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Ideas for Drone Improvement, 7/19/2013 ECM Drone Sepration

Author
Omnathious Deninard
University of Caille
Gallente Federation
#121 - 2013-02-27 21:45:26 UTC
Shameless bump

If you don't follow the rules, neither will I.

TheButcherPete
KarmaFleet
Goonswarm Federation
#122 - 2013-03-12 18:47:40 UTC
Signed for a new interface, hopefully one from this decade.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Stjaerna Ramundson
#123 - 2013-04-11 06:06:33 UTC
I like the Idea :)

@ The Butcher Pete
Yes a new interface is also highly recommended after changing from 04.12.2012.
  1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erklärung, Lösungsansätzen formulieren.
  2. Beitrag enthält eine eigene Meinung im Fazit zum Thema.
  3. Negative Äußerungen, Drohungen usw. gegenüber Nutzern haben in der Meinung nichts zu suchen.
Laura Belle
The Scope
Gallente Federation
#124 - 2013-04-14 11:16:02 UTC  |  Edited by: Laura Belle
Omnathious Deninard wrote:

Drones: All drones should have racial resists and T2 resists for T2 Drones

Rigs: Drone Rigging (Edited calibration cost on t1)

Small Drone Bay Expander I
+25m3 Drone Bay
-10% Armor HP
Calibration Cost 250

Medium Drone Bay Expander I
+50m3 Drone Bay
-10% Armor HP
Calibration Cost 250

Large Drone Bay Expander I
+125m3 Drone Bay
-10% Armor HP
Calibration Cost 250

Small Drone Bay Expander II
+35m3 Drone Bay
-10% Armor HP
Calibration Cost 300

Medium Drone Bay Expander II
+70m3 Drone Bay
-10% Armor HP
Calibration Cost 300

Large Drone Bay Expander II
+175m3 Drone Bay
-10% Armor HP
Calibration Cost 300




you said a ton of things so i'll say what i dislike, all in all there are many good ideas.
i have no idea about fighters and bumbers and that's why i ignored them.
Drones: All drones should have racial resists and T2 resists for T2 Drones (maybe, MAYBE of T2 BS but T2 AS will be overpowering).

Skills:
would ass a tweek or a skill for reducing MWD signiture penalty of drones.
so they will be less likely to be killed while engaging PVE targets.
also a slight reduction in sig radius.

expenders - overpowered, but i like the idea. still you shouldn't be able to create ea drone-boat out of nowhere in a blink of a rig

Small Drone Bay Expander I
+10m3 Drone Bay
-5-10% Armor HP
Calibration Cost 200

Medium Drone Bay Expander I
+20m3 Drone Bay
-5-10% Armor HP
Calibration Cost 200

Large Drone Bay Expander I
+50m3 Drone Bay
-10% Armor HP
Calibration Cost 200

Small Drone Bay Expander II
+15m3 Drone Bay
-5-10% Armor HP
Calibration Cost 250

Medium Drone Bay Expander II
+30m3 Drone Bay
-5-10% Armor HP
Calibration Cost 250

Large Drone Bay Expander II
+75m3 Drone Bay
-5-10% Armor HP
Calibration Cost 250

either than that, +1
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#125 - 2013-04-14 11:30:21 UTC  |  Edited by: Jonas Sukarala
lower the crazy high sig radius on all drones they should scale at
LD MD HD/ S
12 - 17- 23 - 30

increase sig res on all turrets and missiles to match the average size of those classes ships
F C BS
50 -180- 500

buff drones tracking and orbit velocity/mwd velocity
add evasive maneuvers ability to drones
- reduces turret damage on approach

Add drone tracking/speed and agility skills.
Add drone falloff skill.
Add drone repair range skill

Also all drones should get the role initiative ships are getting so
minnie - attack
amarr - combat
caldari -combat
gallente - attack

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Drake Doe
88Th Tax Haven
#126 - 2013-04-14 15:44:28 UTC
I'll never understand how having a massive increase to drone bays would become remotely Op, do turrets or missiles worry about a completely destroyed dps? At most missile boats worry about being blobbed 4+ against them all using defenders.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Kitty Bear
Deep Core Mining Inc.
Caldari State
#127 - 2013-04-14 16:02:57 UTC
Faction & T2 Ewar drones are needed as well.
Faction & T2 combat utility drones are needed as well.

Current drone mods could do with a little more faction flavouring.

A 2nd line of deadspace drone-mods would be nice aswell

Rigging & Implant options are under represented
Gargantoi
Deep Core Mining Inc.
Caldari State
#128 - 2013-04-16 15:39:40 UTC
ok some ideeas are ok some ideeas are stupid ..first off ..t2 fighters / sentry drones etc...improve dmg on those not optimal range as u sugested..and on fighter bombers dmg also ..when u use a t2 gun u use it for damage and t2 range ammo so on fighters should be the same ..well the dmg multiplyer at least ..the rig part ...it wont happen and is silly also first off with your recomandation u lose 10% armor ...so on what ships would u fit it ? would u give up a trimark pump / core defence extender to carry a lil bit more drones ? i doubt it ..a good rig would be to improve the drone bandwith ..so on some ships u could use 5 heavy drones when u can`t atm that would be interesting as for the skill improvement ideea for tracking + resists on drones ..yeah i totally agree ...when in a fight ..assholes go for drones first ..if your in a domi for instance and use ogre t2's they tend to die fast when shoot even by the medium drones of your oponent so ..yeah i agree to the skill sugestion also on t2 ewar drones rather then improving theyre range ..improve theyre bonus ..to neut / web / jam / target paint / sensor damp more stronger ...tbh in pvp no one and i mean NO ONE uses HEAVY EW drones ..medium yes ...but heavy no ....when is the last time u saw a mega /typhoon that deployed 5 ..wasps ec - or some other EW tipe drones ..never right ? so ..ccp should look into that
Banana1x
The Scope
Gallente Federation
#129 - 2013-04-16 15:53:13 UTC
Gargantoi wrote:
ok some ideeas are ok some ideeas are stupid ..first off ..t2 fighters / sentry drones etc...improve dmg on those not optimal range as u sugested..and on fighter bombers dmg also ..when u use a t2 gun u use it for damage and t2 range ammo so on fighters should be the same ..well the dmg multiplyer at least ..the rig part ...it wont happen and is silly also first off with your recomandation u lose 10% armor ...so on what ships would u fit it ? would u give up a trimark pump / core defence extender to carry a lil bit more drones ? i doubt it ..a good rig would be to improve the drone bandwith ..so on some ships u could use 5 heavy drones when u can`t atm that would be interesting as for the skill improvement ideea for tracking + resists on drones ..yeah i totally agree ...when in a fight ..assholes go for drones first ..if your in a domi for instance and use ogre t2's they tend to die fast when shoot even by the medium drones of your oponent so ..yeah i agree to the skill sugestion also on t2 ewar drones rather then improving theyre range ..improve theyre bonus ..to neut / web / jam / target paint / sensor damp more stronger ...tbh in pvp no one and i mean NO ONE uses HEAVY EW drones ..medium yes ...but heavy no ....when is the last time u saw a mega /typhoon that deployed 5 ..wasps ec - or some other EW tipe drones ..never right ? so ..ccp should look into that


My eyes hurt, use the return key!!!
Omnathious Deninard
University of Caille
Gallente Federation
#130 - 2013-05-05 21:15:21 UTC
Adding Faction Rogue Drone mods would be nice, also for fun it would be neat to see the more rogue drone faction drone mods you have on your ship, the more it resembles a infected ship

If you don't follow the rules, neither will I.

Lonewolf174
Deep Core Mining Inc.
Caldari State
#131 - 2013-05-26 23:11:31 UTC
I definitely agree with this except for the drone bay expanders being a base amount, I believe it should be a percentage, or smaller amount if enacted. Also I would like to see some kind of rig or module to increase drone bandwidth, high slot with small (+5), med (+10), and large (+25) for frig, cruiser, and battleship respectively. But bump for sure.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#132 - 2013-05-27 18:12:29 UTC
How about the radical idea that the skill 'Electronic Warfare Drone Interfacing' actually help E-War drones?
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#133 - 2013-05-27 18:36:33 UTC
Meyr wrote:
How about the radical idea that the skill 'Electronic Warfare Drone Interfacing' actually help E-War drones?



indeed and separate the drone control range into its own skill with a stronger bonus

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

ExAstra
Echoes of Silence
#134 - 2013-05-27 18:43:44 UTC
Jonas Sukarala wrote:
Meyr wrote:
How about the radical idea that the skill 'Electronic Warfare Drone Interfacing' actually help E-War drones?



indeed and separate the drone control range into its own skill with a stronger bonus

Advanced Drone Operation would work.

Save the drones!

Omnathious Deninard
University of Caille
Gallente Federation
#135 - 2013-05-28 23:25:18 UTC
Lonewolf174 wrote:
I definitely agree with this except for the drone bay expanders being a base amount, I believe it should be a percentage, or smaller amount if enacted. Also I would like to see some kind of rig or module to increase drone bandwidth, high slot with small (+5), med (+10), and large (+25) for frig, cruiser, and battleship respectively. But bump for sure.

Percentage based increases are silly on things that have a fixed volume like drones. What will you do with 43.75m3 drone bay increase?

If you don't follow the rules, neither will I.

Scuzzy Logic
Space Spuds
#136 - 2013-05-31 20:19:54 UTC
I like the idea, but buffing fighters is out of the question. Nullsec caps don't need faster ratting/encounter running times.
Scuzzy Logic
Space Spuds
#137 - 2013-05-31 20:21:27 UTC
Lonewolf174 wrote:
I definitely agree with this except for the drone bay expanders being a base amount, I believe it should be a percentage, or smaller amount if enacted. Also I would like to see some kind of rig or module to increase drone bandwidth, high slot with small (+5), med (+10), and large (+25) for frig, cruiser, and battleship respectively. But bump for sure.


I agree that being able to have my Dragoon sport a full medium scout array instead of only light is an intriguing prospect.
Omnathious Deninard
University of Caille
Gallente Federation
#138 - 2013-06-07 13:07:12 UTC  |  Edited by: Omnathious Deninard
CCP Arrow wrote:
Ok, I usually don't go into design methodologies on the forums but I'm in a Friday kind of mood so let's just try this together for fun.

Imagine just for a second that there are no Drones in EVE and there never was a Drone Management System.
Now imagine you are coming up with ideas for such a system..


  1. User Needs - What is the single most important need this feature should fulfill?
  2. Usefullness - Name one important thing you want this feature to do for your current game experience.
  3. Functionality - How do you want to control this feature?
  4. Inspiration - Give one example of something from a Sci-fi movie you think should be used as a reference
  5. Potential - Name one good game mechanic currently existing in EVE which this feature could benefit from using


Have fun! o7

This worries me that the devs want to just scrap the entire drone system and start over form scratch.
but here we go.


  1. User Needs - I don't want to say this but as a drone user it would be most effective to be able to launch more than 5 drones from a drone ship. I would suggest changing the drone interfacing skill to 10% damage and then giving drone ships +1 drone per level. The 5 drones is quite restricting in the utility function of drone ships. A large drone bay is necessary, drones get destroyed they get left behind and it is not always practical to go back to station and get more.

  2. Usefulness - They should be useful enough that on a non-drone ship it would be a good idea to use utility drones rather than combat drones. A drone ship should be like a Swiss army knife on the battle field. Generating decent DPS if using drones, but not completely useless by becoming a utility ship. Logistic drones need to be able to repair the host ship.

  3. Functionality - They should be able to function as an independent weapon system. Heavy armored drones should be at least as tough as the ship that has deployed them, before tanking mods. As far as damage is concerned I am beginning to believe that they got it right with fighters, each drone of the given class would deal the same DPS but the application would be different for each drone as would the velocity and base EHP.

  4. Inspiration - I would have to go with the Terminator series for inspiration, tough as nails but can be destroyed, and will execute there commands until they are destroyed. Each one was effective in its given objective.

  5. Potential - Having or showing the capacity to develop into something in the future.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#139 - 2013-06-07 15:07:58 UTC
Oh and drones need there own FULL set of customizable hot keys.

If you don't follow the rules, neither will I.

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#140 - 2013-06-13 15:32:24 UTC
another one for the list... is the engagement range of drones are very small 3000 lights - 5000 ogres and then randomly 250,000 on sentries...
Another annoying thing is ships now have drone velocity bonus but it only affects mwd speed not orbit speed... :(
some clarification on their description would be nice.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high