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Dev Blog: An Audio Transition: Introducing Odyssey’s new transition sounds

First post
Author
CCP Eterne
C C P
C C P Alliance
#1 - 2013-06-06 16:56:35 UTC  |  Edited by: CCP Phantom
The sound experience in EVE is a wonderful thing. From heart-thumping music to bone-shaking artillery fire, you constantly have an evocative and immersive auditory experience. In EVE Odyssey, numerous new sounds were introduced; both the obvious (several new music tracks and jump effects) as well as the subtle (undock and hacking effects). In this latest dev blog, CCP WhiteNoiseTrash goes into Team Klang's process for creating the new sounds for Odyssey.

You can use this thread to sound off on the blog.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2013-06-06 17:01:25 UTC
Oh boy. Hacking just took on a whole new aspect.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

James Amril-Kesh
Viziam
Amarr Empire
#3 - 2013-06-06 17:02:27 UTC  |  Edited by: James Amril-Kesh
At Fanfest you said you'd give nullsec new music.
Instead you gave lowsec new music, despite lowsec already having several tracks and nullsec having to contend with the same annoying humming and droning track all the damn time.
Jump bridge/jump drive sounds are also still way too loud. The portion that was too loud before is now fine, but now there's another sound added that's like air being blown over a beer bottle, and with a lot of people jumping it gets extremely loud and drowns everything else out.

Everything else is pretty good though.

Enjoying the rain today? ;)

Chribba
Otherworld Enterprises
Otherworld Empire
#4 - 2013-06-06 17:08:19 UTC
Awesome. need surround **** now

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Elmanketticks
In Fidem
Outsmarted
#5 - 2013-06-06 17:19:23 UTC  |  Edited by: Elmanketticks
It's devblogs like this that make me proud to be part of the EVE community even more. I mean which other game communities can claim for themselves to know how the devs of their game constructed their sounds?
I'm full of awe, a great devblog and great new sounds (YES, EVE has sound).

The State will not fall. Join us. Fight. Conquer.

edit: disregard that, the state has fallen.

Kusum Fawn
Perkone
Caldari State
#6 - 2013-06-06 17:42:51 UTC
I guess it's really too bad that the majority of eve players have the sound off as there is no way to isolate which sounds you want coming out of eve. station sounds were what killed it for me years ago and i havent had eve sound turned on past the first two hours after each patch. More often then not because the patch makes the launcher forget that ive turned off the sound.
Since you killed the eve jukebox there has been even less of a reason to have eve background noises turned on.
With the many of the sounds being dependent on how close you are zoomed in on your ship, I never hear any of the more interesting ones. At least not if i actually want to be able to play the game to any degree.

Of course as to the sounds that i can hear while zoomed out, whoever thought that electronic raspberries for target lock loss is an idiot.
Its nice that you are putting a lot of work into it, and it does show when its being displayed but for general usage its not evident.

What would make more people hear your hard work is allowing us to customize the sounds that are used and at what levels much more specifically.
But I understand CCP that customization is not high on your list of priorities.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Elmanketticks
In Fidem
Outsmarted
#7 - 2013-06-06 17:46:26 UTC  |  Edited by: Elmanketticks
I find it sufficient to turn off music while having every other sound activated and running in the background. I like the humming and talking background sounds of stations and I like the warpsounds, scansounds and spacesound altogether.

Only reason I cut off music is because otherwise I wouldn't be able to listen to the b/s my corpmates talk about in ts3 ;)

The State will not fall. Join us. Fight. Conquer.

edit: disregard that, the state has fallen.

Garr Earthbender
Imperial Shipment
Amarr Empire
#8 - 2013-06-06 17:47:11 UTC
Eve has sound?

J/K. I was actually commenting on the new jump sounds I love the 'ping' at the top side of things. It's just awesome. Keep up the good work!

-Scissors is overpowered, rock is fine. -Paper

Destination SkillQueue
Doomheim
#9 - 2013-06-06 17:51:23 UTC
I listen to audiobooks or coms when playing, so I totally missed all the new audio.
Ethan Revenant
Adhocracy Incorporated
Adhocracy
#10 - 2013-06-06 18:01:51 UTC
The new wormhole sound is hard to distinguish from other random-space noises. The previous sound was absolutely unmistakeable and also sounded pretty awesome when you had a lot of people jumping through a wormhole at once. Could we get the oomph back in the wormhole transit sound?
Wolf Kolona
Noir.
Shadow Cartel
#11 - 2013-06-06 18:11:27 UTC
Hold on.

Choking when you get podded? Wont that completely go against the lore?

The lore being that in order to transfer you to a new clone, the pod takes a 'Snapshot' of your brain, killing you in the process. This process only occurs when the pod is breached ofc.

Almost Bittervet.

Ingkala
Imperial Academy
Amarr Empire
#12 - 2013-06-06 18:54:53 UTC
Yeah, I just read that and thought it was completly inconsistant with the lore.

Wolf Kolona wrote:
Hold on.

Choking when you get podded? Wont that completely go against the lore?

The lore being that in order to transfer you to a new clone, the pod takes a 'Snapshot' of your brain, killing you in the process. This process only occurs when the pod is breached ofc.

Maggie Dezno
Center for Advanced Studies
Gallente Federation
#13 - 2013-06-06 19:05:19 UTC
Ingkala wrote:
Yeah, I just read that and thought it was completly inconsistant with the lore.

Wolf Kolona wrote:
Hold on.

Choking when you get podded? Wont that completely go against the lore?

The lore being that in order to transfer you to a new clone, the pod takes a 'Snapshot' of your brain, killing you in the process. This process only occurs when the pod is breached ofc.



just because you're brain dead after your pod is breached doesn't mean you might not still have some autonomic dying reflexes...
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#14 - 2013-06-06 19:09:22 UTC
I just tested it, on TQ, is there any way to seperate and allow us to amplify the actual 'alert' sound so that we can hear it better?

Also, this will get very annoying as an armor tanked ship, since the constant shield 'wuummmph' is always going off.

The Armor and Hull traditional 'warning sounds' are WAY too quiet. As you were told on SiSi. Yet nothing changed. Do you guys even play this game? (shield peep is also too quiet, but the other too and much much worse)

Also, i feel really bad for all those poor WH dwellers that will now be nearly forced to fully 100% rep armor AND hull after each engagement, as this constant hull sound is very annoying.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

TheLostPenguin
Surreal Departure
#15 - 2013-06-06 19:14:36 UTC
Nice detail on bothering do extra stuff for the hacking etc, that is actually a nice touch that many games would miss entirely.

But then

devblog wrote:
...but there will be a new continuous sound along with the new visual warnings to remind you that you are just about to die


I know full well that giving us options goes against every rule at CCP, but for goodness sake separate this pointless noise from the other hp warnings and let us chose which we want to hear. The configurable warnings at X of shield/armor are actually useful at times, having the game make a broken electronic chirping at me constantly to tell me I'm being shot back whilst shooting rats is entirely useless, redundant and extremely annoying. Of course I can just turn the whole lot of warnings off, but then as I said the configurable ones are actually useful at times, or at least they were when they were audible, seems you broke the only good bit there along the way too.

Would be a shame to end up losing functionality from a (misguided) attempt to improve things, just add additional checkboxes to the hp sounds config menu for the constant irritant sound on/off and job will be a good 'un.
TheLostPenguin
Surreal Departure
#16 - 2013-06-06 19:17:26 UTC
Maggie Dezno wrote:
Ingkala wrote:
Yeah, I just read that and thought it was completly inconsistant with the lore.

Wolf Kolona wrote:
Hold on.

Choking when you get podded? Wont that completely go against the lore?

The lore being that in order to transfer you to a new clone, the pod takes a 'Snapshot' of your brain, killing you in the process. This process only occurs when the pod is breached ofc.



just because you're brain dead after your pod is breached doesn't mean you might not still have some autonomic dying reflexes...


Sure your body might well choke/gurgle/whatever, but *you* wont be there to hear it, nor hear your (now destroyed) pod synthesise the sound for you like it does all the other un-hearable things normally.
Wolf Kolona
Noir.
Shadow Cartel
#17 - 2013-06-06 19:20:08 UTC
TheLostPenguin wrote:
Maggie Dezno wrote:
Ingkala wrote:
Yeah, I just read that and thought it was completly inconsistant with the lore.

Wolf Kolona wrote:
Hold on.

Choking when you get podded? Wont that completely go against the lore?

The lore being that in order to transfer you to a new clone, the pod takes a 'Snapshot' of your brain, killing you in the process. This process only occurs when the pod is breached ofc.



just because you're brain dead after your pod is breached doesn't mean you might not still have some autonomic dying reflexes...


Sure your body might well choke/gurgle/whatever, but *you* wont be there to hear it, nor hear your (now destroyed) pod synthesise the sound for you like it does all the other un-hearable things normally.


Your brain liquifies from the process. There would be no choking/gurgling or whatever.

Almost Bittervet.

Maggie Dezno
Center for Advanced Studies
Gallente Federation
#18 - 2013-06-06 19:29:31 UTC
Wolf Kolona wrote:
TheLostPenguin wrote:
Maggie Dezno wrote:
Ingkala wrote:
Yeah, I just read that and thought it was completly inconsistant with the lore.

Wolf Kolona wrote:
Hold on.

Choking when you get podded? Wont that completely go against the lore?

The lore being that in order to transfer you to a new clone, the pod takes a 'Snapshot' of your brain, killing you in the process. This process only occurs when the pod is breached ofc.



just because you're brain dead after your pod is breached doesn't mean you might not still have some autonomic dying reflexes...


Sure your body might well choke/gurgle/whatever, but *you* wont be there to hear it, nor hear your (now destroyed) pod synthesise the sound for you like it does all the other un-hearable things normally.


Your brain liquifies from the process. There would be no choking/gurgling or whatever.



at the risk of prolonging a really silly debate -- just because your brain liquefied doesn't mean your lungs can't relax and pass air (or pod fluid) out of your throat, thereby making a sound. (which wouldn't be heard in space anyway...)
Spathe Ne Boirelle
Dead Space Continuum
#19 - 2013-06-06 19:50:04 UTC  |  Edited by: Spathe Ne Boirelle
I went to soundCloud's page and listened to his 2 first tunes presented on your blog and I have to say that even if the quality of the sound I heard is superb and without a hesitation a very high quality tune ... I do have to say its very redundant from the start to the finish. I start earing something different after 1m30 to 2m but thats it. Personally I don't like it since its too redundant reminds of what eve has to offer already and I heard enough of those. They were other tunes but since the first 2 were soo redundant, I stopped.

good try though
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#20 - 2013-06-06 20:09:56 UTC
I have a problem when scrolling the camera in and out. My speakers start crackling. That happen when i enter the gate warp.

BALEX, bringing piracy on a whole new level.

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