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Ninja Mining by Rorqual

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2013-06-06 13:51:32 UTC  |  Edited by: Nikk Narrel
This has been modified after discussion.

Let the Rorqual bridge for mining ships

How about the Rorqual with this package?

I would suggest the following:
Drop the SMB from 1 million to 400K, and remove the industrial only limit on stored vessels.
Give the ability to bridge for the industrial only class vessels, the same ones that used to be stored in the SMB.
Drop the fuel needs for this bridging ability to scale based on the packaged size of the ships involved.

For instance, A hurricane has a volume of 216,000 but packaged is 15,000 in m3. Keep the same numbers so a ship with 15k m3 packaged would be the same as the current cost for unpackaged 216k in m3.

Reason?
A Hulk is 200k in m3 unpackaged, but only 3,750 m3 when packaged. These ships were designed to travel well when helped by others.
kerradeph
Aliastra
Gallente Federation
#2 - 2013-06-06 14:14:28 UTC
I might have missed something, did you say that there was a new type of ship for this? if not, maybe make it an ore mining ship only mod that takes a mid slot to allow the use of the jump bridge.
Nikk Narrel
Moonlit Bonsai
#3 - 2013-06-06 14:17:59 UTC
kerradeph wrote:
I might have missed something, did you say that there was a new type of ship for this? if not, maybe make it an ore mining ship only mod that takes a mid slot to allow the use of the jump bridge.

This uses ships that are all currently in game.

It employs the Black Ops battleship with one change, permitting it to bridge for mining vessels in addition to it's regular covert bridging.
ExAstra
Echoes of Silence
#4 - 2013-06-06 14:26:21 UTC
Nikk Narrel wrote:
kerradeph wrote:
I might have missed something, did you say that there was a new type of ship for this? if not, maybe make it an ore mining ship only mod that takes a mid slot to allow the use of the jump bridge.

This uses ships that are all currently in game.

It employs the Black Ops battleship with one change, permitting it to bridge for mining vessels in addition to it's regular covert bridging.

I like the addition of a covert ops mining vessel better. New ships! Prepare the create a ship contest!

Save the drones!

Mole Guy
Bob's Bait and Tackle
#5 - 2013-06-06 15:36:43 UTC
what about rorquals bridging mining vessels?

the rorqual can sit 150km above the belt away from all roids/warp too's.

the miners in the belt cut rock, drop their cans, the rorqual pulls em and saves em.

if someone warps in, all miners warp to the rorqual, he bridges and then jumps himself.

no need to involve BLOPS for mining. just have our own jumpship. make it better than a titan since it is
restricted to mining vessels. limit the bridge to the max range of a rorqual with JC 5.

mining frigs, barges, exhumers and orca only.
Nikk Narrel
Moonlit Bonsai
#6 - 2013-06-06 15:44:54 UTC
Mole Guy wrote:
what about rorquals bridging mining vessels?

the rorqual can sit 150km above the belt away from all roids/warp too's.

the miners in the belt cut rock, drop their cans, the rorqual pulls em and saves em.

if someone warps in, all miners warp to the rorqual, he bridges and then jumps himself.

no need to involve BLOPS for mining. just have our own jumpship. make it better than a titan since it is
restricted to mining vessels. limit the bridge to the max range of a rorqual with JC 5.

mining frigs, barges, exhumers and orca only.

I would take the Rorqual in a different direction, as my preference. I even have a thread on this:
https://forums.eveonline.com/default.aspx?g=posts&t=242879&find=unread

That said, you do have a good alternative idea here. It might fit in really well with the thread idea I linked too.

(I see the Rorqual's current use hitting a major obstacle if they ever put in the shield removal change at POS they implied, so either or both of these ideas could keep it being used more often)
Mole Guy
Bob's Bait and Tackle
#7 - 2013-06-06 16:53:19 UTC  |  Edited by: Mole Guy
i have alot of respect for you and like alot of your posts, but i cant say i am a fan of the anchoring/shield rorqual thing.

rorquals are supposed to be deep space and orcas for high sec. orcas can be useful anywhere tho, but we cannot bring a rorqual into high sec.

tell me tho, besides ore compression and a smaller boost ammount, whats the real difference between the 2?
compression, better drones, more highs, more mids..whatever. the ability to jump.

well, the last one is far inferior to the ability to use gates. NEEDING someone to light a cyno requires me to have 2 accounts. i would much rather take a gate. that said...

yes, the rorqual holds more but they are basically the same ship, ones just large and needs to jump.

to me, the rorqual needs something else. it needs to be able to bridge mining vessels.

sure, it can hold a couple exhumers, and have a clone bay, but once we jump, we are stuck in that clone,
in space for 24 hours unless we find a blue station. what if we wanna ninja mine in enemy territory? a 1 hour, under the radar, mine till we fill the rorqual and jet type thing. thats another form of pvp...denial of goods.

being stuck somewhere is not really useful. if we could just pop in, and pop back into our good clones once mining is done, then it would be ok. the rorqual could jump some ships out to a field, we all clone jump and mine. once the op is over, the rorqual jumps our ships back and we clone jump into our good clones.

since they dont wanna change clone functionality, we need a way to make mining vessels more mobile.
bridging should NOT only be used in and be usefull for PVP. bridging should be for moving fleets (regaurdless of the fleet composition.) we have BLOPS bridging, titan bridging already. now, we need something for PVE...

market pvp, physical pvp, cutting off ones supply route/high sec pvp...now we will have ninja mining pvp.

give us rorqual bridging...
Nikk Narrel
Moonlit Bonsai
#8 - 2013-06-06 17:08:29 UTC
I agree that the Rorqual is more niche than it should be.

Making the Rorqual the Titan of Industry is not a bad idea in itself. It's a catchy description too.
But if the ability to jump never made the Rorqual practical or popular to use on grid. It needs to deploy for either compression or boosting with the bonus.

Adding bridging to this ship, and you still have a ship that still wants effective protection before risking a 3 to 4 billion ISK investment.

I do not believe the ability to bridge will find great demand getting into systems where a friendly POS exists, and I don't see the Rorqual operating without the equivalent to shields from a POS.
Mary Annabelle
Moonlit Bonsai
#9 - 2013-06-06 17:17:39 UTC
Mole Guy wrote:
rorquals are supposed to be deep space and orcas for high sec. orcas can be useful anywhere tho, but we cannot bring a rorqual into high sec.

This holds an understated observation, and I am not sure you even spotted it.

Rorquals are meant for deep space.
Isolated from everything friendly or hostile, a mobile outpost to support mining operations so far from home that a clone vat bay makes sense in it's design.

So.... what the heck is it trying to do operating out of null sec? That's not nearly isolated enough to warrant the design direction the Rorqual took.

Way too many hostiles, and a 5 minute deploy window that makes it ridiculous to consider activating when hostiles cannot be certain to be outside a 5 minute travel range. That explains the dependance on POS shields, obviously.

Unless I am mistaken, we never had deep space isolated enough to justify the cost and awkward demands this ship is tied to.
Mole Guy
Bob's Bait and Tackle
#10 - 2013-06-06 17:38:00 UTC
Mary Annabelle wrote:
Mole Guy wrote:
rorquals are supposed to be deep space and orcas for high sec. orcas can be useful anywhere tho, but we cannot bring a rorqual into high sec.

This holds an understated observation, and I am not sure you even spotted it.

Rorquals are meant for deep space.
Isolated from everything friendly or hostile, a mobile outpost to support mining operations so far from home that a clone vat bay makes sense in it's design.

So.... what the heck is it trying to do operating out of null sec? That's not nearly isolated enough to warrant the design direction the Rorqual took.

Way too many hostiles, and a 5 minute deploy window that makes it ridiculous to consider activating when hostiles cannot be certain to be outside a 5 minute travel range. That explains the dependance on POS shields, obviously.

Unless I am mistaken, we never had deep space isolated enough to justify the cost and awkward demands this ship is tied to.


i conceed that point.
name 1 station or ship that does ore compression other than the rorqual? that in itself justifies it being in every system in game, not just low/null.

having it in deploy mode to do anything is kind of crazy if you ask me. it means that only in SERIOUS ops will you ever find a rorqual in field. unless they change seriously, the rorqual will be a pos ore compressor. not many pilots (except those as crazy as myself) will have them in the field. they will be strategically located and have bubbles around them in some way to help against warp in's.

i think the idea of bridging/ninja mining into enemies territory is kewl as hell. go steal all their ark/bist. and jump back. they wont kow what hit em. go from system to system.

i will go reread the shield thing. maybe it just didnt set right or it could use a tweak. but i LOVE the idea of forward projecting mining vessels for pve style pvp...take all of their mins once a week or so...=)
Nikk Narrel
Moonlit Bonsai
#11 - 2013-06-06 17:50:02 UTC
Mole Guy wrote:
Mary Annabelle wrote:
Mole Guy wrote:
rorquals are supposed to be deep space and orcas for high sec. orcas can be useful anywhere tho, but we cannot bring a rorqual into high sec.

This holds an understated observation, and I am not sure you even spotted it.

Rorquals are meant for deep space.
Isolated from everything friendly or hostile, a mobile outpost to support mining operations so far from home that a clone vat bay makes sense in it's design.

So.... what the heck is it trying to do operating out of null sec? That's not nearly isolated enough to warrant the design direction the Rorqual took.

Way too many hostiles, and a 5 minute deploy window that makes it ridiculous to consider activating when hostiles cannot be certain to be outside a 5 minute travel range. That explains the dependance on POS shields, obviously.

Unless I am mistaken, we never had deep space isolated enough to justify the cost and awkward demands this ship is tied to.


i conceed that point.
name 1 station or ship that does ore compression other than the rorqual? that in itself justifies it being in every system in game, not just low/null.

having it in deploy mode to do anything is kind of crazy if you ask me. it means that only in SERIOUS ops will you ever find a rorqual in field. unless they change seriously, the rorqual will be a pos ore compressor. not many pilots (except those as crazy as myself) will have them in the field. they will be strategically located and have bubbles around them in some way to help against warp in's.

i think the idea of bridging/ninja mining into enemies territory is kewl as hell. go steal all their ark/bist. and jump back. they wont kow what hit em. go from system to system.

i will go reread the shield thing. maybe it just didnt set right or it could use a tweak. but i LOVE the idea of forward projecting mining vessels for pve style pvp...take all of their mins once a week or so...=)

You understand the heart of the idea, and for that I appreciate your insights even more.

I have a design push for simplicity, in many things, as I find that keeps more game elements intact.

I really like the Rorqual, but I think this by itself won't be enough on that vessel.

The Black Ops, as many have pointed out, also need something more. While both vessels are sadly very niche, it takes only one change to make the Black Ops able to help mining here.

I believe the change would benefit both sides enough to be accepted all around.
Mole Guy
Bob's Bait and Tackle
#12 - 2013-06-06 19:19:55 UTC  |  Edited by: Mole Guy
now we are starting to talk about a couple different things.

BLOPS uselessness and rorqual buffs.

i love BLOPS. when you know there are fleet battles going to take place, get yer BLOPS ready for some bombing runs.
they have a niche. that shouldnt be infringed. extremely lethal, yes but the best way to counter that lethality is the sheer boredom of waiting for a kill.

now, if we have a bridging rorqual (shielding or not), thats a diff can-o-worms. that totally increases the abilities of the
mining fleets. its kinda crappy for me to think i have to spend up too 4 bill (in fittings and stuff) for a rorqual, then rely on a 2 bill BLOPS to send my miners into the fray (roid fray?)

simply by incorperating that into the abilities of the rorqual means miners remain independant of the needs of anyone else except a cyno pilot. now, if we had a way to put cyno's on barges...just kidden..

a covert finds the roid field and lights the cyno. we all bridge over. the rorqual jumps in.
we all do the mining op. the rorqual sends the miners home and then jumps home himself. cov ops finds another field.

brave souls (like myself) would have the cov ops scouting another roid field. when this one was stripped, we would jump to another roid belt. hopefully, we can be sneaky and only take the ark/bist/merc and be off.

so, a daredevil group could theoretically pop from system to system through null reguardless of who owns it and ninja steal large quantities of good ore and then beat it.

1 well scouted trip would pay dividends...compress it, transport it via cloaky transport and BAM!
big bux...

i have no opinion about the shields, i could use the rorqual as is with the addition of bridging. if u guys wanna add a shield, even better. =)
Nikk Narrel
Moonlit Bonsai
#13 - 2013-06-06 19:42:14 UTC
Yes and no, we are talking about the same thing, but from different perspectives.

I am focused on one objective: getting the cumbersome and often slow moving exhumers into a mining area outside usual defended limits.

You like the Rorqual for this, and while I also would love to see this ship given more useful abilities, it can neither compress nor boost with a bonus unless deployed.

That means it is not practical unless protected, which for mining translates into a POS parked booster.

To be on grid, it needs to be useful. If it can't boost or compress, then an Orca makes more sense for local on grid needs.
(And even that makes a lot of pilots uncomfortable, as the Orca is not so cheap as to be disposable either)

I see only three options here:

1. Change Rorqual, make it survivable outside of the POS and on grid, while still able to bonus boost and compress ore. Whether this means it needs shields is a detail, it must justify the risk by being a practical choice.

2. Change Orca, make it a mini Rorqual able to jump and bridge, but not have the ability to compress ore or carry the sheer volume of ore. Though it will never have the Rorqual's same boost bonus, it will likely shoot up to more than the Rorqual's price tag.

3. Use existing bridging ship. The existing Titan is an awful choice here, and can obviously already do this. Too many corps find that cost profile to be ridiculous, and the ones who can afford these have far more direct PvP tactics open to them.
That leaves the Black Ops: less expensive than the Rorqual, can't do anything but bridge and jump in practical terms.
It already wants attention, so adding to it a useful function seems a good fit.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#14 - 2013-06-06 20:02:15 UTC
Nikk Narrel wrote:
This story excerpt could happen, with my one change in place.

Let the BLOPS bridge for mining ships

Roles:
::Sneaky is flying a CovOps with a covert cyno
;;She-Dog is mining FC, flying a cloaky transport for BLOPS fuel and mining crystals
$$Shadowbus is a BLOPS
!!Roundtrip is the CovOps in the staging system



;;She-Dog to Sneaky, confirming system is clear for op.
::Confirming, She-Dog, the last local just logged thinking I was AFK Cloaking on them. Preparing covert cyno at 50 km from belt.

$$Shadowbus to Sneaky, we have miner puppies ready to play in the kitty litter, send me that invitation!
::Invitation is live, bring our boys to play.
(Several mining ships bridge over to the location, half mackinaw for ore capacity)

(Later, the original CovOps on post at bottleneck upstream system)
::Sneaky to pack, we have hostiles in the pipe, 1 minute flag is up
!!Roundtrip to Shadowbus, I have your return invitation live, send our boys home!
(The mining ships and the BLOPS return bridge, leaving the CovOps behind to prep for the next play date in the mining belt code named: Litterbox)


I prefer those mining barges to fly between systems, or to utilize a Rorqual to cyno ships in. The miners can be BO's in via Covops to switch ships at the Rorqual.

Really, you aren't going to cyno in a group of exhumers to mine a system and then bridge out. The amount of ore mined in a mining op is generally to large (m3 wise) to make this viable. Not to mention, it would be expensive!


Nikk Narrel
Moonlit Bonsai
#15 - 2013-06-06 20:06:38 UTC
Gizznitt Malikite wrote:
I prefer those mining barges to fly between systems, or to utilize a Rorqual to cyno ships in. The miners can be BO's in via Covops to switch ships at the Rorqual.

Really, you aren't going to cyno in a group of exhumers to mine a system and then bridge out. The amount of ore mined in a mining op is generally to large (m3 wise) to make this viable. Not to mention, it would be expensive!

If the Rorqual was a practical option for use outside of a friendly POS, I would agree.

It is just too easy of a target once deployed, and can neither compress nor boost effectively otherwise.

It is possible you are reading the subsequent posts, and seeing this being discussed by Mole and I even now :)

Gizznitt Malikite
Agony Unleashed
Agony Empire
#16 - 2013-06-06 20:33:22 UTC
Nikk Narrel wrote:
Gizznitt Malikite wrote:
I prefer those mining barges to fly between systems, or to utilize a Rorqual to cyno ships in. The miners can be BO's in via Covops to switch ships at the Rorqual.

Really, you aren't going to cyno in a group of exhumers to mine a system and then bridge out. The amount of ore mined in a mining op is generally to large (m3 wise) to make this viable. Not to mention, it would be expensive!

If the Rorqual was a practical option for use outside of a friendly POS, I would agree.

It is just too easy of a target once deployed, and can neither compress nor boost effectively otherwise.

It is possible you are reading the subsequent posts, and seeing this being discussed by Mole and I even now :)



There is an undertone to my post I need to elaborate:

Roaming Industry gangs of miners simply don't have a place at the moment, and it is not because flying Orca's and Exhumers through space is slow-going and dangerous. The Rorqual truly addresses the mobility factor without needing to BO Bridge exhumers: (this is restating that above but)
  • It can not only carry 4-5 hulks, and cyno them instantly to a system.
  • It compresses 20-40 times allowing it to hold 250*20 (40)= 5 (10) million m3 of ore once compressed!
  • It can easily carry a POS and fuel to anchor and online a POS at the destination system!
  • It can utilize cloaks, to stay safe while the POS online's and anchors!
  • It can utilize a clone vat bay so miners can clone hop to it.

  • And it does all this much less expensively and more efficiently than trying to BO Bridge a bunch of exhumers through a BOPortal.

    Without the Rorqual, you don't get the 20-40x compression, so you fill up your hold very quickly. A BO Capable Transport ship only holds 10k m3, and even with all macks, you'll only get 35k m3 per mack (which will fill up quick)! Your BO mining gang just doesn't make sense, because of the shear volume of ORE!!!!!

    Nikk Narrel
    Moonlit Bonsai
    #17 - 2013-06-06 21:00:07 UTC
    Gizznitt Malikite wrote:
    There is an undertone to my post I need to elaborate:

    Roaming Industry gangs of miners simply don't have a place at the moment, and it is not because flying Orca's and Exhumers through space is slow-going and dangerous. The Rorqual truly addresses the mobility factor without needing to BO Bridge exhumers: (this is restating that above but)
  • It can not only carry 4-5 hulks, and cyno them instantly to a system.
  • It compresses 20-40 times allowing it to hold 250*20 (40)= 5 (10) million m3 of ore once compressed!
  • It can easily carry a POS and fuel to anchor and online a POS at the destination system!
  • It can utilize cloaks, to stay safe while the POS online's and anchors!
  • It can utilize a clone vat bay so miners can clone hop to it.

  • And it does all this much less expensively and more efficiently than trying to BO Bridge a bunch of exhumers through a BOPortal.

    Without the Rorqual, you don't get the 20-40x compression, so you fill up your hold very quickly. A BO Capable Transport ship only holds 10k m3, and even with all macks, you'll only get 35k m3 per mack (which will fill up quick)! Your BO mining gang just doesn't make sense, because of the shear volume of ORE!!!!!

    And you would suggest this alternative as the most practical, I would surmise.

    But your version has these issues:
    Even a small tower requires 15 minutes to anchor and bring online.
    The tower must be anchored at an available moon. This is not friendly space, so there is no assurance one is even available.
    Belts, especially the good ones that spawn with the best ore, are never on grid with a moon, so cannot be on grid with the Rorqual.
    Miners clone hopping to the Rorqual tend to be stuck for the next 24 hours, unless they slow boat it away.

    The ninja mining op, as I referred to it, can shuffle with greater threat avoidance coupled with reduced cost and preparation time. It is simply fast, and able to react to threats in a timely manner.
    Is it less convenient in some ways? Of course.
    Can they link up to a POS'd Rorqual at a staging system and bridge back and forth if needed? Not easy or cheap, but yes they can. Sending the Macks back and forth with 35k ORE / ICE in their holds is probably the most efficient way, if it comes to that.
    Mary Annabelle
    Moonlit Bonsai
    #18 - 2013-06-06 21:09:30 UTC
    Time to state the obvious.

    Gizznitt has suggested something more akin to a temporary beach head, not so much ninja mining in this context.
    Not sure a Rorqual can bring enough exhumers with it to worry about filling it's holds without several hours of effort either, so it is not a perfect answer. Skills and boosting I am sure have some effect on that time needed.

    Nikk has suggested something that can get in and out, and probably has storage capacity for less than an hour's worth of mining before needing to unload.

    Considering the context in the story style description from the OP, this would never have been a long term operation at all, just until the threat of hostile intervention inspired a rapid bridging / jump out by the ninja fleet.
    Depending on the location, they may be lucky to get a full hour at all.

    If you know you will have the extra time, and you have the POS with available moon, have a Rorqual set up in system with the group. It meets them there at the work site.
    If it really is a hostile area, the POS will be quickly reinforced, but that just means you knew you would lose the 80 million or however much ISK going into it.
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #19 - 2013-06-06 23:17:14 UTC
    Nikk Narrel wrote:
    Gizznitt Malikite wrote:
    There is an undertone to my post I need to elaborate:

    Roaming Industry gangs of miners simply don't have a place at the moment, and it is not because flying Orca's and Exhumers through space is slow-going and dangerous. The Rorqual truly addresses the mobility factor without needing to BO Bridge exhumers: (this is restating that above but)
  • It can not only carry 4-5 hulks, and cyno them instantly to a system.
  • It compresses 20-40 times allowing it to hold 250*20 (40)= 5 (10) million m3 of ore once compressed!
  • It can easily carry a POS and fuel to anchor and online a POS at the destination system!
  • It can utilize cloaks, to stay safe while the POS online's and anchors!
  • It can utilize a clone vat bay so miners can clone hop to it.

  • And it does all this much less expensively and more efficiently than trying to BO Bridge a bunch of exhumers through a BOPortal.

    Without the Rorqual, you don't get the 20-40x compression, so you fill up your hold very quickly. A BO Capable Transport ship only holds 10k m3, and even with all macks, you'll only get 35k m3 per mack (which will fill up quick)! Your BO mining gang just doesn't make sense, because of the shear volume of ORE!!!!!

    And you would suggest this alternative as the most practical, I would surmise.

    But your version has these issues:
    Even a small tower requires 15 minutes to anchor and bring online.
    The tower must be anchored at an available moon. This is not friendly space, so there is no assurance one is even available.
    Belts, especially the good ones that spawn with the best ore, are never on grid with a moon, so cannot be on grid with the Rorqual.
    Miners clone hopping to the Rorqual tend to be stuck for the next 24 hours, unless they slow boat it away.

    The ninja mining op, as I referred to it, can shuffle with greater threat avoidance coupled with reduced cost and preparation time. It is simply fast, and able to react to threats in a timely manner.
    Is it less convenient in some ways? Of course.
    Can they link up to a POS'd Rorqual at a staging system and bridge back and forth if needed? Not easy or cheap, but yes they can. Sending the Macks back and forth with 35k ORE / ICE in their holds is probably the most efficient way, if it comes to that.


    I don't think the problems you just suggested are legit. Your "find a system to mine" pilot will scout the system to ensure there is an available moon, and 15 minutes to anchor and online is no big deal. I don't know how much time you spend in nullsec, but most systems have free moons you can anchor a tower at. You dont' need to use the clone bay, as the miners can already BO Portal in, and the rorqual doesn't need to be on grid with the miners!

    It would go like this: Cyno up, Rorqual Bridges in, cyno ship web-to-warps it to the moon destination immediately. It lands, and starts anchoring the tower, aligns out to a safe, jettisons fuel next to the tower, and warps off. In the safe, it cloaks and waits for the rest of the fleet mates to arrive. The fleet mates can fly frigates to the destination system, or they can bridge in directly to the cyno via BO portal if they are in covops, stealth bombers, recons, t3's, etc. However they get there, the swap ships at the Rorqual into Hulks/Macks. They then warp to a belt and start mining, and someone stops off at the tower to fuel it/online it prior to hitting the belt. When the shields up, the rorqual warps back to the time, enters siege mode, and starts compressing the ore delivered to them. The initial "batch" of ores would take some time to mine anyway, so a 15 minute wait will hardly slow anything down!!

    If a hostile comes into system, they fleet returns to the POS for safety. If it's a problem, they deposit their ships into the rorqual, get back into their covops, and everyone simply leaves system. The Rorqual cyno's out from inside the POS once it's out of siege, and worse case worse they leave behind a small tower.

    Really, look at your suggestion:
    You want to bridge in Macks using BO portal. The Fuel use is based on the ship mass, and a Mack has 3-4x the mass of a Recon. At Max range, your looking at a 6m isk bill in isotopes EACH WAY.

    A mach holds 35k m3: Fill it with the blingiest ore (Mercoxit), and you'll gross 15m isk in a trip, less 10m for the bridge fuel, and you get a measely 5m isk profit to share with the BO pilot, the cyno pilot, and yourself. And this will take a boatload more effort than spending 15minutes in a belt and shooting nullsec rats for twice the profit!

    The major flaw with your idea that it doesnt make sense, profit wise, to bridge in exhumers via BO Portal, because you can't harvest enough ore in a single trip for it to be worth your while.

    The Rorqual, with a big ore bay, cyno travel, and ore compression makes it already setup to do your "ninja mining" task.

    Mole Guy
    Bob's Bait and Tackle
    #20 - 2013-06-07 01:29:37 UTC  |  Edited by: Mole Guy
    If a hostile comes into system, they fleet returns to the POS for safety. If it's a problem, they deposit their ships into the rorqual, get back into their covops, and everyone simply leaves system. The Rorqual cyno's out from inside the POS once it's out of siege, and worse case worse they leave behind a small tower.

    Really, look at your suggestion:
    You want to bridge in Macks using BO portal. The Fuel use is based on the ship mass, and a Mack has 3-4x the mass of a Recon. At Max range, your looking at a 6m isk bill in isotopes EACH WAY.

    A mach holds 35k m3: Fill it with the blingiest ore (Mercoxit), and you'll gross 15m isk in a trip, less 10m for the bridge fuel, and you get a measely 5m isk profit to share with the BO pilot, the cyno pilot, and yourself. And this will take a boatload more effort than spending 15minutes in a belt and shooting nullsec rats for twice the profit!

    The major flaw with your idea that it doesnt make sense, profit wise, to bridge in exhumers via BO Portal, because you can't harvest enough ore in a single trip for it to be worth your while.

    The Rorqual, with a big ore bay, cyno travel, and ore compression makes it already setup to do your "ninja mining" task.

    [/quote]

    30 minutes to anchor/unanchor a pos is a wasted (unboosted) 30 minutes in the field. when you are talking null sec ninja ops, there goes 1/2 of your time. 1 hour in/out. the rorqual bridges the ships in (if u look at my first post, i suggest a reduced price since they are limited to mining only). all mine in belt. rorqual mines in belt. if u have 2 or more rorquals, you can stage them in formation 50k apart, triangle shaped of whatever and drop sentries. if anyone comes in, they are within range of your sentries and all the rorquals are within rep range of each other.

    now, 1 hour in a belt with exhumers will shred any abcm ores there. the rorqual can hold it in its belly. 250k m3 ore.
    remember, this is a NINJA operation. seeing 1 lone recon (for shorter timer) flying by raises SOME suspicions, but 15 flying by and folks wanna chase em.
    the cyno ship gets in position and logs for 10 mins. then comes back in, checks to make sure no one is in system then bridges (this was anyone trying to follow the recon, they would loose him and go back).

    cyno up, everyone in, mine mine mine. rorqual pulls into cargo. if there are a few rorquals that jump in, then u have protection. if all exhumers bring 2 sentries, then there potentially could be 20 unbonused sentries and 15 (2x) from the rorquals.

    thats alot of death on small ships until the rorqual comes out of siege.
    at that point, drones in, all exhumers to the rorqual for bridge home.

    cyno up, bridge, all 3 rorquals home. only there for an hour or so (until discovered or until ore hold on the rorqual was full.)

    im not trying to change the game dramatically, but if we only put the bridge on the rorqual, all this would be possible.
    if you guys wanna put some kind of additional shield on it, thats a different story. either way, i take my rorqual into the field now.
    to be fair, i was using it to rat.. =) (battle rorqual ftw) i had a rorqual and a thanny in the sanctums..=)

    the pos idea is for the birds. too many people flying through space alerting too many enemies to our presence. hell, we could even leave a cyno alt in the enemies territory and only log it on when we wanna ninja. they never see us come or go.
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