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Outside the BOX - A solution for a overpopulated Jita

Author
Yummy Yummy Yummy
Garoun Investment Bank
Gallente Federation
#1 - 2013-06-07 19:21:52 UTC
Jita is THE trade hub now, old hubs like Nonni and Oursalaert have prety much been long forgotten, everyone goes to Jita to get everything, the problem is I mean EVERYONE goes to jita, so its always a bit laggy, and very hard to log in or jump into sometimes.

What if instead of CCP trying to get people to leave jita and limit user cap., What if they tried to promote other trade hubs that still exist?

my proposal is to rework some jumpgates so that the remaining trade hubs like Amarr, and Rens would be easier to get to from most locations.

lets face it, people are lazy, if they need a ship or module and are in the north of empire they rather go to Jita and be lagged then go to Amarr which would be a additional 9 Jumps further than they already needed to travel, especial if in a Freighter or slow moving ship.

I also have 2 other idea's

Idea 2: Only in Jita if a avatar is 100% idol for over 1 hour or so they are kicked from the server.

idea 3: a new type of gate which I would like to call a Hyper-Acceleration Gate or a HAG ;p

There would be only 3-4 of them in empire and they would let you jump to ONLY pre specified Trade hubs a few jumps away letting you bypass 3-4 regular jump gates for example.

I would appreciate Constructive feedback please





ElQuirko
University of Caille
Gallente Federation
#2 - 2013-06-07 19:25:18 UTC
We used to have highways. To Yulai. Didn't work well, killed off the bypassed systems.

Dodixie > Hek

Avett Brother
Garoun Investment Bank
Gallente Federation
#3 - 2013-06-07 19:30:27 UTC
Quick question. So, there is no time limit now that a person can be idle?

I'm new, just figured everyone who was idle for more than 15-30 min is kicked, like in most traditional MMO's.

I understand AFKers who walk away from a mining operation in effect is different than someone who jumps into said area and never comes back to the computer and is actually idle.

That does sound like it would help.

Of course, i'm too new to see the adverse side of it.

Thirtyplus Corporation If you are 30 years of age or older and would like to join a Corporation with like-minded individuals for a fun, casual gaming experience then look no further!Check out my BIO for details.

Unsuccessful At Everything
The Troll Bridge
#4 - 2013-06-07 19:32:47 UTC
Eliminate CONCORD in Jita, lower sec status to 0.0.

Every 30 minutes have station force everyone to undock.

Jita solved.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Grimpak
Aliastra
Gallente Federation
#5 - 2013-06-07 19:34:57 UTC
ElQuirko wrote:
We used to have highways. To Yulai. Didn't work well, killed off the bypassed systems.

yulai was awesome tho.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Marlona Sky
State War Academy
Caldari State
#6 - 2013-06-07 19:41:48 UTC  |  Edited by: Il Feytid
Add low sec with no stations between the four great empires is high sec. Presto. Cool
Unsuccessful At Everything
The Troll Bridge
#7 - 2013-06-07 19:45:05 UTC
Daily Incursions in Jita.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Lexmana
#8 - 2013-06-07 19:47:03 UTC
Marlona Sky wrote:
Add low sec with no stations between the four great empires is high sec. Presto. Cool

I always liked this idea and it could also be tied to FW so that sec status depend on warzone control or some other objective making it possible to temporary establish safe travel in empire by "winning" the war.
Kijo Rikki
Killboard Padding Services
#9 - 2013-06-07 19:47:51 UTC
I don't know jack about market/industry, but I wonder if they imposed higher station taxes in jita and lowered them in surrounding systems if that might encourage the hub to sprawl a little.

You make a valid point, good Sir or Madam. 

Victoria Sin
Doomheim
#10 - 2013-06-07 19:53:16 UTC
Yummy Yummy Yummy wrote:

lets face it, people are lazy


Yes, the lazy people are the ones already buying their stuff in the other trade hubs. Enough people aren't lazy that they don't mind the slow-boat to Jita to get the best price.
Ace Uoweme
Republic Military School
Minmatar Republic
#11 - 2013-06-07 19:55:53 UTC
Avett Brother wrote:
Quick question. So, there is no time limit now that a person can be idle?

I'm new, just figured everyone who was idle for more than 15-30 min is kicked, like in most traditional MMO's.


Apparently not. You can goto bed and wake up and still have your accounts online when you return. Ugh

Only hard limit is the morning reset, which kicks everyone offline at that time.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Cass Lie
State War Academy
Caldari State
#12 - 2013-06-07 19:58:46 UTC  |  Edited by: Cass Lie
Avett Brother wrote:
Quick question. So, there is no time limit now that a person can be idle?

I'm new, just figured everyone who was idle for more than 15-30 min is kicked, like in most traditional MMO's.

I understand AFKers who walk away from a mining operation in effect is different than someone who jumps into said area and never comes back to the computer and is actually idle.

That does sound like it would help.

Of course, i'm too new to see the adverse side of it.


This would be a fundamental change to the game. Some people are used to having EVE on for most of the day, for example using it as a glorified IRC channel, checking the chat every few hours or so. Another use is the infamous afk cloaker logged on 23.5/7, disrupting null sec ratting/mining operations. I am sure there are countless other uses, EVE is sometimes a lot about waiting for something to happen (for a fleet to assemble, etc.).

The only place where this is actually an issue is Jita.
Unsuccessful At Everything
The Troll Bridge
#13 - 2013-06-07 20:00:07 UTC
My favorite part of all these Jita threads is that people assume CCP is responsible for setting Jita up and making it a trade hub.

Players did it. Players made all the trade hubs what they are.

If you "fix" Jita, then 'the jita syndrome' will simply happen in another system, then we will be stuck with several hundred FIX AMARR or FIX RENS or FIX DODIXIE threads a day.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Haulie Berry
#14 - 2013-06-07 20:06:44 UTC
Unsuccessful At Everything wrote:
My favorite part of all these Jita threads is that people assume CCP is responsible for setting Jita up and making it a trade hub.


That, and the apparent belief that it is somehow a "problem" that needs to be "fixed" in the first place.

If it were actually problematic to go to Jita, people would go elsewhere.
Rhivre
TarNec
Invisible Exchequer
#15 - 2013-06-07 20:11:27 UTC
I would imagine removing the combat site from Jita might help as well.
Ace Uoweme
Republic Military School
Minmatar Republic
#16 - 2013-06-07 20:17:23 UTC
Unsuccessful At Everything wrote:
My favorite part of all these Jita threads is that people assume CCP is responsible for setting Jita up and making it a trade hub.

Players did it. Players made all the trade hubs what they are.

If you "fix" Jita, then 'the jita syndrome' will simply happen in another system, then we will be stuck with several hundred FIX AMARR or FIX RENS or FIX DODIXIE threads a day.


That's when devs get involved to relieve the situation, no different than what they're doing with ice mining.

The problem is so many go there CCP has to put a cap on entry to Jita. That's a problem to the point it affects system resources. They go there since there's a limit in how far players can trade (other games don't have distance limits).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Darvaleth Sigma
Imperial Security Hegemony
#17 - 2013-06-07 20:21:29 UTC
Unsuccessful At Everything wrote:
My favorite part of all these Jita threads is that people assume CCP is responsible for setting Jita up and making it a trade hub.


My favourite part of this thread has been your failed like-scrounging. Blink


Having highways from each official trade hub would be a nice touch; it surely wouldn't kill every other system as people can't just live in a handful of spots throughout the galaxy. I don't know how bad the issue with that was before though, but it sounded to me like a good idea at least.

Give a man a match and you warm him for a day.

Set a man on fire and he's warm for the rest of his life!

Lozif
Aliastra
Gallente Federation
#18 - 2013-06-07 20:30:20 UTC
Outside the box would be something like this:

Make Jita THE tradehub, allow people to asses Jita trades from where ever they are, meening that every one can buy/sell stuff in Jita 4-4 nomatter where they are in EVE.
( U still need to get your stuff in and out of Jita somehow.)

At first glance this would seem dumb, but it has some benefits.

1. I dont have to be in Jita to make a trade. (so my char and ship wount be there to increase lag)
2. If people dont have to be in Jita for a trade, then it wouldnt be so atractive for the scammers. (less people = less scammers = less people overall)
3. If people dont have to goto Jita to trade, they would be more likly to use Courier contracts, so that freight corp´s and solo freighter players will move more stuff in and out per shipload/ship, than if every player just moved what he/she need moved. (less ships in and out of Jita)

There might be more benefits to this, but with just these 3 there would be less people in Jita, and we can all still use it.


Note to self: If CCP do this i dont have to visit Jita ever again \o/

Ranger 1
Ranger Corp
Vae. Victis.
#19 - 2013-06-07 20:33:55 UTC
The LAST thing we need is easier access to common trade hubs (including Jita).

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Chic Botany
Doomheim
#20 - 2013-06-07 20:44:00 UTC
I've said it before, and I'll probably say it again.

Mute Jita Local = problem solved, the spammers will go, local will probably halve and people are happy, except CCP of course, depending on how many spambots are unique accounts instead of alts.

It is getting worse, I was down earlier this evening and was spamming jump on the new-caldari to jita gate to get in.

Yes it is a player created problem, yes I've got no doubt that CCP have done everything hardware they can to jita, biggest node, individual server etc, but I do wonder if they've reached the limit and are just waiting for people to start another trade hub to split the load, but that's unlikely, and it needs to be a shared trade hub since if suddenly people started selling everything in New Caldari instead of Jita 4-4 then the server that new caldari is on will face the same problems.

There has to be a software solution to the problem, be that CCP start introducing market restrictions as to what can be sold in jita and what can't (very unpopular for both buyers and sellers) to concord permacamping the undock ramp to 4-4 cnap and shooting everything that doesn't make a player controlled movement within 2 minutes of undocking, and putting an end to the ganking which again is unpopular.

Muting local would work, but it's using a sledgehammer to crack a nut, but it seems fairly easy (not that I know anything about coding) to work out, compared to some other solutions.
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