These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Hamgu vs New CNR

First post
Author
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#21 - 2013-06-07 14:42:00 UTC
hellcane wrote:
Sergeant Acht Scultz wrote:
[quote=Mith'riin] a faction fitted Machariel +good implants etc is about 3K dps.

EFT warrioring without understanding real world applications is fun



In fact mixing apples with oranges is also fun, didn't new real world applications for Machariels exist.

Thank you for your important participation.

removed inappropriate ASCII art signature - CCP Eterne

Malcanis
Vanishing Point.
The Initiative.
#22 - 2013-06-07 15:00:06 UTC
Can I see your sustained "3k DPS" Mach fit?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dato Koppla
Spaghetti Militia
#23 - 2013-06-07 16:22:31 UTC
I don't need EFT to tell me that it's probably impossible to get 3k dps out of a Mach with a reasonable fit, hell I don't think it's even possible considering Faction Vindis hit only 2k + with Void and OH and Ogres.
Tash'k Omar
Indefinite Mass
#24 - 2013-06-07 20:49:12 UTC
hellcane wrote:
Sergeant Acht Scultz wrote:
[quote=Mith'riin] a faction fitted Machariel +good implants etc is about 3K dps.

EFT warrioring without understanding real world applications is fun



Officer fit Machariel with 7% implants won't even come close to 3k EFT damage. Not even sure a Vindicator can reach that.

hellcane
Never Back Down
#25 - 2013-06-07 22:43:53 UTC  |  Edited by: hellcane
Sergeant Acht Scultz wrote:
hellcane wrote:
Sergeant Acht Scultz wrote:
[quote=Mith'riin] a faction fitted Machariel +good implants etc is about 3K dps.

EFT warrioring without understanding real world applications is fun



In fact mixing apples with oranges is also fun, didn't new real world applications for Machariels exist.

Thank you for your important participation.

Apples and oranges, that's the best you can do? I'll rephrase it since you might actually be one of the people that needs a helmet 24/7.

While you might see 3000 in the DPS column in EFT when playing around, that number does not matter since you have no clue what you are doing or how the ship is used in game.

However, I think several people are waiting for this faction fit that reaches 3k, so you might post it.
The Chronophage
Garoun Investment Bank
Gallente Federation
#26 - 2013-06-07 23:36:45 UTC
3k dps Machariel? I'm calling BS (see what I did there?)
Chainsaw Plankton
FaDoyToy
#27 - 2013-06-08 07:15:38 UTC
awww I can only get 2378 dps out of the mach. even with officer drone damage amps!

it seems to me that now it would have to get down to very specific cases on deciding what is best. Eh hamgu can do 1k dps to ~40km, but my cnr can do that with launchers out to lock range. My alt's cnr goes 1132m/s with a Mwd. so I'm not as concerned with speed as I once may have been. Especially since if you want to go fast you usually don't have to worry about tank. or I can use the new midslot for a sensor booster.

Personally for now I'd rather fly the mach most of the time. maybe I'm wrong on it. I'm probably overcompensating for turret boats because I can fly a nightmare, paladin, kronos, and vindy as well. Need to hit at 100km this mission no problem just switch ships! and damage type is a tiny issue (as far as I can tell) with that ship selection. with turret ships you don't have to worry about wasting shots anywhere near as much. and Instant damage!

the CNR is probably far better at all around running. but **** the mach is fun to fly!

@ChainsawPlankto on twitter

feihcsiM
THE B0YS
#28 - 2013-06-08 08:19:00 UTC
I was actually popping elite frigs with a single volley of T1 cruise using 1 x TP last night in my Ravy Naven, if they are MWDing they just pop.
Most BSs take two, sometimes 3 volleys with T2 high damage ammo, BCs take 1, and elite cruisers only take 1 or 2 volleys + TP, again using high damage T2 ammo!
For non-LV5 / Incursion PVE it's seriously, seriously good.

It's the end of the world as we know it and I feel fine.

Chikin Thrace
Dreddit
Test Alliance Please Ignore
#29 - 2013-06-08 20:01:37 UTC
feihcsiM wrote:
....Most BSs take two, sometimes 3 volleys with T2 high damage ammo.....


care to share your fit and which rat you are talking about ?
Daniel Plain
Doomheim
#30 - 2013-06-09 02:58:42 UTC
hey guise my macherial dose 5k deeps crazy huh kkkkbye!!!

I should buy an Ishtar.

feihcsiM
THE B0YS
#31 - 2013-06-11 10:53:49 UTC
Chikin Thrace wrote:
feihcsiM wrote:
....Most BSs take two, sometimes 3 volleys with T2 high damage ammo.....


care to share your fit and which rat you are talking about ?



Sure,

Angels pop in 2 volleys. Guristas scorp-based BSs usually take 3 and Raven-based 3, occasionally 4 volleys.

I use TN-905 and a GP-805 implants to further bonus the exp radius & velocity factor and use a CM-605 and a RL-1005 to push the dps up to 1045 from missiles only. (1146 with drones)

[Raven Navy Issue]

[High Slots]
Cruise Missile Launcher II - Scourge Fury Cruise Missile
Cruise Missile Launcher II - Scourge Fury Cruise Missile
Cruise Missile Launcher II - Scourge Fury Cruise Missile
Cruise Missile Launcher II - Scourge Fury Cruise Missile
Cruise Missile Launcher II - Scourge Fury Cruise Missile
Cruise Missile Launcher II - Scourge Fury Cruise Missile
Cruise Missile Launcher II - Scourge Fury Cruise Missile
Cruise Missile Launcher II - Scourge Fury Cruise Missile

[Med Slots]
Large Micro Jump Drive
Gist A-Type Large Shield Booster
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Republic Fleet Target Painter
Republic Fleet Target Painter

[Low Slots]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

[Rigs]
Large Warhead Flare Catalyst I
Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I

[Drones]
Hobgoblin II x 5
Warden II x 3

It's the end of the world as we know it and I feel fine.

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#32 - 2013-06-11 11:00:37 UTC
feihcsiM wrote:
Sure,

Angels pop in 2 volleys. Guristas scorp-based BSs usually take 3 and Raven-based 3, occasionally 4 volleys.

I use TN-905 and a GP-805 implants to further bonus the exp radius & velocity factor and use a CM-605 and a RL-1005 to push the dps up to 1045 from missiles only. (1146 with drones)

[Raven Navy Issue]


Why are you wasting your time with a MJD? You do not need one to do Lvl 4s. A plain old AB is fine for moving between gates etc.

Plus ça change, plus c'est la même chose

feihcsiM
THE B0YS
#33 - 2013-06-11 11:19:36 UTC
John Ratcliffe wrote:
Why are you wasting your time with a MJD? You do not need one to do Lvl 4s. A plain old AB is fine for moving between gates etc.


Im my personal opinion MJD>>>AB.
For the AE bonus room, or if you happen to pop a trigger in a mission you can jump out 100 km even if pointed by frigs and still apply full damage. If you're in a mission with a distant acceleration gate it's just a case of triangulation. Two jumps and you're there, killing all the way.

If you find AB works for you then great, but personally I'll stick with MJD Blink

It's the end of the world as we know it and I feel fine.

Dato Koppla
Spaghetti Militia
#34 - 2013-06-11 11:21:53 UTC
John Ratcliffe wrote:
feihcsiM wrote:
Sure,

Angels pop in 2 volleys. Guristas scorp-based BSs usually take 3 and Raven-based 3, occasionally 4 volleys.

I use TN-905 and a GP-805 implants to further bonus the exp radius & velocity factor and use a CM-605 and a RL-1005 to push the dps up to 1045 from missiles only. (1146 with drones)

[Raven Navy Issue]


Why are you wasting your time with a MJD? You do not need one to do Lvl 4s. A plain old AB is fine for moving between gates etc.


This, and if you're burning from gate to gate and the mission isn't brutal to tank (i.e. Worlds Collide) then an MWD is superior to burning to gates. You can use MJD to travel to an exit gate but you have to MJD in a triangle and if you mispredict what angle you should jump at you can over/undershoot the gate and end up having to slowboat to it at a painful speed if you don't have another prop.

IMO MJD is for those with problems tanking due to low skills then the MJD allows you to run with full gank and very light tank and is better than overtanking your ship to compensate for low damage.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#35 - 2013-06-11 11:37:32 UTC
feihcsiM wrote:
If you find AB works for you then great, but personally I'll stick with MJD Blink


Of course, whatever works for you!

Plus ça change, plus c'est la même chose

feihcsiM
THE B0YS
#36 - 2013-06-11 11:51:09 UTC  |  Edited by: feihcsiM
Dato Koppla wrote:
This, and if you're burning from gate to gate and the mission isn't brutal to tank (i.e. Worlds Collide) then an MWD is superior to burning to gates. You can use MJD to travel to an exit gate but you have to MJD in a triangle and if you mispredict what angle you should jump at you can over/undershoot the gate and end up having to slowboat to it at a painful speed if you don't have another prop.

IMO MJD is for those with problems tanking due to low skills then the MJD allows you to run with full gank and very light tank and is better than overtanking your ship to compensate for low damage.


I totally agree, for missions with lower incoming dps a MWD is unquestionably situationally superior, and for missions with gates very close to warp in the prop mod can be junked completely for an extra tank mod/TP.
As the OP is still a month from 'decently flying' a CNR however I would guess his shield & cap support skills probably aren't maxed, and a MJD would be a safer bet, essentially giving a 'get out of jail free' option if things go sour.

To answer the OP though, my vote would be Navy Raven > Tengu for Lvl 4's, and I guess also for incursions, though from my (very limited) Incursion experience turret ships are much preferred in incursion fleets when competing for sites due to their instant damage application.
For 0.0 you're probably going to get dropped/awoxed at some point so fit it cheap.
For WHs the CNR does fine, I used one pre-Odyssey before our fleet went purely cap ships & lokis and it does decent damage with a big enough buffer to soak up the alpha from cap escalations etc. Just stick close to whichever carrier has the shield rep on it :P

It's the end of the world as we know it and I feel fine.

Previous page12