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Player Features and Ideas Discussion

 
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If you want more people to mine...

First post
Author
Arcana Mortis
Angels Of Prosperity
#1 - 2011-09-08 09:31:13 UTC
Revamp mining completely.

As it stands, mining is the most boring thing in a game that, community aside (and I do love my EVE, don't get me wrong) is pretty boring.

Give us EXPLOSIONS.

Give us SURPRISE ROIDS

Give us EXPLOSIONS!! (bears repeating)

Give us NON-BORING MINING!

(By surprise roids I mean something along the lines of roids that explode but drop insane amounts of high-end mins, or the roid version of a faction spawn, or...something...)

The best part of ratting is that you never know when you're gonna get that beyond-shiny officer spawn. People live for officer spawns.

In contrast...if you mine a belt that is filled with veldspar, all you're gonna get from it is...veldspar. There's no oppurtunity for surprise, nothing that makes it fun...nor is it even particularly rewarding in terms of isk/hour. It is in fact less fun than other things (like ratting) which makes more iskies.
How is that logical?

So here is my advice to CCP.

Revamp mining completely.

Also, instead of taking high-ends out of wormholes, add low-ends to nullsec! If you want us to be self-sufficient in nullsec, make it so that its possible to get tritanium without going to empire for it.

Behold, my two isk.

Lol

Capn Orgasmo
Dmacks Minnions
#2 - 2011-09-08 09:34:07 UTC
OilSlick Rick
The Scope
Gallente Federation
#3 - 2011-09-08 09:50:10 UTC
Ewwww.

Exploding 'roids...

Anything you can achieve through hard work, you can also just buy.

-Stephen Colbert

Arcana Mortis
Angels Of Prosperity
#4 - 2011-09-08 09:54:21 UTC
Explodey roids wuld be awesome.
Tedril Goveko
Br0wn Coat5
The Gorram Shiney Alliance
#5 - 2011-09-08 09:56:47 UTC
mining needs to be more interactive, what i think they should do is .....


  • Instead of targetting the asteroid, activating the laser and sitting back to wathc your cargohol fill up make it so that the end of each cycle also knocks off an asteroid chunk which you need to target, tractor beam and scoop into your hold for a bonus amount of the ore.
  • Introduce a new "pinpoint" mining laser and make each of these chunks give a very small % chance of having a rarer ore, when you get close enough to scoop it a warning pops up telling you that you detect traces of X ore in the chunk, you can then either scoop it or use the "pinpoint" laser to extract the rare ore.


So the procedure would be ....


  1. Target Asteroid and engage mining lasers.
  2. At the end of a cycle a chunk would be ejected from the asteroid as well a the normal mining amount added to your cargohold.
  3. Target the chunk and engage the tractor beam until it's within scoop range.
  4. If pop-up then engage "pinpoint" laser, or if you don't want to just scoop it for normal ore.
  5. If no pop-up right click and scoop the ore iinto your hold.


This would give a bit more interactivity for those who want it, yet still leave it so that if you don't want to be as interactive you can carry on mining as normal.
Barricade Dark
#6 - 2011-09-08 10:03:09 UTC
Mining is a mechanic that needs a mini game built into it. Probing is a good example of a mini game, your character skill players a role, but player role also plays a key role in successfully probing something out. Mining should work the same.
Arcana Mortis
Angels Of Prosperity
#7 - 2011-09-08 10:04:21 UTC
ooh.

Shiny shiny ideas!

you could also send mining drones to do it. Because I doubt many people are going to give up one of their high slots fot a tractor beam.
Tedril Goveko
Br0wn Coat5
The Gorram Shiney Alliance
#8 - 2011-09-08 10:06:09 UTC
Arcana Mortis wrote:
ooh.

Shiny shiny ideas!

you could also send mining drones to do it. Because I doubt many people are going to give up one of their high slots fot a tractor beam.


Good idea, as long as the interactions stil there, ie you have to tell it to go fetch.

Afterall we don't want it to be automated and just be another afk grind.
CPJS
Doomheim
#9 - 2011-09-08 10:13:28 UTC
Tedril Goveko wrote:
mining needs to be more interactive, what i think they should do is .....


  • Instead of targetting the asteroid, activating the laser and sitting back to wathc your cargohol fill up make it so that the end of each cycle also knocks off an asteroid chunk which you need to target, tractor beam and scoop into your hold for a bonus amount of the ore.
  • Introduce a new "pinpoint" mining laser and make each of these chunks give a very small % chance of having a rarer ore, when you get close enough to scoop it a warning pops up telling you that you detect traces of X ore in the chunk, you can then either scoop it or use the "pinpoint" laser to extract the rare ore.


So the procedure would be ....


  1. Target Asteroid and engage mining lasers.
  2. At the end of a cycle a chunk would be ejected from the asteroid as well a the normal mining amount added to your cargohold.
  3. Target the chunk and engage the tractor beam until it's within scoop range.
  4. If pop-up then engage "pinpoint" laser, or if you don't want to just scoop it for normal ore.
  5. If no pop-up right click and scoop the ore iinto your hold.


This would give a bit more interactivity for those who want it, yet still leave it so that if you don't want to be as interactive you can carry on mining as normal.


This is a good idea, might help with the bots as well (although they would end up finding a new way to bot)
Arcana Mortis
Angels Of Prosperity
#10 - 2011-09-08 10:14:09 UTC
Tedril Goveko wrote:
Arcana Mortis wrote:
ooh.

Shiny shiny ideas!

you could also send mining drones to do it. Because I doubt many people are going to give up one of their high slots fot a tractor beam.


Good idea, as long as the interactions stil there, ie you have to tell it to go fetch.

Afterall we don't want it to be automated and just be another afk grind.


Exactly. Although I also like Bassicade's idea of a mini-game. I'm quite fond of Puzzle Pirates, which is basically a mass of mini-games under a big game.

More mini-games would be cool/
Cyzlaki
BRAWLS DEEP
HYPE-TRAIN
#11 - 2011-09-08 10:14:37 UTC
Nope. Mining is meant to be a passive income. Deal with it.
Tedril Goveko
Br0wn Coat5
The Gorram Shiney Alliance
#12 - 2011-09-08 10:17:46 UTC  |  Edited by: Tedril Goveko
Cyzlaki wrote:
Nope. Mining is meant to be a passive income. Deal with it.


With my idea it can remain passive income if people wish to play that way, however if they wish to pay more attention to the game and be more interactive they can do and earn slightly more for their effort.
Tallian Saotome
Nuclear Arms Exchange Inc.
#13 - 2011-09-08 10:19:34 UTC
Cyzlaki wrote:
Nope. Mining is meant to be a passive income. Deal with it.

The Bot Speaketh! All Hail the Bot!

Inappropriate signature removed, CCP Phantom.

Arcana Mortis
Angels Of Prosperity
#14 - 2011-09-08 10:30:07 UTC
Cyzlaki wrote:
Nope. Mining is meant to be a passive income. Deal with it.


^.^

Mining is only a passive income if you're botting. Are you botting?

If you're NOT botting, mining is an ingame activity. You have to take a toon, warp it to a belt and....essentially die of boredom for predictable and non-awesome rewards.
pipvac
Center for Advanced Studies
Gallente Federation
#15 - 2011-09-08 10:51:45 UTC
PVP Mining Concept

Lots of great ideas for the normal concept of mining... what about making 'mining' or more specifically refined mineral extraction part of pvp?

You could continue to have the usual static site mining processes. For the more pirate or pvp driven types, what about weapons which bore materials right out of your targets hull, once the shields are down?

Each ship already has a pre-requisit list of minerals present based on their blueprint. A new weapon type would be able to inflict a certain amount of damage by mining the minerals directly out of your opponents hull. The proportion of minerals you are able to extract will be a factor of the tech level of the weapon, and your gunnery skills (tracking, optimals, etc), and the total hull damage at the moment the 'bore' weapon strikes.

The fine balancing of this I will leave up to the programming types here... but it strikes me as a sensible evolution for a game driven towards pvp, where mining is the exception. Why should it be?

Imagine ganking that freighter as it enters low sec, and rather than issuing a ransom, you call in your Extraction ships, and melt the ship right out from under the pilots butt, giving you minerals to sell, his cargo drop, and a kill mail.

There would be risk... the attackers would need to hold the ship there whilst they 'extract' it. A process which I would envisage would take longer than simply pounding it with normal weapons fire. But the return would be higher as you would get the minerals, as well as the cargo drop, and kill mail. Risk v reward - subject to balancing.

You could even have a specialised ship type for this, with bonuses to webbing and tackling, as well as extraction rates, and rare mineral chance. But will be gimped in terms of defenses, alignment, and speed.

The specialist weapons could be mounted on normal ships. But for every one you mount that would be one less offensive weapon, and I would envisage lower dps than a 'normal' weapon type.

Just my pennies worth, to throw out for debate.

Pirate
Tallian Saotome
Nuclear Arms Exchange Inc.
#16 - 2011-09-08 10:55:31 UTC
pipvac wrote:
PVP Mining Concept

Lots of great ideas for the normal concept of mining... what about making 'mining' or more specifically refined mineral extraction part of pvp?

You could continue to have the usual static site mining processes. For the more pirate or pvp driven types, what about weapons which bore materials right out of your targets hull, once the shields are down?

Each ship already has a pre-requisit list of minerals present based on their blueprint. A new weapon type would be able to inflict a certain amount of damage by mining the minerals directly out of your opponents hull. The proportion of minerals you are able to extract will be a factor of the tech level of the weapon, and your gunnery skills (tracking, optimals, etc), and the total hull damage at the moment the 'bore' weapon strikes.

The fine balancing of this I will leave up to the programming types here... but it strikes me as a sensible evolution for a game driven towards pvp, where mining is the exception. Why should it be?

Imagine ganking that freighter as it enters low sec, and rather than issuing a ransom, you call in your Extraction ships, and melt the ship right out from under the pilots butt, giving you minerals to sell, his cargo drop, and a kill mail.

There would be risk... the attackers would need to hold the ship there whilst they 'extract' it. A process which I would envisage would take longer than simply pounding it with normal weapons fire. But the return would be higher as you would get the minerals, as well as the cargo drop, and kill mail. Risk v reward - subject to balancing.

You could even have a specialised ship type for this, with bonuses to webbing and tackling, as well as extraction rates, and rare mineral chance. But will be gimped in terms of defenses, alignment, and speed.

The specialist weapons could be mounted on normal ships. But for every one you mount that would be one less offensive weapon, and I would envisage lower dps than a 'normal' weapon type.

Just my pennies worth, to throw out for debate.

Pirate

Me likey. Would allow for more variety as well, maybe a rorqual mounted mining doomsday for attacking supercaps.

Hmmm, make the supercap nerf take the form of capkilling miners? Would change the process of hotdropping supers that are ratting, thats for sure(and allow for a close kill because they logged off to still be worth a bit)

Inappropriate signature removed, CCP Phantom.

Rykuss
KarmaFleet
Goonswarm Federation
#17 - 2011-09-08 10:56:56 UTC
Missions and Incursions have explosions, those are what you're looking for.

You, too, can be a Solid Gold dancer.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#18 - 2011-09-08 11:01:40 UTC  |  Edited by: ChromeStriker
If in doubt



...........*......*......*........*.......*........*.......*
......* # # # # # # # # # # # # # # # *
..* # \\\\\\lllllllllllllllllllllllllllllllllll/////// # *
........* # = EXPLOTIONS!!= # *
.....* ///////lllllllllllllllllllllllllllllllllll\\\\\\ # *
.... * # # # # # # # # # # # # # # # *
.......... *'''''*''''''*'''''''*''''''''*'''''''''''*'''''''''''*''''''''*

No Worries

Cyzlaki
BRAWLS DEEP
HYPE-TRAIN
#19 - 2011-09-08 11:03:38 UTC
Arcana Mortis wrote:
Cyzlaki wrote:
Nope. Mining is meant to be a passive income. Deal with it.


^.^

Mining is only a passive income if you're botting. Are you botting?

If you're NOT botting, mining is an ingame activity. You have to take a toon, warp it to a belt and....essentially die of boredom for predictable and non-awesome rewards.

No. It's a passive activity and the best passive income in the game. If you want something more active, do something else. This has been confirmed and re-iterated by devs a thousand times over.
Arcana Mortis
Angels Of Prosperity
#20 - 2011-09-08 11:08:17 UTC
pipvac wrote:
PVP Mining Concept

Lots of great ideas for the normal concept of mining... what about making 'mining' or more specifically refined mineral extraction part of pvp?

You could continue to have the usual static site mining processes. For the more pirate or pvp driven types, what about weapons which bore materials right out of your targets hull, once the shields are down?

Each ship already has a pre-requisit list of minerals present based on their blueprint. A new weapon type would be able to inflict a certain amount of damage by mining the minerals directly out of your opponents hull. The proportion of minerals you are able to extract will be a factor of the tech level of the weapon, and your gunnery skills (tracking, optimals, etc), and the total hull damage at the moment the 'bore' weapon strikes.

The fine balancing of this I will leave up to the programming types here... but it strikes me as a sensible evolution for a game driven towards pvp, where mining is the exception. Why should it be?

Imagine ganking that freighter as it enters low sec, and rather than issuing a ransom, you call in your Extraction ships, and melt the ship right out from under the pilots butt, giving you minerals to sell, his cargo drop, and a kill mail.

There would be risk... the attackers would need to hold the ship there whilst they 'extract' it. A process which I would envisage would take longer than simply pounding it with normal weapons fire. But the return would be higher as you would get the minerals, as well as the cargo drop, and kill mail. Risk v reward - subject to balancing.

You could even have a specialised ship type for this, with bonuses to webbing and tackling, as well as extraction rates, and rare mineral chance. But will be gimped in terms of defenses, alignment, and speed.

The specialist weapons could be mounted on normal ships. But for every one you mount that would be one less offensive weapon, and I would envisage lower dps than a 'normal' weapon type.

Just my pennies worth, to throw out for debate.

Pirate


\o/

ZOMG PVP mining! AAAARRRRGGGGGHHHHH

Best idea EVER!
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