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Dev Blog: An Audio Transition: Introducing Odyssey’s new transition sounds

First post
Author
ROXGenghis
Perkone
Caldari State
#21 - 2013-06-06 20:29:47 UTC
Thanks for the blog, but I have a question and request.

Why did you remove the sound of a gate firing for those NOT going through the gate? There used to be a distinct gatefire sound that let you know someone had just gone through the gate. This sound was quite important to situational awareness for roaming PVPers, for example to know when hostile reinforcements arrive.

So my request: please put the gatefire sound back in.

And while I'm at it, a related request: put the decloaking sound back in. That one was removed a while ago without an explanation. Hearing hostiles decloak is another important situational awareness cue.

Thanks for listening.
Spyker Slater
Bliksem Bende
#22 - 2013-06-06 20:47:22 UTC
James Amril-Kesh wrote:
At Fanfest you said you'd give nullsec new music.
Instead you gave lowsec new music, despite lowsec already having several tracks and nullsec having to contend with the same annoying humming and droning track all the damn time.


Don't worry the new music is total crap. I don't even want to call it music its just an irritating drone. Very disappointing. Sad
Korotani
Deep Core Mining Inc.
Caldari State
#23 - 2013-06-06 20:52:49 UTC
Awesome blog, really interesting to see the techniques and detail behind the finished product.

Trust no one. 

DarthNefarius
Minmatar Heavy Industries
#24 - 2013-06-06 21:13:30 UTC  |  Edited by: DarthNefarius
Obligatory: "Eve has SoundQuestion" post #10,038,202 Blink
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Kor'el Izia
#25 - 2013-06-06 21:44:37 UTC  |  Edited by: Kor'el Izia
With regards to hacking:
I found the notion of sound being another input into your sense of awareness rather cool as I've been trying out the new sites and been unable to get the faction tower bpcs due to not having maxed skills and running into swarms of the nodes that boost the other nodes(ended with a couple having over 500 coherence!) as they spider tanked my attempt to kill them.

Quote:
...hover over the yet-to-be-clicked nodes and, as part of the soundscape, hear very subtle changes...

I can confirm that there are subtle changes

Quote:
Each of these provide a tiny bit information about what is to come out of the specific nodes...

While there are subtle changes they are not consistent, one particular, let's call it "scratchy-static" can be heard over node A, which turns out be a regular non-fancy node. Moving on to node B, the same sound can be heard but turns out be an enemy.

Edit: And by listening it takes a lot longer to complete the sites, as it takes a few seconds for the sound to "adjust" to the new node you are hovering over, but clearly since there is no help from the sound it's better to just click away, click away!
Sir Livingston
Doomheim
#26 - 2013-06-06 21:52:16 UTC
I play eve with sound because internet spaceship space is far more enjoyable with Team Klang's audio work keeping me company.

Nicely done

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Niko Lorenzio
United Eve Directorate
#27 - 2013-06-06 22:53:19 UTC
A bit of rambling:
Since removing the jukebox, the music has become unbearable. I'm sure it's great for someone who's constantly traveling between different sec levels, but you need to realize that most people spend majority of their time in a certain location. Sometimes for weeks, months, even years. For them, hearing the same songs over and over and OVER again is making the music repulsive. Instead of thinking or ways to entice people to turn on their audio and/or music, think of why they turned it off in the first place. At least with the jukebox I could go for a few months with music, and a few without. Now, I have it off always.

As mentioned, the HP warning sounds are broken as you can barely hear them. This is one of the most important sounds in EVE, please fix them.

On the positive note:
Love all the new sounds, station, hacking, jumping through gates, undocking and radial menu. This is all amazing stuff and I thank you for the hard work and detailed blog.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

DarthNefarius
Minmatar Heavy Industries
#28 - 2013-06-07 00:15:19 UTC
Since the population of a station will affect the soundscape there I suggest making Jita everytime the population CAP is reached sound like New York city with a big crowd sceamming " Get tha fug outta here" or a traffic cop in a busy intersection saying " move along nuthin' to see here"
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Mara Rinn
Cosmic Goo Convertor
#29 - 2013-06-07 01:04:43 UTC
I like the attention to detail

One thing I miss from old versions of the client was the Doppler effect when landing on grid and warping off: this would impact acceleration gate and jump gate ambient sounds. It would be really nice if the Doppler shift could be reintroduced to add to the feeling of stuff in motion.

Thank you for taking the soundscape of EVE so seriously!
Kor'el Izia
#30 - 2013-06-07 01:05:15 UTC
Sir Livingston wrote:
I play eve with sound because internet spaceship space is far more enjoyable with Team Klang's audio work keeping me company.

Nicely done

I turned it back off when I came to the conclusion audio didn't help in hacking
Kewso
School of Applied Knowledge
Caldari State
#31 - 2013-06-07 03:26:30 UTC
Love the new effects and sounds, the jump gate warping sounds amazing on my surround sound speakers. I know it's not in true surround sound. But with speakers surrounding me and a nice subwoofer, with the room dark and my large screen glowing I really get lost in the game and feel as if I'm really traveling
Tasha Saisima
Doomheim
#32 - 2013-06-07 04:22:35 UTC
audio devs > art devs
Greygal
Redemption Road
Affirmative.
#33 - 2013-06-07 05:46:31 UTC  |  Edited by: Greygal
Really enjoyed this devblog, good stuff! I've noticed a number of the new sounds, and overall am enjoying them. But I'm finding myself missing several sounds that we used to have, specifically, why did you remove the sound of gatefire when someone comes through a gate? (Also the prior very distinctive gatefire graphic is pretty much gone now, too). The audio alert that someone just came through a gate that you are sitting at/on is of extreme importance to PVP situational awareness. Please bring it back - make it cooler if you want, but bring it back!

(lol just realized one of my corpmates has already posted about this, so I'm seconding his post quoted below!)

Thanks for all the work you do! It is much appreciated, even when we want more :)

GG

ROXGenghis wrote:


Why did you remove the sound of a gate firing for those NOT going through the gate? There used to be a distinct gatefire sound that let you know someone had just gone through the gate. This sound was quite important to situational awareness for roaming PVPers, for example to know when hostile reinforcements arrive.

So my request: please put the gatefire sound back in.

And while I'm at it, a related request: put the decloaking sound back in. That one was removed a while ago without an explanation. Hearing hostiles decloak is another important situational awareness cue.

Thanks for listening.

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Galmas
13.
Enigma Project
#34 - 2013-06-07 09:44:13 UTC  |  Edited by: Galmas
Lo team Klang,

what i used eve sound for:

getting vital ship state related information and having situation awareness (gate/wormhole activation)


What i now use eve sound for:

Mainly as a reason to ***** about you guys whenever we do anything in eve in our corp. Have you guys ever played eve in pve or pvp combat since you added all these sound notifications lately? If you had you would know what a nightmare the soundscape is by now. It is pretty much impossible to tell what all these sound notifications actually mean and you either turn them off and loose benefit of the few useful notification or you inevitably waste precious attention to them during combat situations. This is really annoying. Seriously, when we go into a combat situation i do not need to be notified that i get an aggression flag, i really do know that i am a bad boy when i try to get tackle on someone or shoot my blasters into his face. WTF?!!!?

I really think that i am kind of top of the game in most situations cause i play since many years and quite a lot as well. Since a couple of months though i end up in front of that screen with my headset on and wondering what the f.... is happening on which one of my clients cause it is making some very concerning noises. I then check the clients and after a couple of seconds i realize that nothing important really happened anywhere. Why the heck all that noise then?!

Prios:
1. remove the "taking damage" sound notification. (that strange water/bubble themed sound when someone does damage to your ship), introduced with the Odyssey expansion

2. the aggression sound that gnaws on my nerves in pve and pvp (that high pitched beeping sound whenever you get i think it is an aggression flag, introduced with the last winter expansion i think) You would have never introduced that sound if anyone of your guys had flown a triage carrier or other logistic ship. Never would you have done that. Seriously!


I mean if you are so much convinced that the game needs all these folksfest sounds that's alright with me, just please give the players the option to turn them off individually. And maybe yourself the option to check who actually turned it off and how old their accounts are. I am pretty sure it will elucidate your ideas about how sounds get used in eve by experienced players.


Thank you for your time.
St Mio
Imperial Academy
Amarr Empire
#35 - 2013-06-07 09:56:59 UTC
I take back all the "EVE has sound?" jokes I've made over the years, this is impressive. Also I don't understand all the audio engineering talk but that sounds* cool too!

* Pun not intended, honest.
Berostraw
Imperial Academy
Amarr Empire
#36 - 2013-06-07 11:22:10 UTC
New Sounds are great, but let the people decide wich sounds are active.
Each patch the sounds getting more and more annoying.

The continiously beeping during plexing. Aka crimewatch...
The zoom and scan sounds while flying through hundered of gates is just a burden. (Additional to the burdens on the eyes...)
Tried the sounds for a whole 5 minutes and shut everything down afterwards.

I only want the lazors and the shield/armor/hull warnings, everything else I should be able to turn off.

So make it optional, everybody who is happy with the continously ear harassment can keep it active.
Galmas
13.
Enigma Project
#37 - 2013-06-07 12:08:57 UTC  |  Edited by: Galmas
Berostraw wrote:
New Sounds are great, but let the people decide wich sounds are active.
Each patch the sounds getting more and more annoying.

The continiously beeping during plexing. Aka crimewatch...
The zoom and scan sounds while flying through hundered of gates is just a burden. (Additional to the burdens on the eyes...)
Tried the sounds for a whole 5 minutes and shut everything down afterwards.

I only want the lazors and the shield/armor/hull warnings, everything else I should be able to turn off.

So make it optional, everybody who is happy with the continously ear harassment can keep it active.



I have to second that. It is getting more and more of a pain with every expansion lately... Please stop it.

Many of us would really love a list of checkboxes where we can enable/disable certain sounds. Make them all "enabled" by default for the sake of it... but let us switch that noise off again. Pretty please.
Indahmawar Fazmarai
#38 - 2013-06-07 12:50:52 UTC
Nice. Now, when will we be able to play music from within the client again?
mechtech
Ice Liberation Army
#39 - 2013-06-07 12:51:45 UTC
Wonderful to see the direction the sound design is going Big smile

The "spacescaping" has been a long time coming, and it's what Eve has always needed. Unique sounds for different situations, unique graphics for different places, etc. Hopefully sound is just the spearhead of greater efforts to come!
Indahmawar Fazmarai
#40 - 2013-06-07 12:54:49 UTC
mechtech wrote:
Wonderful to see the direction the sound design is going Big smile

The "spacescaping" has been a long time coming, and it's what Eve has always needed. Unique sounds for different situations, unique graphics for different places, etc. Hopefully sound is just the spearhead of greater efforts to come!


Regretfully they think that listening to the same 3-4 tracks forever as you do your business in your home system is the summum of fun. Roll