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New Data & Relic sites are a bit ridiculous

First post
Author
Alexander McKeon
Perkone
Caldari State
#1 - 2013-06-07 11:18:04 UTC
After our corp recently did a round of capital escalations to finish the current crop of sites, we got our hacking ships to crack some radar cans and get loot out. The hacking mini-game, even for those in the corp with level V skills & T2 mods was a major pain; we had six people hacking the cans at two sites, and that bit of can-cracking took longer than fully clearing six sites, including the sub-battleship junk. When K-space hacking sites have a handful of cans per site, and wormhole ones have upwards of twenty, the additional time sink caused by having to play the minigame is just silly. It would have been more ISK-efficient to hop in RR tengus and run a site in our static & buy the loot required for T3 production.

Lastly, what is up with carbon, hydrogen batteries & other pointless wastes of volume / time? We shouldn't have to bother with that, just give us the old radar can loot where everything at least had a use.
Borlag Crendraven
The Scope
Gallente Federation
#2 - 2013-06-07 11:20:42 UTC
Just use cargo scanners to see which cans are worthwile, you can skip all the junk that way.
Alexander McKeon
Perkone
Caldari State
#3 - 2013-06-07 12:01:26 UTC
Oh believe me, we've already retro-fitted all our ships with cargo scanners to avoid the crap, but my point is that the crap shouldn't be there in the first place, and the greatly increased time per can to crack it is rather irritating. Catching the scattered bits & bobs wasn't bad though with a group.
Terrorfrodo
Interbus Universal
#4 - 2013-06-07 13:31:12 UTC
They didn't reduce the number of cans? Meh!

.

MisterAl tt1
Native Freshfood
Minmatar Republic
#5 - 2013-06-07 13:31:27 UTC
Spent one and a half hour to make a data site from the beginning to the end (WH C6). Which is somewhat between 2 to 3 times longer then it used to need. That game can be fine in null or high, with no rats there. But in wormholes we need to first clear the site, that means we have a fleet (I don't count octopus-farming).

For us it looked like after the site is cleared, 3 "hackers" go "playing", each followed by a group of 3 to be able to catch all the containers. As a result we cannot go to farm next site, and most of the fleet have to either sit under FF or wait for the magical "CATCH IT!" command. Not really worth the time, nor it is interesting to just sit and wait.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#6 - 2013-06-07 15:00:15 UTC
Can't say I didn't see this coming...Roll

Don't ban me, bro!

Tinu Moorhsum
Random Events
#7 - 2013-06-07 15:34:20 UTC
Alexander McKeon wrote:
After our corp recently did a round of capital escalations to finish the current crop of sites,


Er... don't run them then?

In the higher level wormholes the isk is already insane. It seems a little odd to be moaning about this.


Faye Fantastic
Overload This
Escalation Theory
#8 - 2013-06-07 17:03:06 UTC  |  Edited by: Faye Fantastic
Tinu Moorhsum wrote:


Er... don't run them then?

In the higher level wormholes the isk is already insane. It seems a little odd to be moaning about this.




I think (and hope) the idea behind this was to make the whole hacking / analyzing more engaging rather than having a module cycle.

So they made a clickfest instead (yay for PI anno 2011). So I tried it; the first time it was cool. It was new and fresh. 2nd time.. well ok. 3rd time I got annoyed with it. I looked at my overview.. 12 cans to go. Now I am not saying it was especially interesting before, but now it is a tedious clickfest that doesnt require any more brain actictiy than before.

I could maybe accept it if we're talking 5-ish cans / site (like k-space) but having to do 10-15? on several sites? That just aint that much fun.

And for someone engaged in the T3 production being forced into this? Well, let's just say this isn't my idea of fun and engaging.

That is my opinion anyways. (I know others who think it is the greatest invention since the internet, and peace be with them. I am happy they got what they wanted, it is just not for me)
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#9 - 2013-06-07 17:18:17 UTC
If I wanted to play a roguelike, I'd go download and play a roguelike.

If I wanted to quickly click on things flying past me, I'd pull out a phone or tablet for some casual twitch gaming.

I don't want to do either of those things. I want to play internet spaceships.
Kalel Nimrott
Caldari Provisions
#10 - 2013-06-07 18:03:22 UTC
This system just f@cked with us solo ninja farmers. Job well done. But I cant complain, I only farmed some days a week to pay for my two accounts and ships. But its cool as long as I can adapt to this.

Bob Artis, you will be missed.

O7

Uejene
Pandemic Horde Inc.
Pandemic Horde
#11 - 2013-06-07 18:39:37 UTC  |  Edited by: Uejene
Last night my Alliance ran 2 Data Sites. I knew that it was going to be a pain to hack all the cans but we did it anyways on the first Data Site. Hour later all 20 cans were hacked and looted. And we moved on to hack second Data Site. We were stoked that we got a Talacon Battleship Wreck to salvage (Where you get t3 Hull prints). Talacon Battleship Wrecks is normally big money because we use for t3 production. When we went to salvage wreck salvaging did not work on it we had to analyze it to open. I analyzed the wreck and we got nothing but trash like carbon. In a c5 where are we suppose to get hull prints now?
Kalel Nimrott
Caldari Provisions
#12 - 2013-06-07 19:46:58 UTC
Kalel Nimrott wrote:
This system just f@cked with us solo ninja farmers. Job well done. But I cant complain, I only farmed some days a week to pay for my two accounts and ships. But its cool as long as I can adapt to this.


I would also like to add to this that day trippers are f@ck if they go alone and not multibox a little more than they do now. Nice!

Bob Artis, you will be missed.

O7

D'Angelo Barksdale
He's got a pineapple on his head
#13 - 2013-06-08 07:42:32 UTC
Kalel Nimrott wrote:
Kalel Nimrott wrote:
This system just f@cked with us solo ninja farmers. Job well done. But I cant complain, I only farmed some days a week to pay for my two accounts and ships. But its cool as long as I can adapt to this.


I would also like to add to this that day trippers are f@ck if they go alone and not multibox a little more than they do now. Nice!


ninja farming is bad mkay!
Kalel Nimrott
Caldari Provisions
#14 - 2013-06-08 10:28:42 UTC
And after I spent two hours in a relic site I just figured out how to do them.... in a falcon with no specialized rigs and archeology to level 4. Back?

Bob Artis, you will be missed.

O7

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#15 - 2013-06-08 12:31:53 UTC
Uejene wrote:
Last night my Alliance ran 2 Data Sites. I knew that it was going to be a pain to hack all the cans but we did it anyways on the first Data Site. Hour later all 20 cans were hacked and looted. And we moved on to hack second Data Site. We were stoked that we got a Talacon Battleship Wreck to salvage (Where you get t3 Hull prints). Talacon Battleship Wrecks is normally big money because we use for t3 production. When we went to salvage wreck salvaging did not work on it we had to analyze it to open. I analyzed the wreck and we got nothing but trash like carbon. In a c5 where are we suppose to get hull prints now?

Well, this is interesting.

Do any others have similar observations?
Resilan Bearcat
The Scope
Gallente Federation
#16 - 2013-06-08 12:46:34 UTC
We ran a relic site in a C5 last night. It took us 10-15 minutes to escalate the site and kill everything but the trigger in the first wave. At that point, we brought in a falcon to jam the trigger and a hacker to hack the cans and 2 additional looters to grab the spew containers.

It took almost an hour to hack all 10 cans in the site and the total reward from the cans was just over 350M ISK. The general consensus was that this was an extremely boring hour for everyone except maybe the hacker. We had no way of following his progress in the game until he would announce the spew was coming. Bottom line, the hacking was not worth the effort even for a group that does T3 production.

The current hacking game is a single player mini-game. The design concept of spewing containers to encourage and promote cooperation is a very poor concept. If you want to encourage cooperation, make the hacking game support multiple players. There is nothing engaging or rewarding about sitting next to a can waiting for containers to come flying out.

Given the current design of the hacking game, sleepers should be removed from data and relic sites in wormholes. The loot reward should be adjusted to reflect that it is intended for 1-2 players instead of groups.

Question: We ran the Forgotten Core Data Field which does not have the mechanic where sleepers spawn after the 2nd or 3rd container is hacked. Does anyone know if that mechanic still exist? If so, that is absolutely stupid as you will lose whatever was in that container when the sleepers spawn.
Kalel Nimrott
Caldari Provisions
#17 - 2013-06-08 13:40:38 UTC
Resilan Bearcat wrote:
We ran a relic site in a C5 last night. It took us 10-15 minutes to escalate the site and kill everything but the trigger in the first wave. At that point, we brought in a falcon to jam the trigger and a hacker to hack the cans and 2 additional looters to grab the spew containers.

It took almost an hour to hack all 10 cans in the site and the total reward from the cans was just over 350M ISK. The general consensus was that this was an extremely boring hour for everyone except maybe the hacker. We had no way of following his progress in the game until he would announce the spew was coming. Bottom line, the hacking was not worth the effort even for a group that does T3 production.

The current hacking game is a single player mini-game. The design concept of spewing containers to encourage and promote cooperation is a very poor concept. If you want to encourage cooperation, make the hacking game support multiple players. There is nothing engaging or rewarding about sitting next to a can waiting for containers to come flying out.

Given the current design of the hacking game, sleepers should be removed from data and relic sites in wormholes. The loot reward should be adjusted to reflect that it is intended for 1-2 players instead of groups.

Question: We ran the Forgotten Core Data Field which does not have the mechanic where sleepers spawn after the 2nd or 3rd container is hacked. Does anyone know if that mechanic still exist? If so, that is absolutely stupid as you will lose whatever was in that container when the sleepers spawn.



Dont do that, please. Keep that in empire.

Bob Artis, you will be missed.

O7

Nykr
Incognito Mode
Brotherhood of Spacers
#18 - 2013-06-08 17:03:11 UTC
Alexander McKeon wrote:
It would have been more ISK-efficient to hop in RR tengus and run a site in our static & buy the loot required for T3 production.



And then here everyone does that. There is no supply and a lot more damand then before. Price skyrockets and it is suddenly worth doing it. Now everyone starts hacking again and supply goes up. And demand goes down. This will even out at a point where there is enough people that find it worthwile to run the sites. And there are enough buyers for the specific price.


And suddenly the economy has adapted, like magic.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#19 - 2013-06-08 20:31:04 UTC
Godfrey Silvarna wrote:
Uejene wrote:
Last night my Alliance ran 2 Data Sites. I knew that it was going to be a pain to hack all the cans but we did it anyways on the first Data Site. Hour later all 20 cans were hacked and looted. And we moved on to hack second Data Site. We were stoked that we got a Talacon Battleship Wreck to salvage (Where you get t3 Hull prints). Talacon Battleship Wrecks is normally big money because we use for t3 production. When we went to salvage wreck salvaging did not work on it we had to analyze it to open. I analyzed the wreck and we got nothing but trash like carbon. In a c5 where are we suppose to get hull prints now?

Well, this is interesting.

Do any others have similar observations?



They drop from the cans. I addressed this question a couple weeks ago and we actually received a Dev response about it.

To the above post: that's like saying the drone poo nerf made mining more interesting. It made mining more PROFITABLE, perhaps, but definitely not more interesting. This is first and foremost a GAME, it's not supposed to be horribly tedious. Farming is one thing, trying to hack ONE site and taking an hour and a half is ridiculous.


Svo.

Director of Frozen Corpse Industries.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#20 - 2013-06-09 03:41:08 UTC  |  Edited by: Mr Kidd
Nykr wrote:
Alexander McKeon wrote:
It would have been more ISK-efficient to hop in RR tengus and run a site in our static & buy the loot required for T3 production.



And then here everyone does that. There is no supply and a lot more damand then before. Price skyrockets and it is suddenly worth doing it. Now everyone starts hacking again and supply goes up. And demand goes down. This will even out at a point where there is enough people that find it worthwile to run the sites. And there are enough buyers for the specific price.


And suddenly the economy has adapted, like magic.


In a perfect economy, yes.

But this Eve. It's neither perfect nor real. Way too many players undercut the worth of their own time considering data/relic/sleeper loot "free". Otherwise, you wouldn't have a subsystem set for a particular T3 hull requiring you to produce the one profitable subsystem in the set at a loss when you factor in failure to reverse engineer and uncertainty of which subsystem bpc you'll produce. Typically, you'll have one maybe two subsystems in a set that's profitable only offset by the other two that aren't profitable. There are many examples in T3 production where a subsystem is cheaper to buy than the cost of the components to produce it. That's not even considering time and hassle. I have about 2 dozen of such BPC's laying around. And after trying hard, I never could make it work consistently because I wasn't willing to sell at a loss nor was I willing to produce for an overall profit of <10% or have stockpiles of worthless bpcs and subsystems laying around. I value my time and do industry accordingly.

So, please, tell us again how crap loot in data/relic sites are going to be worth doing?

You have to realize that many of these guys that have run data/relic sites are living in c5 territory. For the effort and manpower they're going to be better off running anoms. Data/Relic sites are going to have to compete with the ability for some of these guys to make over 800mil/hr/pilot running anoms. It's exactly why I don't run Data/Relics and didn't run them when they were radar/mag sites in the area of w-space I inhabit. I can make a whole hell of a lot more running anoms. The time sink required now is just another deterrent. Data/Relic sites will never be worth the effort in the current state unless everyone here is willing and able to pay essentially the same price for a T3 as they would a Vindicator. T3's are soon to be nerfed. My bet is we're looking at the end of T3's as we know it and this is CCP's introduction to such a concept.

Don't ban me, bro!

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