These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

The only people you can hurt in this game, are people who are not out to ruin other people's fun

First post First post
Author
EglantinFinfleur
Ecpyrosis
#21 - 2013-06-07 12:36:40 UTC
Himnos Altar wrote:

Also, EVE is a cold, dark place. Full of dangers for the stupid and uninformed.


No, it's only full of dangers for people who naively believe that there is, in a game, a tacit agreement not to seek to ruin your fellow gamer's experience. Anonymity and online gaming negate this agreement for people without empathy.

I wouldn't have a problem with EvE being a game chock full of wannabes **** Cheney who can finally be aggressive in a virtual world with zero consequences for their actions (unrelated accounts, alts), if there was another space game with persistent world, single shard etc.
Ramona McCandless
Silent Vale
LinkNet
#22 - 2013-06-07 12:36:58 UTC
Himnos Altar wrote:
EglantinFinfleur wrote:
The best MMOs would be complete sandboxes, with community managers permabanning players who only enjoy being a nuisance, and ruining immersion for others.




That's NOT a sandbox.


How isnt it

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jonah Gravenstein
Machiavellian Space Bastards
#23 - 2013-06-07 12:39:06 UTC
Let's look at this a different way, if there were no scammers and gankers in the Eve universe would the game be as interesting to play as it is?

It's all well and good hoping for a utopia, however a dystopia makes life much more interesting, without the risk of being ganked or scammed gameplay in Eve would be mind numbingly boring.

Point of fact, 90% of the Eve trailers feature themes of violence and revenge, they don't feature the "carebear" side of Eve. The same goes for a lot of the press that Eve gets, the headlines are about epic scams, massive wars and tales of general asshattery, and it's not just the gaming press that uses those themes when talking about Eve. Eve players and the game itself are notorious, and that notoriety makes for good press, and good press generates interest and subscriptions.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

EglantinFinfleur
Ecpyrosis
#24 - 2013-06-07 12:39:55 UTC
Tippia wrote:
EglantinFinfleur wrote:
A game is a social platform to behave like a sociopath, and seek RL satisfaction, making some random joe mad?
Fixed.

Quote:
Isn't a game a virtual universe in which you play pretend, and tacitly agree to make it immersive and fun for everyone?
Not really, no. A game is a set of rules and a magic circle within which those rules apply over everything else. If you don't enjoy the the rules, then the only way to make you have fun in the game is to break those rules, which makes it unfun for those who do enjoy them. For instance, your wish to grief people out of the game just because you dislike the rules of the game shows that your only intent is to make the game not fun. A better solution for you would be to play a game where you like the rule set, and leave this game to those who likes the rules of this game — that way, everyone can have fun.

Quote:
No, you can't gank or scam people who chose those activities as their trade.
Yes you can. There is no magical switch that makes them immune to the same game mechanics everyone else abide by.

Quote:
It isn't, since players randomly boast about having made players ragequit after a gank or a scam. What's bannable, is repetitive harrassment of the same person.
Yes it is. Go read the EULA. That's why your plan is a very very bad idea.



You cannot comprehend that some people play for ingame goals, in a play pretend universe, and other play only to make people mad IRL.

The latter being the vast community of gankers and scammers. This has nothing to do with ingame rules.


So, is a game a social platform to behave like a sociopath, and seek RL satisfaction, making some random joe mad?


Also, getting rid of gankbears and scammers means, making their trade so unpalatable to them so that they choose a different activity in New Eden.

UKBigWolf
#25 - 2013-06-07 12:40:27 UTC
Take all rules away from RL and Eve will look like Ponies in Space by comparison
Hell look at the world already as people are starting to remember laws are meaningless unless enforced, and even then, some still don't care
Aidan Brooder
Dynasphere Ltd.
#26 - 2013-06-07 12:40:36 UTC  |  Edited by: Aidan Brooder
I think you could do both - in theory... Get rid of scammers and get rid of gankers - to a certain degree.

The ultimate factor is time. And the second variable is manpower. The prerequisites are charisma, cunning, some intelligence & a truckload of coffee. Not to speak of lots of determination.

But - over years - if you had all that, in theory, you could build a huge Alliance with the goal to "police" areas known as typical ganker hotspots. You could spend even more time trying to explain to some freighter pilots, why their 35B load freighter was attacked and shot down. People would learn to trust you. And there you go - at the end of the next decade of EVE you'd probably be well-respected & giving speeches at the Alliance podiums each year.

The same goes for scammers. You could - with the same requirements as above - build a huge contracting service that would be policed by you and other avid anti-scammers. Kind of a third party service. It could even include a "double ISK back" lottery. ;)

You could pretty much reach any point with your capsuleer you want. The only question - aside from the necessary talents - is, do you want to make the investment this requires? It would probably eat a big chunk out of your private life.

But whining at the status quo is not something that helps in EVE or RL. At least not in my experience.
No offense meant... It is just: If you want to reach a goal, it is usually 15% genius and 80% tenacity and 5% sheer luck. ;)

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

RomeStar
Caldari Provisions
Caldari State
#27 - 2013-06-07 12:40:43 UTC
EglantinFinfleur wrote:
Well, that's my point precisely. You can't gank or scam them, since it's their trade, and they're good at it.

You can't get back at people who choose to be disruptive of their fellow player's experience. Gank and scams victims are people who don't gank and scam.


As it is in real life.

Signatured removed, CCP Phantom

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#28 - 2013-06-07 12:41:06 UTC
EglantinFinfleur wrote:
Is this still a game, or an online social platform to carry out in a virtual universe what you couldn't IRL, for fear of retribution?


It's an online social experience by gaming so called MMORPG, see it like this and only this and your gaming experience will be much better.
It's a game, play it and let no one tell you what your goals are or how you should play it.
If you play with other people it's like all community activities, you have to follow some rules and adapt to the environment.

Hey, this applies also in RL !!! THat sucks right? -well asteroids or mario cart doesn't require you to play with others, you can do it YOUR way all down the road, just do it.

removed inappropriate ASCII art signature - CCP Eterne

Tippia
Sunshine and Lollipops
#29 - 2013-06-07 12:41:31 UTC
Ramona McCandless wrote:
Himnos Altar wrote:
EglantinFinfleur wrote:
The best MMOs would be complete sandboxes, with community managers permabanning players who only enjoy being a nuisance, and ruining immersion for others.

That's NOT a sandbox.

How isnt it

It arbitrarily disallows gameplay that does not break the rules of the game.

“Multiplayer sandbox” doesn't mean you can do what you want — it means everyone can do what they want, which will include doing stuff (to you) that you don't want them to do. Or, to use Malc's version: a sandbox doesn't mean you can succeed at everything you attempt — it means you can attempt anything you wish to succeed at. Other people will stand in your way and you will have to solve that problem somehow. The sandbox provides you with the tools to do so.

Eglantin's rule would permaban everyone who stays docked rather than come out and fight, since they're being a nuisance and ruining the immersion of the campers outside wanting to fight…
EglantinFinfleur
Ecpyrosis
#30 - 2013-06-07 12:41:46 UTC
Off for the week-end, don't bother responding, I'll dig this thread up in a couple days so we can continue to unconsciously use different definitions for words and not communicate at all.
Tauranon
Weeesearch
CAStabouts
#31 - 2013-06-07 12:42:24 UTC
EglantinFinfleur wrote:
- Gankers and scammers see the red flags announcing ganks and scams, since it's their trade
- The former will dock and run missions on an alt, the latter are permadocked alts.
- People falling victim to ganks and scams are people who naively believe that, in an online video game, there is a tacit agreement to play so that everybody has fun, instead of going out of your way to make people mad (tears, lulz etc)


Most scams are either ego scams (if I pay 500mil they'll haul all my stuff to goonspace where I'd be special), or scammers scamming silent scammers (oh look underpriced stuff, I won't tell the contractor, I'll just take it and sell it on him). its actually a real longwinded task to scam an honest person, you usually just have to resort to gaining trust and theft rather than scamming.

Most gank victims are people avoiding the areas of the game where risk/reward is balanced properly, so they believe they are moving ahead without ever taking any risk, not really realizing that they were taking risks.

Quote:



This game is only harsh and cold for people who choose to behave as sensible beings. How does that even make sense?

In this gamer, people who are disruptive on purpose are coddled, as they, and their potential victims, need alts to grief and escape rules-abiding griefing. This makes sense from a business point of view, but how does it make any from a gaming point of view?

Is this still a game, or an online social platform to carry out in a virtual universe what you couldn't IRL, for fear of retribution?


This is a role playing game, but one of far greater subtlety than a class based game. The roles you choose include pirate, tyrant, leader, soldier, officer, diplomat etc - however you can play vigilante, defender, foreman etc as well as victim.

however in order for vigilante, soldier, and leader to exist, there must also exist tyrant and pirates, and tyrants and pirates are pointless if they aren't actually free to create victims, and in this one game, they are free to do so.

ie in a certain other game, I played an orc for 3 years. What I was unable to do in any meaningful way as an orc warrior was pillage alliance country, kill their spouses or eat their babies. All I was, was a linebacker playing for the "other" football team.
Himnos Altar
An Errant Venture
#32 - 2013-06-07 12:42:40 UTC
EglantinFinfleur wrote:
Himnos Altar wrote:

Also, EVE is a cold, dark place. Full of dangers for the stupid and uninformed.


No, it's only full of dangers for people who naively believe that there is, in a game, a tacit agreement not to seek to ruin your fellow gamer's experience. Anonymity and online gaming negate this agreement for people without empathy.

I wouldn't have a problem with EvE being a game chock full of wannabes **** Cheney who can finally be aggressive in a virtual world with zero consequences for their actions (unrelated accounts, alts), if there was another space game with persistent world, single shard etc.



There IS no tacit agreement for that in EVE. If there was, I'd shred it, eat the shreds, crap the shreds into an industrial waste dispenser, take the remains of that and blast it apart with a Cylon--er, Nemesis.

Some of us enjoy being dicks. I know I do. I also enjoy helping the random newbies.

Quote:

How isnt it


A true sandbox has the people that build everything in the sandbox, and the people that knock everything down in the sandbox. You can't claim to have a true sandbox without both.
Abon
Pandorum Research Incorporated
#33 - 2013-06-07 12:42:42 UTC
OP is still mad about yesterdays ship loss it seems. Bear
Tippia
Sunshine and Lollipops
#34 - 2013-06-07 12:46:47 UTC
EglantinFinfleur wrote:
You cannot comprehend that some people play for ingame goals, in a play pretend universe, and other play only to make people mad IRL.
Of course I can. For instance, you're in the latter category as demonstrated by your willingness to ruin the real lives of people.

Quote:
The latter being the vast community of gankers and scammers.
No, those sit in the former category, since the losses and wins that they create all happen in-game.

Quote:
So, is a game a social platform to behave like a sociopath, and seek RL satisfaction, making some random joe mad?
Depends on the design and the rules. The last part can never really be controlled for, though, since there are always sore losers who can't abide by the rules of the game or who can't distinguish the edges of the magic circle.
Bischopt
Sebiestor Tribe
Minmatar Republic
#35 - 2013-06-07 12:48:49 UTC
You're just mad and making **** up because you need to believe bad things about EvE and its players who have wronged you.

Not trolling. Just pointing out that you're wrong. The vast majority of people in EvE are nice but I suppose it's easy to make these claims about them when you don't actually know any of them.

Would also like to point out that people who do PvP, including ganking, get killed all the time. I've been killed hundreds of times over the years so I'm a good example of this. So called carebears may get killed occasionally but it's nothing compared to the amount of deaths PvP'ers go through. The difference is that "carebears" (cant think of a better word) make a big deal out of it because they're not used to getting killed.


Also, didn't you already get locked once...?
Malcanis
Vanishing Point.
The Initiative.
#36 - 2013-06-07 12:48:49 UTC
EglantinFinfleur wrote:
- Gankers and scammers see the red flags announcing ganks and scams, since it's their trade
- The former will dock and run missions on an alt, the latter are permadocked alts.
- People falling victim to ganks and scams are people who naively believe that, in an online video game, there is a tacit agreement to play so that everybody has fun, instead of going out of your way to make people mad (tears, lulz etc)

This game is only harsh and cold for people who choose to behave as sensible beings. How does that even make sense?

In this gamer, people who are disruptive on purpose are coddled, as they, and their potential victims, need alts to grief and escape rules-abiding griefing. This makes sense from a business point of view, but how does it make any from a gaming point of view?

Is this still a game, or an online social platform to carry out in a virtual universe what you couldn't IRL, for fear of retribution?



People who refuse to accept rugby is a full contact sport are going to have a bad time and always lose. How does that even make sense?

EVE is an arena where players are free to set up their own rules of in-game social interaction. Personally, I never have to deal with scamming, griefing or ganking, because the group that I'm in has set rules against that kind of behaviour and enforces them.

Those last 3 words are the key factor that you're desperately trying to dance around. Not everyone is as you describe, but they can be if they like. Their freedom to try and be a jerk is exactly balanced by your freedom to try and stop them.

Join together with like minded people. Claims some space. Enforce the rules that suit you. That's the whole point of the game.

Your quest to try and whine CCP into doing it for you because it mortally offends you to see other people enjoying themselves in ways you don't approve of is eternally doomed to failure. You're not going to get success handed to you by fiat. Accept it, deal with it and form a new plan.

You're lazy, cowardly and ineffectual. That's why you're unhappy. Try being brave, useful and working towards your goal in game if you want some results other than contempt.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ramona McCandless
Silent Vale
LinkNet
#37 - 2013-06-07 12:57:04 UTC  |  Edited by: Ramona McCandless
Quote:

How isnt it


Himnos Altar wrote:
A true sandbox has the people that build everything in the sandbox, and the people that knock everything down in the sandbox. You can't claim to have a true sandbox without both.


Dont we have those?

Plus, where i come from "sandbox" is synonymous with "cat litter tray", so Ive never understood why its called a sandbox apart from all the pooh

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Cannibal Kane
Viziam
Amarr Empire
#38 - 2013-06-07 13:01:36 UTC
This is my main...

Everything I do to people is on this account. Your posting from an NPC character.... who is avoiding consequences?

"Kane is the End Boss of Highsec." -Psychotic Monk

Himnos Altar
An Errant Venture
#39 - 2013-06-07 13:04:50 UTC  |  Edited by: Himnos Altar
Cannibal Kane wrote:
This is my main...

Everything I do to people is on this account. Your posting from an NPC character.... who is avoiding consequences?


something's been bugging me about the OP for a little while now.

is it just me or is the OP Norman Osborn?

and on a side note: Malcanis you rock!
Donedy
Lulzsec Space
#40 - 2013-06-07 13:05:47 UTC
OP EVE is not for you.

Also thinking "I cant gank them because they're good at ganking" is why you're terrible, or the consequence of you bring terrible, im not sure.

One thing is sure, you're terrible.
Previous page123Next page