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Jump ranges and warp speed need to be doubled.

Author
Melvin Earl
Doomheim
#1 - 2013-06-07 21:33:27 UTC
There is a lot of people playing the game. Over 600,000. The jump ranges and warp speed are outdated to become a viable way to counter enemies and have an adequate supply line. We need it in next expansion so the game and our kind do well and grow.

Thank you for all the support and understanding of knowledge I bring you.
Capt Tenguru10
Caldari Provisions
Caldari State
#2 - 2013-06-07 21:34:10 UTC
Melvin Earl wrote:
There is a lot of people playing the game. Over 600,000. The jump ranges and warp speed are outdated to become a viable way to counter enemies and have an adequate supply line. We need it in next expansion so the game and our kind do well and grow.

Thank you for all the support and understanding of knowledge I bring you.




NO

http://i.imgur.com/EYX5Zi7.gif

Anndy
The Evocati
#3 - 2013-06-07 21:38:21 UTC
yes lets make the galaxy feel even smaller
Doddy
Excidium.
#4 - 2013-06-07 21:40:14 UTC
Surely you mean halved? When travel is faster the game is more crowded not less....
Remiel Pollard
Aliastra
Gallente Federation
#5 - 2013-06-07 21:46:34 UTC
0/10

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Unsuccessful At Everything
The Troll Bridge
#6 - 2013-06-07 21:51:10 UTC
Jump ranges and warp speeds are outdated and need to be doubled.....

Nope, cant see any potential 'Power projection' threads being spawned from that at all.

How about NO.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Malak Dawnfire
Unquestionable Prosperity
Grand Inquisitors Federation
#7 - 2013-06-07 21:53:19 UTC
I'd prefer our ships to be slower and travel only up to the Speed of Light, allowing hubs to be completely destroyed overnight, people will panic and become suck within their system, making only small jumps from one system to another when necessary.

This will cause these pilots to become incredibly hostile toward anyone not known by the system elder or in their language "Hekan" and death for these few brave pilots will be passing through the jump gate and forcing them to drown in their own vomit.
Tippia
Sunshine and Lollipops
#8 - 2013-06-07 21:53:26 UTC
Unsuccessful At Everything wrote:
Jump ranges and warp speeds are outdated and need to be doubled.....

Nope, cant see any potential 'Power projection' threads being spawned from that at all.

How about NO.
Hmm… yeah, “no” works for me. I think I'll go with “no” as well.

Just make warp speed actually matter even at short ranges (yes, yes, I know the code is such a mess that no-one understands it, but still…), and then slash it by half across the board.
GreenSeed
#9 - 2013-06-07 22:02:24 UTC  |  Edited by: GreenSeed
absolutely no way... if anything jump mechanics need to be changed to get them limited.

i would go for making carriers and super carriers work as one would assume they would, loading ships and pilots and jumping them around. this way we can finally get rid of the awful titan bridging and we can limit power projection by forcing the drop to commit one carrier at least.

on the warp speed thing i have to agree.... ceptors can achieve very fast warpspeeds but their acceleration is the same as any other ship... that means that the difference between a 13AU/s speed and 3 AU/s will only be noticed once the speed actually gets to the max value... that makes the difference between one and the other merely of a few seconds.
Melvin Earl
Doomheim
#10 - 2013-06-07 22:24:58 UTC
Tippia wrote:
Unsuccessful At Everything wrote:
Jump ranges and warp speeds are outdated and need to be doubled.....

Nope, cant see any potential 'Power projection' threads being spawned from that at all.

How about NO.
Hmm… yeah, “no” works for me. I think I'll go with “no” as well.

Just make warp speed actually matter even at short ranges (yes, yes, I know the code is such a mess that no-one understands it, but still…), and then slash it by half across the board.

As usual you have no clue about the game.

Large fights happen because we can get there in time. With faster response ability and adequate supplies more will happen and thus; more news coverage. It will be better for game and you will enjoy it more.
Capt Tenguru10
Caldari Provisions
Caldari State
#11 - 2013-06-07 22:27:39 UTC
Melvin Earl wrote:
Tippia wrote:
Unsuccessful At Everything wrote:
Jump ranges and warp speeds are outdated and need to be doubled.....

Nope, cant see any potential 'Power projection' threads being spawned from that at all.

How about NO.
Hmm… yeah, “no” works for me. I think I'll go with “no” as well.

Just make warp speed actually matter even at short ranges (yes, yes, I know the code is such a mess that no-one understands it, but still…), and then slash it by half across the board.

As usual you have no clue about the game.

Large fights happen because we can get there in time. With faster response ability and adequate supplies more will happen and thus; more news coverage. It will be better for game and you will enjoy it more.



Ahh join a player corp. or stop posting with a forum alt. man show your face. Then we will decide if you even ...

http://i.imgur.com/EYX5Zi7.gif

Tippia
Sunshine and Lollipops
#12 - 2013-06-07 22:27:50 UTC
Melvin Earl wrote:
As usual you have no clue about the game.
You mean details such as the problem of power projection and how it reduces fights? Or details such as how the current warp code is beyond the comprehension of the devs, which is why warp speed is close to irrelevant?
RubyPorto
RubysRhymes
#13 - 2013-06-07 22:31:12 UTC  |  Edited by: RubyPorto
Melvin Earl wrote:

As usual you have no clue about the game.

Large fights happen because we can get there in time. With faster response ability and adequate supplies more will happen and thus; more news coverage. It will be better for game and you will enjoy it more.


Speaking of cluelessness...

TiDi speeds your relative response time already. So what you're proposing is already in effect for large fights (the reason you claim you're proposing it).

At 50% TiDi, you get there in half the time (using elapsed time in the TiDi'd system as the frame of reference) that you would if TiDi were not in effect.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Anndy
The Evocati
#14 - 2013-06-07 22:31:30 UTC
Melvin Earl wrote:
Tippia wrote:
Unsuccessful At Everything wrote:
Jump ranges and warp speeds are outdated and need to be doubled.....

Nope, cant see any potential 'Power projection' threads being spawned from that at all.

How about NO.
Hmm… yeah, “no” works for me. I think I'll go with “no” as well.

Just make warp speed actually matter even at short ranges (yes, yes, I know the code is such a mess that no-one understands it, but still…), and then slash it by half across the board.

As usual you have no clue about the game.

Large fights happen because we can get there in time. With faster response ability and adequate supplies more will happen and thus; more news coverage. It will be better for game and you will enjoy it more.


clearly you have no idea what you're talking about and in fact jump drives allowing alliances to cross the galaxy in just a few min has been a major problem since their creation. jump drives have been a pretty big part of allowing these super coalitions to form and continue to exist
Ginger Barbarella
#15 - 2013-06-07 22:53:02 UTC  |  Edited by: Ginger Barbarella
Melvin Earl wrote:
There is a lot of people playing the game. Over 600,000. The jump ranges and warp speed are outdated to become a viable way to counter enemies and have an adequate supply line. We need it in next expansion so the game and our kind do well and grow.

Thank you for all the support and understanding of knowledge I bring you.


Do you plan to explain your suggestion in another thread, or... ??

"Blow it all on Quafe and strippers." --- Sorlac

Xessej
Perkone
Caldari State
#16 - 2013-06-07 22:59:35 UTC
Better idea, get rid of jump tech entirely. The Sov alliances would have little option but to shrink quite a bit opening up a lot of empty systems for new blood.
Zak Breen
Breen Enterprises
#17 - 2013-06-07 23:00:47 UTC
Since it's so far in the future why not teleportation?

Maturity, one discovers, has everything to do with the acceptance of not knowing. http://www.di.fm/spacemusic

Mara Rinn
Cosmic Goo Convertor
#18 - 2013-06-07 23:01:38 UTC
Jump ranges need to be halved. Black Ops were about right: people were using them, but complaining all the time about how they couldn't do everything. Titans should be capable of bridging and jumping as far as Black Ops used to, everything else should be far less.
James Amril-Kesh
Viziam
Amarr Empire
#19 - 2013-06-07 23:08:28 UTC
Jump ranges are fine.

Enjoying the rain today? ;)

MadMuppet
Critical Mass Inc
#20 - 2013-06-07 23:26:17 UTC
Doubled? My Fenrir would be able to outrun a glacier then! WE CAN'T HAVE THAT!

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

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