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If you liked loot spew, then you're gonna LOVE the New Mining

Author
Litair
Nleesh
#21 - 2013-06-08 00:36:15 UTC
I've always thought mining should be somewhat more dynamic and engaging.. or fun, as some may call it. Not sure spewing asteroids is ideal though, although maybe occasional "spew" fragments of the asteroid breaking up might be an added bonus for the non-afk miner.
Johan Toralen
IIIJIIIITIIII
#22 - 2013-06-08 00:38:05 UTC
This makes much more sense for mining then for exploration because mining actualy is a viable group activity.

But miners will dislike it just as much as explorers. The idea behind the mechanic is good. The big problem is: it's not fun and it feels clunky.
Herzog Wolfhammer
Sigma Special Tactics Group
#23 - 2013-06-08 00:41:48 UTC
Somebody is angry.


Bring back DEEEEP Space!

Victoria Sin
Doomheim
#24 - 2013-06-08 01:20:38 UTC
I only tried the mini-game a few times. I didn't really notice a pattern. Can spew looked pretty random to me. When people say there's a method to it, I'm reminded of those experiments on pigeons that show the them developing a kind-of belief system based on something that is actually random.
Cattriell
OPG CEN
#25 - 2013-06-08 01:27:21 UTC
Victoria Sin wrote:
I only tried the mini-game a few times. I didn't really notice a pattern. Can spew looked pretty random to me. When people say there's a method to it, I'm reminded of those experiments on pigeons that show the them developing a kind-of belief system based on something that is actually random.




Did you try using a cargo scanner?
Victoria Sin
Doomheim
#26 - 2013-06-08 01:31:58 UTC
Cattriell wrote:
Victoria Sin wrote:
I only tried the mini-game a few times. I didn't really notice a pattern. Can spew looked pretty random to me. When people say there's a method to it, I'm reminded of those experiments on pigeons that show the them developing a kind-of belief system based on something that is actually random.




Did you try using a cargo scanner?


Nope. Lol
Haulie Berry
#27 - 2013-06-08 01:58:41 UTC
Victoria Sin wrote:
I only tried the mini-game a few times. I didn't really notice a pattern. Can spew looked pretty random to me. When people say there's a method to it, I'm reminded of those experiments on pigeons that show the them developing a kind-of belief system based on something that is actually random.


Yeah, no. Different items go in different can types and it's not even remotely ambiguous.
Xavier Liche
ACME Mineral and Gas
#28 - 2013-06-08 02:01:43 UTC
Freighdee Katt wrote:
CCP Bayesian wrote:
Twitch Gameplay
We totally understand your concerns about how the scattered can collection will work as it is a departure from how the rest of EVE works. The mechanic itself comes from a mining prototype developed by CCP Veritas and does work well within EVE as far as we can ascertain from our user testing of it. It's not a crazy clickfest as it will take several seconds to pull each can in. We are in a phase of playtesting and refining how long, how fast and how many cans will scatter. The 'twitch' side of it is no more than exists in EVE interacting with the UI now, the main difference is that you are interacting within the space scene itself.

From the stealth "it's ok that we screwed up exploration, because soon mining will be just as bad" thread.

Enjoy "ice spew" and "rock spew" and chasing evaporating cans at the end of every cycle of the mining lasers.

I assume we can look forward to "salvage spew" as well. And logically when we shoot any ships those also should spew loot into evaporating cans instead of making all those stupid wrecks. No more AFK salvaging!

It also would be cool if every time you buy something off the market whatever you bought is blown out the docking port of the station so you have to undock and play grab ass with everyone else around the station trying to loot your item from a can that will disappear in five seconds. It would sure put an end to people AFK'ing on the market window anyway.


Your mining lasers, my cargo hold, I like this when is it supposed to come out? Lol
Victoria Sin
Doomheim
#29 - 2013-06-08 02:31:23 UTC
Haulie Berry wrote:
Victoria Sin wrote:
I only tried the mini-game a few times. I didn't really notice a pattern. Can spew looked pretty random to me. When people say there's a method to it, I'm reminded of those experiments on pigeons that show the them developing a kind-of belief system based on something that is actually random.


Yeah, no. Different items go in different can types and it's not even remotely ambiguous.


Ahhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaa! Cool
Khira Kitamatsu
#30 - 2013-06-08 03:05:48 UTC  |  Edited by: Khira Kitamatsu
OK, after seeing the prototype they proposed at Fanfest(found the video), I think the OP is right...thier ideal isn't so great. Infact it is really rather silly. I was expecting something more. This seems so un-EVE like. At least try to stick to it being somewhat sci-fi'sh and don't turn it into a silly arcade game of from the late 70's(asteroids - really?)

Can't Believe Anyone Would Like this

Ponies!  We need more ponies!

Digital Messiah
Center for Advanced Studies
Gallente Federation
#31 - 2013-06-08 04:22:04 UTC
Khira Kitamatsu wrote:
OK, after seeing the prototype they proposed at Fanfest(found the video), I think the OP is right...thier ideal isn't so great. Infact it is really rather silly. I was expecting something more. This seems so un-EVE like. At least try to stick to it being somewhat sci-fi'sh and don't turn it into a silly arcade game of from the late 70's(asteroids - really?)

Can't Believe Anyone Would Like this

starts at 15 minutes for those curious.

After watching this i can honestly say f*ck no. I would be more keen on making every resource in the game a planetary interaction type harvesting. Something more a long the lines of how SWG handled resource gathering. At the moment mining is easy because it is the wood cutting, mining, plant picking, low man on the totem pole, job. Which also makes it repetitive and rather boring. Would it hurt for mining to be less interactive? Yes it encourages botters. Would it be better to simply make it like PI? Not entirely, but at the same time CCP needs to come up with a better way to track RMT in general.

There are about a million different ways CCP could change mining. Honestly if they made it grav sites only I would be happy. At least it would add some competition like ice is doing. Not turn eve into a casino styled mini game arcade where someone pops in penny after penny for the chance at a rare spawning form of ore.

The biggest issue with eve atm is that it strives to make things interactive that don't really need to be. Player run economies do fine so long as resources change position in a reasonable enough time frame. As such I believe every resource in EVE should change location on a daily, weekly, and monthly, basis depending on the difficulty to set up harvesting operations. Scanning resource locations in SWG worked great and the more time spent gained you more reward. Along with the best locations to place your harvesters. Competition is healthy, risk vs reward is healthy, and most of all being able to make short term investments with manageable work loads is healthy.

If any of these god forsaken, multi box killing, arthritis forming, mind numbing, mechanics, make it into eve. I better get my skill points back from industry, because I will never touch it again.

Something clever

Lexmana
#32 - 2013-06-08 13:41:58 UTC  |  Edited by: Lexmana
Freighdee Katt wrote:
CCP Bayesian wrote:
Twitch Gameplay
We totally understand your concerns about how the scattered can collection will work as it is a departure from how the rest of EVE works. The mechanic itself comes from a mining prototype developed by CCP Veritas and does work well within EVE as far as we can ascertain from our user testing of it. It's not a crazy clickfest as it will take several seconds to pull each can in. We are in a phase of playtesting and refining how long, how fast and how many cans will scatter. The 'twitch' side of it is no more than exists in EVE interacting with the UI now, the main difference is that you are interacting within the space scene itself.

From the stealth "it's ok that we screwed up exploration, because soon mining will be just as bad" thread.


You should have read a little further down in the thread where CCP Bayesian clearly stated it wont be implemented in mining:

CCP Bayesian wrote:
blink alt, we're definitely looking at the balance of the sites themselves and the spread of them through high->null sec. I'll let our content designer speak to it though.

Mara Rinn, there is no intention to move this to mining. This came from a mining prototype that hasn't been taken forward anywhere.


https://forums.eveonline.com/default.aspx?g=postmessage&t=229431&f=258&q=2947937
Sentamon
Imperial Academy
Amarr Empire
#33 - 2013-06-08 13:48:57 UTC
Lexmana wrote:
Obvious anti-bot mechanic imo.


Hate to break it to you but once the novelty wears off, only the bots and noobs will be doing this, and 100x more effectively then humans.

~ Professional Forum Alt  ~

Adunh Slavy
#34 - 2013-06-08 14:08:00 UTC
Loot spew for mining ... No thanks. The spew is kind of annoying.

Active mining though? Sure. But something other than spew spam. How about something like ...

https://forums.eveonline.com/default.aspx?g=posts&t=98831&find=unread

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Lexmana
#35 - 2013-06-08 14:14:23 UTC
Sentamon wrote:
Lexmana wrote:
Obvious anti-bot mechanic imo.


Hate to break it to you but once the novelty wears off, only the bots and noobs will be doing this, and 100x more effectively then humans.

Maybe, but it probably means they need to develop much more advanced bots than we have today. Also, I don't thing they will be 100x as effective. Thats sounds unrealistic. And last, since it wont even be implemented for mining, bots would probably have to be able to scan and do the hacking game too.
Abrazzar
Vardaugas Family
#36 - 2013-06-08 15:07:38 UTC
The only prototype that looks like it may be fun is the superhuge asteroid minecraft thingy. I am sure that gameplay could be applied to the variety of ideas floating around, like my mining mechanics, asteroid bases, claiming belts/asteroids.
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