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CCP when can we expect to see cloaking require interaction to stay cloaked?

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HollyShocker 2inthestink
HOW to PEG SAFETY
#41 - 2013-06-07 03:34:09 UTC
Sarcasim wrote:
Minmatar Citizen160812 wrote:
After they change cloaking and add fuel could they also require it for MWDs so we don't need to hear about nearly impossible to catch inties? ...oh and nerf nearly unscannable fits they could also impact the gameplay of pussies.


Im sure you could ask for that if you so wish. I have serious reservations you would have any knowledge regarding pussies other then the day you came out of one.


LMAO some one grab a fire hose and put this kid out....he just got smoked Lol
Minmatar Citizen160812
The LGBT Last Supper
#42 - 2013-06-07 03:36:08 UTC
E-2C Hawkeye wrote:
Sarcasim wrote:
Minmatar Citizen160812 wrote:
After they change cloaking and add fuel could they also require it for MWDs so we don't need to hear about nearly impossible to catch inties? ...oh and nerf nearly unscannable fits they could also impact the gameplay of pussies.


Im sure you could ask for that if you so wish. I have serious reservations you would have any knowledge regarding pussies other then the day you came out of one.


LMAO some one grab a fire hose and put this kid out....he just got smoked Lol



Someone grab some lube and slick this guy's hole up he's getting his poop pushed in by an afk guy in a cloaky.
HollyShocker 2inthestink
HOW to PEG SAFETY
#43 - 2013-06-07 03:42:53 UTC
Delen Ormand wrote:
E-2C Hawkeye wrote:
Delen Ormand wrote:
E-2C Hawkeye wrote:


To require interaction with the game. Somone not even at the keyboard or in game should not be able to influence the actions or decisions of others that are in game and at thier keyboard.

Some will argue that if they are afk then there is no influence. I say they are wrong and are onlly trying to preserve a form of AFK play.

AFK is AFK weather its the miner or the cloaker. If not afk then click the button to stay cloaked for another 10-15 min.

If your not in game playing the game then you should really not be able to effect the choices of those who are.


Guess the next step is to make your market orders disappear when you're not logged in then? Or PI installations? Wardecs? There's already countless ways to influence the game without being at your keyboard. It seems to me that the problem is not so much that they are influencing you as you're letting yourself be influenced by them. It's actually your own decision how much influence someone who is afk has over you.

I understand people will argue against it because you dont want to loose your afk ability. A wardec has the ability to see who is on and who is not ,it even gives you the ability to watch list people.

You may want to think next time before offering such a poor counter argument.

The ability to remain cloaked and not even be in game is to huge to not require an interaction. If your not AFK then press a button.

ITFU


Maybe the examples I gave are different, but you're not really saying how (apart from that a wardec lets you see if the deccers are online?). And the other two examples also let you influence other people, even though you're not at the keyboard.. plus you didn't address the central point, which is that you're the one who chooses to what degree you're influenced..


I didnt address what you call the central point, which is your central point because I dont feel I should have to base any decisions I make from someone who isint even in game.

If the game requires interaction for them to remain cloaked then I know they are there playing the game gathering intel and I would base my decision from that. As is I dont know if they are providing intel or in bed or at the store.

If I am going to risk billions in assets from a game I play then that person cloaked should be required to play the same game and interact with the same game.
ShahFluffers
Ice Fire Warriors
#44 - 2013-06-07 03:43:53 UTC  |  Edited by: ShahFluffers
The problem isn't cloaking itself (or even being afk)... that is just a counter to a symptom of a larger problem.

The problem is that people living in null-sec run and hide as soon as a non-blue enters Local. Then they come out as soon as the "hostile" leaves local in some way or another.

AFK cloaking is one of the few ways to disrupt and catch 0.0 residents with their pants down without having to grind for SOV or face the 1000 man response fleet.

Options? Well first... I would like to say that no matter what happens any change to cloaking (for better or worse) should have an equal balancing change in the opposite direction to compensate.
Ex: You want to find cloaking ships? Okay... here's some expensive probes that use a lot of skills... but cloaking ships should simply not appear on local when cloaked.
So what ideas have been presented in the past?

- Forcing cloaks to use fuel only creates a "timer" that people will stay docked up for during the duration of. It also makes solo covert-ops damn near impossible in wormholes or in deep hostile space.

- Cloaks overheating with time? See above. Same problems but with nanite paste instead.

- Getting rid of local in 0.0 space is a popular option... it would hinder and help both predator and prey equally and would make conventional and protection fleets more viable/necessary... but it would blurr the distinction between the wormholes and known space... and it would also make more than a few people in 0.0 space who are already skittish even more so (and may even drive away people who never learned defensive flying).

- Making cloaking ships disappear from local when cloaked is a well liked option and one I cautiously support.


edit (again): and if I recall correctly... CCP doesn't like afk cloaking any more than you. However they do see WHY people do it and are hesitant to disrupt that balance (nerf local or cloaks) until they can come up with viable solutions/replacements for both.
Lykouleon
Noble Sentiments
Second Empire.
#45 - 2013-06-07 03:45:42 UTC
Answer: neverâ„¢

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

HollyShocker 2inthestink
HOW to PEG SAFETY
#46 - 2013-06-07 03:50:53 UTC
Minmatar Citizen160812 wrote:
E-2C Hawkeye wrote:
Sarcasim wrote:
Minmatar Citizen160812 wrote:
After they change cloaking and add fuel could they also require it for MWDs so we don't need to hear about nearly impossible to catch inties? ...oh and nerf nearly unscannable fits they could also impact the gameplay of pussies.


Im sure you could ask for that if you so wish. I have serious reservations you would have any knowledge regarding pussies other then the day you came out of one.


LMAO some one grab a fire hose and put this kid out....he just got smoked Lol



Someone grab some lube and slick this guy's hole up he's getting his poop pushed in by an afk guy in a cloaky.


Very interesting analogy ....I wasnt surprised.

I am very sorry someone pointed out the obvious resulting in your butt hurt.

Again because you dont agree with a post you will fall to your same pattern and troll it until it becomes locked.

I would ask the moderator to lock the troll and not the thread.
HollyShocker 2inthestink
HOW to PEG SAFETY
#47 - 2013-06-07 03:53:22 UTC
ShahFluffers wrote:
The problem isn't cloaking itself (or even being afk)... that is just a counter to a symptom of a larger problem.

The problem is that people living in null-sec run and hide as soon as a non-blue enters Local. Then they come out as soon as the "hostile" leaves local in some way or another.

AFK cloaking is one of the few ways to disrupt and catch 0.0 residents with their pants down without having to grind for SOV or face the 1000 man response fleet.

Options? Well first... I would like to say that no matter what happens any change to cloaking (for better or worse) should have an equal balancing change in the opposite direction to compensate.
Ex: You want to find cloaking ships? Okay... here's some expensive probes that use a lot of skills... but cloaking ships should simply not appear on local when cloaked.
So what ideas have been presented in the past?

- Forcing cloaks to use fuel only creates a "timer" that people will stay docked up for during the duration of. It also makes solo covert-ops damn near impossible in wormholes or in deep hostile space.

- Cloaks overheating with time? See above. Same problems but with nanite paste instead.

- Getting rid of local in 0.0 space is a popular option... it would hinder and help both predator and prey equally and would make conventional and protection fleets more viable/necessary... but it would blurr the distinction between the wormholes and known space... and it would also make more than a few people in 0.0 space who are already skittish even more so (and may even drive away people who never learned defensive flying).

- Making cloaking ships disappear from local when cloaked is a well liked option and one I cautiously support.


edit (again): and if I recall correctly... CCP doesn't like afk cloaking any more than you. However they do see WHY people do it and are hesitant to disrupt that balance (nerf local or cloaks) until they can come up with viable solutions/replacements for both.


Excellent suggestions.

Thank you for taking the time to provide your input to an obvious issue.
HollyShocker 2inthestink
HOW to PEG SAFETY
#48 - 2013-06-07 03:56:56 UTC
Stegas Tyrano wrote:
I think this stream recording is where CCP Fozzie and CCP (forgothisname) mentioned that they want to look at cloaking.


or this
ShahFluffers
Ice Fire Warriors
#49 - 2013-06-07 03:57:10 UTC  |  Edited by: ShahFluffers
E-2C Hawkeye wrote:
ShahFluffers wrote:
The problem isn't cloaking itself (or even being afk)... that is just a counter to a symptom of a larger problem.

The problem is that people living in null-sec run and hide as soon as a non-blue enters Local. Then they come out as soon as the "hostile" leaves local in some way or another.

AFK cloaking is one of the few ways to disrupt and catch 0.0 residents with their pants down without having to grind for SOV or face the 1000 man response fleet.

Options? Well first... I would like to say that no matter what happens any change to cloaking (for better or worse) should have an equal balancing change in the opposite direction to compensate.
Ex: You want to find cloaking ships? Okay... here's some expensive probes that use a lot of skills... but cloaking ships should simply not appear on local when cloaked.
So what ideas have been presented in the past?

- Forcing cloaks to use fuel only creates a "timer" that people will stay docked up for during the duration of. It also makes solo covert-ops damn near impossible in wormholes or in deep hostile space.

- Cloaks overheating with time? See above. Same problems but with nanite paste instead.

- Getting rid of local in 0.0 space is a popular option... it would hinder and help both predator and prey equally and would make conventional and protection fleets more viable/necessary... but it would blurr the distinction between the wormholes and known space... and it would also make more than a few people in 0.0 space who are already skittish even more so (and may even drive away people who never learned defensive flying).

- Making cloaking ships disappear from local when cloaked is a well liked option and one I cautiously support.


edit (again): and if I recall correctly... CCP doesn't like afk cloaking any more than you. However they do see WHY people do it and are hesitant to disrupt that balance (nerf local or cloaks) until they can come up with viable solutions/replacements for both.


Excellent suggestions.

Thank you for taking the time to provide your input to an obvious issue.

Don't get me wrong though... I personally don't mind the current system as it is now (because the rage from 0.0 residents is OH, so sweet and AFKing in EVE is pretty much normal for almost ALL activities). Blink

I'm just parroting what others have said.
Dyniss
KarmaFleet University
#50 - 2013-06-07 03:57:16 UTC  |  Edited by: Dyniss
You know there's a way to give sov holders a chance against afk cloakers (if and when they become active). They could change the way pos cyno jammers work. Lowering the sov bills to have one anchored would be nice. And it would also prevent the inevitable hot drop that usually comes from the cloaker. Sure it won't stop black ops drops, but those are usually easier to counter than a titan bridge.
baltec1
Bat Country
Pandemic Horde
#51 - 2013-06-07 03:58:48 UTC
Given that an afk cloaker cant do anything to another player I dont see any need for change.
Ace Uoweme
Republic Military School
Minmatar Republic
#52 - 2013-06-07 03:59:00 UTC
Minmatar Citizen160812 wrote:
E-2C Hawkeye wrote:
Sarcasim wrote:
Minmatar Citizen160812 wrote:
After they change cloaking and add fuel could they also require it for MWDs so we don't need to hear about nearly impossible to catch inties? ...oh and nerf nearly unscannable fits they could also impact the gameplay of pussies.


Im sure you could ask for that if you so wish. I have serious reservations you would have any knowledge regarding pussies other then the day you came out of one.


LMAO some one grab a fire hose and put this kid out....he just got smoked Lol



Someone grab some lube and slick this guy's hole up he's getting his poop pushed in by an afk guy in a cloaky.


Sounds like someone experienced at that job!

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Messoroz
AQUILA INC
#53 - 2013-06-07 03:59:50 UTC
Sure, just make cyno jammers require actively being fueled ozone separately from the tower and at a large rate.
HollyShocker 2inthestink
HOW to PEG SAFETY
#54 - 2013-06-07 04:01:22 UTC
baltec1 wrote:
Given that an afk cloaker cant do anything to another player I dont see any need for change.


Just the act its self of being afk changes the game for others. It should require interaction just like every other part of the game.
HollyShocker 2inthestink
HOW to PEG SAFETY
#55 - 2013-06-07 04:03:39 UTC
Ace Uoweme wrote:
Minmatar Citizen160812 wrote:
E-2C Hawkeye wrote:
Sarcasim wrote:
Minmatar Citizen160812 wrote:
After they change cloaking and add fuel could they also require it for MWDs so we don't need to hear about nearly impossible to catch inties? ...oh and nerf nearly unscannable fits they could also impact the gameplay of pussies.


Im sure you could ask for that if you so wish. I have serious reservations you would have any knowledge regarding pussies other then the day you came out of one.


LMAO some one grab a fire hose and put this kid out....he just got smoked Lol



Someone grab some lube and slick this guy's hole up he's getting his poop pushed in by an afk guy in a cloaky.


Sounds like someone experienced at that job!


Are you suggesting he has previous carnal knowledge and or familiarity with said procedure?
HollyShocker 2inthestink
HOW to PEG SAFETY
#56 - 2013-06-07 04:07:34 UTC
ShahFluffers wrote:
E-2C Hawkeye wrote:
ShahFluffers wrote:
The problem isn't cloaking itself (or even being afk)... that is just a counter to a symptom of a larger problem.

The problem is that people living in null-sec run and hide as soon as a non-blue enters Local. Then they come out as soon as the "hostile" leaves local in some way or another.

AFK cloaking is one of the few ways to disrupt and catch 0.0 residents with their pants down without having to grind for SOV or face the 1000 man response fleet.

Options? Well first... I would like to say that no matter what happens any change to cloaking (for better or worse) should have an equal balancing change in the opposite direction to compensate.
Ex: You want to find cloaking ships? Okay... here's some expensive probes that use a lot of skills... but cloaking ships should simply not appear on local when cloaked.
So what ideas have been presented in the past?

- Forcing cloaks to use fuel only creates a "timer" that people will stay docked up for during the duration of. It also makes solo covert-ops damn near impossible in wormholes or in deep hostile space.

- Cloaks overheating with time? See above. Same problems but with nanite paste instead.

- Getting rid of local in 0.0 space is a popular option... it would hinder and help both predator and prey equally and would make conventional and protection fleets more viable/necessary... but it would blurr the distinction between the wormholes and known space... and it would also make more than a few people in 0.0 space who are already skittish even more so (and may even drive away people who never learned defensive flying).

- Making cloaking ships disappear from local when cloaked is a well liked option and one I cautiously support.


edit (again): and if I recall correctly... CCP doesn't like afk cloaking any more than you. However they do see WHY people do it and are hesitant to disrupt that balance (nerf local or cloaks) until they can come up with viable solutions/replacements for both.


Excellent suggestions.

Thank you for taking the time to provide your input to an obvious issue.

Don't get me wrong though... I personally don't mind the current system as it is now (because the rage from 0.0 residents is OH, so sweet and AFKing in EVE is pretty much normal for almost ALL activities). Blink

I'm just parroting what others have said.


I understand where you are coming from. It is a two way street.

I am not suggesting to remove cloaking just the AFK part.
SmilingVagrant
Doomheim
#57 - 2013-06-07 04:08:09 UTC
I'm going to go with never. Because it's a non issue.
Dyniss
KarmaFleet University
#58 - 2013-06-07 04:10:47 UTC  |  Edited by: Dyniss
Messoroz wrote:
Sure, just make cyno jammers require actively being fueled ozone separately from the tower and at a large rate.


This is a good idea too. Adding a fuel cost to the pos module itself allows the sov holder to switch it off and on when they need it most. This allows them to keep the logistical backbone going. And you can also 'lock the system down' when you need to deal with the cloaky intruder.
SmilingVagrant
Doomheim
#59 - 2013-06-07 04:12:00 UTC
Dyniss wrote:
Messoroz wrote:
Sure, just make cyno jammers require actively being fueled ozone separately from the tower and at a large rate.


This is a good idea too. Adding a fuel cost to the pos module itself allows the sov holder to switch it off and when they need it most. This allows them to keep the logistical backbone going. And you can also 'lock the system down' when you need to deal with the cloaky intruder.


Logistics directors all over nullsec just barfed in your direction.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#60 - 2013-06-07 04:18:53 UTC


CCP, when can we expect to see people stop whining about cloaking?

fixed it for you!!