08 02:00:13 UTC
Hoarr wrote:
For those interested so they don't have to look them up tomorrow -



Gallentium - Photonic Metamaterials
Amarrium - Terahertz Metamaterials
Minmatarrium - Plasmonic Metamaterials
Caldarium - Nonlinear Metamaterials

Names of the new R64 reactions are pretty easy,

Thulium Hafnite
Promethium Mercurite


Anyone who can get these to market will make a fortune. Less than 70K Photonic Metamaterials units between 4 orders in Jita and all fetching a good price....
Ydnari
Estrale Frontiers
#7 - 2013-06-08 02:02:42 UTC
Adel Stevens wrote:
Hoarr wrote:
For those interested so they don't have to look them up tomorrow -



Gallentium - Photonic Metamaterials
Amarrium - Terahertz Metamaterials
Minmatarrium - Plasmonic Metamaterials
Caldarium - Nonlinear Metamaterials

Names of the new R64 reactions are pretty easy,

Thulium Hafnite
Promethium Mercurite


Anyone who can get these to market will make a fortune. Less than 70K Photonic Metamaterials units between 4 orders in Jita and all fetching a good price....


no actual sales volume though because nobody will pay the absurd prices they're up for

they need to go down to somewhere around the 10k mark before anyone will even look at them - we're in for a fair while of no feasible T2 production

--

Jacabon Mere
Capital Storm.
#8 - 2013-06-08 13:30:01 UTC
yeah between 10 and 15k looks like the end sort of price range, until then i'll make some big bucks.

Capital Storm is recruiting Aussies for Lowsec pvp and money making. Join "Capital Storm Pub" channel ingame. www.capitalstorm.net

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#9 - 2013-06-08 21:30:36 UTC
Jacabon Mere wrote:
yeah between 10 and 15k looks like the end sort of price range, until then i'll make some big bucks.



http://www.fuzzwork.co.uk/reactions/

If people want to keep an eye on it.

10k per unit, is around a billion a month after fuel costs.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Anita Lazarin
Heavy Industrial Ventures
#10 - 2013-06-10 03:13:57 UTC
for t2 shisp prices to stay as they are currently the metamaterials woudl have to be priced around 5k, if they are priced higher t2 ship prices will rise accordingly, shoudl be interesting to see what happens.
Ioci
Bad Girl Posse
#11 - 2013-06-10 06:38:26 UTC
What is it about this am I missing?

When I look at the T2 materials breakdown, the % use of these "rare" items is in the single digit.

It's fine the 'terhertz metamaterials' is really expensive but if nobody is pumping out 8 times as much tungsten carbide, it's useless. I can't build a ship. It didn't make any sense with the bottleneck concept on Technetium either.

Does EVE really push all the moons to that level of exhaustion? Are we really blowing up more than the moon cycles can produce? I don't see that being the case. The reason Technetium was super expensive was because it was easy to control the Technetium market. There was a monopoly. Is the possibility even there to create a monopoly on these new materials or can they made to outrank the other, higher percentage materials?

Much like Trit and Pyrite regulate T1, you would think Carbides would regulate T2.

R.I.P. Vile Rat

Anita Lazarin
Heavy Industrial Ventures
#12 - 2013-06-11 01:02:21 UTC
to give you an example pick your average t2 cruiser, lets say Zealot, it needs 1,260 microprocessors to be built each requiring 2 of the meta materials for a total of 2,520 metamaterial, now say you pay 40k per unit of the metamaterial that's a little over 100m just added to the cost of building that ship and that's not the only component that requires metamaterials :)
Ioci
Bad Girl Posse
#13 - 2013-06-11 20:33:22 UTC
Anita Lazarin wrote:
to give you an example pick your average t2 cruiser, lets say Zealot, it needs 1,260 microprocessors to be built each requiring 2 of the meta materials for a total of 2,520 metamaterial, now say you pay 40k per unit of the metamaterial that's a little over 100m just added to the cost of building that ship and that's not the only component that requires metamaterials :)



That doesn't really answer what I asked though.

Yes, that microprocessor will require two meta material per but it will also require 17 tungsten carbide, in addition to all the other Tungsten carbide you will need to make the Tungsten Carbide plates, the Tungsten Carbide for the cap units, sensor clusters.

Most of a T2 ship by volume is Carbide. I'd guess but I would say you need almost a 20:1 moon ratio to get the Carbide to justify the meta material. In a time stamped extraction system like Moon mining, shouldn't the thing you need the most of be the bottleneck?

R.I.P. Vile Rat

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#14 - 2013-06-12 00:17:09 UTC
Ioci wrote:
Anita Lazarin wrote:
to give you an example pick your average t2 cruiser, lets say Zealot, it needs 1,260 microprocessors to be built each requiring 2 of the meta materials for a total of 2,520 metamaterial, now say you pay 40k per unit of the metamaterial that's a little over 100m just added to the cost of building that ship and that's not the only component that requires metamaterials :)



That doesn't really answer what I asked though.

Yes, that microprocessor will require two meta material per but it will also require 17 tungsten carbide, in addition to all the other Tungsten carbide you will need to make the Tungsten Carbide plates, the Tungsten Carbide for the cap units, sensor clusters.

Most of a T2 ship by volume is Carbide. I'd guess but I would say you need almost a 20:1 moon ratio to get the Carbide to justify the meta material. In a time stamped extraction system like Moon mining, shouldn't the thing you need the most of be the bottleneck?


The Tungsten carbide reaction creates 10k units per cycle.
The Meta material reaction creates 300 units per cycle.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Minmat Sebtin
House of Sebtin
#15 - 2013-06-12 01:40:18 UTC
Felicity Love wrote:
... is saddened by the lack of Unobtanium. Sad



Don't worry Unobtanium will be available in a future PI expansion. We even get a Smurf-killing minigame!
Knownasthatguy
Republic Military School
Minmatar Republic
#16 - 2013-06-30 05:23:21 UTC
Fuzzy,
Can you identify the table that links the new racial materials to the components that use them?

I cannot seem to find what table, in your data dump, identifies them.
Rutger Janssen
Chanuur
The Initiative.
#17 - 2013-06-30 11:12:29 UTC
Knownasthatguy wrote:
Fuzzy,
Can you identify the table that links the new racial materials to the components that use them?

I cannot seem to find what table, in your data dump, identifies them.

Look in the game. If it's listed under extra materials (which I believe it is) it's in ramTypeRequirements. Otherwise it's in invTypeMaterials.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#18 - 2013-06-30 17:13:08 UTC
Yup, ramTypeRequirements for this one. Rutger is entirely right.


I also put together this a while ago, for this kind of question.

https://www.fuzzwork.co.uk/materials/

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter