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Radial Menu - action mapping

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CCP karkur
C C P
C C P Alliance
#1 - 2013-06-06 20:56:39 UTC  |  Edited by: CCP Logibro
Hi all,

I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu Smile

I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.Smile
  • Have you run into any objects in space that have no primary action but you wish they did?
  • Are there objects that you wished had a different primary action?
  • Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).


We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes Smile



Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Mallak Azaria
Caldari Provisions
Caldari State
#2 - 2013-06-06 21:04:05 UTC
Radial menu is great but sorry to say I don't use it because shortcuts.

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Gallowmere Rorschach
The Scope
Gallente Federation
#3 - 2013-06-06 21:04:06 UTC
You missed an "off" switch, though I suppose a bind to something unused works as well.
CCP karkur
C C P
C C P Alliance
#4 - 2013-06-06 21:09:29 UTC
Gallowmere Rorschach wrote:
You missed an "off" switch, though I suppose a bind to something unused works as well.
yeah... updated my post to address that concern right away P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Indalecia
#5 - 2013-06-06 21:12:49 UTC  |  Edited by: Indalecia
One very annoying thing is that when the radial menu opens by mistake, it doesn't close itself when you move the mouse far away from it, which is very annoying. As far as I know the only way to close it without doing an action is to hit the escape key, which is odd for a mouse gesture.

EDIT: also, when you do use the action from the radial menu, the pointer warps back to the center of the button you clicked (even when it was not on it), which is counter-intuitive and intrusive in my opinion.

https://o.smium.org/ — v0.13.5 — A browser-based fitting tool and loadout sharing platform

Noriko Mai
#6 - 2013-06-06 21:23:52 UTC  |  Edited by: Noriko Mai
Needs the + menu for "look at" and "bookmark"

  • Territorial Claim Unit
  • Asteroid belt

"Meh.." - Albert Einstein

Shiuri
#7 - 2013-06-06 21:26:07 UTC  |  Edited by: Shiuri
CCP karkur wrote:
Are there objects that you wished had a different primary action?

Planets should have a primary action of Warp To or the same functionality as the Warp To button, rather than an action that pulls up a modal dialogue right next to navigation buttons.
James Amril-Kesh
Viziam
Amarr Empire
#8 - 2013-06-06 21:35:51 UTC
CCP karkur wrote:
Hi all,

I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu Smile

I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.Smile
  • Have you run into any objects in space that have no primary action but you wish they did?
  • Are there objects that you wished had a different primary action?
  • Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).


We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes Smile



Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it Smile

Jump bridges. Would love for them to have a primary action (that action being "jump" obviously).
Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.

Enjoying the rain today? ;)

CCP karkur
C C P
C C P Alliance
#9 - 2013-06-06 21:39:38 UTC
James Amril-Kesh wrote:

Jump bridges. Would love for them to have a primary action (that action being "jump" obviously).
Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.

That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges).

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Tomba
The Scope
Gallente Federation
#10 - 2013-06-06 21:43:07 UTC
Binding it to middle mouse button effectively turns it off for me...but one menu still pops up when i click on scanner icon.

Not keen on that - tho i can use alt-d i guess.

Any way to configure the hud scanner button to work as it used to?

Vaino Harhainen
Science and Trade Institute
Caldari State
#11 - 2013-06-06 21:43:20 UTC
No radial menu for watchlisted fleet members?
Sheynan
Lighting the blight
#12 - 2013-06-06 21:44:15 UTC  |  Edited by: Sheynan
It would be cool if hovering over the "warp to" button would give you another ring with "warp to at x km" distances



Or just warp change the standard warp-in to 10km for any acceleration gate site (e.g FW plexes) so no one gets stuck in the acceleration gate anyway.


EDIT: yeah and watchlists Smile
Thelonious Blake
Miles Research and Development
#13 - 2013-06-06 21:44:37 UTC
Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...

Thank you in advance.
CCP karkur
C C P
C C P Alliance
#14 - 2013-06-06 21:44:39 UTC
Vaino Harhainen wrote:
No radial menu for watchlisted fleet members?

I wish... hopefully some day Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#15 - 2013-06-06 21:45:18 UTC  |  Edited by: CCP karkur
Thelonious Blake wrote:
Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...

Thank you in advance.
It's on your own ship... in the secondary layer Smile
You can also set default orbit, keep at range and warp distances from the Radial Menu on your own ship

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Thelonious Blake
Miles Research and Development
#16 - 2013-06-06 21:50:08 UTC  |  Edited by: Thelonious Blake
CCP karkur wrote:
Thelonious Blake wrote:
Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...

Thank you in advance.
It's on your own ship... in the secondary layer Smile
You can also set default orbit, keep at range and warp distances from the Radial Menu on your own ship


Thank you! But can we change the position of that button to the primary layer?

Edit: I missclicked while ingame and got my info wrong, sorry :/
Ashina Sito
Center for Advanced Studies
Gallente Federation
#17 - 2013-06-06 21:51:44 UTC
Make the radial menu buttons configurable by the player.

Not a lot of reason to have left this out of a modern game UI.
LittleTerror
Stygian Systems
#18 - 2013-06-06 21:54:05 UTC
Sheynan wrote:
It would be cool if hovering over the "warp to" button would give you another ring with "warp to at x km" distances



Or just warp change the standard warp-in to 10km for any acceleration gate site (e.g FW plexes) so no one gets stuck in the acceleration gate anyway.


EDIT: yeah and watchlists Smile


I would also like this as well as "orbit at x km" same for approach, it would make things easier for ammo switching and dictating range in a fight.

I realise its also easy to simply right click the target and select the range in the drop down but it would be rather cool if I could just do it all with my left mouse button Bear
CCP karkur
C C P
C C P Alliance
#19 - 2013-06-06 21:58:01 UTC  |  Edited by: CCP karkur
LittleTerror wrote:
Sheynan wrote:
It would be cool if hovering over the "warp to" button would give you another ring with "warp to at x km" distances



Or just warp change the standard warp-in to 10km for any acceleration gate site (e.g FW plexes) so no one gets stuck in the acceleration gate anyway.


EDIT: yeah and watchlists Smile


I would also like this as well as "orbit at x km" same for approach, it would make things easier for ammo switching and dictating range in a fight.

I realise its also easy to simply right click the target and select the range in the drop down but it would be rather cool if I could just do it all with my left mouse button Bear

hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

LittleTerror
Stygian Systems
#20 - 2013-06-06 22:00:44 UTC
CCP karkur wrote:
Thelonious Blake wrote:
Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...

Thank you in advance.
It's on your own ship... in the secondary layer Smile
You can also set default orbit, keep at range and warp distances from the Radial Menu on your own ship


Oh I see it now... Hovering over orbit then moving the mouse up or down to set the range, same can be done with other players ships and stuff so all is good.
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