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Bombs not exploding when you die

Author
Greenfield Stavrouski
Tribal Liberation Force
Minmatar Republic
#1 - 2013-06-04 03:17:30 UTC
This isn't a complaint or anything, but I wanted to know what the reasoning is behind your bombs disappearing, if you die before they explode.
I was in NOL earlier, and could've whored 20+ Rokhs, but because I died before my bomb exploded, I don't get any damage, thus not whoring the kills when the Rokh's got boned.

The reason I ask is because these are 'dumb bombs' - They just get pushed out of a tube, and explode.
If anyone can help shed some light on this, it would be appreciated.
James Amril-Kesh
Viziam
Amarr Empire
#2 - 2013-06-04 03:25:12 UTC
Pretty sure that's working as intended.

Enjoying the rain today? ;)

Tragic Failure
Sebiestor Tribe
Minmatar Republic
#3 - 2013-06-04 03:29:07 UTC
I'm pretty sure the OP is aware they are intended to work that way, but he wants to know the reason behind that intention. I agree, if the bomb is simply launched explodes after 30km, why would they not explode whether the ship that launched them is dead or alive.
Nam Dnilb
Universal Frog
#4 - 2013-06-04 03:31:30 UTC
It's all fun and games until you launch bomb number 20.
Greenfield Stavrouski
Tribal Liberation Force
Minmatar Republic
#5 - 2013-06-04 03:41:12 UTC
Yea I'm almost CERTAIN that the system is supposed to be like this, I would just like to know why is all.
I play my bombing runs based on this fact, so it's not like I am begging CCP to change it (although that would be nice).
But again, I stress that knowing why would be really nice.
Kimberly Menage
Dreddit
Test Alliance Please Ignore
#6 - 2013-06-04 03:50:00 UTC

I'm just guessing but maybe the ship has a censer on it that triggers the bomb at 30k once it hit it .
but if the ship goes boom before then the bomb.
then the bomb simply never gets the trigger warning maybe?

I wouldn't know since I just got in to a manticore and haven't lunch a bomb YET Evil
Greenfield Stavrouski
Tribal Liberation Force
Minmatar Republic
#7 - 2013-06-04 03:52:48 UTC
Kimberly Menage wrote:

I'm just guessing but maybe the ship has a censer on it that triggers the bomb at 30k once it hit it .
but if the ship goes boom before then the bomb.
then the bomb simply never gets the trigger warning maybe?

I wouldn't know since I just got in to a manticore and haven't lunch a bomb YET Evil


Perhaps....But I was under the assumption that the bomb is a dumbdomb. So its like throwing a brick., or a WW2 Rocket. It goes a distance, and then goes pop.
SB Rico
Sumo Wrestlers
#8 - 2013-06-04 04:30:44 UTC
Greenfield Stavrouski wrote:
Kimberly Menage wrote:

I'm just guessing but maybe the ship has a censer on it that triggers the bomb at 30k once it hit it .
but if the ship goes boom before then the bomb.
then the bomb simply never gets the trigger warning maybe?

I wouldn't know since I just got in to a manticore and haven't lunch a bomb YET Evil


Perhaps....But I was under the assumption that the bomb is a dumbdomb. So its like throwing a brick., or a WW2 Rocket. It goes a distance, and then goes pop.


Bricks go pop now if II throw them... To the Bat Cave

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Commander Spurty
#9 - 2013-06-04 06:20:09 UTC
100% sure these things require telling when to explode by the "explode now" button attached just behind the flux capacitor on your ship. If you lose your ship, the "explode now" button falls off and no pretty lights

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Sishen Gzi
Hellion Support Services
#10 - 2013-06-04 06:30:13 UTC
All missiles are like that (I know bomb, but that is what they are considered) My guess is it is probable a game mechanic to help lower the load on the servers they are a part of the ship until they do damage so when the ship goes away...
Inxentas Ultramar
Ultramar Independent Contracting
#11 - 2013-06-04 06:32:27 UTC
It's a mechanic that balances Stealth Bombers a bit. Same reason your bomb won't explode if you warp off before it connects. This way your opponent gets a few seconds to lock and kill you and prevent the bomb from connecting.
Greenfield Stavrouski
Tribal Liberation Force
Minmatar Republic
#12 - 2013-06-07 02:11:50 UTC
Inxentas Ultramar wrote:
It's a mechanic that balances Stealth Bombers a bit. Same reason your bomb won't explode if you warp off before it connects. This way your opponent gets a few seconds to lock and kill you and prevent the bomb from connecting.


Not true, bombs DO explode if you warp off. This I know for a act, my Bombing alt is in Bomber Bar - That WHOLE point is that you align, bomb and warp.

So knowing that bombs DO explode when you warp, I am wondering why they do not when you die.
Mallak Azaria
Caldari Provisions
Caldari State
#13 - 2013-06-07 02:13:01 UTC
Remote Bombs.

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Delen Ormand
Center for Advanced Studies
Gallente Federation
#14 - 2013-06-07 02:17:10 UTC
Just a guess, but maybe its to do with the killmail system? I mean, if your ship dies, how would the kill be credited? To your capsule? The ship that actually exploded before your enemies blew up?
Greenfield Stavrouski
Tribal Liberation Force
Minmatar Republic
#15 - 2013-06-07 02:44:50 UTC
Delen Ormand wrote:
Just a guess, but maybe its to do with the killmail system? I mean, if your ship dies, how would the kill be credited? To your capsule? The ship that actually exploded before your enemies blew up?


Yea good suggestion, but remember the Bomb disappears from space, it doesn't stop you getting on the kill (the Bomb itself)
Delen Ormand
Center for Advanced Studies
Gallente Federation
#16 - 2013-06-07 02:52:06 UTC
Greenfield Stavrouski wrote:
Delen Ormand wrote:
Just a guess, but maybe its to do with the killmail system? I mean, if your ship dies, how would the kill be credited? To your capsule? The ship that actually exploded before your enemies blew up?


Yea good suggestion, but remember the Bomb disappears from space, it doesn't stop you getting on the kill (the Bomb itself)


If I'm understanding you right, the damage you did that got you on the killmail would be damage that came from your ship before it exploded - but, if the bomb didn't disappear, the bomb damage itself would be applied after your ship exploded, which is where the problem lies - would it get credited to your ship (which was already dead when the bomb went off) or your capsule (which doesn't have launchers)? It's possible that the killmail system doesn't allow for this circumstance, in which case that may be one reason why the bomb is made to disappear.
Greenfield Stavrouski
Tribal Liberation Force
Minmatar Republic
#17 - 2013-06-07 02:54:05 UTC
Delen Ormand wrote:
Greenfield Stavrouski wrote:
Delen Ormand wrote:
Just a guess, but maybe its to do with the killmail system? I mean, if your ship dies, how would the kill be credited? To your capsule? The ship that actually exploded before your enemies blew up?


Yea good suggestion, but remember the Bomb disappears from space, it doesn't stop you getting on the kill (the Bomb itself)


If I'm understanding you right, the damage you did that got you on the killmail would be damage that came from your ship before it exploded - but, if the bomb didn't disappear, the bomb damage itself would be applied after your ship exploded, which is where the problem lies - would it get credited to your ship (which was already dead when the bomb went off) or your capsule (which doesn't have launchers)? It's possible that the killmail system doesn't allow for this circumstance, in which case that may be one reason why the bomb is made to disappear.


This makes the most sense so far, you may well be right.
I'm just hoping CCP might perhaps post here and let us know - kind of a "Is all as intended" situation. I highly doubt its a bug, but it is still possible.
Ace Uoweme
Republic Military School
Minmatar Republic
#18 - 2013-06-07 02:56:09 UTC
Spurty wrote:
100% sure these things require telling when to explode by the "explode now" button attached just behind the flux capacitor on your ship. If you lose your ship, the "explode now" button falls off and no pretty lights


Or is shorter terms: nerf to suicide ganking.

If you die, no more kamikaze plays.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Beekeeper Bob
Beekeepers Anonymous
#19 - 2013-06-07 03:11:49 UTC
Greenfield Stavrouski wrote:
This isn't a complaint or anything, but I wanted to know what the reasoning is behind your bombs disappearing, if you die before they explode.
I was in NOL earlier, and could've whored 20+ Rokhs, but because I died before my bomb exploded, I don't get any damage, thus not whoring the kills when the Rokh's got boned.

The reason I ask is because these are 'dumb bombs' - They just get pushed out of a tube, and explode.
If anyone can help shed some light on this, it would be appreciated.


Don't die?

Signature removed - CCP Eterne

Gallowmere Rorschach
The Scope
Gallente Federation
#20 - 2013-06-07 03:16:00 UTC
Greenfield Stavrouski wrote:
Delen Ormand wrote:
Greenfield Stavrouski wrote:
Delen Ormand wrote:
Just a guess, but maybe its to do with the killmail system? I mean, if your ship dies, how would the kill be credited? To your capsule? The ship that actually exploded before your enemies blew up?


Yea good suggestion, but remember the Bomb disappears from space, it doesn't stop you getting on the kill (the Bomb itself)


If I'm understanding you right, the damage you did that got you on the killmail would be damage that came from your ship before it exploded - but, if the bomb didn't disappear, the bomb damage itself would be applied after your ship exploded, which is where the problem lies - would it get credited to your ship (which was already dead when the bomb went off) or your capsule (which doesn't have launchers)? It's possible that the killmail system doesn't allow for this circumstance, in which case that may be one reason why the bomb is made to disappear.


This makes the most sense so far, you may well be right.
I'm just hoping CCP might perhaps post here and let us know - kind of a "Is all as intended" situation. I highly doubt its a bug, but it is still possible.

Ehhh, not really. I see pods on Killmails all of the time.
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