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Probing is Officially Broken

Author
ToshioMagic
I N E X T R E M I S
Tactical Narcotics Team
#1 - 2013-06-05 13:07:46 UTC
This new probing mechanism sucks. For many reasons.

If you know me in game I have a reputation for being an expert scout and combat prober. Unfortunately with the new update, I've been handicapped.

1. 8 probes is way too many. I only use 4. 8 probes clutters my solar system map and I'm stuck grabbing the edges of probes when I just want to select a planet or a hostile I'm probing out.

2. Even though I only use 4, it is impossible to just use 4. I'm glad I don't have to launch 1 probe at a time. But REloading 4 probes and launching them now takes about a minute.

3. Cosmic anomalies that display on your solar system backdrop have HUGE diamond shaped icons that clutter my view. I want to dscan but I can't click anywhere in space in some systems because I keep accidentally clicking on the anomalies. I'm forced to go dscan in my solar system map. But when I do that, I CAN'T WARP TO THE ANOMALIES FROM THE SOLAR SYSTEM MAP by right clicking the green dots. I have to close my map and find it in my probe scanner window or out in space spinning my camera around my ship.

4. I would love to probe out that wormhole/cosmic signature but its really hard when I can't IGNORE any of the results. I'm glad there are havens and sanctums in my systems. Really, I am. But I want to be able to ignore those results when I'm trying to probe down a complex/wormhole/enemy ship.

5. I also would love to be able to resize those columns in the probe scanner window instead of having to drag the entire window out to cover my screen. Distance column is way too wide and the fonts are huge. Also, the row heights are way too big. Both on the probe list and the results list.

Another changed I'd like to see that wasn't shipped with odyssey is a change to the directional scanner.
I frequently use google to convert km to AU. I think it would be nice to have another box on the other side of the angle selector on the directional scanner that allowed you to type in an AU amount. The km reading would change to reflect it when you hit the scan button. That way I can more easily ninja probe out hostiles in anomalies and safe spots.
Ohh Yeah
Jerkasaurus Wrecks Inc.
Sedition.
#2 - 2013-06-05 14:22:30 UTC
Eight probes is actually ideal.

I find the new system to be substantially faster than the old system. I can probe all of the anomalies in a system in <2 minutes. Granted, my probing alt has all max skills and some 6% implants so that may have a significant impact. However, I still really like the new system a lot.
Haulie Berry
#3 - 2013-06-05 14:24:54 UTC
ToshioMagic wrote:


4. I would love to probe out that wormhole/cosmic signature but its really hard when I can't IGNORE any of the results. I'm glad there are havens and sanctums in my systems. Really, I am. But I want to be able to ignore those results when I'm trying to probe down a complex/wormhole/enemy ship.


Lolwut?

You just right click and ignore, same as the old system. Not sure what you're on about, here.

Also not sure why people keep putting this **** in S&I.
Tinu Moorhsum
Random Events
#4 - 2013-06-05 15:20:58 UTC
ToshioMagic wrote:


3. Cosmic anomalies that display on your solar system backdrop have HUGE diamond shaped icons that clutter my view. I want to dscan but I can't click anywhere in space in some systems because I keep accidentally clicking on the anomalies. I'm forced to go dscan in my solar system map. But when I do that, I CAN'T WARP TO THE ANOMALIES FROM THE SOLAR SYSTEM MAP by right clicking the green dots. I have to close my map and find it in my probe scanner window or out in space spinning my camera around my ship.



You mean in the solar system map or in the normal "in space" view?

You know you can turn those off, right?

Quote:

4. I would love to probe out that wormhole/cosmic signature but its really hard when I can't IGNORE any of the results. I'm glad there are havens and sanctums in my systems. Really, I am. But I want to be able to ignore those results when I'm trying to probe down a complex/wormhole/enemy ship.


You can turn those off too.

Personally I'm really liking the new scanning. There are some things I'd tweek if it were me but on the whole it's already a big improvement over what we had.

Xearal
Dead's Prostitutes
The Initiative.
#5 - 2013-06-05 15:51:02 UTC
The new scanning makes it total easymode..

Before:
- Launch Probes one at a time
- spread out to check the system for sigs
- create probe formation
- make size of scan radius proper in menu
- Move probe formation on site
- scan
- make size smaller in menu
- scan
...
- move probes to next probing location
- make them proper size again to find someting
-...


Now:
- launch all probes
- click formation
- move formation to where you want to scan, without a ton of probes cluttering around, just the center needs to be moved.
- drag size ball of one to make them all proper size, and move probes into proper formation locations
- scan
- drag center
- drag size ball
- scan

it's sooo much easier..
No more hasle in looking if there's anything of value in the system, no more having to setup formations, no more having to mvoe the formation and guess where the center should be, resizing it properly and using the menu to resize your scan radius.
All of it can now be done with simple drag and drop. Everyone should now be able to be a pro scanner, or at least able to find something.

Does railgun ammunition come in Hollow Point?

Mulani Keikira
Science and Trade Institute
Caldari State
#6 - 2013-06-05 17:35:09 UTC
Haulie Berry wrote:
ToshioMagic wrote:


4. I would love to probe out that wormhole/cosmic signature but its really hard when I can't IGNORE any of the results. I'm glad there are havens and sanctums in my systems. Really, I am. But I want to be able to ignore those results when I'm trying to probe down a complex/wormhole/enemy ship.


Lolwut?

You just right click and ignore, same as the old system. Not sure what you're on about, here.

Also not sure why people keep putting this **** in S&I.


Skill Science > Subskill astrometrics. It's insane. I know
Haulie Berry
#7 - 2013-06-05 17:41:28 UTC
Mulani Keikira wrote:
Haulie Berry wrote:
ToshioMagic wrote:


4. I would love to probe out that wormhole/cosmic signature but its really hard when I can't IGNORE any of the results. I'm glad there are havens and sanctums in my systems. Really, I am. But I want to be able to ignore those results when I'm trying to probe down a complex/wormhole/enemy ship.


Lolwut?

You just right click and ignore, same as the old system. Not sure what you're on about, here.

Also not sure why people keep putting this **** in S&I.


Skill Science > Subskill astrometrics. It's insane. I know



S&I Description: Starbases, outposts, stations, invention, manufacturing and mining - it's all in a day's work for EVE industrialists.

Missions and Complexes description: From Missions to COSMOS sites, exploration and complexes, this forum has all you need to get a head start in PvE.

tl;dr version: It's not industry, gtfo.
Androtica Chastot
Aliastra
Gallente Federation
#8 - 2013-06-05 21:10:57 UTC  |  Edited by: Androtica Chastot
Xearal wrote:
The new scanning makes it total easymode..

Before:
- Launch Probes one at a time
- spread out to check the system for sigs
- create probe formation
- make size of scan radius proper in menu
- Move probe formation on site
- scan
- make size smaller in menu
- scan
...
- move probes to next probing location
- make them proper size again to find someting
-...


Now:
- launch all probes
- click formation
- move formation to where you want to scan, without a ton of probes cluttering around, just the center needs to be moved.
- drag size ball of one to make them all proper size, and move probes into proper formation locations
- scan
- drag center
- drag size ball
- scan

it's sooo much easier..
No more hasle in looking if there's anything of value in the system, no more having to setup formations, no more having to mvoe the formation and guess where the center should be, resizing it properly and using the menu to resize your scan radius.
All of it can now be done with simple drag and drop. Everyone should now be able to be a pro scanner, or at least able to find something.


You sound like you don't know how to scan. You could do all of the sizing without the menu, you could move all the probes at once before as well. You need to learn your key binds. I don't understand how you were scanning. You still have to move the formation just like previous, you could resize and move all probes with two buttons before, now its one.

All they have done its make it more efficient and easier for people that didn't already know their binds. So you should be happy...
Ireland VonVicious
Vicious Trading Company
#9 - 2013-06-05 21:38:20 UTC
ToshioMagic wrote:
This new probing mechanism sucks. For many reasons.

I've been handicapped.

1. 8 probes is way too many. I only use 4. 8 probes clutters my solar system map and I'm stuck grabbing the edges of probes when I just want to select a planet or a hostile I'm probing out.

2. Even though I only use 4, it is impossible to just use 4. I'm glad I don't have to launch 1 probe at a time. But REloading 4 probes and launching them now takes about a minute.



(( Maybe still handicapped? ))

Try loading only 4 in your launcher before you undock.
Haulie Berry
#10 - 2013-06-06 02:23:39 UTC
Did some scanning in low sec tonight, and I take it all back. You're right to quit. Don't explore anymore.

I've got this.
Styth spiting
Brutor Tribe
Minmatar Republic
#11 - 2013-06-06 07:05:40 UTC  |  Edited by: Styth spiting
ToshioMagic wrote:
This new probing mechanism sucks. For many reasons.

If you know me in game I have a reputation for being an expert scout and combat prober. Unfortunately with the new update, I've been handicapped.

Your only handicap is that you haven't spent 20 minutes or less reviewing the changes in any of the guides or videos that are all ready out. Once you do this you'll realize all your complaints are simple things to fix.

ToshioMagic wrote:

2. Even though I only use 4, it is impossible to just use 4. I'm glad I don't have to launch 1 probe at a time. But REloading 4 probes and launching them now takes about a minute.

Previous system would have taken you 2.5 seconds each probe (2 seconds each, .5 second mashing the launch button) so a total of 10 seconds. then 2 seconds to open the map, 2 seconds for the map to load for a total of 14 seconds.

New system is 1 second to launch 8 probes. While these are automatically launching you save the time of opening / loading the map. total difference is less then the previous version, not 60 seconds. Also unless you setup your additional 4 probes on the other side of the system, they will take exactly the same amount of time as it takes the other 4 probes.

Edit in-fact recalling drones causes them to instantly appear in your cargohold, they don't even go though the process of warping back.

And the rest of your complains are simply turning them off, turning them off/ making filters
Johnson 1044
Johnson Organic Produce
#12 - 2013-06-07 18:43:09 UTC
ToshioMagic wrote:
If you know me in game I have a reputation for being an expert scout and combat prober.


I'd dispute that based on the rest of your post.
Ginger Barbarella
#13 - 2013-06-07 23:13:52 UTC
So, basic question here: if eight (8) probes is "best" and CCP has designed the probing system around it, why the hell don't they just "fix" the system to use four, and be done with it? Or three? Or five? Saying eight is "best" is wonderful for the ORIGINAL system they created and has been tweaked over the years, but adding more components to do this scanning thing really seems like a band-aid to bad coding to me (I'm a professional software developer).

If you want a "better" system, why on earth REQUIRE a bunch of different pieces to get to the same place you could before with four (I used four with great success prior to the changes)? Adding complexity to make a system easier is just ludicrous.

"Blow it all on Quafe and strippers." --- Sorlac

Julianne Duhann Erata
Caldari Provisions
Caldari State
#14 - 2013-06-08 06:09:54 UTC
Ginger Barbarella wrote:
If you want a "better" system, why on earth REQUIRE a bunch of different pieces to get to the same place you could before with four (I used four with great success prior to the changes)? Adding complexity to make a system easier is just ludicrous.

But we are not on Earth, we are in New Eden! :)
Stetson Eagle
Paird Technology
#15 - 2013-06-08 13:12:38 UTC  |  Edited by: Stetson Eagle
Johnson 1044 wrote:
ToshioMagic wrote:
If you know me in game I have a reputation for being an expert scout and combat prober.


I'd dispute that based on the rest of your post.


This. OP is in a roleplaying alliance though, so reputation is gained on different grounds there than along tryhards.

New system is faster due to simultaneous probe radius drop when pinpointing formation.
New system is faster due to on board scan instantly showing sigs on display.

New system is however actually much slower for real high end explorers because of removal of deep probes. This is the actual exploration nerf. Before odyssey you would drop deep probe and refer the signatures based on strenght from spreadsheet to know what's in system. This needed a nerf to make exploring interesting and balanced.

New system in hacking is dull because you just cargo scan the loot and cherry pick instead of treasure hunt hacking in hopes for good loot. Cargo scanning these needs a hotfix IMHO.
Zydrate Comes
Imperial Academy
Amarr Empire
#16 - 2013-06-09 03:25:27 UTC
When you change the scan radius does it change the formation size automatically? Also, with 8 probes in space it gets very hard to spin the view without accidentally grabbing a resize ball, unless you zoom out, spin, zoom back in...

It is faster because it's easier to move the center of the formation, but you still have to adjust some probes individually inward with narrow radius in order to not lose the signature you were scanning if the last scan results were actually inaccurate and instead of refining you get nothing at all and can't even go back to the previous set of results without manually recreating the previous probe formation/settings and waiting for a re-scan.

It's better; it's still one of the few places where your character should know what to do for you and doesn't, as opposed to most situations in Eve where the character does all the work (or fails) even when you could do it better by hand.