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Sansha ships to cure the supercap blob

Author
Prince Kobol
#1 - 2011-09-07 20:03:09 UTC
*This is just for fun*

Just imagine if every null system had a certain mass limit that would change every DT (so you can't just trigger it) and once that Mass limit is reached an incursion of Sansha ships (seriously pimped) jumped in and just kicked arse.

You could say that until the fleet had been destoryed the enitre system would stay locked down.

Make things interesting :)


Vin Hellsing
#2 - 2011-09-07 20:10:17 UTC
Prince Kobol wrote:
*This is just for fun*

Just imagine if every null system had a certain mass limit that would change every DT (so you can't just trigger it) and once that Mass limit is reached an incursion of Sansha ships (seriously pimped) jumped in and just kicked arse.

You could say that until the fleet had been destoryed the enitre system would stay locked down.

Make things interesting :)




I liiiiiiiike this idea. Make it a higher probability of happening in lowsec and you have a winner. it'd make the supercap blobs more wary of doing hotdrops.
Nicolo da'Vicenza
Viziam
Amarr Empire
#3 - 2011-09-07 20:14:15 UTC
We'll call that "Plan: Supercap Ratting Heaven"
Prince Kobol
#4 - 2011-09-07 20:22:34 UTC
lol.. Like I said, the Incursion fleet would be a lot more pimped then what you would get in high sec

Once in system you have a -20% on DPS, Module efficacy etc etc, the Incursion fleet would also employ stronger ECM, increased DPS and more motherships.

Yeah they are going to hit a lot harder and be more of them but which ever fleet survives will have a lot of goodies at the end :)

Also because of the randomness of the mass limit it would hopefully be impossible to deliberately trigger the incursion so everytime you want to create super blob you run the risk of getting bitten :)
Palovana
Inner Fire Inc.
#5 - 2011-09-07 20:35:44 UTC
When I read the thread title, I was thinking "Sansha self-destruct system" that would deal huge AoE splash damage once their ships were destroyed and prevent salvage/loot from dropping.

Your idea is better and probably easier to implement.
Vuiko Tarasovich
Bound In Blood
#6 - 2011-09-07 20:37:28 UTC
-1 on this idea, as it simply reads "Lowsec CONCORD"

This is not how we do things, you should know better.
Denidil
Cascades Mountain Operatives
#7 - 2011-09-07 20:48:16 UTC
-1, that would get exploited as a ghetto cynojammer that makes you billions of isk faster than you can say "Drone Regions Federation".

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

DeliciousHamBeast
The Elenianlightenment
#8 - 2011-09-07 21:29:01 UTC
I like the idea of discouraging giant superblobs, though I don't know if dropping a whole lot of potential isk on them is the right way to go about it. Maybe some sort of 'spacial anomaly' (other than lag Blink).

-- Beep Beep Imma Jeep.

Richard Hammond II
Doomheim
#9 - 2011-09-07 21:30:43 UTC  |  Edited by: Richard Hammond II
Whatever happened to the Jove guys?
off topic I know

Lowsec CONCORD
I was thinking the same thing

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Prince Kobol
#10 - 2011-09-08 07:37:08 UTC
Denidil wrote:
-1, that would get exploited as a ghetto cynojammer that makes you billions of isk faster than you can say "Drone Regions Federation".



I am pretty sure that you could make the NPC's immune to such things.

Just imagine this, you have a fight consisting of hundreds of ships with more ships just waiting to jump into system.

What do you do, continue to fight with the numbers you have or do you risk sending more ships in knowing that you will go over the mass limit.

You decided to risk it, jump your ships in and bang, limit is reached.

Gates are deactivated, you are now trapped.

In the midst of the battle a huge Sansha fleet warps in.

Again you have a choice, do you now continue to fight your enemy and hope you survive longer to destory them as well as the invading fleet or do you team up together.

You can not warp out as there is a they have employed a huge warp bubble.

Once you have destoryed the incoming incursion both fleets will be greatly reduced, do you then call a truce and share the spoils or do you continue the fight to have it all to yourself?

As for lots of potential isk, i have no issue with that, like you said, its potential, first you have to survive :)

Of course people will just try and find the mass limit to delibrately cause a incursion but they will lose a lot of ships in the process and the gain will not outweight cost.

Also it makes sense for a lore point of view. The best time to attack is when your enemy is in the middle of a battle.

Of course none of this will ever never happen but hey
Vuiko Tarasovich
Bound In Blood
#11 - 2011-09-08 07:41:45 UTC
Prince Kobol wrote:
Denidil wrote:
-1, that would get exploited as a ghetto cynojammer that makes you billions of isk faster than you can say "Drone Regions Federation".

Also it makes sense for a lore point of view. The best time to attack is when your enemy is in the middle of a battle.


The best time to attack is when your enemy is all bunched up in a blob at critical mass? seems like suicide to me, I'd rather pick off my enemy one by one, but hey... whatever works for you.


Also you realize you are proposing lowsec concord... lowsec concord... in other words, you just want more highsec.
Planktal
Kenshao Industries
#12 - 2011-09-08 10:35:40 UTC
About the only way ccp would fight blobs is this. The only way to get people to stop doing something is to beat them over the head with a brick.

Here sanity, nice sanity.....THWOOK Got the bastard

CPJS
Doomheim
#13 - 2011-09-08 10:35:53 UTC
I don't think the OP is suggesting low sec concord, if he was he would have said Sansha show up and waste everyone for just being there.

This could be really fun and I think would also add a new dimension to PVP. At present nobody fights unless they will most likely win.

The mechanic could also be used in smaller fights as well. Something like when two fleets are camping opposite sides of a gate as small Sansha force can spawn on gate and start attacking, scraming and webbing one of the sides. If the other fleets see this they are most likely going to jump in a start a fight. Then more NPC's warp in to help their NPC allies, in the end it would just end up with three sides going at it instead of one side being bigger and the other running.
Tallian Saotome
Nuclear Arms Exchange Inc.
#14 - 2011-09-08 10:43:04 UTC
You know, I've played almost exactly this game before... Aion! But there I got to be a hot chick with angel wings....

Inappropriate signature removed, CCP Phantom.

Reeno Coleman
#15 - 2011-09-08 10:52:10 UTC
Prince Kobol wrote:
*This is just for fun*

Just imagine if every null system had a certain mass limit that would change every DT (so you can't just trigger it) and once that Mass limit is reached an incursion of Sansha ships (seriously pimped) jumped in and just kicked arse.

You could say that until the fleet had been destoryed the enitre system would stay locked down.

Make things interesting :)





So you just gather your fleet anywhere you like, and the rats (aka. free money) come to you?

brilliant


...not.
Klandi
Consortium of stella Technologies
#16 - 2011-09-08 11:06:10 UTC
Think this is a good idea - it would control the blobs and make taking over another system have another dimension to it. Would have to use some brain power to determine how much mass was too much for a system and what the probability of survival would be - or just use some of the most recent tactics ..fleet up 200 SC and laugh at WHATEVER comes your way

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Tabatha Ravenclaw
Doomheim
#17 - 2011-09-08 11:25:10 UTC
Adding the grinding of npc's or even worse, the money making incentive to blob out a system is not a good way to improve the farcical mess that is null sec pvp.

IMO the best option is the reworking of the supercaps, alongside some changes to normal caps especially the dreads. Some people have suggested introducing a new tier dread as a counter to the supercaps but this would almost certainly obscelete current dreads. Making supercaps an inefficient way of dealing with subcaps is also a must in my eyes.

FC's should have to think about the compositions of their fleets more and that includes subcap fleets. The diversity has gone from the game.

Make no mistake though the terrible alliances will still be terrible. Those that put in the effort to test their setups/fleet compositions will still win until they are blobbed to death and then the cycle continues.
Spectre80
Caldari Provisions
Caldari State
#18 - 2011-09-08 12:18:23 UTC
make those sanshas have no bounty and drop zero loot and have spawn numbers interact with how many supers are in system AKA more you bring more npc will spawn, and there you go. epeen wagging deterrent. good riddance supercap blobs.
s1n1ster m1n1ster
Brutor Tribe
#19 - 2011-09-08 12:41:14 UTC
Prince Kobol wrote:
*This is just for fun*

Just imagine if every null system had a certain mass limit that would change every DT (so you can't just trigger it) and once that Mass limit is reached an incursion of Sansha ships (seriously pimped) jumped in and just kicked arse.

You could say that until the fleet had been destoryed the enitre system would stay locked down.

Make things interesting :)




I like the idea!!!
everyone said it would be exploited to make isk, I guess that is very true...BUT

what if these incursions that are triggered in this fashion dont make you any isk?

once a certain degree of "unblobing" appears to happen the sansha retreat in their WH
Jack Tronic
borkedLabs
#20 - 2011-09-08 12:45:44 UTC
The supers would just end up LOLING at the sansha rats and making 5bil/hour in sites.
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