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CCP when can we expect to see cloaking require interaction to stay cloaked?

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Author
Eaorgan Dax
Blood Moon Traders
#101 - 2013-06-07 09:39:43 UTC
Alavaria Fera wrote:
TheGunslinger42 wrote:
There are plenty of corps and alliances that aren't such sad little carebears. Rather than cower in fear in their pos they might do things like ... I don't know, maybe play the game? Bait the other guy? Rat in ships that are a bit more capable for pvp rather than minmaxed pve turds? Have a small fleet set up so they can do things with protection? Actually defend the space they're in? Idk these are all crazy ideas I guess!

There's a funny story. A neutral once came into one of our systems and warped to an anomaly, hoping to catch a tengu or something whith his Rapier.

He ran into a fleet of newbies ratting in rail feroxes.

He died. The end.



Good luck building massive amounts of Carriers, Dreads, JF's and other alliance related gear just by reprocessing ratting loot alone.
Malcanis
Vanishing Point.
The Initiative.
#102 - 2013-06-07 09:43:29 UTC
Oh look. It's this thread again.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Josef Djugashvilis
#103 - 2013-06-07 09:47:57 UTC
Mark Androcius wrote:
I will not make any suggestions here but, i will list the things impacted by afk cloaking.

1. undock your carrier with a neut in system ( afk cloak or otherwise ) = kick from alliance in most cases.
2. undock and rat in your 300 mil plus ship with a neut in system = alliance will not be to happy with you and a kick isn't uncommon at all.
3. undock a miner barge with a neut in system = possible corp aggravation and long term kick potential.


Business stops all the way, the entire system is basically locked, whether the neut is afk or not ( we can not know this after all ).

The new changes that came with Odyssey, also made it a lot easier to find stuff, meaning that an afk cloaker can stay in system for days, check everything out, get everyone comfortable with the situation and strike just when everybody think "meh, it's just an afk dude".

In my opinion, cloaking is a legitimate mechanic, but seeing that it has no counter ( in terms of modules ) it does seem kinda weird.


I agree with everything you say, apart from your last sentence.

This is why cloaking is just so much funSmile

This is not a signature.

Prince Kobol
#104 - 2013-06-07 09:51:59 UTC
E-2C Hawkeye wrote:
Title says it all. Lets get busy devs and make this happen soon please.

In the words of the late but great Bartel & James "Thank you for your suppport"


FFS not again...

Until somebody can show me a kill mail where a afk cloaker has killed somebody then there is no problem
CanI haveyourstuff
Native Freshfood
Minmatar Republic
#105 - 2013-06-07 09:56:03 UTC
Prince Kobol wrote:
E-2C Hawkeye wrote:
Title says it all. Lets get busy devs and make this happen soon please.

In the words of the late but great Bartel & James "Thank you for your suppport"


FFS not again...

Until somebody can show me a kill mail where a afk cloaker has killed somebody then there is no problem


y u so stupid? :D srsly

afk cloaker doesnt have to kill anyone... but being involved is enough.

I have alot of victims who have thought that im afk - it takes some really unlucky moment for them when I check local and bang, some expensive ship gets popped & looted.

Though it irritates the **** out of me when my systems have afk cloakers... I never know when I might get gankt :D
Pitt POssum
Perkone
Caldari State
#106 - 2013-06-07 09:56:43 UTC
E-2C Hawkeye wrote:
Title says it all. Lets get busy devs and make this happen soon please.

In the words of the late but great Bartel & James "Thank you for your suppport"



The day local dies i hope.
Prince Kobol
#107 - 2013-06-07 09:57:48 UTC
Mark Androcius wrote:
I will not make any suggestions here but, i will list the things impacted by afk cloaking.

1. undock your carrier with a neut in system ( afk cloak or otherwise ) = kick from alliance in most cases.
2. undock and rat in your 300 mil plus ship with a neut in system = alliance will not be to happy with you and a kick isn't uncommon at all.
3. undock a miner barge with a neut in system = possible corp aggravation and long term kick potential.


Business stops all the way, the entire system is basically locked, whether the neut is afk or not ( we can not know this after all ).

The new changes that came with Odyssey, also made it a lot easier to find stuff, meaning that an afk cloaker can stay in system for days, check everything out, get everyone comfortable with the situation and strike just when everybody think "meh, it's just an afk dude".

In my opinion, cloaking is a legitimate mechanic, but seeing that it has no counter ( in terms of modules ) it does seem kinda weird.


1. Crap.. use to undock all the time in my JF with nuets / reds and afk cloakers in system. Just because what ever alliance you are in are fags, its not a problem with teh game mechanics.

2. Again, use to rat all the time in my 3bil Mach with neuts / red in system.. still have the same mach.

3. You should be kicked full stop for flying a mining barge :)

You can tell if somebody is afk cloaking as they will do nothing. Once they uncloak then you know they are at their keyboard :)

Yes there is a counter.. they uncloak and you blap them. You make sure that if they hot drop then they will pay a heavy price. Do this and they will most likely move on to find a easier target.
Mark Androcius
#108 - 2013-06-07 10:07:38 UTC
Prince Kobol wrote:

1. Crap.. use to undock all the time in my JF with nuets / reds and afk cloakers in system. Just because what ever alliance you are in are fags, its not a problem with teh game mechanics.

2. Again, use to rat all the time in my 3bil Mach with neuts / red in system.. still have the same mach.

3. You should be kicked full stop for flying a mining barge :)

You can tell if somebody is afk cloaking as they will do nothing. Once they uncloak then you know they are at their keyboard :)

Yes there is a counter.. they uncloak and you blap them. You make sure that if they hot drop then they will pay a heavy price. Do this and they will most likely move on to find a easier target.


Post with your main.

1. yeah, that sounds very realistic there, you really think your alliance will ever let you JF or freighter anything again, if you ever get blapped by a known neut ? we're talking billions of iskies here mate, iskies that are NOT yours.

2. Really? i mean, really?
You obviously are either a very lucky man or you are lying through your teeth, there's NO way an even slightly active neut would pass up the opportunity to gank such a juicy target.

And to your reply on point 3 i quote
Eaorgan Dax wrote:
Good luck building massive amounts of Carriers, Dreads, JF's and other alliance related gear just by reprocessing ratting loot alone.


Signal11th
#109 - 2013-06-07 10:12:40 UTC
Mark Androcius wrote:
Prince Kobol wrote:

1. Crap.. use to undock all the time in my JF with nuets / reds and afk cloakers in system. Just because what ever alliance you are in are fags, its not a problem with teh game mechanics.

2. Again, use to rat all the time in my 3bil Mach with neuts / red in system.. still have the same mach.

3. You should be kicked full stop for flying a mining barge :)

You can tell if somebody is afk cloaking as they will do nothing. Once they uncloak then you know they are at their keyboard :)

Yes there is a counter.. they uncloak and you blap them. You make sure that if they hot drop then they will pay a heavy price. Do this and they will most likely move on to find a easier target.


Post with your main.

1. yeah, that sounds very realistic there, you really think your alliance will ever let you JF or freighter anything again, if you ever get blapped by a known neut ? we're talking billions of iskies here mate, iskies that are NOT yours.

2. Really? i mean, really?
You obviously are either a very lucky man or you are lying through your teeth, there's NO way an even slightly active neut would pass up the opportunity to gank such a juicy target.

And to your reply on point 3 i quote
Eaorgan Dax wrote:
Good luck building massive amounts of Carriers, Dreads, JF's and other alliance related gear just by reprocessing ratting loot alone.





To be honest mate I agree with Prince Kobol basically because I do the same but with a Tengu. Again your alliance sounds like a bunch of tubes it's your JF/ship you lose it you get some trolling but that's it.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Prince Kobol
#110 - 2013-06-07 10:20:28 UTC
Mark Androcius wrote:
Prince Kobol wrote:

1. Crap.. use to undock all the time in my JF with nuets / reds and afk cloakers in system. Just because what ever alliance you are in are fags, its not a problem with teh game mechanics.

2. Again, use to rat all the time in my 3bil Mach with neuts / red in system.. still have the same mach.

3. You should be kicked full stop for flying a mining barge :)

You can tell if somebody is afk cloaking as they will do nothing. Once they uncloak then you know they are at their keyboard :)

Yes there is a counter.. they uncloak and you blap them. You make sure that if they hot drop then they will pay a heavy price. Do this and they will most likely move on to find a easier target.


Post with your main.

1. yeah, that sounds very realistic there, you really think your alliance will ever let you JF or freighter anything again, if you ever get blapped by a known neut ? we're talking billions of iskies here mate, iskies that are NOT yours.

2. Really? i mean, really?
You obviously are either a very lucky man or you are lying through your teeth, there's NO way an even slightly active neut would pass up the opportunity to gank such a juicy target.

And to your reply on point 3 i quote
Eaorgan Dax wrote:
Good luck building massive amounts of Carriers, Dreads, JF's and other alliance related gear just by reprocessing ratting loot alone.




My main.. lol

As it had been said, its was my JF also, unless there is a bubble on station they can't do **** to you..

Yes I am not lying.. you see most people won't jump an expensive ship as they think its a trap, also they experienced what would happen before when they once tried to hot drop a carrier and lost a lot of ****.

Mining in null sucks balls.. it has always been easier to move mods and then reprocess.
BoSau Hotim
Uitraan Diversified Holdings Incorporated
#111 - 2013-06-07 10:33:30 UTC
Malcolm Shinhwa wrote:
CCP when can we expec to see sitting in station require interaction to stop my war targets from staying logged in while they sleep?



ROFLWAFFLES... I love this one!

yes... i think they must be ejected from dock if they don't pay docking fees every hour... sounds good eh? Bear

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

THC Trader
Doomheim
#112 - 2013-06-07 10:57:15 UTC
As soon as botters cease to exist.
Djana Libra
Deep Core Mining Inc.
Caldari State
#113 - 2013-06-07 11:29:38 UTC
E-2C Hawkeye wrote:
Delen Ormand wrote:
E-2C Hawkeye wrote:
Ckra Trald wrote:
cloaking should use fuel over time and cloaky ships have a fuel bay/fuel use reduction

my two cents


Not a bad suggestion. I was thinking maybe a countdown timer that allows you stay claoked for X amount of time and your allowed to reset it once it drops below a specific mark.


For what purpose, though?


To require interaction with the game. Somone not even at the keyboard or in game should not be able to influence the actions or decisions of others that are in game and at thier keyboard.

Some will argue that if they are afk then there is no influence. I say they are wrong and are onlly trying to preserve a form of AFK play.

AFK is AFK weather its the miner or the cloaker. If not afk then click the button to stay cloaked for another 10-15 min.

If your not in game playing the game then you should really not be able to effect the choices of those who are.



The person has no effect on the game what so ever if he is AFK... not that hard to understand, its just that other people seem to get scared if theres something not blue in local instead of just going on but put on some extra eyes.
Guess wormholes would scare you too right since you would never know if someone is cloaking in your system...
kaastiana
Boundless Opportunity
#114 - 2013-06-07 11:42:56 UTC
your tears fuel my cloak, given how much you're crying about it i shouldn't be able to uncloak for another 10 years
Probebly Afk Cloaking
Brutor Tribe
Minmatar Republic
#115 - 2013-06-07 11:45:54 UTC
Working as intended
Anakus
#116 - 2013-06-07 12:06:32 UTC
If you go afk for 15 minutes you get logged out of the game, period.

As for the cloaky n00bs, let those modules require fuel and/or a mini-game to stay cloaked! They basically come into systems an shut down all operations, and you can't find them to chase them out so you can continue with what you were doing be it ratting or mining etc.

The only people against this are the ones who like to go and sit in a system and shut it down for hours, sometimes weeks! If you want to nerf AFK stuff you should really add the cloak mechanics to that list.
TheGunslinger42
All Web Investigations
#117 - 2013-06-07 12:06:35 UTC
CanI haveyourstuff wrote:
Prince Kobol wrote:
E-2C Hawkeye wrote:
Title says it all. Lets get busy devs and make this happen soon please.

In the words of the late but great Bartel & James "Thank you for your suppport"


FFS not again...

Until somebody can show me a kill mail where a afk cloaker has killed somebody then there is no problem


y u so stupid? :D srsly

afk cloaker doesnt have to kill anyone... but being involved is enough.

I have alot of victims who have thought that im afk - it takes some really unlucky moment for them when I check local and bang, some expensive ship gets popped & looted.

Though it irritates the **** out of me when my systems have afk cloakers... I never know when I might get gankt :D


Being cloaked OR being afk (let alone both) by definition prevent you from killing anyone or even being involved in the fight. Learn2GameMechanics

If you decloak and engage then you're neither afk or cloaked, so why the bloody hell is there cries to "fix" these none-problems?
TheGunslinger42
All Web Investigations
#118 - 2013-06-07 12:09:30 UTC
Anakus wrote:
If you go afk for 15 minutes you get logged out of the game, period.

As for the cloaky n00bs, let those modules require fuel and/or a mini-game to stay cloaked! They basically come into systems an shut down all operations, and you can't find them to chase them out so you can continue with what you were doing be it ratting or mining etc.

The only people against this are the ones who like to go and sit in a system and shut it down for hours, sometimes weeks! If you want to nerf AFK stuff you should really add the cloak mechanics to that list.


Pro-tip: A cloaked or AFK player cannot "shut down all operations". They can literally do nothing to prevent anything you wish to do. To say you can't continue ratting/mining because of them is absurd. I'll repeat it again: They literally cannot do anything to you. Be less terrible at spaceships online.
Inxentas Ultramar
Ultramar Independent Contracting
#119 - 2013-06-07 12:12:11 UTC  |  Edited by: Inxentas Ultramar
I've said it before and I'll say it again: this is an attitude problem and nothing else. The fact there are Alliances / Corps that will kick you from their ranks if you so much as undock a ratting ship with a cloaky non-blue in local, says enough. It's a pathetic state of affairs if you ask me. Nullsec has unrestricted PVP danger, but does the majority living there actually enjoy these dangers?

I don't want to generalize, but the majority of people leaving our pvp-oriented lowsec corp do so because they desire the wealth and relative safety of nullsec, not because they enjoy the game of space conquest. It's actually quite typical that people leave our corporation for nullsec to get less involved in PVP. They would rather make better ISK doing better content with less risk... and that's the reason they are in nullsec, not because it offers unrestricted PVP and the chance for meaningfull conquest.

What is the chance a seemingly AFK cloaker turns out to be not so AFK? Has anyone ever produced some numbers on the ratio of truly AFK cloakers VS active hunting ones? Oh wait, it would require you to undock and risk your ship to actually find out! Untill I see some numbers I cannot do much else then be amazed at the amount of hisec carebears thinking themselves nullsec survivalists, to end up cowering in a station because a single cloaky is messing with their head.
Anakus
#120 - 2013-06-07 12:17:16 UTC
TheGunslinger42 wrote:
Anakus wrote:
If you go afk for 15 minutes you get logged out of the game, period.

As for the cloaky n00bs, let those modules require fuel and/or a mini-game to stay cloaked! They basically come into systems an shut down all operations, and you can't find them to chase them out so you can continue with what you were doing be it ratting or mining etc.

The only people against this are the ones who like to go and sit in a system and shut it down for hours, sometimes weeks! If you want to nerf AFK stuff you should really add the cloak mechanics to that list.


Pro-tip: A cloaked or AFK player cannot "shut down all operations". They can literally do nothing to prevent anything you wish to do. To say you can't continue ratting/mining because of them is absurd. I'll repeat it again: They literally cannot do anything to you. Be less terrible at spaceships online.



Be less terrible at being a n00b, have you ever been to 0.0?

Until the cloaky dumbass is out of the system you cannot for sure say he's AFK or not he might hot drop you at any time if you are doing normal operations.

Wake the hell up and see how stupid you are being!