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CCP, about Industrial Ships - will they get rebalanced?

First post
Author
Khira Kitamatsu
#21 - 2013-06-07 16:22:55 UTC


I think I love you. Thank you for the response. We, that transport all that make EVE work, look forward to the re-balance. Big smile

Ponies!  We need more ponies!

Paul Panala
School of Applied Knowledge
Caldari State
#22 - 2013-06-07 16:23:58 UTC  |  Edited by: Paul Panala
Evei Shard wrote:
OP: How would you suggest they rebalance these ships to make them viable again?


In high sec, armor tanked T1 haulers have a huge advantage. If you are just hauling ore and don't need to worry about being ganked, then you can load up all of the low slots with Extended Cargo Mods.

I honestly don't see this as a huge problem. If people flock towards untanked Mark Vs just because they are bigger, cool, suicide gankers will love that, a cheap cruiser can probably take one down before Concord responds.
Atossa Exior
Midnight Conclave
#23 - 2013-06-07 16:38:20 UTC
Also note how easily T1 indy's die, esp the itty V.
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#24 - 2013-06-07 17:38:30 UTC
Utility industrials could be a version? t1 indies with tractor beam bonuses? (not salvager). What about mining gang link bonuses kind of like t1 battlecruisers?
Malak Dawnfire
Unquestionable Prosperity
Grand Inquisitors Federation
#25 - 2013-06-07 17:40:27 UTC
If I'd known about this change I wouldn't have bothered training them to 5 before the update. GRRRR!!!! P
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#26 - 2013-06-07 17:55:01 UTC  |  Edited by: Freighdee Katt
Zak Breen wrote:
It's sad, though. The time taken to train the skills for many ships that are later rebalanced can never be gotten back no matter what CCP does.

Malak Dawnfire wrote:
If I'd known about this change I wouldn't have bothered training them to 5 before the update. GRRRR!!!! P

They're not "stealing" anything from you. Like the barges, the indys will have some significant per-level buff from the hull skill. If you were training a hauler, you still have a hauler that can fly all the ships they used to, and that has all the skills needed to do what they do. If you were training a non-hauler just to be able to move some junk, then you had no reason to ever train anything more than Amarr Industrial I, which would get you into a Bestower with 20K m3 cargo hold.

The fact that you can fly an Iteron V with skill level I for the moment is just an artifact; after the rebalance, all the races will all have equivalent ships from skill I, and they will all get equal and significant benefits for their role from skill V.

EvE is supposed to suck.  Wait . . . what was the question?

Khira Kitamatsu
#27 - 2013-06-07 18:03:41 UTC  |  Edited by: Khira Kitamatsu
Freighdee Katt wrote:
Zak Breen wrote:
It's sad, though. The time taken to train the skills for many ships that are later rebalanced can never be gotten back no matter what CCP does.

Malak Dawnfire wrote:
If I'd known about this change I wouldn't have bothered training them to 5 before the update. GRRRR!!!! P

They're not "stealing" anything from you. Like the barges, the indys will have some significant per-level buff from the hull skill. If you were training a hauler, you still have a hauler that can fly all the ships they used to, and that has all the skills needed to do what they do. If you were training a non-hauler just to be able to move some junk, then you had no reason to ever train anything more than Amarr Industrial I, which would get you into a Bestower with 20K m3 cargo hold.

The fact that you can fly an Iteron V with skill level I for the moment is just an artifact; after the rebalance, all the races will all have equivalent ships from skill I, and they will all get equal and significant benefits for their role from skill V.


You are speculating that having an Industrial skill to V will actually mean something. As of now it means nothing.

So tell me the benefit of a Bestower over a Iteron V, when it takes the same amount of time to get into both. As someone that uses both, the Iteron V is superior. It has a capacity of 35k m3 while the Bestower has a max of around 25K m3. So which would you buy?

The current market says people have taken notice and we've seen people ditching the other freighters for the Iteron V. CCP might as well just remove the other haulers since they can't compete with the Iteron V.

Ponies!  We need more ponies!

Zebra Z
Garoun Investment Bank
Gallente Federation
#28 - 2013-06-07 18:10:40 UTC  |  Edited by: Zebra Z
lolz

True
Maximus Andendare
Stimulus
Rote Kapelle
#29 - 2013-06-07 18:30:01 UTC
Khira Kitamatsu wrote:
You are speculating that having an Industrial skill to V will actually mean something. As of now it means nothing.

So tell me the benefit of a Bestower over a Iteron V, when it takes the same amount of time to get into both. As someone that uses both, the Iteron V is superior. It has a capacity of 35k m3 while the Bestower has a max of around 25K m3. So which would you buy?

The current market says people have taken notice and we've seen people ditching the other freighters for the Iteron V. CCP might as well just remove the other haulers since they can't compete with the Iteron V.
Do you play Eve? You do realize that an industrial is NOT a freighter. It's not a "semantic" issue. A Freighter and an Industrial ship are entirely different classes in Eve.

Second, "having an Industrial skill to V" does mean something. It means that you can fly the Blockade Runners or Deep Space Transports of that race.

Seriously, if you're going to post, you at least should have some idea of what you're talking about.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#30 - 2013-06-07 18:31:45 UTC
Khira Kitamatsu wrote:
You are speculating that having an Industrial skill to V will actually mean something. As of now it means nothing.

Name one hull in EvE that gets no benefit from its designated hull skill. Go ahead, I'll wait while you look for one.

Even the indy ships right now, today, still get the same benefits they always have from the skill. The only difference is that you only need skill I to sit in them. They did not lose anything in terms of the benefit each hull gets from the skill.

Suggesting that the hull skill "won't mean anything" is not just speculation, it's patently stupid. There is no reason to expect the indys won't follow the same pattern of the barge rebalance, and in fact CCP already has said that they will.

EvE is supposed to suck.  Wait . . . what was the question?

Nathalie LaPorte
Native Freshfood
Minmatar Republic
#31 - 2013-06-07 18:35:16 UTC  |  Edited by: Nathalie LaPorte
Freighdee Katt wrote:

Name one hull in EvE that gets no benefit from its designated hull skill. Go ahead, I'll wait while you look for one.



Gnosis, shuttle, capsule.
Maximus Andendare
Stimulus
Rote Kapelle
#32 - 2013-06-07 18:46:23 UTC
Nathalie LaPorte wrote:
Freighdee Katt wrote:

Name one hull in EvE that gets no benefit from its designated hull skill. Go ahead, I'll wait while you look for one.



Gnosis, shuttle, capsule.
Don't forget rookie ships!

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#33 - 2013-06-07 18:47:01 UTC
Nathalie LaPorte wrote:
Gnosis, shuttle, capsule.

Right. Now tell me what skill those hulls require in order for you to sit in them.

EvE is supposed to suck.  Wait . . . what was the question?

Maximus Andendare
Stimulus
Rote Kapelle
#34 - 2013-06-07 18:50:45 UTC
Freighdee Katt wrote:
Even the indy ships right now, today, still get the same benefits they always have from the skill. The only difference is that you only need skill I to sit in them. They did not lose anything in terms of the benefit each hull gets from the skill.
It's fairly obvious that the OP isn't familiar enough with this topic to make informed posts. Obviously, pointing out the virtues of the current industrial skills, despite the entry requirement of all industrials to be just skill I, should not be lost on someone with even cursory knowledge of the ship class. What's more, the OP continues to compare the Iteron V's cargo hold as it relates at maximum skills to other ships, not ever realizing that the actual cargo take is significantly less at minimum skill than it is at max skills, and the +20% (over minimum) bonus that the skill applies.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Maximus Andendare
Stimulus
Rote Kapelle
#35 - 2013-06-07 18:51:15 UTC
Freighdee Katt wrote:
Nathalie LaPorte wrote:
Gnosis, shuttle, capsule.

Right. Now tell me what skill those hulls require in order for you to sit in them.
Spaceship command....

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Messoroz
AQUILA INC
#36 - 2013-06-07 18:53:33 UTC  |  Edited by: Messoroz


DONT TOUCH MY 50km3 ITERON V with max skills, t2 rigs and t2 expanders.

its the only way hauling in stront to a wormhole has been bearable the last 3 years.
Nathalie LaPorte
Native Freshfood
Minmatar Republic
#37 - 2013-06-07 18:54:07 UTC  |  Edited by: Nathalie LaPorte
Freighdee Katt wrote:
Nathalie LaPorte wrote:
Gnosis, shuttle, capsule.

Right. Now tell me what skill those hulls require in order for you to sit in them.


Spaceship command level 1, none, none. (couldn't look those up yourself?)
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#38 - 2013-06-07 18:59:51 UTC  |  Edited by: Freighdee Katt
Maximus Andendare wrote:
Freighdee Katt wrote:
Nathalie LaPorte wrote:
Gnosis, shuttle, capsule.

Right. Now tell me what skill those hulls require in order for you to sit in them.
Spaceship command...

The correct answer is none. However, if they did require Spaceship Command, then that grants 2% agility per level.

I'll give you rookie ships though. Rookie ships require a frigate skill and get no per level bonus from that skill. So that's the example. Rookie ships prove that having an industrial skill to V will "mean nothing" after rebalancing.

EvE is supposed to suck.  Wait . . . what was the question?

Nathalie LaPorte
Native Freshfood
Minmatar Republic
#39 - 2013-06-07 19:03:01 UTC  |  Edited by: Nathalie LaPorte
Freighdee Katt wrote:


I'll give you rookie ships though. Rookie ships require a frigate skill and get no per level bonus from that skill. So that's the example. Rookie ships prove that having an industrial skill to V will "mean nothing" after rebalancing.



This is not correct, rookie ships require only Spaceship command I (requirements changed on june 4, 2013)

Additional ships that qualify under your original question:

Primae, Echelon, Zephyr.
Ager Agemo
Rainbow Ponies Incorporated
#40 - 2013-06-07 19:07:59 UTC
the 4th variation could be a war transport weaponized? no bonus for cargo or speed or such, but fitted with 8 UNBONUSED! turrets? to at least look threatening even tho it will still die to a frigate probably.