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FIX data and relic sites...

First post
Author
Ivana Boom-Boom
Brutor Tribe
Minmatar Republic
#1 - 2013-06-07 05:50:45 UTC
PLEASE.

First off, I ran lowsec relic and data sites for over 4 hours today and came out with about a million isk. That would have previously been over 20 million isk easily. Far more than that for the time I put in.

Second, and perhaps more importantly, there are certain containers that you can not get to. There is an outpost structure that blocks the container (though I managed to scan it and saw there was some decryptors inside!) and your drones, at least, can NOT attack the structure to blow it up to clear it out of the way.

I do see more sites spawn. Fine. That means more loot is out there...However since scanning is sooooo easy now there's also more competition AND the changes to how you gather the loot also reduces your chances of getting it all. Fine. I get that too - you want us to run in groups, etc. However problem number one... It is not worthwhile for us to split between people in a group.

So on top of the fact that it is now a lower income earning profession than planetary interaction, level one missions, and just about everything else in the game for the hours you put in...Oh, not to mention skills you train just to get better at hacking... It's more or less broken. I would really love some fixes here.

I mean, seriously...Not being able to get to containers -- that's a bug.
...and I tried every which way for over 30 minutes ramming into the freaking structure...
Garresh
Mackies Raiders
Wild Geese.
#2 - 2013-06-07 05:59:57 UTC
Agreed. Lowsec scanning is terrible now because of how many people are doing it. CCP screwed us by improving exploration, so now we can't be the special little snowflakes we used to be. Clearly Odyssey is a failure.

(go to null)

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Ivana Boom-Boom
Brutor Tribe
Minmatar Republic
#3 - 2013-06-07 06:04:14 UTC
Garresh wrote:
Agreed. Lowsec scanning is terrible now because of how many people are doing it. CCP screwed us by improving exploration, so now we can't be the special little snowflakes we used to be. Clearly Odyssey is a failure.

(go to null)


For income on the side and for just plain fun... Yea. It's ruined.

I'm not a special snowflake. I understand it's a bit of a carebear thing to do. That's cool. Sometimes we like to play with rainbows because we get bored of blowing up ships.

As far as ISK...I can trade to make ISK and I have plenty of PVP in lowsec. I don't need to go to nullsec - but I do go to nullsec as well for roams and fights. Nullsec isn't the answer to everything. But it's fine...It's not like I -need- relic and data sites to make money. There's far more lucrative ways things to be doing... But these sites USED to be pretty decent and I think the problem is not only are they no longer worthwhile to run -- they're bugged.
Garresh
Mackies Raiders
Wild Geese.
#4 - 2013-06-07 06:31:56 UTC
It's only ruined if your bad. I'm sorry, but there's really no other response here. I made a billion isk in the last 2 days, just playing for a few hours after work. The new system adds some much needed interaction, and means I don't have to watch netflix to retain sanity while I'm clearing rats and waiting out my hacking cycles. I loved scanning, but the exploration sites themselves were **** before. Now they're excellent. The hacking minigame isn't amazing, but it's a nice first step and I like it because it actually does have a bit of strategy. It's like a mini roguelike game.

So not only do we not have to deal with boring tedious rats in sites, but our ability to clear sites quickly is based on some degree of personal skill. Plus with good prioritizing of cans and a cargo scanner, you can get 100% of high value loot from every site, and you don't even need to click quickly. My process for a site is cargo scan it, prioritize my cans, then when the spew happens, I casually look through for the cans of choice. Sometimes I'll waste the first 5 secodns sifting through, before clicking one can. Most sites I get all the loot I want in 2-3 clicks. If I'm feeling antsy though, I'll spam click after that, but it's usually crap, and only worth it if you want to up your income by 5% on relic sites.

Oh, and as a solo hacker, our available space went from about 800 lowsec systems, to an additional 3200 nullsec systems. That's a 400% increase in available exploration space.

There's literally no downside for the solo explorer this patch. Now I can enjoy my PvE and exploration even more, and get rich doing it, which means more time do what my other fun time of solo PvP. It's a great time for a solo pilot. Oh, and the firetail get buffed.

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Charylle
Republic Military School
Minmatar Republic
#5 - 2013-06-07 06:50:49 UTC
could you tell me more about the cargo scanning part?

So you scan the structure first before you hack it?
And it reveals what's in there?

That is awesome!

*going to add a cargoscanner to my fit*
Vaju Enki
Secular Wisdom
#6 - 2013-06-07 06:52:06 UTC
HTFU

The Tears Must Flow

Dokten Ral
Garoun Investment Bank
Gallente Federation
#7 - 2013-06-07 06:56:31 UTC
What angers me the most is that I can run an entire site, literally make 0 isk because I only have Hacking 3 trained, and the cans don't even have the courtesy to just tell me anymore that my skill is too low for opening them to even be possible - they just waste the same amount of my time as they would if they been openable and take the same amount of work, but just explode in your face. (actually I got 1 can, worth about 5m, other 5 exploded and wasted half an hour of my flight time).

It feels a lot like running a combat site, and then having to flip a coin to see if you get any of your bounties or not, or having to play a mining minigame thast determines what your ore yield is unrelated to your trained skills in Industry.
Most things in EVE come with the chance not being profitable due to suffering loss (from, say, pvp, but at least have a minimum of what they're worth (eg. Dread spawn doesn't always drop Dread loot, but has a higher bounty).
Garresh
Mackies Raiders
Wild Geese.
#8 - 2013-06-07 06:58:43 UTC
Charylle wrote:
could you tell me more about the cargo scanning part?

So you scan the structure first before you hack it?
And it reveals what's in there?

That is awesome!

*going to add a cargoscanner to my fit*


Yes. It shows exactly what's inside. you can skip the shitcans entirely. The trick though is knowing what your priorities are. The spew cans come out in 5 different variants. Scrap cans are always useless, but different types of loot have a certain probability of going into a specific can. Parts cans are the safest to grab, as there's usually 2-3 per wreck. Also they are always where the decryptors go. However, when you add in BPCs, and salvage, and other things, you need to figure out which is the best can between Parts, Data, and Materials. But if you're starting out, go for Parts>Materials. Data is situationally *awesome*, but don't grab it until you know better.

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Garresh
Mackies Raiders
Wild Geese.
#9 - 2013-06-07 07:00:14 UTC
Dokten Ral wrote:
What angers me the most is that I can run an entire site, literally make 0 isk because I only have Hacking 3 trained, and the cans don't even have the courtesy to just tell me anymore that my skill is too low for opening them to even be possible - they just waste the same amount of my time as they would if they been openable and take the same amount of work, but just explode in your face. (actually I got 1 can, worth about 5m, other 5 exploded and wasted half an hour of my flight time).

It feels a lot like running a combat site, and then having to flip a coin to see if you get any of your bounties or not, or having to play a mining minigame thast determines what your ore yield is unrelated to your trained skills in Industry.
Most things in EVE come with the chance not being profitable due to suffering loss (from, say, pvp, but at least have a minimum of what they're worth (eg. Dread spawn doesn't always drop Dread loot, but has a higher bounty).


Hacking 3 is plenty for most sites. You should win 9/10 cans in lowsec with that. In null I'd say it's about 50/50, but that's still way more than you're getting. HTFU and get better at hacking. There's strategy videos online, and there's a bit more to hacking than you're giving it credit for.

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Herzog Wolfhammer
Sigma Special Tactics Group
#10 - 2013-06-07 07:13:53 UTC  |  Edited by: Herzog Wolfhammer
It's going to be like it was before. For a while everybody is going to be a scan monkey until they realize it's not as profitable nor as fun as what they were doing previously.


On the upside I am actually seein NOOBS in sites. This is a good thing.

Bring back DEEEEP Space!

CCP Bayesian
#11 - 2013-06-07 07:20:33 UTC
Ivana Boom-Boom wrote:

I mean, seriously...Not being able to get to containers -- that's a bug.
...and I tried every which way for over 30 minutes ramming into the freaking structure...


Yes it is, please report any instances you find like that with the in game tool so we can fix it.

EVE Software Engineer Team Space Glitter

Kaarous Aldurald
Black Hydra Consortium.
#12 - 2013-06-07 07:27:21 UTC
@Garresh

You've done a good bit more of this than I have, so I'd like to ask you about something in regards to hacking.

Is it just me, or are the firewalls easily ignored? I have yet to see one that actually locks down the system core. Perhaps it's just a limited sample size on my part (less than 50 sites), but the trend worries me slightly as to this potentially being trivial.

So have you actually had to hack through a firewall or defense to get to the system core?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

McVain089
Red-Giant Inc.
#13 - 2013-06-07 07:30:08 UTC
I would just wait it out for the time being before jumping to conclusions. Odyssey is just out and a lot of people are on a scanning frenzy right now.

Noticing probes next to gates every other gate or so gives you a nice indication how many people are racing around. The increase I've noticed in wh travel is just amazing and amusing.

As soon as the new expansion rush has worn off we can assess the situation and conclude if the loot is subpar or not.
As pointed out by others, a cargoscanner is a must to get the loot you want.
Garresh
Mackies Raiders
Wild Geese.
#14 - 2013-06-07 07:38:08 UTC  |  Edited by: Garresh
Kaarous Aldurald wrote:
@Garresh

You've done a good bit more of this than I have, so I'd like to ask you about something in regards to hacking.

Is it just me, or are the firewalls easily ignored? I have yet to see one that actually locks down the system core. Perhaps it's just a limited sample size on my part (less than 50 sites), but the trend worries me slightly as to this potentially being trivial.

So have you actually had to hack through a firewall or defense to get to the system core?


Where are you hacking? The firewalls themselves don't lock down the system core. They lock down the surrounding nodes, which means they only lock down the core if they're adjacent. This by design, so you can circumvent them by taking a different route. However, as you go deeper into low, and null, it's not unusual to see grids with at least 10 firewalls. I think I saw like 15 once. Now factor in death combos like the Inhibitor + Regen, or the sheer stupidity of a 5x inhibitor grid, and the game gets stupidly difficult.

In short, bypassing firewalls is by design, because even in lower level ones, if you had to kill every firewall you wouldn't be able to complete it.

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Kaarous Aldurald
Black Hydra Consortium.
#15 - 2013-06-07 07:41:42 UTC
Garresh wrote:
Kaarous Aldurald wrote:
@Garresh

You've done a good bit more of this than I have, so I'd like to ask you about something in regards to hacking.

Is it just me, or are the firewalls easily ignored? I have yet to see one that actually locks down the system core. Perhaps it's just a limited sample size on my part (less than 50 sites), but the trend worries me slightly as to this potentially being trivial.

So have you actually had to hack through a firewall or defense to get to the system core?


Where are you hacking? The firewalls themselves don't lock down the system core. They lock down the surrounding nodes, which means they only lock down the core if they're adjacent. This by design, so you can circumvent them by taking a different route. However, as you go deeper into low, and null, it's not unusual to see grids with at least 10 firewalls. I think I saw like 15 once. Now factor in death combos like the Inhibitor + Regen, or the sheer stupidity of a 5x inhibitor grid, and the game gets stupidly difficult.

In short, bypassing firewalls is by design, because even in lower level ones, if you had to kill every firewall you wouldn't be able to complete it.


That's what I meant, if they are adjacent. I have yet to see any of them lock down the system core, by virtue of it being adjacent to one of them. I was starting to wonder whether or not they could always be bypassed and the mechanic ignored.

Glad to know it gets tougher in low and null. I'll give that a crack.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Garresh
Mackies Raiders
Wild Geese.
#16 - 2013-06-07 07:49:58 UTC
Kaarous Aldurald wrote:
Garresh wrote:
Kaarous Aldurald wrote:
@Garresh

You've done a good bit more of this than I have, so I'd like to ask you about something in regards to hacking.

Is it just me, or are the firewalls easily ignored? I have yet to see one that actually locks down the system core. Perhaps it's just a limited sample size on my part (less than 50 sites), but the trend worries me slightly as to this potentially being trivial.

So have you actually had to hack through a firewall or defense to get to the system core?


Where are you hacking? The firewalls themselves don't lock down the system core. They lock down the surrounding nodes, which means they only lock down the core if they're adjacent. This by design, so you can circumvent them by taking a different route. However, as you go deeper into low, and null, it's not unusual to see grids with at least 10 firewalls. I think I saw like 15 once. Now factor in death combos like the Inhibitor + Regen, or the sheer stupidity of a 5x inhibitor grid, and the game gets stupidly difficult.

In short, bypassing firewalls is by design, because even in lower level ones, if you had to kill every firewall you wouldn't be able to complete it.


That's what I meant, if they are adjacent. I have yet to see any of them lock down the system core, by virtue of it being adjacent to one of them. I was starting to wonder whether or not they could always be bypassed and the mechanic ignored.

Glad to know it gets tougher in low and null. I'll give that a crack.


Huh. To be honest, I never actually clicked a core while a firewall was adjacent, cause it was greyed out. Lol well, I'd report that. I'll test it when I do another exploration run tomorrow. This new stuff is too much fun to not do another run.

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Kaarous Aldurald
Black Hydra Consortium.
#17 - 2013-06-07 07:55:18 UTC
Quote:
Huh. To be honest, I never actually clicked a core while a firewall was adjacent, cause it was greyed out. Lol well, I'd report that. I'll test it when I do another exploration run tomorrow. This new stuff is too much fun to not do another run.


Oh I agree. Finally got a few days off soon, and I intend to plunder like there's no tomorrow.

So, here is another question for you. You know how, prior to Odyssey, certain areas of faction space were more profitable than others?

Have you found this to be the case, or have you confined your depredations to a specific area? I've mostly been in Molden Heath myself, and the overall quality of the loot kind of sucks. I think I need to start using the old cargo scanner you mentioned.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Garresh
Mackies Raiders
Wild Geese.
#18 - 2013-06-07 08:48:51 UTC  |  Edited by: Garresh
Kaarous Aldurald wrote:
Quote:
Huh. To be honest, I never actually clicked a core while a firewall was adjacent, cause it was greyed out. Lol well, I'd report that. I'll test it when I do another exploration run tomorrow. This new stuff is too much fun to not do another run.


Oh I agree. Finally got a few days off soon, and I intend to plunder like there's no tomorrow.

So, here is another question for you. You know how, prior to Odyssey, certain areas of faction space were more profitable than others?

Have you found this to be the case, or have you confined your depredations to a specific area? I've mostly been in Molden Heath myself, and the overall quality of the loot kind of sucks. I think I need to start using the old cargo scanner you mentioned.


It's always been the case that certain regions are more profitable than others. I did a little experimenting across regions, but I actually settled into Molden Heath as well, but for different reasons.

It's not the highest profitability compared to some of the other regions, but it's reasonably high, and also quite distant from Jita. As a result, competition is low, which means I get better access to sites. Also, the region has a lowsec mission hub on the entrnace, and occassional lowsec missions sent out from Gulfonodi. This, along with a lack of mission hubs deeper down the pipe, has created a huge swell of pirates along the first few systems into Molden Heath, which camp it religiously, but fail at everything else(also, they ganked me once while I was trying to teach my new-ish friend how to rat in lowsec, so I haet them).

The interesting thing about this huge pirate swell though, is that it creates a false perception of a very active/dangerous region, which drives explorers away as they feel that the lower payouts compared to risk aren't worth it. As you go deeper into Molden Heath, competition and piracy vanishes, and you're left with this relatively nice set of systems almost entirely devoid of fellow explorers. Obviously, that information is going to be somewhat less useful once a bunch of people read about this, but the region is still quite nice if you fly to the back end.

Basically, if you're going to explore low, you want to go to lowsec regions far from jita. Caldari lowsec is a trap, as the competition and pirate presence will be fierce, and annoying. Amarr lowsec was, last I checked, pretty much dead. But the decryptors and salvage were pretty ass too. That information is outdated though.

Actually, just ignore that last paragraph. You wanna pick a lowsec region, you need to consider 2 primary variables: Distance from trade and PvP hubs(and mission hubs that border/exist in lowsec), and the profitability of racial salvage and decryptors. You can get the first information by looking at a map, and the second by looking at the jita markets. Do the math, find your own risk/reward ratio preference, and go to the lowsec you find most exciting.

This Space Intentionally Left Blank

Herzog Wolfhammer
Sigma Special Tactics Group
#19 - 2013-06-07 09:01:47 UTC
Ivana Boom-Boom wrote:
PLEASE.

First off, I ran lowsec relic and data sites for over 4 hours today and came out with about a million isk. That would have previously been over 20 million isk easily. Far more than that for the time I put in.

Second, and perhaps more importantly, there are certain containers that you can not get to. There is an outpost structure that blocks the container (though I managed to scan it and saw there was some decryptors inside!) and your drones, at least, can NOT attack the structure to blow it up to clear it out of the way.

I do see more sites spawn. Fine. That means more loot is out there...However since scanning is sooooo easy now there's also more competition AND the changes to how you gather the loot also reduces your chances of getting it all. Fine. I get that too - you want us to run in groups, etc. However problem number one... It is not worthwhile for us to split between people in a group.

So on top of the fact that it is now a lower income earning profession than planetary interaction, level one missions, and just about everything else in the game for the hours you put in...Oh, not to mention skills you train just to get better at hacking... It's more or less broken. I would really love some fixes here.

I mean, seriously...Not being able to get to containers -- that's a bug.
...and I tried every which way for over 30 minutes ramming into the freaking structure...




I just went to test probes, hit a site, burned past whoever was in the first room to the gate, killed the shadow serpentis baddy and popped a control tower and got an escalation. Pulled in somewhere between 150-175 mil in half an hour.


What's the problem?


Bring back DEEEEP Space!

Xearal
Dead's Prostitutes
The Initiative.
#20 - 2013-06-07 09:02:58 UTC
Yes clearly scanning is broken, in the days since odessy I've made only 1B isk with drops I got from it.. clearly something is wrong as before I made a few hundred mil tops..

Does railgun ammunition come in Hollow Point?

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