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CCP when can we expect to see cloaking require interaction to stay cloaked?

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Author
Himnos Altar
An Errant Venture
#121 - 2013-06-07 12:20:16 UTC
Anakus wrote:
TheGunslinger42 wrote:
Anakus wrote:
If you go afk for 15 minutes you get logged out of the game, period.

As for the cloaky n00bs, let those modules require fuel and/or a mini-game to stay cloaked! They basically come into systems an shut down all operations, and you can't find them to chase them out so you can continue with what you were doing be it ratting or mining etc.

The only people against this are the ones who like to go and sit in a system and shut it down for hours, sometimes weeks! If you want to nerf AFK stuff you should really add the cloak mechanics to that list.


Pro-tip: A cloaked or AFK player cannot "shut down all operations". They can literally do nothing to prevent anything you wish to do. To say you can't continue ratting/mining because of them is absurd. I'll repeat it again: They literally cannot do anything to you. Be less terrible at spaceships online.



Be less terrible at being a n00b, have you ever been to 0.0?

Until the cloaky dumbass is out of the system you cannot for sure say he's AFK or not he might hot drop you at any time if you are doing normal operations.

Wake the hell up and see how stupid you are being!



there's tears like this in null?

I need to get my accounts out there and cloaked 23.5/7 ASAP
Tippia
Sunshine and Lollipops
#122 - 2013-06-07 12:27:46 UTC
Until you can clearly define a problem that it would solve, it will never happen.
Since cloaking itself is a solution to a problem, your biggest chance is to solve that problem first, at which point cloaking becomes a non-issue and doesn't require any change anyway.
TheGunslinger42
All Web Investigations
#123 - 2013-06-07 12:29:45 UTC
Anakus wrote:
TheGunslinger42 wrote:
Anakus wrote:
If you go afk for 15 minutes you get logged out of the game, period.

As for the cloaky n00bs, let those modules require fuel and/or a mini-game to stay cloaked! They basically come into systems an shut down all operations, and you can't find them to chase them out so you can continue with what you were doing be it ratting or mining etc.

The only people against this are the ones who like to go and sit in a system and shut it down for hours, sometimes weeks! If you want to nerf AFK stuff you should really add the cloak mechanics to that list.


Pro-tip: A cloaked or AFK player cannot "shut down all operations". They can literally do nothing to prevent anything you wish to do. To say you can't continue ratting/mining because of them is absurd. I'll repeat it again: They literally cannot do anything to you. Be less terrible at spaceships online.



Be less terrible at being a n00b, have you ever been to 0.0?

Until the cloaky dumbass is out of the system you cannot for sure say he's AFK or not he might hot drop you at any time if you are doing normal operations.

Wake the hell up and see how stupid you are being!


Friend Anakus, I have spent years in both null and wormhole space, facing the inherent dangers of those types of space. I know what I am talking about.

Your claim that a cloaked or afk player can "shut down all operations" and prevent you from playing are false. It is mechanically impossible for a cloaked or afk player to do this.

What you actually mean to say is "I, Anakus, make the explicit, personal decision to not do anything when a none blue is in local". Please be aware of the vast difference between that and your statements about cloaked or afk players doing things. They are not doing anything. You are the one doing something. You are choosing to not rat/mine/whatever. As such, there is no problem with the mechanics, only a problem with your attitude.

Delen Ormand
Center for Advanced Studies
Gallente Federation
#124 - 2013-06-07 12:33:10 UTC
E-2C Hawkeye wrote:


I didnt address what you call the central point, which is your central point because I dont feel I should have to base any decisions I make from someone who isint even in game.


So, we should get rid of PI and market orders too? And when someone is cloaked in your system, how do you know they're not sitting there, at their keyboard, laughing about how quick you are to dock up and hide?

E-2C Hawkeye wrote:

If the game requires interaction for them to remain cloaked then I know they are there playing the game gathering intel and I would base my decision from that. As is I dont know if they are providing intel or in bed or at the store.

If I am going to risk billions in assets from a game I play then that person cloaked should be required to play the same game and interact with the same game.


Pretty obviously they ARE playing the same game, otherwise you wouldn't be crying about it. It's just that you feel so threatened by seeing someone you don't know in local that you let it affect how you play.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#125 - 2013-06-07 12:34:40 UTC  |  Edited by: Sergeant Acht Scultz
E-2C Hawkeye wrote:
Nice try doc still doesnt answer the question when.



Your question is answered many many times all over the other gazillions of threads about this crap.

If the cloacky is AFK he will NEVER HARM YOU god dammit !!

If he's not afk you'll see it pretty soon land on you open a cyno or kill a stupid hauler not able to read intell chans.

You can set bait traps, bubbles, scan for possible areas where he might have lately done some action etc.

Just stop this nonsense about cloaking ships and mechanics, this is beyond silly. Just train for those cover ops frigates, recons and I advice you to actually really train for a blops and then come back to us explain why cloaking mechanics needs nerfs.
You have no idea what you're talking about, it's just another rant thread deserving to get closed, nothing else to add.

removed inappropriate ASCII art signature - CCP Eterne

Jenn aSide
Worthless Carebears
The Initiative.
#126 - 2013-06-07 12:39:12 UTC  |  Edited by: Jenn aSide
Playing a slight bit of devil's advocate here, i don't like the argument that "they can't do anything, they are afk".

As others have said, you don't know if they are or aren't, it takes no effort for a guy to cloak a cyno alt and minimize it and do something else in game or out. Dual boxing ain't hard. A cloaky in a null system DOES represent a potential threat and does shut down activity in that system because docking/safeing up is the easiest and best option in that case. It's irritating a bit that you can't hunt them down and force them out or kill them.

All that said, the people who always cry about it are the ones who are wrong, period. It's just another obstacle and problem to solve in a game that is about obstacles and problem solving. After 6 years of playing I have developed personal methods for dealing with the situation.

With one character:

Most involve leaving. I started as a mission runner so I keep a jump clone in my old high sec mission hub. And a ship. and ammo lol. One option is to JC to high sec and mission run.

Or I could jump to another clone and run high sec incursions.

Or jump to the clone in low sec and run lvl 3-4-5 missions (if the systems are busy I jump in a cheap drake and run lvl 3s, if I lose it, blah, so what.)

OR I jump to the last clone in Venal and run pirate missions.

Even without cloning around a lot I have options. The high sec mission hub is close to syndicate. i also keep a Cloaky/nullified proteus that still has a drone bay, blasters, active armor rep wth a anti-serpentis tank and is cap stable even with the MWD on and does about 500ish DPS. I take it into Syndicate and run whatever signatures I can find.

HOWEVEr, most times I don't even do that. If a cloaky comes in and camps, I just fit a MWD and cloak to my machariel, fire up my cyno alt, put my cyno alt in a noob ship making it a throwaway scout and off I go into the vast emptyness that is most of null sec and do "free range" anoms and sigs and maybe belt ratting.

But the bottom line is that the cloaky didn't make me stop. Yea, he prompted (not made) me move around a bit, but I'm still making isk with which i will use for pvp ships and free game time while he's literally wasting a subscription locking down one system. That means I win.

The counter to cloaky camping isn't nerfing cloaking camping, it's mobility and creativity. using the tools the game gives you like jump clones and the ability to plex alt accounts and cloaks and MWDs and wormholes to other places etc.


It says a lot about the anti-cloaky afk crowd that they refuse to figure out winning strategies to make cloaky camping worthless (ie once the cloaky campers know people are just moving around still making isk and not dying to hotdrops while they waste game time for no reasons, they will actually do it less). Rather, they dock up and complain in local and on forums and FEED the cloaky campers a victory because cloaky campers don't just win when they hotdrop, they win when you dock.

This crowd is the same as the anti-gank people in high sec, they don't get that reacting the wrong way ENCOURAGES the activity they don't like.

Oh well, sucks to be them.
Anakus
#127 - 2013-06-07 12:45:02 UTC  |  Edited by: Anakus
TheGunslinger42 wrote:
Anakus wrote:
TheGunslinger42 wrote:
Anakus wrote:
If you go afk for 15 minutes you get logged out of the game, period.

As for the cloaky n00bs, let those modules require fuel and/or a mini-game to stay cloaked! They basically come into systems an shut down all operations, and you can't find them to chase them out so you can continue with what you were doing be it ratting or mining etc.

The only people against this are the ones who like to go and sit in a system and shut it down for hours, sometimes weeks! If you want to nerf AFK stuff you should really add the cloak mechanics to that list.


Pro-tip: A cloaked or AFK player cannot "shut down all operations". They can literally do nothing to prevent anything you wish to do. To say you can't continue ratting/mining because of them is absurd. I'll repeat it again: They literally cannot do anything to you. Be less terrible at spaceships online.



Be less terrible at being a n00b, have you ever been to 0.0?

Until the cloaky dumbass is out of the system you cannot for sure say he's AFK or not he might hot drop you at any time if you are doing normal operations.

Wake the hell up and see how stupid you are being!


Friend Anakus, I have spent years in both null and wormhole space, facing the inherent dangers of those types of space. I know what I am talking about.

Your claim that a cloaked or afk player can "shut down all operations" and prevent you from playing are false. It is mechanically impossible for a cloaked or afk player to do this.

What you actually mean to say is "I, Anakus, make the explicit, personal decision to not do anything when a none blue is in local". Please be aware of the vast difference between that and your statements about cloaked or afk players doing things. They are not doing anything. You are the one doing something. You are choosing to not rat/mine/whatever. As such, there is no problem with the mechanics, only a problem with your attitude.




Did I not just say, "you cannot for sure say he's AFK or not", and they ARE actually doing something, they are in the system being disrupting operations because you don't know what his intentions are and you can find him to take the fight to him.

Going out hunting for this player is a waste of time because you will never find him, and baiting does not always work, thus Mining and Ratting in that system is shut down until the cloaky guy leaves or he is baited/found and killed. PVE/Mining ships have no defense against a PvP ship with a covert cyno (at least not that I've seen), so the cloaked guy is essentially shutting down the system, whether he's physically there waiting for you to come out and play or not.

And I'm not sitting there doing nothing, if we can't find the guy or bait him, I go do stuff somewhere else, it's still not cool. There should really be something like fuel and/or a mini game for cloaking devices.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#128 - 2013-06-07 12:45:53 UTC
Jenn aSide wrote:
Playing a slight bit of devil's advocate here, i don't like the argument that "they can't do anything, they are afk".

As others have said, you don't know if they are or aren't, it takes no effort for a guy to cloak a cyno alt and minimize it and do something else in game or out. Dual boxing ain't hard. A cloaky in a null system DOES represent a potential threat and does shut down activity in that system because docking/safeing up is the easiest and best option in that case. It's irritating a bit that you can't hunt them down and force them out or kill them.

All that said, the people who always cry about it are the ones who are wrong, period. It's just another obstacle and problem to solve in a game that is about obstacles and problem solving. After 6 years of playing I have developed personal methods for dealing with the situation.

With one character:

Most involve leaving. I started as a mission runner so I keep a jump clone in my old high sec mission hub. And a ship. and ammo lol. One option is to JC to high sec and mission run.

Or I could jump to another clone and run high sec incursions.

Or jump to the clone in low sec and run lvl 3-4-5 missions (if the systems are busy I jump in a cheap drake and run lvl 3s, if I lose it, blah, so what.)

OR I jump to the last clone in Venal and run pirate missions.

Even without cloning around a lot I have options. The high sec mission hub is close to syndicate. i also keep a Cloaky/nullified proteus that still has a drone by, blasters, active armor rep wth a anti-serpentis tank and is cap stable even with the MWD on and does about 500ish DPS. I take it into Syndicate and run whatever signatures I can find.

HOWEVEr, most times I don't even do that. If a cloaky comes in and camps, I just fit a MWD and cloak to my machariel, fire up my cyno alt, put my cyno alt in a noob ship making it a throwaway scout and off I go into the vast emptyness that is most of null sec and do "free range" anoms and sigs and maybe belt ratting.

But the bottom line is that the cloaky didn't make me stop. Yea, he prompted (not made) me move around a bit, but I'm still making isk with which i will use for pvp ships and free game time while he's literally wasting a subscription locking down one system. That means I win.

The counter to cloaky camping isn't nerfing cloaking camping, it's mobility and creativity. using the tools the game gives you like jump clones and the ability to plex alt accounts and cloaks and MWDs and wormholes to other places etc.


It says a lot about the anti-cloaky afk crowd that they refuse figure out winning strategies to make cloaky camping worthless (ie once the cloaky campers know people are just moving around still making isk and not dying to hotdrops while they waste game time for no reasons, they will actually do it less). Rather, they dock up and complain in local and on forums and FEED the cloaky campers a victory because cloaky campers don't just win when they hotdrop, they win when you dock.

This crowd is the same as the anti-gank people in high sec, they don't get that reacting the wrong way ENCOURAGES the activity they don't like.

Oh well, sucks to be them.


@OP

Just fk'in read this man and use a little bit of your brains but stop complaining and play the dam game !!

removed inappropriate ASCII art signature - CCP Eterne

TheGunslinger42
All Web Investigations
#129 - 2013-06-07 12:49:02 UTC  |  Edited by: TheGunslinger42
Jenn aSide wrote:
Playing a slight bit of devil's advocate here, i don't like the argument that "they can't do anything, they are afk".

As others have said, you don't know if they are or aren't, it takes no effort for a guy to cloak a cyno alt and minimize it and do something else in game or out. Dual boxing ain't hard. A cloaky in a null system DOES represent a potential threat and does shut down activity in that system because docking/safeing up is the easiest and best option in that case. It's irritating a bit that you can't hunt them down and force them out or kill them.


I think it's a valid point to make - a lot of the "nerf cloaks now!" crowd like to focus on the "AFK" aspect just because of the slightly negative connotations, when in reality if the player is truly AFK then they are effectively a none-entity. You're right that their presence in local represents a potential threat, but screams of "CCP I hate the fact there's a potential threat in nullsec please remove it" is a more blatantly fatuous complaint than "CCP I hate AFK cloakers in nullsec please remove them".
Joss56
The Scope
Gallente Federation
#130 - 2013-06-07 12:51:33 UTC
Several reasons why cloak neuts are good:

1-lets you find out who those alts are and which corps/alliances uses them

2-lets you know if those are just lonely wolfs which is very good against lazy people and keeps juices flowing, or real cyno alts, in both cases this is positive to the defender.

3-once spotted you can return the mechanic against them but harm them exponentially harder, land a fleet on their home system take their space and get the crap out of them until they cry like little girls on GD.

Cloaking mechanics and uses are good, people must stop being lazy.
Jenn aSide
Worthless Carebears
The Initiative.
#131 - 2013-06-07 12:54:34 UTC
TheGunslinger42 wrote:
Jenn aSide wrote:
Playing a slight bit of devil's advocate here, i don't like the argument that "they can't do anything, they are afk".

As others have said, you don't know if they are or aren't, it takes no effort for a guy to cloak a cyno alt and minimize it and do something else in game or out. Dual boxing ain't hard. A cloaky in a null system DOES represent a potential threat and does shut down activity in that system because docking/safeing up is the easiest and best option in that case. It's irritating a bit that you can't hunt them down and force them out or kill them.


I think it's a valid point to make - a lot of the "nerf cloaks now!" crowd like to focus on the "AFK" aspect just because of the slightly negative connotations, when in reality if the player is truly AFK then they are effectively a none-entity. You're right that their presence in local represents a potential threat, but screams of "CCP I hate the fact there's a potential threat in nullsec please remove it" is a more blatantly fatuous complaint than "CCP I hate AFK cloakers in nullsec please remove them".


I can dig that.
Sirinda
Ekchuah's Shrine Comporium
#132 - 2013-06-07 12:57:15 UTC
If cloaking were to go on a timer, I want to be able to lock and shoot things while cloaked.

Both are about as probable as the OP becoming sensible, so I guess we're going to be stuck with the current system until forever. As we should.
kaastiana
Boundless Opportunity
#133 - 2013-06-07 12:57:42 UTC
Anakus wrote:
TheGunslinger42 wrote:
Anakus wrote:
TheGunslinger42 wrote:
Anakus wrote:
If you go afk for 15 minutes you get logged out of the game, period.

As for the cloaky n00bs, let those modules require fuel and/or a mini-game to stay cloaked! They basically come into systems an shut down all operations, and you can't find them to chase them out so you can continue with what you were doing be it ratting or mining etc.

The only people against this are the ones who like to go and sit in a system and shut it down for hours, sometimes weeks! If you want to nerf AFK stuff you should really add the cloak mechanics to that list.


Pro-tip: A cloaked or AFK player cannot "shut down all operations". They can literally do nothing to prevent anything you wish to do. To say you can't continue ratting/mining because of them is absurd. I'll repeat it again: They literally cannot do anything to you. Be less terrible at spaceships online.



Be less terrible at being a n00b, have you ever been to 0.0?

Until the cloaky dumbass is out of the system you cannot for sure say he's AFK or not he might hot drop you at any time if you are doing normal operations.

Wake the hell up and see how stupid you are being!


Friend Anakus, I have spent years in both null and wormhole space, facing the inherent dangers of those types of space. I know what I am talking about.

Your claim that a cloaked or afk player can "shut down all operations" and prevent you from playing are false. It is mechanically impossible for a cloaked or afk player to do this.

What you actually mean to say is "I, Anakus, make the explicit, personal decision to not do anything when a none blue is in local". Please be aware of the vast difference between that and your statements about cloaked or afk players doing things. They are not doing anything. You are the one doing something. You are choosing to not rat/mine/whatever. As such, there is no problem with the mechanics, only a problem with your attitude.




Did I not just say, "you cannot for sure say he's AFK or not", and they ARE actually doing something, they are in the system being disrupting operations because you don't know what his intentions are and you can find him to take the fight to him.

Going out hunting for this player is a waste of time because you will never find him, and baiting does not always work, thus Mining and Ratting in that system is shut down until the cloaky guy leaves or he is baited/found and killed. PVE/Mining ships have no defense against a PvP ship with a covert cyno (at least not that I've seen), so the cloaked guy is essentially shutting down the system, whether he's physically there waiting for you to come out and play or not.

And I'm not sitting there doing nothing, if we can't find the guy or bait him, I go do stuff somewhere else, it's still not cool. There should really be something like fuel and/or a mini game for cloaking devices.

what system you based in? nice to know you'll run in fear of me turning up and sitting there for 10 mins............. then i can **** your sites with impunity.


TheGunslinger42
All Web Investigations
#134 - 2013-06-07 12:59:07 UTC  |  Edited by: TheGunslinger42
Anakus wrote:
Did I not just say, "you cannot for sure say he's AFK or not", and they ARE actually doing something, they are in the system being disrupting operations because you don't know what his intentions are and you can find him to take the fight to him.

Going out hunting for this player is a waste of time because you will never find him, and baiting does not always work, thus Mining and Ratting in that system is shut down until the cloaky guy leaves or he is baited/found and killed. PVE/Mining ships have no defense against a PvP ship with a covert cyno (at least not that I've seen), so the cloaked guy is essentially shutting down the system, whether he's physically there waiting for you to come out and play or not.

And I'm not sitting there doing nothing, if we can't find the guy or bait him, I go do stuff somewhere else, it's still not cool. There should really be something like fuel and/or a mini game for cloaking devices.


If they are AFK then no, they are not doing anything. That's impossible. If they're cloaked the amount that they can do is limited pretty much solely to intelligence gathering and planning - they cannot actively engage you, cyno in friends, etc if they are cloaked.

As Jenn rightly points out, their presence represents a potential threat. They are not actively capable of doing anything, but they are potentially capable of doing things. There are numerous things you can do in order to avoid the potential threat, and also numerous things you can do to directly respond to it once it manifests. Jenns post covers a lot of stuff.

Refusal to do any of these things because you simply don't want to put in the effort or don't want to face the risk is your own problem, and not a problem with mechanics. If you want to live in nullsec you HAVE to deal with the potential dangers inherent in this type of space. Refusing to deal with them in anyway and crying to CCP to fix it for you is absurd.
Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#135 - 2013-06-07 12:59:58 UTC
I dont expect everyone to agree that AFK cloaking is an issue, or even be civil in a discussion about the topic, civility being a thing oif the past.

I would like to know though what those people who supoprt AFK cloaking see as the benifit to the cloaker.?

I mean why do it ? Whats the payoff ? Whats the reward for the risk ?

From my perspective the only thing i see is a passive form of griefing - with no recourse to counter the activity.

Seems to me people who support afk cloakies and are so shocked and dismayed by the mere conversation of nerfing the practice to the point where they feel compelled to thow insults around to display their dipleasure are just mad that their free ride might be taken away from them.

It costs almost nothing to stick a cloakie in local and wander off for the day. To say it has no impact is BS .. as if there was no impact people would not do it , which they do .. and evidently by the rage in the thread, they do it alot.

So the practitioners of the activity obviously are aware there is an impact by their actions, and are aware the nothing anyone can do about it. 100% safe griefing - whats not to like if you are one of those people.

When CCP change mechanics to balance things out, i hope your will take a little of your own advice and not shed too many QQ.

History is the study of change.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#136 - 2013-06-07 13:07:56 UTC
Toshiro Hasegawa wrote:
From my perspective the only thing i see is a passive form of griefing - with no recourse to counter the activity.


Which is a respectable perceptive even if we start having a longer discussion man to man you'll realize in the end cloaking mechanic or people using this to shut down activities is not a problem at all.

The only problem that might exist at some point is individual perception of threat and personal experience how to deal with those.
Once you get upon the boring thing and start liking this cat/rat's game you become good at spotting who are or not dangerous and how to deal with, in the end you'll finish to react like everyone else not giving a crap about this.

It's just a threat and like any other threat it depends on personal choices how to deal with, some decide to live in fear and make themselves look like fools with arguments right out of fiction, others just take it like it is, a threat and they deal with.

removed inappropriate ASCII art signature - CCP Eterne

TheGunslinger42
All Web Investigations
#137 - 2013-06-07 13:08:02 UTC  |  Edited by: TheGunslinger42
Toshiro Hasegawa wrote:
I dont expect everyone to agree that AFK cloaking is an issue, or even be civil in a discussion about the topic, civility being a thing oif the past.

I would like to know though what those people who supoprt AFK cloaking see as the benifit to the cloaker.?

I mean why do it ? Whats the payoff ? Whats the reward for the risk ?

From my perspective the only thing i see is a passive form of griefing - with no recourse to counter the activity.

Seems to me people who support afk cloakies and are so shocked and dismayed by the mere conversation of nerfing the practice to the point where they feel compelled to thow insults around to display their dipleasure are just mad that their free ride might be taken away from them.

It costs almost nothing to stick a cloakie in local and wander off for the day. To say it has no impact is BS .. as if there was no impact people would not do it , which they do .. and evidently by the rage in the thread, they do it alot.

So the practitioners of the activity obviously are aware there is an impact by their actions, and are aware the nothing anyone can do about it. 100% safe griefing - whats not to like if you are one of those people.

When CCP change mechanics to balance things out, i hope your will take a little of your own advice and not shed too many QQ.


The only reason for sitting cloaked (I've omitted the "AFK" part, as it is irrelevent imo, since you could just as easily have someone who is "active" - i.e. actually at the computer watching the screen, but limited to say chatting in chat channels, and not hunting) is to devalue the intel provided by local.

For no effort or risk, local provides instant, exact intel on how many players are in system and who they are.

Sitting cloaked for extended periods of way is an attempt to make this intel less than 100% perfect.

Having a slight chance of making people not trust The All Mighty Local List is the only pay off.

It's a tiny pay off, but hey we'll take what we can get.

To claim it is "griefing" is absurd. To claim it has no counter (when the only reason it exists is as a counter to another mechanic) is absurd. To wish to address one half of this equation without addressing the other is absurd. These threads are absurd.
Ariel Dawn
State War Academy
Caldari State
#138 - 2013-06-07 13:27:02 UTC
Most PvE content can be done with PvP setups if your nullbears are too scared to do anything with an afk cloaker in your system. Heck, have them fit Warp Core Stabs so they can scoot away if they can't be bothered to be a little cautious and stay aligned. It's not like you instantly die to hotdrops or recon ships. If you die to them, it's not because "afk cloaking is OP/etc", it's because you aren't the sharpest spoon in the shed.
Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#139 - 2013-06-07 13:31:47 UTC
Quote:

The only reason for sitting cloaked (I've omitted the "AFK" part, as it is irrelevent imo, since you could just as easily have someone who is "active" - i.e. actually at the computer watching the screen, but limited to say chatting in chat channels, and not hunting)


I will not allow you to omit the AFK part.

I dont care about active ckoaky campers .. i fleet up, i change ships, i move systems, i adapt and overcome.

But i am adapting to an active player - its fun, its a weird form of pvp, more posturing and maneovering than fighting but its still pvp. That is not the same as dealing with a true afk cloaker.

Having to spend all day adapting to an innactive player who is not spending any personal capital to achieve their goal is to me only a form of griefing --- the player doing the afk cloaking gains nothing for their camp other than my reaction to their presence. No intel, no chance of kill, nada.

I dont want to stop an active person from siting in local for hours.

I want to stop someone logging their toon into a system, cloaking up and heading off to work for the day.

My solution would be to allow a POS deployable to slowly over time .. lets say an hour - pinpoint a cloaked ship that had not moved, or changed course if moving during that hour. Easily avoidable if active. Costs time and fuel for the POS owner .. and still would only grant a chance to find the claoky ships as the warp in would not be exact.

History is the study of change.

Sentamon
Imperial Academy
Amarr Empire
#140 - 2013-06-07 13:37:58 UTC  |  Edited by: Sentamon
Toshiro Hasegawa wrote:
[quote]
I dont want to stop an active person from siting in local for hours.


Yes you do.

~ Professional Forum Alt  ~